Nick Winter
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2491861d76
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A few tweaks for the iPad app.
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2014-10-01 22:02:52 -07:00 |
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Scott Erickson
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e9222f34bd
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-10-01 13:26:45 -07:00 |
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Scott Erickson
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3205821ee9
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Got the level editor mostly working again.
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2014-10-01 13:26:38 -07:00 |
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Nick Winter
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0290db9cd4
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Starting to try to get iPad to work during real-time playback.
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2014-10-01 12:08:14 -07:00 |
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Scott Erickson
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bab7598ce0
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Fixed an error wizard sprites were having.
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2014-09-30 14:01:29 -07:00 |
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Scott Erickson
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ffdb2ef6b4
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Fixed position updating for indie sprites.
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2014-09-30 14:01:20 -07:00 |
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Scott Erickson
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c05cc1c0ad
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Fixed text box pointers being cut off from caching.
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2014-09-30 14:00:47 -07:00 |
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Scott Erickson
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528383c0dc
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Undid the attempted optimization of having the normal stage update half as often.
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2014-09-30 13:45:15 -07:00 |
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Scott Erickson
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90e21c6085
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Did some more missed refactorings from sprite -> lank.
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2014-09-30 13:44:03 -07:00 |
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Scott Erickson
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34cf6240c1
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Refactored heroSprite -> heroLank, replaced a call to LankBoss.spriteFor with LankBoss.lankFor.
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2014-09-30 13:41:42 -07:00 |
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Scott Erickson
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4a6e8018e4
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Fixed choosing the first frame for segmented sprites.
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2014-09-30 13:34:55 -07:00 |
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Scott Erickson
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b06cd12c5c
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Some more optimizations, this time in LankBoss update operations.
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2014-09-29 11:47:12 -07:00 |
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Scott Erickson
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ce9a7e2ed4
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Improved performance of the non-webgl stage.
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2014-09-29 10:18:27 -07:00 |
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Scott Erickson
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326057a816
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Fixed another bug from the refactoring.
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2014-09-28 14:16:56 -07:00 |
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Scott Erickson
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b65b553f2d
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Fixed some tests broken from the refactoring.
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2014-09-28 14:04:01 -07:00 |
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Scott Erickson
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f081d9ed4b
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Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
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2014-09-28 14:00:48 -07:00 |
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Scott Erickson
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8adbd87401
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Merge branch 'master' into feature/webgl
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2014-09-28 10:38:19 -07:00 |
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Scott Erickson
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024cd9c955
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Fixed a bunch of tests, and a child animations bug from the MovieClip pooling optimization.
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2014-09-28 10:33:24 -07:00 |
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Scott Erickson
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6d595705f2
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Made the placeholder color and shape different for each layer.
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2014-09-26 16:15:44 -07:00 |
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Scott Erickson
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8234db333e
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Reenabled text events.
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2014-09-26 15:57:24 -07:00 |
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Scott Erickson
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b89a6c41a7
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Fixed the surface to not restore state until it's done dropping frames.
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2014-09-26 15:23:27 -07:00 |
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Scott Erickson
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332f4700f6
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Fixed the mark toggle equivalency check. This bug was causing the target mark to be turned on repeatedly.
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2014-09-26 15:22:46 -07:00 |
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Scott Erickson
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f0e879295c
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Set back up debug marks.
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2014-09-26 14:09:44 -07:00 |
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Scott Erickson
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f21083acf5
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Set back up highlight mark.
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2014-09-26 13:58:35 -07:00 |
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Scott Erickson
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2505f50eec
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Set back up selection and target marks.
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2014-09-26 13:45:11 -07:00 |
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Scott Erickson
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5b9c7dc8a7
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Removed layer's cache function (wasn't used before webgl factoring anyway?). Removed TRANSFORM_CHILD layer transform setting.
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2014-09-26 13:02:01 -07:00 |
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Scott Erickson
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37e9d7bb2d
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Enabled the Surface's normalStage and all its layers.
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2014-09-26 12:45:27 -07:00 |
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Scott Erickson
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c1e7423a64
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Fixed sprite coloring and the thangtype-not-yet-loaded placeholder.
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2014-09-26 12:17:46 -07:00 |
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Scott Erickson
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6f45eee81d
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Fixed registration points for scaled raster image thang types.
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2014-09-26 11:33:07 -07:00 |
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Scott Erickson
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be805ff3c1
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Update scale and rotation after playing a new action, since with segmented sprites that often means a new image object.
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2014-09-26 11:25:36 -07:00 |
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Scott Erickson
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627c56dbb5
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Fixed mouse scrolling. Fixed SpriteStage scaling (scale the layers instead). Added spriteType to the ThangType schema.
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2014-09-26 11:07:01 -07:00 |
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Nick Winter
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b7d2bcd222
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Decreased severity of camera jerkiness during real-time playback.
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2014-09-25 15:01:06 -07:00 |
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Scott Erickson
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8aeb6555ec
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Added MovieClip pooling, improving WebGL performance.
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2014-09-25 14:48:17 -07:00 |
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Scott Erickson
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14f3fb6486
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Fixed one last instance of cocoSprite using its resolutionFactor value.
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2014-09-25 14:03:44 -07:00 |
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Scott Erickson
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4b87607599
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Fixed animations where the frame stays the same for periods of time.
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2014-09-25 13:26:05 -07:00 |
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Scott Erickson
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d77b87ed22
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Fixed raster thang types, and level destruction.
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2014-09-25 13:12:47 -07:00 |
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Scott Erickson
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10314b8bfa
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Fixed sprites often disappearing when idle.
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2014-09-25 12:43:51 -07:00 |
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Scott Erickson
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d4b1849eaf
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Fixed one other little thing.
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2014-09-25 12:22:33 -07:00 |
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Scott Erickson
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8fe2ed4438
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Resolved conflicts.
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2014-09-25 10:52:36 -07:00 |
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Scott Erickson
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06b106f42b
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Merged from master.
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2014-09-25 10:52:27 -07:00 |
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Scott Erickson
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c7e7066aef
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Migrating surface to webgl. It sorta works!
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2014-09-25 10:47:53 -07:00 |
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Nick Winter
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9fc7fca528
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Hooked up real-time playback music.
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2014-09-25 10:30:43 -07:00 |
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Nick Winter
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9ea24f4c74
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Added a workaround for Surface resize failure on realtime playback end that Maksym had seen.
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2014-09-25 09:48:14 -07:00 |
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Nick Winter
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2aa274cb2d
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Fixed bugs with Surface fast-forwarding too fast on short levels and rewinding non-instantaneously when rerunning.
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2014-09-24 22:07:55 -07:00 |
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Nick Winter
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b2592aad8c
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Fixed more off-by-one errors in playback ratios. Fixed some clickability problems with the scrubber handle.
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2014-09-24 21:01:58 -07:00 |
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Nick Winter
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b8d59cb179
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Fixed a bug with playback never quite getting to the end.
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2014-09-24 20:25:30 -07:00 |
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Scott Erickson
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358b36c1bf
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Set up custom graphics to be copied from old spritesheets when possible as well.
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2014-09-24 18:47:10 -07:00 |
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Scott Erickson
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fb30f07f2e
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Re-enabled effect marks.
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2014-09-24 18:42:04 -07:00 |
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Scott Erickson
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91f33e49dc
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Re-enabled shadows.
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2014-09-24 17:52:44 -07:00 |
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Scott Erickson
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7f90ed18cc
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Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again.
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2014-09-24 16:53:38 -07:00 |
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