Commit graph

30 commits

Author SHA1 Message Date
Nick Winter
98b749eb1b Making simulator stuff more efficient by using less bandwidth. 2015-04-08 12:00:23 -07:00
Nick Winter
a8dc353f86 Aether now loading all code languages possibly used in a match before the level can begin. Hopefully, this will fix #1943 and fix #1892. 2015-02-12 18:40:38 -08:00
Nick Winter
7000048bee Fixed a few more issues with the headless simulator. 2015-02-12 17:07:29 -08:00
Nick Winter
63fa2f86d4 Tracking who is simulating matches so we can see patterns in ill-reported matches. Rejecting simulations from simulators with old versions of the Simulator code. 2015-02-11 20:24:12 -08:00
Nick Winter
022d31c19a Basic leaderboards are working. 2015-01-30 21:36:48 -08:00
Matt Lott
a092444455 Add browser info to level session 2015-01-30 14:45:36 -08:00
Nick Winter
947811c01b Replayable once-per-day increasing-difficulty level basics. 2015-01-05 10:44:24 -08:00
Nick Winter
708f0e543c Fixed some issues I saw in Errorception. Stopped saving the session when the play state or frame changes. 2014-12-06 11:33:57 -08:00
Nick Winter
f9a7aba5d9 Some fixes for programmatically generated flag events not polluting session flag history. 2014-11-15 16:56:35 -08:00
Nick Winter
19c7d7b3b8 Schema is more lenient for problem we occasionally see with opponent level sessions not having a submittedCodeLanguage. Play dungeon menu music on levels of undefined terrain type. 2014-10-31 18:05:29 -07:00
Nick Winter
24da2aa80a Preserving flag history and submission count so that things are more stable in between real-time submissions. 2014-10-18 17:32:01 -07:00
Nick Winter
61aa2d8b6f Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code. 2014-09-25 13:29:20 -07:00
Nick Winter
ae14bd1ced Hooked up hero choice from ChooseHeroView and PlayLevelModal. Tried to fix some oddities with achievements. Fixed #1564. 2014-09-20 15:18:21 -07:00
Nick Winter
85a9a558ef Fixed #1329. 2014-08-30 13:43:56 -07:00
Scott Erickson
78a4000e34 Refactoring defaults in schemas. 2014-08-23 16:06:41 -07:00
Nick Winter
0f983bdcf1 Crude steps towards using your hero equipment in items levels. 2014-08-14 15:12:15 -07:00
Ruben Vereecken
3fd396974d Merge branch 'master' into achievements
Conflicts:
	app/views/DemoView.coffee
	app/views/docs/ComponentDocumentationView.coffee
	app/views/editor/level/LevelEditView.coffee
	server/users/User.coffee
2014-08-13 10:43:42 +02:00
Ruben Vereecken
3bfd341363 Goal states are now tracked in level sessions (state.goalStates) 2014-08-08 13:10:31 +02:00
Scott Erickson
cc025942f8 Extended the LevelLoader to load thang types and components dynamically for hero levels. 2014-08-07 18:27:47 -07:00
Scott Erickson
45a8278e7e Work on the job profile view, initial work on the code modal. 2014-07-17 16:30:56 -07:00
Nick Winter
1a016394fe Starting to show opponent code languages. 2014-07-13 20:19:51 -07:00
Tery Lim
618ade4946 Clean up mixed quotes 2014-07-01 12:23:22 +08:00
Michael Schmatz
585b907f4e More temp fixes for 422s 2014-05-21 10:29:16 -07:00
Michael Schmatz
02f8458dfe Temp fix for occasional 422 2014-05-21 10:16:01 -07:00
Michael Schmatz
b8dc4ed939 Stopgap solution for totalScore being string 2014-05-19 14:58:08 -07:00
Michael Schmatz
2e36a3352e Modified level session schema to log playtime, renormalize score and name in matches 2014-05-16 14:13:59 -07:00
Michael Schmatz
4e268d8dc6 Add codeLanguage to level session 2014-05-14 16:41:02 -07:00
Michael Schmatz
961fea7d5c Update level session schema 2014-05-13 10:49:02 -07:00
Nick Winter
f762d95ab8 ModelModal and simple leaderboard pagination. 2014-04-15 15:01:54 -07:00
Scott Erickson
30f785f7cf Moved the model schemas into a models folder. 2014-04-12 10:51:02 -07:00
Renamed from app/schemas/level_session_schema.coffee (Browse further)