Commit graph

515 commits

Author SHA1 Message Date
Scott Erickson
2c329a256f Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties. 2014-03-24 14:42:56 -07:00
Scott Erickson
e9b3db2eb9 Fixed destroy to not break stopListening, which uses off. 2014-03-24 14:27:10 -07:00
Scott Erickson
f55cef5ced Merge branch 'migrateBBevents' of https://github.com/Shrihari/codecombat into Shrihari-migrateBBevents 2014-03-24 10:38:57 -07:00
Shrihari
0160538b44 More migrations 2014-03-24 22:28:34 +05:30
Shrihari
5845125b43 Migrate .on, .once - Fixed a small error 2014-03-24 12:32:29 +05:30
Shrihari
67f5270bfc Migrate .on, .once - Batch 1 2014-03-24 12:23:41 +05:30
Akaza Akari
3e4d7d745a Script-based movement for all CocoSprites for #140 2014-03-23 23:19:18 -07:00
Nick Winter
dbeb3d445b Give focus back to spell view on palette click. 2014-03-23 16:48:30 -07:00
Nick Winter
4a47c5b517 Dead Thangs sink down a bit in the layer order. 2014-03-23 16:21:36 -07:00
Nick Winter
9fbd008f59 Merge branch 'ItsLastDay-arrow' 2014-03-23 14:15:24 -07:00
Nick Winter
d85dd9f62c Bringing in #664, but only when maximizesArc is on. 2014-03-23 14:15:06 -07:00
Mikhail Koltsov
13338afe3d Now absolutely done scaling (#46)
also commented math's out.
2014-03-23 23:51:46 +04:00
Mikhail Koltsov
446726acc9 done rotating, looks good in Zone of Danger (#46) 2014-03-23 22:13:07 +04:00
Scott Erickson
8ca5f23749 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-23 09:30:46 -07:00
Scott Erickson
72b88a3ee9 First pass on setting up gplus friends on the ladder page. 2014-03-23 09:30:01 -07:00
Mikhail Koltsov
edeeb3c3eb some work on arrows 2014-03-23 20:21:11 +04:00
Nick Winter
eec46dcb48 Don't try to draw a grid if it's not going to work (no lands). 2014-03-22 14:28:18 -07:00
Nick Winter
808cf9280b Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-22 08:53:02 -07:00
Nick Winter
d289ca825e Fixed Simulator to actually use protectAPI. 2014-03-22 08:52:47 -07:00
therealbond
7d03c2e520 Merge branch 'master' of https://github.com/therealbond/codecombat 2014-03-22 02:05:19 -04:00
therealbond
b2c500369b Added more names for #53 2014-03-22 01:56:32 -04:00
Nick Winter
9e4908ade2 A couple ladder tweaks. 2014-03-20 19:18:46 -07:00
Nick Winter
2f3c0b0cc6 Need updated Aether. 2014-03-20 10:43:24 -07:00
Nick Winter
9713f7d142 Merge branch 'arrow' of git://github.com/ItsLastDay/codecombat into ItsLastDay-arrow 2014-03-19 18:01:49 -07:00
Nick Winter
87f16f2550 Merge branch 'Shrihari-range-radii' 2014-03-19 17:17:05 -07:00
Nick Winter
fec8e34a78 Merged. 2014-03-19 17:16:48 -07:00
Scott Erickson
b6c9b6276c Tweaked logging of sprite building. 2014-03-19 17:11:45 -07:00
Scott Erickson
74e068af0b Fixed some bugs from the migration from _.cloneDeep to $.extend 2014-03-18 13:47:51 -07:00
Scott Erickson
a461a14d6e Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-18 13:08:34 -07:00
Scott Erickson
37a9b7f319 Switching from the slow _.cloneDeep to the fast $.extend 2014-03-18 13:08:26 -07:00
Nick Winter
358d7fa181 Dont' need to load sessions, too. 2014-03-18 11:52:23 -07:00
Nick Winter
4355813d69 Don't throw away fully loaded supermodels in between simulations or refresh tabs when not looking at them. 2014-03-18 11:26:15 -07:00
Shrihari
ee76e41c78 Range radii - renamed few variales for clarity 2014-03-18 18:33:39 +05:30
Shrihari
8f5e8efce0 Range radii - Some cleanup 2014-03-18 18:22:26 +05:30
Shrihari
ea24ae2fd8 Range radii - Some cleanup 2014-03-18 18:13:38 +05:30
Shrihari
22af95e7b9 Added 4 fallback colors for extra ranges 2014-03-18 18:06:44 +05:30
Shrihari
b283757315 Refactored buildRadius() to work with any range radius 2014-03-18 17:39:16 +05:30
Mikhail Koltsov
97f9e548e2 added perspectivizion for arrows (issue #46) 2014-03-18 00:40:37 +04:00
Scott Erickson
564d267463 Removed a TODO. 2014-03-17 07:33:53 -07:00
Nick Winter
566c9e6c9d Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-16 21:48:37 -07:00
Nick Winter
b51f51f636 Fix for no Camera for creating Marks in the Thang Editor. 2014-03-16 21:48:28 -07:00
Scott Erickson
5a8d1b0a2b Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-16 21:43:21 -07:00
Scott Erickson
de34896a9a Playback is now disabled during casting. Also cleaned out some remaining hover logic. 2014-03-16 21:43:14 -07:00
Nick Winter
af57e88a1a Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-16 21:33:50 -07:00
Nick Winter
f02f4e77d0 Improved next game routing and speed. Hid that catastrophically dangerous reset all games button. 2014-03-16 21:33:46 -07:00
Scott Erickson
17af4cec0c Slight tweak. 2014-03-16 20:36:02 -07:00
Scott Erickson
dc32add6cb Merge branch 'simulator-teardown' of https://github.com/adi2412/codecombat into adi2412-simulator-teardown 2014-03-16 20:34:03 -07:00
Scott Erickson
a3df986567 Added a tween for size changes. 2014-03-16 19:27:48 -07:00
Nick Winter
aa4f1baf73 Moved to 1848 x 1178 pixel canvases, since it's 2x the old size. Added a conversion factor to script camera zooms to account for scripts using the old numbers. Fixed bug where IndieSprites wouldn't update actions. 2014-03-16 13:23:01 -07:00
Aditya Raisinghani
226ae29caf Added CocoClass as superclass to Simulator and updated destroy method. 2014-03-16 13:37:17 +05:30
Nick Winter
4e14ff3b11 Merge pull request #565 from jayant1992/master
Bugfix for play, usability improvement for editor.
2014-03-15 15:32:17 -07:00
Nick Winter
38bfe222a0 Merge pull request #564 from Shrihari/range-radii
Added radii marks for voiceRange, visualRange and attackRange
2014-03-15 15:31:12 -07:00
Jayant Jain
93bb2d0893 Restricts wizard to level bounds when moving around 2014-03-16 03:11:55 +05:30
Jayant Jain
91515b1cea Clicking a thang in the left list automatically pans to the sprite on the editor map 2014-03-16 03:11:40 +05:30
Shrihari
005a91cec2 Moved createMarks() to setupSprite() to optimize loading 2014-03-16 02:48:19 +05:30
Shrihari
d186ae0a15 Added radii marks for voiceRange, visualRange and attackRange 2014-03-16 02:02:17 +05:30
Nick Winter
4b9c7a3784 Fixed bug with sprites being offset incorrectly when starting with an action not in their ThangType. 2014-03-15 11:31:12 -07:00
Nick Winter
7b1f8d1114 Merge pull request #547 from jayant1992/master
Improved panning and zooming for editor
2014-03-15 08:05:02 -07:00
Nick Winter
8276dbf2d1 Merge branch 'loading-view' 2014-03-14 19:44:33 -07:00
Nick Winter
b2efb1bba5 More work on the loading view. 2014-03-14 19:44:19 -07:00
Nick Winter
fc7d403785 Fixed two bugs with destroying sprites. 2014-03-14 17:15:07 -07:00
Nick Winter
efd0d82dea Working on new loading view design. 2014-03-14 17:06:08 -07:00
Michael Schmatz
357b73be93 Fixed bug in next game button, fixed wizard positions 2014-03-14 16:14:35 -07:00
Jayant Jain
ece932595c Enables drag-panning for editor and region chooser 2014-03-14 23:57:00 +05:30
Jayant Jain
d8418f7bb2 Fixes issue where panning occurs upon mouse scroll at max/min zoom 2014-03-14 23:57:00 +05:30
Nick Winter
795bd8f63b Moved Glen from Archmages to About. 2014-03-13 18:27:08 -07:00
Nick Winter
42a8862fa9 Merge pull request #541 from dkundel/master
Easy use of coordinates as discussed in #10 and minor fixes
2014-03-13 18:05:04 -07:00
Nick Winter
8b572f0647 Using isThang instead of instanceof Thang. 2014-03-13 17:59:17 -07:00
Nick Winter
e2d2e96cf5 Fixed several bugs with Thang selection and the SpellView and HUD. 2014-03-13 15:35:28 -07:00
Nick Winter
9d8b8e7395 Probably too mean to tell users that their password is wrong three times, so just once will do. 2014-03-13 10:27:32 -07:00
Nick Winter
c8103154a9 Using the new i18n utility function everywhere. Fixed big bug with spell palette i18n. 2014-03-13 09:02:19 -07:00
Nick Winter
2d848b4cce Merged some conflicts. 2014-03-13 08:39:53 -07:00
Nick Winter
4ad0fba860 Merge pull request #537 from jayant1992/master
UI and UX improvements to editor
2014-03-13 07:07:13 -07:00
Nick Winter
10e4bc737a Merge pull request #534 from Shrihari/fix-grid-toggle
Fix Grid Toggle consistency
2014-03-13 06:50:56 -07:00
Jayant Jain
17debf49e6 Implements smoother panning around the map for keyboard controls 2014-03-13 18:32:23 +05:30
Shrihari
fb7f64ddb0 Grid toggle consistent with the button and the shortcut 2014-03-13 15:21:00 +05:30
Dominik Kundel
5c97fea363 fixed issue of multiple insertions due to multiple event handlers 2014-03-13 03:38:34 +01:00
Dominik Kundel
60214abb41 Change cursor if moving on map with pressed 'shift' 2014-03-13 02:50:09 +01:00
Michael Schmatz
aea9e9d1a6 Spectate view is nearing completion 2014-03-12 17:51:13 -07:00
Dominik Kundel
8990b9d194 paste coordiante if click + shift 2014-03-13 01:50:59 +01:00
Ruben Vereecken
96ec29d80e Added the finishing touch. Solved issue #15 2014-03-13 01:07:47 +01:00
Ruben Vereecken
3856ac597f Finished perfecting i18n 2014-03-13 00:47:08 +01:00
Scott Erickson
660e9ceca5 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-12 15:12:22 -07:00
Ruben Vereecken
dbc37b177a Working on test. 2014-03-12 22:48:27 +01:00
Nick Winter
cf663f6775 Merge pull request #530 from rubenvereecken/i18n
Added i18n tags for new Ladder views
2014-03-12 14:03:44 -07:00
Ruben Vereecken
8c7c49fdbb Reverted work done on wrong branch 2014-03-12 21:54:54 +01:00
Scott Erickson
68c5144838 Added AoE circles. 2014-03-12 13:49:36 -07:00
Scott Erickson
853a80dd23 Fixed loading marks so they are positioned correctly when they load and the world is paused. 2014-03-12 12:43:51 -07:00
Ruben Vereecken
76110423c0 Created i18n utility function 2014-03-12 20:30:43 +01:00
Scott Erickson
7e8f74f385 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-12 10:09:06 -07:00
Scott Erickson
fe93d31929 Fixed loading marks so they are positioned correctly when they load and the world is paused. 2014-03-12 10:08:57 -07:00
Nick Winter
f83fe6ce14 Fixed bugs with sprite rotation updating. 2014-03-12 09:31:45 -07:00
Scott Erickson
52733d5a1e Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-12 09:15:48 -07:00
Scott Erickson
939c5faa1a Fixed a bug when a thang has multiple effects. 2014-03-12 09:15:37 -07:00
Nick Winter
2e354a7f11 Fixed #519, pressing esc while loading level, and CocoSprites updating actions and other things unnecessarily while paused. Watch for bugs with that last one. 2014-03-12 09:10:36 -07:00
Scott Erickson
9cb80783ff Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-11 22:01:47 -07:00
Nick Winter
b560827e32 Working on cleaning up some server errors. 2014-03-11 19:17:58 -07:00
Nick Winter
4f9db0a7f7 Merged in all names. 2014-03-11 18:11:48 -07:00
Darredevil
012c25a817 Added GetALLToLocations and KeepALLFromLocations 2014-03-12 01:57:30 +02:00
Alexandru
5f2587da18 Merge remote-tracking branch 'upstream/master' 2014-03-12 01:38:54 +02:00
Alexandru
4552455284 Merge branch 'master' of https://github.com/Darredevil/codecombat 2014-03-12 01:23:55 +02:00
Scott Erickson
da58b68fa0 Fixed a bug with the music player where sometimes it wouldn't loop. 2014-03-11 16:23:04 -07:00
Sam Epps
11ca60765d Added some additional names to names.coffee 2014-03-11 17:16:09 +01:00
Nick Winter
234b3f105d Reworked ladder game victory modal main call to action to actually submit game for ranking. 2014-03-10 10:36:28 -07:00
Nick Winter
c6b1d9089c Fixed sounds spamming on last frame. 2014-03-10 08:45:36 -07:00
Darredevil
c9a56048ca Update GoalManager.coffee 2014-03-09 20:35:33 +02:00
Nick Winter
b3964571e1 Fixed bug importing animations into existing ThangTypes that had only containers. 2014-03-08 15:04:11 -08:00
Nick Winter
5bde534757 Fixed parsing for ThangTypes that don't have lib.properties. 2014-03-08 14:53:17 -08:00
Nick Winter
be12d38e34 Taking into account null rects and library width/height subtraction on sprite parsing. 2014-03-08 14:38:35 -08:00
Nick Winter
085fb82cc9 Fixed a multiplayer link and debug mark alpha. 2014-03-07 21:02:10 -08:00
Scott Erickson
2fa40fb2db Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-07 17:37:19 -08:00
Scott Erickson
fe2ced1a67 Gave the health bar a border, made it a little more high res. 2014-03-07 17:37:11 -08:00
Nick Winter
ec86a07906 Changed Camera min/max zoom. 2014-03-07 15:20:54 -08:00
Scott Erickson
8fa9c9c410 Set up the level play view to show the guide on startup based on the showGuide property. 2014-03-07 15:18:56 -08:00
Scott Erickson
d8d917ecf9 Set up better teardown for the ladder view. 2014-03-07 12:15:16 -08:00
Scott Erickson
610fc0694b Turning off view caching by default now. Should help lower the memory footprint. 2014-03-07 11:57:15 -08:00
Scott Erickson
34278a8648 Merge remote-tracking branch 'origin/master' 2014-03-06 17:27:01 -08:00
Scott Erickson
a4edb76c98 Fixed a couple of the bugs with marks. 2014-03-06 17:25:40 -08:00
Nick Winter
40e896868b Fixed CocoSprite getOffset to not apply scale to registration points. 2014-03-06 17:21:24 -08:00
Scott Erickson
5b11e132b2 Fixed the effect marks so they properly go away. 2014-03-06 17:13:16 -08:00
Nick Winter
b6335a30ae More fixes for empty string array serialization. 2014-03-06 16:32:13 -08:00
Scott Erickson
2fb1c184f9 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-06 16:22:19 -08:00
Scott Erickson
1b61b928b0 Couple tweaks to the cocosprite for effect marks. 2014-03-06 16:21:06 -08:00
Nick Winter
ea406bd3c7 Fixed some event listeners on destroyed loaders. 2014-03-06 15:52:51 -08:00
Scott Erickson
2ac5a94055 Merge remote-tracking branch 'origin/master' 2014-03-06 15:52:14 -08:00
Scott Erickson
041f4512e8 Set up marks to all load dynamically, and set up effect marks, which appear above a thang's head and rotate between them if there are multiple. 2014-03-06 15:52:09 -08:00
Nick Winter
40a32d7b43 Fixed array / string ThangState key serialization conflicts. Fixed #333. 2014-03-06 14:53:37 -08:00
Nick Winter
a03403de94 Started some more name categories. 2014-03-06 09:35:58 -08:00
Nick Winter
fddd210d34 Fixed Archer M names conflict. 2014-03-06 09:27:06 -08:00
Nick Winter
b5c72e4b4a Merge pull request #477 from iraladson/patch-1
Update names.coffee
2014-03-06 09:25:37 -08:00
Akaza Akari
030da44c23 Added volume manipulation, adjusted panning parameters 2014-03-05 20:12:42 -08:00
Akaza Akari
51d7bd656d Made updatePosition use getWorldPosition 2014-03-05 19:54:58 -08:00
Akaza Akari
99f43028a0 Add thang sound panning for #454 2014-03-05 19:39:14 -08:00
Scott Erickson
7a2d5b4bff Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-05 12:53:57 -08:00
Scott Erickson
af265ebee8 Tweaked an error message to be more generally useful. 2014-03-05 12:53:11 -08:00
Jayant Jain
db0fc82eb0 Minor bugfix for freezing editor due to out of bounds frame index 2014-03-06 01:54:09 +05:30
iraladson
8d046c31b9 Update names.coffee
"Added more names for #53
2014-03-05 14:06:29 -06:00
iraladson
7885b21b4b Update names.coffee 2014-03-05 14:03:57 -06:00
Nick Winter
5ec06159a6 Fixed ChallengePost utm link. Tweaked God worker timeout for more reliable performance logging. 2014-03-05 12:00:29 -08:00
Scott Erickson
03b60838b6 Merge remote-tracking branch 'origin/master' 2014-03-04 12:21:07 -08:00
Scott Erickson
9726840d8a Trying to handle a case where a user did not have their user account created. 2014-03-04 12:21:02 -08:00
Scott Erickson
3680d628e7 Fixed showing generic errors. 2014-03-04 12:06:31 -08:00
Yos Riady
195b1941ea Added even more names for #53 2014-03-05 02:53:54 +08:00
Nick Winter
2f653c966e Simulator now swaps in empty methods when code doesn't compile. 2014-03-04 08:30:50 -08:00
Scott Erickson
65d39e658d Removed the old team view cruft. 2014-03-03 11:15:46 -08:00
Nick Winter
980a3b6f21 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-03 07:29:07 -08:00
Nick Winter
86fd098159 Localized WizardSprite movement hey handling to WizardSprite file. 2014-03-03 07:28:40 -08:00
Nick Winter
f2f0a993af Merge branch 'thanish-move-wizard' of git://github.com/mnmtanish/codecombat 2014-03-03 07:22:44 -08:00
Nick Winter
c858fb5e24 Merge pull request #440 from FinnDS/patch-1
Update names.coffee
2014-03-03 07:20:55 -08:00
Nick Winter
a8ef87c9ea Fixed a few bugs; re-enabled protectAPI for Brawlwood. 2014-03-02 16:06:22 -08:00