Scott Erickson
|
7f4ac3e5d6
|
Fixed point and region choosers in the level editor.
|
2014-10-21 10:59:05 -07:00 |
|
Nick Winter
|
1fb48f2b85
|
Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
|
2014-10-19 17:38:10 -07:00 |
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Nick Winter
|
440e1700b1
|
Using aiSource now for enemy AIs in multiplayer, separate from sample code source.
|
2014-10-19 12:44:58 -07:00 |
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Nick Winter
|
56a80e3615
|
Started getting hero-ladder level type working.
|
2014-10-18 14:51:49 -07:00 |
|
Nick Winter
|
ff467d1f31
|
Don't play a selection sound when adding a Thang.
|
2014-10-07 12:04:55 -07:00 |
|
Nick Winter
|
5261a7d4d9
|
Snap to integer meters in the level editor when holding shift.
|
2014-10-07 10:41:16 -07:00 |
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Scott Erickson
|
3da0ea9d72
|
Fixed labels and marks not properly updating in the level editor.
|
2014-10-03 12:00:08 -07:00 |
|
Scott Erickson
|
e504932e5e
|
Added yet another fine tuning of camera movement in the level editor.
|
2014-10-03 11:54:06 -07:00 |
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Scott Erickson
|
cc04626a5a
|
Fixed walls not updating when you edit them in the ThangsTabView.
|
2014-10-03 11:21:05 -07:00 |
|
Scott Erickson
|
3305a3d7db
|
Added a way to set titles for RootViews. In development, titles show what RootView class you're looking at.
|
2014-10-03 10:45:01 -07:00 |
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Scott Erickson
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d65ade7a97
|
Couple teardown fixes.
|
2014-10-03 10:44:02 -07:00 |
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Scott Erickson
|
1b1bc4e95a
|
Fixed adding thangs in the level editor, and moving them around.
|
2014-10-01 15:02:14 -07:00 |
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Scott Erickson
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3205821ee9
|
Got the level editor mostly working again.
|
2014-10-01 13:26:38 -07:00 |
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Scott Erickson
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f081d9ed4b
|
Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
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2014-09-28 14:00:48 -07:00 |
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Nick Winter
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f4cee11ebe
|
ThangsTabView letting you position spike walls on top of walls.
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2014-09-24 12:02:45 -07:00 |
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Nick Winter
|
019f634d9f
|
Respecting coordinates setting.
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2014-09-23 18:39:52 -07:00 |
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Nick Winter
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8042f27ba7
|
Added the rest of the custom TreemaNodes to the SystemsTabView as well.
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2014-09-18 15:26:06 -07:00 |
|
Nick Winter
|
d96d0d65f3
|
Thang config edits are saved while the edit view is up. Dead Thangs don't display their names. Enter now finalizes Thang name/type edits.
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2014-09-16 21:43:03 -07:00 |
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Nick Winter
|
1f71a1eaf9
|
Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs.
|
2014-09-16 20:19:52 -07:00 |
|
Nick Winter
|
54f56162e9
|
Place Electrowalls over other walls.
|
2014-09-16 10:30:27 -07:00 |
|
Nick Winter
|
89aa930803
|
Fixed WorldSelectModal scale; added an easy way to restrict flexible regions to a fixed ratio.
|
2014-09-15 15:38:07 -07:00 |
|
Nick Winter
|
9acb3670c1
|
Fixed error when deleting in level editor with nothing selected.
|
2014-09-15 15:24:11 -07:00 |
|
Nick Winter
|
6176a8f6cb
|
Wall dragging no longer conflicts with wall clicking.
|
2014-09-15 15:23:09 -07:00 |
|
Nick Winter
|
8acaea3d6a
|
Drag walls to place them continuously.
|
2014-09-15 14:54:21 -07:00 |
|
Nick Winter
|
6ac56030e8
|
Fixed bug with systems not being addable.
|
2014-09-15 12:45:10 -07:00 |
|
Nick Winter
|
d3245948e2
|
Sorting addable Thangs in a sensible order.
|
2014-09-11 13:34:15 -07:00 |
|
Nick Winter
|
d5542ffbbc
|
Fixed issues with sprite dragging, and made camera drag panning respect whether sidebars are open.
|
2014-09-11 11:24:06 -07:00 |
|
Scott Erickson
|
6c12384fe9
|
Reenabling on surface mouse moved.
|
2014-09-08 14:13:19 -07:00 |
|
Nick Winter
|
6ed89a2d79
|
Temporarily worked around issue with doubled sprite dragging logic in ThangsTabView.
|
2014-09-08 12:29:49 -07:00 |
|
Scott Erickson
|
fca9a92167
|
Flattened the queries the NewAchievementModal creates.
|
2014-09-04 11:17:07 -07:00 |
|
Scott Erickson
|
f519df6189
|
Wrapping up work on the folderized thangs treema in the level editor.
|
2014-09-03 16:51:09 -07:00 |
|
Scott Erickson
|
9439f0d47d
|
Some tweaks and fixes to the folderized thangs in the level editor.
|
2014-09-03 15:38:57 -07:00 |
|
Scott Erickson
|
0cc593e3ac
|
Thangs tab now maintains the order of thangs independently of how thangs are reorganized into folders.
|
2014-09-03 15:38:57 -07:00 |
|
Scott Erickson
|
e1abf115f7
|
Folderizing thang types in the level editor.
|
2014-09-03 12:30:08 -07:00 |
|
Scott Erickson
|
975c6ad2a6
|
Optimized level serialization a bit more to make placing and moving thangs around in the level editor more fluid.
|
2014-09-03 09:33:21 -07:00 |
|
Scott Erickson
|
1888e9ea92
|
Removed a log.
|
2014-09-03 08:44:46 -07:00 |
|
Scott Erickson
|
a494d1f2c4
|
Fixed the walls not updating when they are randomly generated.
|
2014-09-02 19:47:43 -07:00 |
|
Scott Erickson
|
9af460cf42
|
Fixed #330
|
2014-09-02 18:43:24 -07:00 |
|
Nick Winter
|
6eb23349d0
|
Center camera when level loaded in level editor.
|
2014-09-02 18:08:41 -07:00 |
|
Scott Erickson
|
621c684c74
|
Tweaked the randomize buttons and modal (also changing it to "generate terrain" and refactoring related files accordingly).
|
2014-09-02 17:53:39 -07:00 |
|
Nick Winter
|
23516175d4
|
Adding default IDs to new goals.
|
2014-09-02 17:28:45 -07:00 |
|
Scott Erickson
|
3fd9cb89ef
|
Refactored LevelSystem/ComponentEditViews' files, and fixed their configSchema treemas not to edit raw model data directly.
|
2014-09-02 17:26:02 -07:00 |
|
Scott Erickson
|
6394482c34
|
Unjanking getCurrentView.
|
2014-09-02 17:07:28 -07:00 |
|
Scott Erickson
|
daca7b54f3
|
Refactored SystemTabView names, hid the add button in the systems tab.
|
2014-09-02 16:50:54 -07:00 |
|
Nick Winter
|
fa0f904fbb
|
Fixed a couple bugs with Achievements not getting schema defaults.
|
2014-09-02 16:48:16 -07:00 |
|
Nick Winter
|
b20b819a1f
|
Tweaked a few styles on the ThangsTabView.
|
2014-09-02 16:43:17 -07:00 |
|
Nick Winter
|
7f9ac5e573
|
Fixed a few bugs where default hero level type wasn't getting pulled.
|
2014-09-02 16:02:30 -07:00 |
|
Scott Erickson
|
55bac798ee
|
Cleared out the thangs tab view mobile handling and just made the left and right columns toggleable all the time. The surface now fills the whole width.
|
2014-09-02 15:33:23 -07:00 |
|
Nick Winter
|
d8ef2f8596
|
Made new related achievements open in a new tab in the level editor.
|
2014-09-02 15:00:14 -07:00 |
|
Nick Winter
|
ba53cb06fe
|
Tagged Levels and ThangTypes by terrains. Terrains now control default pathfinding in AI System.
|
2014-09-02 14:16:41 -07:00 |
|
Scott Erickson
|
1edf3de651
|
Fixed double clicking sometimes firing when you're just dragging units around in the level editor.
|
2014-09-02 14:06:37 -07:00 |
|
Scott Erickson
|
7e627277e1
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-09-02 12:33:50 -07:00 |
|
Scott Erickson
|
b521aee322
|
Optimized level serialization a little so that level editing is a bit less painful.
|
2014-09-02 12:33:34 -07:00 |
|
Scott Erickson
|
13b066f6aa
|
Fixed not being able to drag thangs around every other attempt.
|
2014-09-02 11:53:03 -07:00 |
|
Nick Winter
|
4b9bf22e22
|
Thang editor now sets some default Components when you change the kind of a ThangType.
|
2014-09-02 11:29:33 -07:00 |
|
Nick Winter
|
af42bafb15
|
Added default goals. Don't show System versions in the Systems list if they're 0.
|
2014-09-01 21:58:22 -07:00 |
|
Nick Winter
|
9094c0ce19
|
Add hero placeholder to terrain generator on hero levels.
|
2014-09-01 20:22:46 -07:00 |
|
Nick Winter
|
b7d9e7a095
|
Fixed some click/add behavior in level editor. Fixed level editor canvas resizing. Fixed some dungeon terrain generation issues. Certain Thangs can be placed on top of other Thangs.
|
2014-09-01 20:07:50 -07:00 |
|
Nick Winter
|
72eb59b7c3
|
Fixed a few bugs.
|
2014-09-01 16:14:50 -07:00 |
|
Nick Winter
|
6df5ca00b2
|
Fixed #69.
|
2014-09-01 13:51:30 -07:00 |
|
Nick Winter
|
ef9a983e30
|
Made ItemView more general. Upgraded Bootstrap from 3.1 to 3.2. Fixed a few bugs.
|
2014-08-31 12:21:25 -07:00 |
|
Nick Winter
|
5f132e55ba
|
Fixed #1414. Also started lazily loading certain level editor tabs.
|
2014-08-30 23:04:45 -07:00 |
|
Nick Winter
|
a284c8eb37
|
Fixed #1428.
|
2014-08-30 21:16:01 -07:00 |
|
Nick Winter
|
a8644d030e
|
Fixed #1355.
|
2014-08-30 14:30:53 -07:00 |
|
Scott Erickson
|
6f2de166c0
|
Removed destroying scripts, since they don't have ace editors, and it was causing a bug.
|
2014-08-30 09:42:13 -07:00 |
|
Nick Winter
|
40aa95ba16
|
Fixed #1297.
|
2014-08-29 18:07:32 -07:00 |
|
Scott Erickson
|
7a9c53e424
|
All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though.
|
2014-08-29 18:04:50 -07:00 |
|
Scott Erickson
|
21e0889a86
|
All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though.
|
2014-08-29 18:02:29 -07:00 |
|
Nick Winter
|
cb14149816
|
Fixed #1286. Sort of.
|
2014-08-29 17:52:47 -07:00 |
|
Scott Erickson
|
434a0c071b
|
Few more bugs fixed for defaults.
|
2014-08-29 12:29:42 -07:00 |
|
Scott Erickson
|
f93ef2005e
|
Level editor only folds in ThangType components into Thang component configs if the level is type 'hero'.
|
2014-08-29 11:34:32 -07:00 |
|
Scott Erickson
|
570380c2a4
|
Merge branch 'master' into feature/defaults
|
2014-08-29 08:14:43 -07:00 |
|
Nick Winter
|
a4b2333fd3
|
Added Systems documentation. Fixed #1115.
|
2014-08-28 22:32:55 -07:00 |
|
Nick Winter
|
124f999bc8
|
Fixed #1105. Also send HipChat notifications whenever anyone changes anything; let's see if it's too much.
|
2014-08-28 19:39:46 -07:00 |
|
Scott Erickson
|
74ca7fe0cc
|
Migrated to Treema's use of 'schema' as the raw schema property, and 'workingSchema' as the flattened, dereferenced schema.
|
2014-08-28 17:05:46 -07:00 |
|
Scott Erickson
|
2dde77f8b0
|
Merge branch 'master' into feature/defaults
|
2014-08-28 15:26:04 -07:00 |
|
Nick Winter
|
f79a2848fd
|
Fixed #1038. Focus should now remain on code editor when after clicking on Surface.
|
2014-08-28 14:00:54 -07:00 |
|
Scott Erickson
|
8b056cfb8f
|
Refactored the item equips view to limit items by slot and also moved the item name loading to the node class itself.
|
2014-08-28 11:24:45 -07:00 |
|
Nick Winter
|
54207f0f7d
|
Fixed #1000.
|
2014-08-28 10:50:20 -07:00 |
|
Scott Erickson
|
94065a0c4c
|
Merged conflicts.
|
2014-08-28 09:59:07 -07:00 |
|
Scott Erickson
|
8b943d1c2c
|
Merged conflicts.
|
2014-08-28 09:59:03 -07:00 |
|
Nick Winter
|
02255044e3
|
Fixed #847. Fixed some subscription schemas.
|
2014-08-27 18:43:17 -07:00 |
|
Scott Erickson
|
7bdfcb4313
|
Fixed pasting component configs into the thang component config treema.
|
2014-08-27 17:29:28 -07:00 |
|
Nick Winter
|
ee9e453896
|
Fixed #828. Added many other minor refactorings.
|
2014-08-27 12:24:11 -07:00 |
|
Nick Winter
|
871cd4b3c9
|
Fixed #784.
|
2014-08-26 17:34:00 -07:00 |
|
Scott Erickson
|
5d804c6d9a
|
Fixed merge conflict.
|
2014-08-26 15:41:59 -07:00 |
|
Scott Erickson
|
162aa7633e
|
Fixed the component and system settings treema, clearing out defaults for properties not being edited.
|
2014-08-26 15:40:51 -07:00 |
|
Nick Winter
|
50ad453345
|
Fixed #169.
|
2014-08-26 14:34:23 -07:00 |
|
Scott Erickson
|
5b5bceda3a
|
Components tab now incorporates components inherited from thang types.
|
2014-08-26 13:08:56 -07:00 |
|
Scott Erickson
|
fb06e58201
|
Fixed a bug where CocoModel wouldn't unset properties on revert because saveBackup is now debounced and would reintroduce those properties.
|
2014-08-26 10:14:36 -07:00 |
|
Scott Erickson
|
f92a665b8b
|
Merge conflicts.
|
2014-08-26 09:53:04 -07:00 |
|
Scott Erickson
|
6091eaea6f
|
Bunch of fixes to the thang component edit view.
|
2014-08-26 09:48:33 -07:00 |
|
Scott Erickson
|
1406a970ea
|
Bunch of fixes to get the level editor working again.
|
2014-08-25 20:34:46 -07:00 |
|
Nick Winter
|
e48b218533
|
Projected models can now update their projections and re-fetch. Hero ThangTypes now do this.
|
2014-08-25 15:39:47 -07:00 |
|
Scott Erickson
|
1c5db3f2b7
|
First round of getting the site to use the new defaults system, in particular the job profile view.
|
2014-08-23 11:07:52 -07:00 |
|
Scott Erickson
|
e200889f0b
|
Initial refactoring to use the new version of Treema.
|
2014-08-22 11:11:05 -07:00 |
|
Scott Erickson
|
9a116d81be
|
Fixed a few forms around the site to properly handle pressing enter.
|
2014-08-21 12:49:06 -07:00 |
|
Scott Erickson
|
f8d4e42c67
|
Set up thang types to now have a raster portrait icon if we want to give them custom ones not based on vector artwork.
|
2014-08-18 15:25:45 -07:00 |
|
Ruben Vereecken
|
48a79ad48c
|
New achievement modal fills in level.original query bit
|
2014-08-18 14:35:57 +02:00 |
|
Nick Winter
|
5f20e6f05e
|
Thangs get inserted into hero levels without any Components for easy defaulting. Working on moving Hero Placeholder ThangType swapping from LevelLoader to Level, but it's not there yet.
|
2014-08-15 12:09:56 -07:00 |
|