Commit graph

71 commits

Author SHA1 Message Date
Nick Winter
71ebe7a0aa Lowered Surface framerate in the level editor, since ain't nobody got CPU time for 'dat. 2014-02-28 17:12:23 -08:00
Nick Winter
3cee341887 Big performance improvements for scrubbing between frames; look out for bugs. 2014-02-28 11:27:32 -08:00
Scott Erickson
02d1dc2445 Added a screen for when playback ends. 2014-02-25 17:14:39 -08:00
Scott Erickson
a1a5d5eea0 Fixed some script handling by not having playback changed when the first world is built. 2014-02-25 10:50:12 -08:00
Nick Winter
4a4a702f1e Fixed a bug where scrubbing playback wouldn't always update sprite existence properly. 2014-02-24 17:01:36 -08:00
Scott Erickson
052d35afe7 Added a screen darkener for when the spell is casting. 2014-02-24 14:40:28 -08:00
Nick Winter
72cfcf96ed Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels. 2014-02-22 12:01:05 -08:00
Nick Winter
dcf7a0d1fd Re-enabled Olark. 2014-02-19 12:43:25 -08:00
Nick Winter
af510c7cc7 60 FPS and support for independent world/surface frame rates. 2014-02-17 11:53:52 -08:00
Scott Erickson
8f938bf6fc Scrolling with the mouse now zooms based on mouse position. 2014-02-15 13:45:16 -08:00
Scott Erickson
1349a59084 Refactored destroy functions to have super be the last thing. 2014-02-14 10:57:47 -08:00
Nick Winter
5655084981 Fixed a ton more leaks. 2014-02-12 12:41:41 -08:00
Scott Erickson
2a19da5ba2 More memory fixes. 2014-02-11 14:58:45 -08:00
Scott Erickson
b904e1f939 More memory fixes. 2014-02-11 14:24:06 -08:00
Scott Erickson
47eeda5af4 More memory fixes. 2014-02-11 12:54:08 -08:00
Scott Erickson
7ddb97fa22 More memory fixes. 2014-02-11 12:32:12 -08:00
Nick Winter
7ba6e5d0f2 Fixed #316. 2014-01-31 16:32:46 -08:00
Nick Winter
6303d28554 Refactored bobbing. 2014-01-31 10:21:32 -08:00
Scott Erickson
5a78d92173 New graph structure for viewing path finding data. 2014-01-20 16:50:53 -08:00
Scott Erickson
f0fbfa6cbc Added a system for viewing pathfinding. 2014-01-20 12:57:45 -08:00
Nick Winter
6009df26de Ready for action, sir! 2014-01-03 10:32:13 -08:00