Commit graph

147 commits

Author SHA1 Message Date
Cat Sync
6e11b0dcda Definitely use hero if hero is present in the user code. 2016-05-13 13:37:36 -04:00
Cat Sync
50c8588231 Default to using hero unless self/this is present in the player's code.
This affects the autocomplete and spell palette api docs.
2016-05-09 12:49:25 -04:00
phoenixeliot
7c1059bffa Fix code review feedback
Fix code review feedback (2)

Fix code review feedback (3)
2016-04-26 16:37:36 -07:00
phoenixeliot
66f99dd834 Add translation tooltips for code
Tweak tooltips, add some translation keys

Fixed not showing translations for English-speakers

Remove comment
2016-04-26 16:37:07 -07:00
Josh Callebaut
c4652d82e2 Implements the SPADE logger into the SpellView
* Updates spade.js vendor file, adds a sublime-project for developers to use
* Moves server logic away from handlers
* Moves session update logic to middleware, sets up server schema to autorender IDs as ObjectIDs
* Modernizes the supermodel loading scheme and switches from constructor to initalize
2016-04-26 09:56:30 -07:00
Catsync
7ff12f326f Merge pull request #3548 from Catsync/autocomplete-hero
hero autocomplete hack
2016-04-13 14:59:21 -04:00
Cat Sync
fddba4e0ce Hacks autocomplete to use hero instead of self/this
Uses hero instead of self/this if “hero” is already in the code, in
javascript, python, and lua.
2016-04-12 14:31:50 -04:00
UltCombo
8326b5e182 JS beautifier: fix loop construct, fixes #3510
As JavaScript is the only language supported by the beautifier, and [CodeCombat is in the process of converting things to while (true)](https://github.com/codecombat/codecombat/issues/3510#issuecomment-201965310), I guess adding this quick hack to the view's code should suffice for now. Hopefully, the non-standard `loop` construct will be removed from other languages before they receive beautifier support.

If this doesn't seem good, I can move  this hack to `aether.beautify`, where it is possible to perform this substitution in a language-aware way (i.e. inside Aether's JavaScript implementation's [`beautify` method](418ccf2414/src/languages/javascript.coffee (L137))). Seeing as the `loop` construct is specific to CodeCombat, I'm not sure if that would be a good idea. Passing an options object with a flag to support the `loop` construct seems a bit overkill.

Let me know what works best for you.
2016-03-28 00:00:40 -03:00
CodeCombat
41a532cb50 WIP - cashew integration 2016-01-04 16:27:27 -08:00
Nick Winter
4a04a48f42 Got rid of testing ending line for indent visualizer 2015-12-10 11:11:12 -08:00
Nick Winter
608d45ba70 Don't do undefined slug collection scans 2015-12-10 09:05:34 -08:00
Rob
24a43f2be8 Don't show visual indent for comment ace things are blocks. 2015-12-08 14:20:23 -08:00
Nick Winter
7cbe679f6b Remove red color for now for indentation visualizer (#3232) 2015-12-03 12:14:42 -08:00
Nick Winter
e7809c6622 Saven even more slowly for anonymous players during high load 2015-12-01 11:51:55 -08:00
Rob
d0f3aeec91 Draw visual indent marker by hand so it's more stylish. 2015-12-01 12:22:48 -05:00
Rob
db060e9816 Fix visual indents when document row doesn't match screen row. 2015-12-01 12:02:56 -05:00
Rob
fa21f9ef68 Add an extra indent line if the line following a range is only whitespace. 2015-11-30 17:23:29 -05:00
Nick Winter
2588bfb08b Reduce some writes during HoC to help scaling 2015-11-30 13:05:34 -08:00
Rob
716f759e11 Be more helpful when opening a new indent. 2015-11-30 14:13:07 -05:00
Rob
79fe249291 Merge branch 'visual-indent' 2015-11-30 13:55:25 -05:00
Rob
1b43c3e54f Clean up visual idents, limit to players under level 20 or with indentGuides turned on. 2015-11-30 13:54:50 -05:00
Nick Winter
95c703a7df Simulate games in background while playing levels if we think there's extra compute power 2015-11-29 12:30:19 -08:00
Rob
e6afb51085 First pass at showing indention guides. 2015-11-27 20:46:55 -05:00
Nick Winter
ef72286864 Don't autoplay hero or course levels by default. Fix Course: Known Enemy autocomplete string format. 2015-11-15 07:59:20 -08:00
Nick Winter
f6307ac04e Made while True snippets work in course levels 2015-11-11 07:41:52 -08:00
Nick Winter
2259076800 LoadingScreen -> level intro behavior 2015-11-10 15:22:09 -08:00
Rob
39a97135de Explicitly check for selection when overriding return. 2015-11-05 10:14:53 -08:00
Nick Winter
34715befcc Increment user's concept stats on level completion 2015-11-04 13:42:09 -08:00
Rob
e048848d6b Add 50% more room for fingers in the autocomplete box. 2015-10-29 18:16:58 -04:00
Rob
75c63a0ace When pressing enter with an active selection, just make a new line under it. 2015-10-29 18:16:23 -04:00
Rob
f0e1fc1f77 Let API properties declare their return values should be captured.
Auto complete will know when to add a variable asingment.
2015-10-29 15:07:19 -04:00
Rob
da92e15bfb Give some API properties priority in autocomplete. 2015-10-27 23:23:43 -04:00
Nick Winter
8d09357a7a Fixed #2914: no disabling spaces for Clojure and other advanced/experimental languages. 2015-08-02 14:12:15 -07:00
Nick Winter
15ecc92abc Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
Nick Winter
7173fd367f Re-enabled gutter highlights for executing code. 2015-07-10 09:39:08 -07:00
Nick Winter
36d3b8e910 Highlighting entry points is working pretty well, at least in Python through the forest. 2015-07-09 15:05:35 -07:00
Nick Winter
4f443efd8b First draft of logic to work out where the code entry points should be. 2015-07-09 12:47:07 -07:00
Nick Winter
dfa0de7521 Bad testing version of code entry point arrow numbering. 2015-07-09 11:45:11 -07:00
Arthur Neves
6cb673e228
i18N press enter on spell view 2015-06-14 23:20:49 +02:00
Nick Winter
a0057910ac Fixed #2597: press escape to abort simulation now, if your code is going to be slow. 2015-04-18 19:54:34 -07:00
Nick Winter
7471b14c4d Fixed #2013: removed autorun code. Fixed preloading to actually happen, but only on short solutions without a ton of statement execution. 2015-04-18 15:52:24 -07:00
Nick Winter
ea80e22dc6 Don't point out Lost Viking, since most players shouldn't attempt it. Adjust autocomplete default parameter from string to variable for Known Enemy. 2015-04-18 14:13:05 -07:00
Nick Winter
e7df703d36 Fixed #2651: indicate better that sample code is locked when it won't let them type in there. 2015-04-13 15:04:42 -07:00
Nick Winter
4c008e4686 Fixed #2406. 2015-04-12 12:20:33 -07:00
nemoyatpeace
b50c3fbc89 Update the shift-click insertion
Insertion is now language specific.
2015-03-29 01:14:13 +08:00
Nick Winter
7dff105cdf Insane hackery for #1777 to give us more code editor space, better use of space with tall screens, and scrolling API properties. Watch out for bugs. 2015-03-25 16:47:31 -07:00
Nick Winter
3ff41f5619 Rewriting sample code dynamically to fix findNearestEnemy / findNearest(findEnemies) issues. 2015-03-12 11:08:58 -07:00
Nick Winter
3458f2069b Temporary workaround for #2512. Identifying ageRange. Made poll header slightly smaller. 2015-03-11 20:21:54 -07:00
Nick Winter
e58734894a Tweaked style on space-disabling and default-locking by player level. 2015-03-09 10:50:00 -07:00
Nick Winter
f5633f05dc Merge pull request #2414 from h3yduck/lock_issue
Only lock spacebar and default code when the player is lower level (issue 2406)
2015-03-09 10:37:40 -07:00