Commit graph

5381 commits

Author SHA1 Message Date
Scott Erickson
bfae70ef13 Added a close button to the game menu modal. 2014-09-04 10:03:34 -07:00
Nick Winter
b1de5e0045 Fixed bug with hero levels not loading inventory. (Might not be in line with the performance that 975c6a was going for.) 2014-09-03 19:19:04 -07:00
Nick Winter
35f22e0f8c Fixed a few tome / canvas resizing bugs. 2014-09-03 18:35:14 -07:00
Scott Erickson
1094487072 Fixed #1511 2014-09-03 17:47:29 -07:00
Nick Winter
a22394b394 Merge branch 'master' into production 2014-09-03 17:44:59 -07:00
Scott Erickson
65c0d74a79 Added a new searchStrings property to level components to improve their search. 2014-09-03 17:33:10 -07:00
Scott Erickson
7fb89a9e7e Making the thangs column in the level editor hidden by default again. 2014-09-03 17:27:19 -07:00
Scott Erickson
5fc7caec64 Disabling an error that occurs on the dev server with the partial db. 2014-09-03 17:26:43 -07:00
Scott Erickson
f519df6189 Wrapping up work on the folderized thangs treema in the level editor. 2014-09-03 16:51:09 -07:00
Nick Winter
8f38d57aaa Merge branch 'feature/realtime-multiplayer' 2014-09-03 16:14:58 -07:00
Nick Winter
6b6c8dd683 Merged master into feature/realtime-multiplayer; looks good. 2014-09-03 16:14:33 -07:00
Scott Erickson
9439f0d47d Some tweaks and fixes to the folderized thangs in the level editor. 2014-09-03 15:38:57 -07:00
Scott Erickson
0cc593e3ac Thangs tab now maintains the order of thangs independently of how thangs are reorganized into folders. 2014-09-03 15:38:57 -07:00
Nick Winter
24a2373d54 Fixed editor config change event schema. 2014-09-03 13:08:09 -07:00
Scott Erickson
e1abf115f7 Folderizing thang types in the level editor. 2014-09-03 12:30:08 -07:00
Nick Winter
2e5feebf59 Merge branch 'master' into production 2014-09-03 10:59:14 -07:00
Nick Winter
c1a7b70849 Missed committing part of previous fix. 2014-09-03 10:58:43 -07:00
Scott Erickson
975c6ad2a6 Optimized level serialization a bit more to make placing and moving thangs around in the level editor more fluid. 2014-09-03 09:33:21 -07:00
Scott Erickson
1888e9ea92 Removed a log. 2014-09-03 08:44:46 -07:00
Scott Erickson
a494d1f2c4 Fixed the walls not updating when they are randomly generated. 2014-09-02 19:47:43 -07:00
Scott Erickson
9af460cf42 Fixed #330 2014-09-02 18:43:24 -07:00
Nick Winter
2c2316fff5 Non-integer frame offsets, okay, sure. 2014-09-02 18:42:41 -07:00
Nick Winter
681cc4656f Fixed a bug with revertAttributes getting set during SuperModel duplicate model merging. 2014-09-02 18:28:02 -07:00
Nick Winter
6eb23349d0 Center camera when level loaded in level editor. 2014-09-02 18:08:41 -07:00
Scott Erickson
5b57fa5c71 Tweaked the color selection for thang types. 2014-09-02 18:08:18 -07:00
Scott Erickson
621c684c74 Tweaked the randomize buttons and modal (also changing it to "generate terrain" and refactoring related files accordingly). 2014-09-02 17:53:39 -07:00
Scott Erickson
4a100a501a Fixed a bug with new levels in the level editor. 2014-09-02 17:53:39 -07:00
Nick Winter
5b0e996f93 Think I may have fixed the color group setting issue again. 2014-09-02 17:46:52 -07:00
Nick Winter
23516175d4 Adding default IDs to new goals. 2014-09-02 17:28:45 -07:00
Scott Erickson
3fd9cb89ef Refactored LevelSystem/ComponentEditViews' files, and fixed their configSchema treemas not to edit raw model data directly. 2014-09-02 17:26:02 -07:00
Scott Erickson
6394482c34 Unjanking getCurrentView. 2014-09-02 17:07:28 -07:00
Scott Erickson
daca7b54f3 Refactored SystemTabView names, hid the add button in the systems tab. 2014-09-02 16:50:54 -07:00
Nick Winter
fa0f904fbb Fixed a couple bugs with Achievements not getting schema defaults. 2014-09-02 16:48:16 -07:00
Nick Winter
b20b819a1f Tweaked a few styles on the ThangsTabView. 2014-09-02 16:43:17 -07:00
Scott Erickson
c70ffbeef5 Fixed onBackground for surface:stage-mouse-down events. 2014-09-02 16:42:03 -07:00
Nick Winter
7f9ac5e573 Fixed a few bugs where default hero level type wasn't getting pulled. 2014-09-02 16:02:30 -07:00
George Saines
e0b49ba2aa Merge branch 'master' of https://github.com/codecombat/codecombat 2014-09-02 15:33:28 -07:00
Scott Erickson
55bac798ee Cleared out the thangs tab view mobile handling and just made the left and right columns toggleable all the time. The surface now fills the whole width. 2014-09-02 15:33:23 -07:00
Nick Winter
e02431b26b Fixed color group saving in Thang editor. 2014-09-02 15:25:00 -07:00
Nick Winter
d8ef2f8596 Made new related achievements open in a new tab in the level editor. 2014-09-02 15:00:14 -07:00
Nick Winter
b0911854e4 Merge branch 'master' into production 2014-09-02 14:31:03 -07:00
Nick Winter
523cbfd38e Fixed a typo in the achievements:new event schema. 2014-09-02 14:27:13 -07:00
Nick Winter
ba53cb06fe Tagged Levels and ThangTypes by terrains. Terrains now control default pathfinding in AI System. 2014-09-02 14:16:41 -07:00
Scott Erickson
1edf3de651 Fixed double clicking sometimes firing when you're just dragging units around in the level editor. 2014-09-02 14:06:37 -07:00
Scott Erickson
7e627277e1 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-09-02 12:33:50 -07:00
Scott Erickson
b521aee322 Optimized level serialization a little so that level editing is a bit less painful. 2014-09-02 12:33:34 -07:00
Scott Erickson
13b066f6aa Fixed not being able to drag thangs around every other attempt. 2014-09-02 11:53:03 -07:00
Nick Winter
4b9bf22e22 Thang editor now sets some default Components when you change the kind of a ThangType. 2014-09-02 11:29:33 -07:00
Scott Erickson
9c841991fd Added links to the versions modal. 2014-09-02 11:07:58 -07:00
Nick Winter
2c22fdf84e Merge pull request #1498 from 99133799/patch-1
Update ro.coffee
2014-09-01 22:21:11 -07:00