Scott Erickson
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93c6f72f07
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Asynchronously building things again.
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2014-05-20 10:49:19 -07:00 |
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Scott Erickson
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f463966a22
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Fixed a bug with thangs not being properly scaled when first created sometimes.
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2014-05-19 21:55:41 -07:00 |
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Scott Erickson
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6c3ff16bed
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Fixed setting registration points for thangs that match world dimensions.
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2014-05-19 21:55:31 -07:00 |
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Scott Erickson
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9ace31d391
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Fixed the target mark.
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2014-05-19 16:36:45 -07:00 |
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Scott Erickson
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8ae14e21ae
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Fixed #1029. Refactored scaling for sprites a bit.
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2014-05-19 16:36:44 -07:00 |
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Nick Winter
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5dd8bec393
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Fixed issues with initial sprite scaling.
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2014-05-19 10:39:24 -07:00 |
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Scott Erickson
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df222461bf
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Fixed a bug that was bringing the thang editor down.
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2014-05-17 11:38:33 -07:00 |
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Scott Erickson
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f99a95768e
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Set up CocoSprites to have text appear overhead based on events coming from the ShowsText component.
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2014-05-17 11:28:57 -07:00 |
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Scott Erickson
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ae64032739
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Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals.
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2014-05-16 15:34:14 -07:00 |
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Nick Winter
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fabf607b6a
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-15 20:49:15 -07:00 |
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Nick Winter
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ca6ea474bf
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Fixed some bugs with sprite sound loading and playback.
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2014-05-15 20:49:10 -07:00 |
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Scott Erickson
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eebbae9b13
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Added a global SPRITE_RESOLUTION_FACTOR property.
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2014-05-15 17:09:35 -07:00 |
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Scott Erickson
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f653aa3375
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Fixed #1008
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2014-05-15 10:51:38 -07:00 |
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Scott Erickson
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2a17ec5cb9
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Refactored out displayObject from CocoSprites.
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2014-05-14 17:05:13 -07:00 |
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Scott Erickson
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00fdaa1d0f
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Fixed raster image sprites to update their scales when they load, and to properly place themselves if matching world dimensions.
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2014-05-14 12:28:47 -07:00 |
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Scott Erickson
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1d88b6eefe
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Most of the way there getting it to work with loading thang types dynamically throughout the play view.
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2014-05-13 10:26:33 -07:00 |
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Nick Winter
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589410ed8e
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Merged master into feature/thangload.
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2014-05-09 12:56:58 -07:00 |
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Nick Winter
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ca8d5c1f3b
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Stop bobbing and more marks when world ended.
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2014-05-06 11:02:53 -07:00 |
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Scott Erickson
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aee90c72bb
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Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
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2014-05-02 17:03:30 -07:00 |
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Nick Winter
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04d74fb76f
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Fixed bug with scale not updating properly when paused.
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2014-04-29 16:04:30 -07:00 |
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Nick Winter
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bea0589fad
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Fixed #935.
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2014-04-29 15:31:18 -07:00 |
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Nick Winter
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aea49cc27f
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Fixed bobbing.
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2014-04-28 18:36:46 -07:00 |
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Nick Winter
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fc6ad1dd01
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Properly tracking first-frame team gold. Slightly more visible team gold on hover.
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2014-04-27 20:11:11 -07:00 |
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Nick Winter
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a7179ae3b2
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Fixed some more gold view stuff.
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2014-04-27 15:33:16 -07:00 |
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Nick Winter
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2a2ddd068e
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Separate isSelectable from inThangList. Mouse wheel all the way in/out. bountyGold shows up as gold. Moved say Labels to mouth offset from aboveHead offset and obey sprite rotation. Don't link projects to example.com.
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2014-04-24 14:23:15 -07:00 |
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Scott Erickson
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e8da248302
|
Made the level editor not break when using units that are incomplete.
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2014-04-22 10:39:15 -07:00 |
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Nick Winter
|
03df078d5a
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Couple job profile fixes.
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2014-04-15 08:39:18 -07:00 |
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Nick Winter
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1239617bd4
|
Fixed browser majorVersion detection for Safari. Adjusted range radius property regexp.
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2014-04-14 16:34:11 -07:00 |
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Nick Winter
|
8df80ad1bc
|
Merged AKeeper's ru.coffee additions, taking into account M-r-A's suggestions.
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2014-03-30 13:33:21 -07:00 |
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Nick Winter
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cf81d51a89
|
Fixed #46.
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2014-03-28 15:23:12 -07:00 |
|
kgy01
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29aad01697
|
hide Arrow and Spear if buried use ['Arrow', 'Spear'] for condition
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2014-03-25 08:48:26 -04:00 |
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kgy01
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a420064bc1
|
hide spear's shadow if buried
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2014-03-25 08:31:38 -04:00 |
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kgy01
|
3cc422a281
|
Merge remote-tracking branch 'upstream/master'
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2014-03-25 08:10:30 -04:00 |
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kgy01
|
c48863fae6
|
Hide arrow's shadow if buried
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2014-03-25 08:06:37 -04:00 |
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Scott Erickson
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2c329a256f
|
Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties.
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2014-03-24 14:42:56 -07:00 |
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Scott Erickson
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f55cef5ced
|
Merge branch 'migrateBBevents' of https://github.com/Shrihari/codecombat into Shrihari-migrateBBevents
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2014-03-24 10:38:57 -07:00 |
|
Shrihari
|
0160538b44
|
More migrations
|
2014-03-24 22:28:34 +05:30 |
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Akaza Akari
|
3e4d7d745a
|
Script-based movement for all CocoSprites for #140
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2014-03-23 23:19:18 -07:00 |
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Nick Winter
|
d85dd9f62c
|
Bringing in #664, but only when maximizesArc is on.
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2014-03-23 14:15:06 -07:00 |
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Mikhail Koltsov
|
13338afe3d
|
Now absolutely done scaling (#46)
also commented math's out.
|
2014-03-23 23:51:46 +04:00 |
|
Mikhail Koltsov
|
446726acc9
|
done rotating, looks good in Zone of Danger (#46)
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2014-03-23 22:13:07 +04:00 |
|
Mikhail Koltsov
|
edeeb3c3eb
|
some work on arrows
|
2014-03-23 20:21:11 +04:00 |
|
Nick Winter
|
9713f7d142
|
Merge branch 'arrow' of git://github.com/ItsLastDay/codecombat into ItsLastDay-arrow
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2014-03-19 18:01:49 -07:00 |
|
Nick Winter
|
fec8e34a78
|
Merged.
|
2014-03-19 17:16:48 -07:00 |
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Scott Erickson
|
37a9b7f319
|
Switching from the slow _.cloneDeep to the fast $.extend
|
2014-03-18 13:08:26 -07:00 |
|
Shrihari
|
ee76e41c78
|
Range radii - renamed few variales for clarity
|
2014-03-18 18:33:39 +05:30 |
|
Shrihari
|
8f5e8efce0
|
Range radii - Some cleanup
|
2014-03-18 18:22:26 +05:30 |
|
Shrihari
|
ea24ae2fd8
|
Range radii - Some cleanup
|
2014-03-18 18:13:38 +05:30 |
|
Shrihari
|
22af95e7b9
|
Added 4 fallback colors for extra ranges
|
2014-03-18 18:06:44 +05:30 |
|
Shrihari
|
b283757315
|
Refactored buildRadius() to work with any range radius
|
2014-03-18 17:39:16 +05:30 |
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