Jayant Jain
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91515b1cea
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Clicking a thang in the left list automatically pans to the sprite on the editor map
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2014-03-16 03:11:40 +05:30 |
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Nick Winter
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ca75cc4a1a
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Fixed #405 with a sledgehammer--just loading all Components before loading level editor.
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2014-03-15 12:31:39 -07:00 |
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Nick Winter
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7b1f8d1114
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Merge pull request #547 from jayant1992/master
Improved panning and zooming for editor
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2014-03-15 08:05:02 -07:00 |
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Scott Erickson
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af8008596a
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Made editing thangs in the level editor not so slow by avoiding calling level.serialize.
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2014-03-14 11:58:29 -07:00 |
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Jayant Jain
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ece932595c
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Enables drag-panning for editor and region chooser
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2014-03-14 23:57:00 +05:30 |
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Jayant Jain
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c24469e86b
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Minor UI updates to level editor's thang tab
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2014-03-13 12:19:51 +05:30 |
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Nick Winter
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da762fbc4f
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Merge branch 'rubenvereecken-versions_modal'
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2014-03-12 08:30:02 -07:00 |
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Nick Winter
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0125c46dc2
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Resolved merge conflict.
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2014-03-12 08:29:42 -07:00 |
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Ruben Vereecken
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4b72ee1d04
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Clean up
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2014-03-12 15:43:49 +01:00 |
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Ruben Vereecken
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ddae5d0763
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Added Version History to Level Components
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2014-03-12 15:32:55 +01:00 |
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Ruben Vereecken
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2a86daaa2a
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Added Version History to Thang Types
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2014-03-12 15:22:15 +01:00 |
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Nick Winter
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2b487eeed8
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Using /db/thang.type instead of /db/thang_type in URLs, for consistency.
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2014-03-11 18:30:25 -07:00 |
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Ruben Vereecken
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af73e5a594
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Added a versions modal for every type
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2014-03-10 23:29:34 +01:00 |
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Ruben Vereecken
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8e989ec08f
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Got the level history view set up as before, but better
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2014-03-10 23:17:19 +01:00 |
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Nick Winter
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c4a3b71786
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Merge branch 'versions_modal' of git://github.com/rubenvereecken/codecombat into rubenvereecken-versions_modal
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2014-03-10 13:57:51 -07:00 |
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Ruben Vereecken
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68b10d9023
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History now shows a loading bar upon opening
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2014-03-10 20:06:36 +01:00 |
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Nick Winter
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77f7276759
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Merge branch 'versions_modal' of git://github.com/rubenvereecken/codecombat into rubenvereecken-versions_modal
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2014-03-10 11:29:47 -07:00 |
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Ruben Vereecken
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06ae06fa34
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Used mix-ins to combine Modal and VersionView
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2014-03-10 19:08:53 +01:00 |
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Ruben Vereecken
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f6ece2d63e
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Created a modal version of Version History
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2014-03-10 12:16:08 +01:00 |
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Scott Erickson
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17231bce06
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Added showsGuide and type properties to level.
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2014-03-07 13:13:58 -08:00 |
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Scott Erickson
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a6c4fe8d02
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Merge branch 'master' of https://github.com/rubenvereecken/codecombat into rubenvereecken-master
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2014-03-05 20:04:14 -08:00 |
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Ruben Vereecken
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d43ff5d217
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Added an anonymous check on the Fork button
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2014-03-04 11:24:38 +01:00 |
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Ruben Vereecken
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0aa8e7bb7d
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Added owner-based save enabling on Thang Types. NOTE server-sided doesn't work yet
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2014-03-03 22:21:56 +01:00 |
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Ruben Vereecken
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ee920afea9
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Disabled buttons for non-owners in Article Editor
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2014-03-03 21:13:02 +01:00 |
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Ruben Vereecken
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942b69ea9f
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Created hasWriteAccess on Cocomodel, used it for level access
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2014-03-03 20:41:35 +01:00 |
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Nick Winter
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a8ef87c9ea
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Fixed a few bugs; re-enabled protectAPI for Brawlwood.
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2014-03-02 16:06:22 -08:00 |
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Nick Winter
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6c48660922
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No save button when there's nothing to save. Messing with AudioPlayer playSound API a bit.
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2014-03-01 16:57:29 -08:00 |
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Nick Winter
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71ebe7a0aa
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Lowered Surface framerate in the level editor, since ain't nobody got CPU time for 'dat.
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2014-02-28 17:12:23 -08:00 |
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Scott Erickson
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242342315f
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Can now drag the mouse to move around the map.
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2014-02-24 19:49:05 -08:00 |
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Nick Winter
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91412ccd69
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Playback and level editor shortcut tweaks.
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2014-02-24 09:58:12 -08:00 |
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Nick Winter
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e3824d7698
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Many improvements to the spell palette.
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2014-02-16 15:30:00 -08:00 |
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Scott Erickson
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1349a59084
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Refactored destroy functions to have super be the last thing.
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2014-02-14 10:57:47 -08:00 |
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Nick Winter
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9ac0939bb8
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Fixed modal switchout and palette property interpolation. Refactored all use of .hide to .secret so we can use jQuery to show/hide things again.
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2014-02-13 09:26:21 -08:00 |
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Scott Erickson
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2f48925e86
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Added a list of goals as a property to levels for when they won't be added by scripts. Set up the editor to be able to edit these values.
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2014-02-12 12:27:02 -08:00 |
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Scott Erickson
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2a19da5ba2
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More memory fixes.
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2014-02-11 14:58:45 -08:00 |
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Scott Erickson
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332ea0df2c
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Fixed the level editor save view knowing if the level has changes to save.
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2014-02-06 10:30:49 -08:00 |
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Scott Erickson
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81912d25d1
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Added a handler for when components or systems go rogue, so they don't take down the level editor quite so hard.
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2014-02-03 14:01:20 -08:00 |
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Nick Winter
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6303d28554
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Refactored bobbing.
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2014-01-31 10:21:32 -08:00 |
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Nick Winter
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6e40fa09a6
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Updated some Bootstrap event names.
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2014-01-30 16:36:36 -08:00 |
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Scott Erickson
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5429e8ad2a
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Cleaning up editors in the systems and components tabs.
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2014-01-30 12:19:25 -08:00 |
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Scott Erickson
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827b5a3756
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Fixed the world select modal.
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2014-01-30 11:55:46 -08:00 |
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Scott Erickson
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ed1b5c6560
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Fixed slowness to editing settings for large levels.
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2014-01-30 11:40:24 -08:00 |
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Scott Erickson
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bac4fbcd7d
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Fixed naming.
Improved tome updating of programmable spell thangs.
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2014-01-29 10:14:12 -08:00 |
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Scott Erickson
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00872f80f9
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Fixed the bug where opening a modal or switching a tab while having a thang to add selected would create a thang.
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2014-01-28 11:54:16 -08:00 |
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Scott Erickson
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e2db421d1c
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Fixed cloning.
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2014-01-28 09:22:23 -08:00 |
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Scott Erickson
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a82a6a4188
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Systems part of #266.
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2014-01-27 21:25:01 -08:00 |
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Scott Erickson
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ca026610b1
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Component part of #266.
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2014-01-27 21:06:27 -08:00 |
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Scott Erickson
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9206dda3ba
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Systems now autosave too in the level editor.
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2014-01-27 10:39:16 -08:00 |
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Scott Erickson
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692b24dde0
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#267
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2014-01-26 15:59:33 -08:00 |
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Scott Erickson
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26e9dc3b09
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Fixed system order in the level view.
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2014-01-26 15:37:32 -08:00 |
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