Commit graph

72 commits

Author SHA1 Message Date
Nick Winter
4efbe0a12f Leaderboard skeletons. 2015-01-30 21:36:47 -08:00
Nick Winter
1630b30351 Fixed showing hero unlock portraits on world map. Showing them now even before their levels are unlocked, and showing until you purchase, not just unlock them. 2015-01-29 19:05:30 -08:00
Nick Winter
fd0e7a8c44 Picked some slightly less awful particle colors for different terrains and level types. Enabled for half the players. 2015-01-29 18:19:03 -08:00
Nick Winter
5addacddf0 First draft of ParticleMan particle emitters for showing hidden levels in CampaignView. 2015-01-29 16:11:13 -08:00
Nick Winter
57d12c199e Tweaks to campaign status view. Hooking up i18n for Campaigns, but it doesn't work yet. 2015-01-29 09:07:25 -08:00
Nick Winter
aab6d17047 Added campaign completion progress indicator. 2015-01-29 08:26:12 -08:00
Nick Winter
64008276c2 Finally translating level names and descriptions in the campaign view. 2015-01-22 11:22:35 -08:00
Nick Winter
e49a70a62e Fixed mountain map background ratio. 2015-01-22 10:48:41 -08:00
Nick Winter
7dd128780f Unlocking all audition levels in Auditions campaign. 2015-01-21 11:49:56 -08:00
Nick Winter
38297a1fd7 Fixed problem with levels that don't have next levels in campaign editor. 2015-01-15 09:07:47 -08:00
Nick Winter
f691eb9a86 Reimplemented next-level arrow highlighting. Campaign Editor now draws lines to show level unlock patterns. Removed more old WorldMapView stuff. Can now configure Hero Placeholder say cooldowns per-level. 2015-01-13 09:04:20 -08:00
Nick Winter
f66afa1dc0 Trying latest sass-brunch (which happened to alphabetize our devDependencies.) Fixed bug with required/restricted items not showing up properly. Added quick links to open level editors from campaign editor. 2015-01-02 12:40:17 -08:00
Nick Winter
1440584633 Added tasks to campaign editor; fixed/added campaign editor level click/double-click handling; improved campaign editor level Treema status view formatting. 2014-12-29 12:47:53 -08:00
Nick Winter
d85bf8d59a Fixed disabled level logic. 2014-12-29 08:46:02 -08:00
Nick Winter
744d30737e Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents. 2014-12-28 13:25:20 -08:00
Scott Erickson
0d45e4a889 Set up the CampaignEditorView to trigger the CampaignView to re-render when things change. 2014-12-22 12:06:17 -05:00
Scott Erickson
1db8284236 When you select a level on the CampaignView while in edit mode, it selects the level in the CampaignEditView. 2014-12-22 11:09:58 -05:00
Scott Erickson
a31b385a4d Moving levels and adjacent campaign links around in the CampaignView saves the new position to the CampaignEditorView. 2014-12-22 10:54:07 -05:00
Scott Erickson
efc83b88d0 Hooked up the CampaignView to show adjacent campaigns based on the data. 2014-12-22 10:29:29 -05:00
Scott Erickson
0cd85d7aba Got the CampaignView mostly off the hardcoded data. 2014-12-19 16:46:01 -05:00
Scott Erickson
a742772b8f Also added campaign view jade and sass file clones. 2014-12-19 13:06:20 -05:00
Scott Erickson
23da22a559 Added a new CampaignView, cloned from WorldMapView. Will migrate to using db data rather than hardcoded data. 2014-12-19 13:04:04 -05:00