Commit graph

1165 commits

Author SHA1 Message Date
Rob
228019ac89 - Limit when this autocompletion can pop up.
- Remove some left over cruft from the text completer.
2016-07-06 13:31:46 -07:00
Rob
c7901c3237 Unbreak things when you don't have glasses. 2016-07-05 12:34:54 -07:00
Rob
9c7320e26a - Move Zatanna out of own repo and into CodeCombat
- Move snippet creation out of SpellView
- Disable text based completions.
2016-07-01 16:39:21 -07:00
Matt Lott
d72e4eb750 Practice levels Ux and next level algorithm
Update classroom and gameplay Ux to surface practice levels as 3a, 3b,
etc.
Update next level logic to leverage practice levels based on per level
completion playtime thresholds.
Patrol buster and patrol buster A are live for testing.
Fix a few classroom Ux progress hover bubble info bugs.

Closes #3767
2016-06-27 14:05:42 -07:00
Matt Lott
425115ad37 Remove level type 'hero-practice', use level.practice 2016-06-25 08:38:59 -07:00
Nick Winter
a4654f613d Add two starting new heroes. Fix #2753 again for now. 2016-06-24 14:57:21 -07:00
Nick Winter
7c876401bc Do show bonus goals in course mode if you actually achieve them 2016-06-24 08:50:38 -07:00
Catsync
f1d17ebcba Don't show optional goals if playing level as type 'course' (#3758) 2016-06-24 08:32:50 -07:00
Rob
f100e7ab52 Non-integer indentation levels are impossible. 2016-06-22 15:08:20 -07:00
Matt Lott
e0170d0339 Add hero-practice level type and threshold to schema
Filtering out hero-practice levels from classrooms until the Ux
supports them.
2016-06-19 20:23:32 -07:00
Matt Lott
6739353d8e 🐛Fix hint intro overview duplicates 2016-06-16 10:21:37 -07:00
Scott Erickson
86fc4a3846 Hints v1
Add per-level tips and tricks, available during gameplay to help unstick players.

Closes #3736
2016-06-15 16:12:41 -07:00
Nick Winter
a96d5df78e Don't protect APIs in game-dev levels 2016-06-13 16:21:22 -07:00
Nick Winter
d2634e63ed Fix #3642: AIs using aiSource now don't need API protection (with new Aether) 2016-06-09 17:59:19 -07:00
Matt Lott
9dbcf27e11 Add classroom Mixpanel logging
Closes #3720
2016-06-09 10:46:26 -07:00
Nick Winter
b0fcddac68 Add game-dev level type (#3725)
* Initial pass adding new game-dev level type.

* Fix a failing test with updated LevelSystem required properties

* Bring back normal Angel worker timeout times

* Fix another failing LevelSystem test since removing propertyDocumentation
2016-06-08 16:57:00 -07:00
duybkict
f439ffddc7 fix issue #3678 2016-06-07 09:42:57 +07:00
Rob
2ef10f58b3 Fix bug where visual indents couldn't nest. 2016-06-03 14:01:37 -07:00
Rob
8d2df0baff Kill some console logs @poojawins 2016-06-02 20:17:52 -07:00
Rob
3485abd413 Don't show indent guides for incorrect python indention. 2016-06-02 18:46:47 -07:00
Josh Callebaut
13b69d15f2 Display auto-complete box even after adding a new line 2016-05-31 16:50:22 -07:00
Nick Winter
da90ab980e Fix some failing tests 2016-05-31 10:59:06 -07:00
Nick Winter
4160058505 Make skipping real-time playback jump to final frame. Fix #2827. 2016-05-31 08:50:17 -07:00
Nick Winter
96e6e0de9e Fix #2889: show incremental gem and xp award for replayable levels, not total 2016-05-30 17:33:15 -07:00
Nick Winter
065069cfdd Make CourseVictoryModal respect Markdown in next level description 2016-05-30 16:26:55 -07:00
Matt Lott
4bb3ac1f0a Replace Anoner with Anonymous
Closes #3686
2016-05-26 16:54:24 -07:00
Nick Winter
dd08a8bd64 Fix always using JavaScript for enemy AI in multiplayer 2016-05-24 13:54:49 -07:00
Nick Winter
8fce97aad3 Fully remove Clojure and Io. Use new Aether 0.5.0. 2016-05-24 12:00:04 -07:00
Rob
dbc6f6821f No ads for now. 2016-05-13 11:26:52 -07:00
Cat Sync
6e11b0dcda Definitely use hero if hero is present in the user code. 2016-05-13 13:37:36 -04:00
Cat Sync
59408c0de2 Merge remote-tracking branch 'codecombat/master' into flip-hero-logic 2016-05-13 13:32:46 -04:00
phoenixeliot
9cb6e99942 Add operator keywords and truth values to translations
Add and tweak code translations

Translate shortened words to complete words
2016-05-12 13:46:44 -07:00
Rob
9bf118962f Disable Clojure and IO 2016-05-12 11:36:10 -07:00
Cat Sync
50c8588231 Default to using hero unless self/this is present in the player's code.
This affects the autocomplete and spell palette api docs.
2016-05-09 12:49:25 -04:00
Nick Winter
e4c904463c No more transpiledCode 2016-05-05 13:22:30 -07:00
Nick Winter
22007fff9b Make multiplayer work in esper mode 2016-05-03 22:26:48 -07:00
phoenixeliot
91fa467251 Fix teacher sessionless play; uses default campaign levels
Fix typo

Fix race condition with loading next level

Return an empty object for next level instead of an error;
Supermodel has a race condition when some of the models fail to load,
when we override an error response as "success".

Fix next level spec

Remove comment per Scott's request
2016-04-28 12:46:09 -07:00
Scott Erickson
675e3290ac Lock course content to classrooms 2016-04-27 09:58:04 -07:00
phoenixeliot
7c1059bffa Fix code review feedback
Fix code review feedback (2)

Fix code review feedback (3)
2016-04-26 16:37:36 -07:00
phoenixeliot
66f99dd834 Add translation tooltips for code
Tweak tooltips, add some translation keys

Fixed not showing translations for English-speakers

Remove comment
2016-04-26 16:37:07 -07:00
phoenixeliot
02d833639b Make LevelComponent names translatable, show spell name translations in doc tooltips 2016-04-26 16:37:06 -07:00
Josh Callebaut
c4652d82e2 Implements the SPADE logger into the SpellView
* Updates spade.js vendor file, adds a sublime-project for developers to use
* Moves server logic away from handlers
* Moves session update logic to middleware, sets up server schema to autorender IDs as ObjectIDs
* Modernizes the supermodel loading scheme and switches from constructor to initalize
2016-04-26 09:56:30 -07:00
Catsync
b90f1fb18f Hack to use hero instead of self/this in SpellPalette docs (#3552)
Hack to change SpellPalette docs to use hero instead of self/this
2016-04-16 14:59:18 -07:00
phoenixeliot
c3da6a23c9 Change isTeacher checks to isSessionless for /play 2016-04-15 10:58:52 -07:00
phoenixeliot
0416528de0 Fix language-getting for next level URL on teacher courses play 2016-04-13 16:32:39 -07:00
Catsync
7ff12f326f Merge pull request #3548 from Catsync/autocomplete-hero
hero autocomplete hack
2016-04-13 14:59:21 -04:00
phoenixeliot
a524256b5b Add sessionless play for Teachers 2016-04-12 19:34:05 -07:00
Nick Winter
a7114a2719 Implement headless verifier; fix headless client 2016-04-12 19:34:05 -07:00
Cat Sync
fddba4e0ce Hacks autocomplete to use hero instead of self/this
Uses hero instead of self/this if “hero” is already in the code, in
javascript, python, and lua.
2016-04-12 14:31:50 -04:00
UltCombo
8326b5e182 JS beautifier: fix loop construct, fixes #3510
As JavaScript is the only language supported by the beautifier, and [CodeCombat is in the process of converting things to while (true)](https://github.com/codecombat/codecombat/issues/3510#issuecomment-201965310), I guess adding this quick hack to the view's code should suffice for now. Hopefully, the non-standard `loop` construct will be removed from other languages before they receive beautifier support.

If this doesn't seem good, I can move  this hack to `aether.beautify`, where it is possible to perform this substitution in a language-aware way (i.e. inside Aether's JavaScript implementation's [`beautify` method](418ccf2414/src/languages/javascript.coffee (L137))). Seeing as the `loop` construct is specific to CodeCombat, I'm not sure if that would be a good idea. Passing an options object with a flag to support the `loop` construct seems a bit overkill.

Let me know what works best for you.
2016-03-28 00:00:40 -03:00
Nick Winter
905c9cdb93 Use victory text and next level data on level completion. Update picoCTF logo. 2016-03-18 14:18:41 -07:00
Matt Lott
255ebbc048 Ads for free campaign players
Display leaderboard ads on campaign and play views.
Do no show ads in classroom, picoCTF, or to teachers.
Add no ads blurb to subscription features matrix.
Scale game UI for ads on short screens.

Closes #3491
2016-03-18 10:29:31 -07:00
Scott Erickson
ebc98f988f Refactor CreateAccountModal out of AuthModal, add class code to signup 2016-03-10 10:52:11 -08:00
Nick Winter
1ccad78782 Submit picoCTF solutions, show progress, disable sound 2016-03-04 11:44:43 -08:00
Nick Winter
59e8c42ddb Client-side support for beating picoCTF levels 2016-03-03 17:18:24 -08:00
Imperadeiro98
92dc72cce1 Remove name from loadModel 2016-02-18 16:44:40 +00:00
Nick Winter
b5bb662ed2 Add picoCTF problem descriptions to levels; streamline picoCTF flows more 2016-02-17 11:33:56 -08:00
Nick Winter
37fbd8ca21 Start to play picoCTF levels as course levels without hero selection 2016-02-17 09:53:45 -08:00
Matt Lott
06436a4bb7 Add levelID property to show subscription modal events
Allows us to consolidate analytics collection indexes and code someday.
2016-02-09 16:50:55 -08:00
Scott Erickson
95e627f346 Merge pull request #3374 from taptapdan/issue-3138-CastButtonView
Refactor CastButtonView to use view in template
2016-02-04 14:53:13 -08:00
Daniel Fiore
d0d19f94e9 Refactor ProblemAlertView to use view in template 2016-02-04 14:44:29 -08:00
Daniel Fiore
6ad5d6bc73 Refactor CastButtonView to use view in template 2016-02-02 15:57:55 -08:00
Nick Winter
4ae8eacd90 Treat Elemental Wars like Ace of Coders for mirror match and hero equipment 2016-01-26 13:20:23 -08:00
Scott Erickson
277c526dc3 Add CourseVictoryModal 2016-01-25 13:03:29 -08:00
Robin Yang
dc248f8d29 Add additional formatting tags to Tome popup
Helps fix this #2945
2016-01-22 13:21:17 -08:00
Rob
86d9b081c1 Merge branch 'cashew' 2016-01-06 12:03:49 -08:00
Daniel Fiore
a215c2e01c Fix Earned Achievements Check 2016-01-04 19:23:14 -08:00
Rob
3b4433e312 Use hero instead of this. Also use published aether package. 2016-01-04 17:23:58 -08:00
Rob
3baea9683c Additional java support. 2016-01-04 16:41:24 -08:00
CodeCombat
41a532cb50 WIP - cashew integration 2016-01-04 16:27:27 -08:00
Nick Winter
187a6f87a9 Include course info in contact message session links 2015-12-28 08:15:48 -08:00
Imperadeiro98
b7ba677b00 Use view in template 2015-12-26 14:21:06 +00:00
Nick Winter
129d3b793d Add Mandate for modifying simulation throughput on the fly, other things later 2015-12-16 16:39:45 -08:00
Nick Winter
4458a57771 Save our MongoDB oplog 2015-12-10 14:51:34 -08:00
Nick Winter
4a04a48f42 Got rid of testing ending line for indent visualizer 2015-12-10 11:11:12 -08:00
Nick Winter
608d45ba70 Don't do undefined slug collection scans 2015-12-10 09:05:34 -08:00
Nick Winter
0945e3ee90 Merge pull request #3250 from Imperadeiro98/master
Courses i18n
2015-12-09 06:34:13 -08:00
Rob
24a43f2be8 Don't show visual indent for comment ace things are blocks. 2015-12-08 14:20:23 -08:00
Imperadeiro98
e284ec7959 Courses i18n
Also, removed duplicated 'Continue' string
2015-12-08 20:05:08 +00:00
Nick Winter
1187390fd0 Improve simulation game logic, and re-enable automatic simulations under certain conditions, better targeted toward the matches the player cares about 2015-12-06 09:20:37 -08:00
Nick Winter
7cbe679f6b Remove red color for now for indentation visualizer (#3232) 2015-12-03 12:14:42 -08:00
Nick Winter
b0e9670453 Fixed course indexing for first levels in courses 2015-12-03 12:04:49 -08:00
Nick Winter
80253305fb Add ?simulate=true option for testing background simulations 2015-12-02 14:57:06 -08:00
Scott Erickson
3c1a55fc2f Merge branch 'courses-vhoc' 2015-12-02 13:16:24 -08:00
Nick Winter
e5a68f1ae9 Disable background simulations while playing levels for now 2015-12-02 12:07:43 -08:00
Nick Winter
0d65d73024 Finish merging master into courses-vhoc 2015-12-02 10:10:50 -08:00
Nick Winter
c77e1c0fa2 Add course complete visual state for student CourseDetailsView
Also including a few misc tweaks to CourseDetailsView and the end-of-course HeroVictoryModal state.
2015-12-02 09:52:52 -08:00
Nick Winter
83f41e7808 Add buildable ogre types to DuelStatsView army power table 2015-12-02 06:46:39 -08:00
Nick Winter
55529cc2bb Don't show higher AI difficulty achievements in victory modal 2015-12-01 12:32:51 -08:00
Nick Winter
6b1c859e91 Preserve SuperModel when navigating between course levels 2015-12-01 12:23:01 -08:00
Nick Winter
e7809c6622 Saven even more slowly for anonymous players during high load 2015-12-01 11:51:55 -08:00
Rob
d0f3aeec91 Draw visual indent marker by hand so it's more stylish. 2015-12-01 12:22:48 -05:00
Rob
db060e9816 Fix visual indents when document row doesn't match screen row. 2015-12-01 12:02:56 -05:00
Nick Winter
851e3a092e Play button goes to /courses if that's all the player has played 2015-11-30 16:43:33 -08:00
Nick Winter
a8eaa79db3 Always shows level intro doc scrollbars 2015-11-30 15:33:50 -08:00
Nick Winter
22af180a86 Move gold display to DuelStatsView for Wakka Maul and remove army power display for non-army ladders 2015-11-30 14:58:36 -08:00
Rob
fa21f9ef68 Add an extra indent line if the line following a range is only whitespace. 2015-11-30 17:23:29 -05:00
Nick Winter
cc3a62febd Fix loss of editor focus when clicking error messages and property docs popovers 2015-11-30 14:18:42 -08:00
Nick Winter
252b9a66e9 Don't encourage skip (esc) when in full-screen mode where esc exits full-screen mode 2015-11-30 14:10:34 -08:00
Nick Winter
97043c4a25 Autoplay when observing others' replays 2015-11-30 14:01:39 -08:00
Nick Winter
69379fb54f Show floating hero player names in course-ladder levels 2015-11-30 13:05:34 -08:00
Nick Winter
2588bfb08b Reduce some writes during HoC to help scaling 2015-11-30 13:05:34 -08:00
Nick Winter
26be2842ed Don't highlight Done button as much until winning replay has finished 2015-11-30 11:34:47 -08:00
Rob
716f759e11 Be more helpful when opening a new indent. 2015-11-30 14:13:07 -05:00
Rob
79fe249291 Merge branch 'visual-indent' 2015-11-30 13:55:25 -05:00
Rob
1b43c3e54f Clean up visual idents, limit to players under level 20 or with indentGuides turned on. 2015-11-30 13:54:50 -05:00
Nick Winter
542cd98329 Fix #3221 2015-11-30 07:23:33 -08:00
Nick Winter
ee6be55a9d Don't load sounds from level while muted 2015-11-29 12:32:04 -08:00
Nick Winter
95c703a7df Simulate games in background while playing levels if we think there's extra compute power 2015-11-29 12:30:19 -08:00
Rob
e6afb51085 First pass at showing indention guides. 2015-11-27 20:46:55 -05:00
Nick Winter
a6f980dab1 Support for pre-configuring hero on Assembly Speed 2015-11-27 12:12:58 -08:00
Nick Winter
d465a3080d Merge branch 'master' of https://github.com/codecombat/codecombat 2015-11-25 16:51:27 -08:00
Nick Winter
88cca795c6 Don't try to autorank anonymous users playing autoranked ladder levels 2015-11-25 16:51:12 -08:00
Nick Winter
8d444e7ce8 Fix returning to course-ladder in HeroVictoryModal when arrived at via next-level button 2015-11-25 16:50:42 -08:00
Matt Lott
7b01fd7b65 Add course name to victory modal 2015-11-25 14:23:35 -08:00
Matt Lott
24345cf296 Course victory modal current and next level names 2015-11-24 16:46:27 -08:00
Nick Winter
b44714a60b Fix achievement loads never happening if you didn't earn any of them 2015-11-24 13:49:38 -08:00
Nick Winter
9f0a843593 Enable auto-submission to ladder for Wakka Maul 2015-11-24 13:35:15 -08:00
Nick Winter
ec7f17a149 Show level indexes in courses 2015-11-24 08:56:28 -08:00
Nick Winter
d675e14f59 Fix issue returning to ladder when playing course-ladder levels outside of a course arena 2015-11-24 08:36:57 -08:00
Nick Winter
65890130bb Change how goals are expanded/collapsed at beginnings of levels 2015-11-24 08:28:05 -08:00
Nick Winter
be00cae1df Fix returning to course ladder from arena modals 2015-11-19 16:36:29 -08:00
Scott Erickson
7a6c42b89f Set up course-ladder level handling
* LadderView displays course info, different style for course-ladder levels
* LadderView hides simulate tab for course-ladder levels
* HeroVictoryModal links to LadderView for course-ladder levels
* CourseDetails page links to LadderView for course-ladder levels
* Enable course instances for league simulation
2015-11-18 14:02:45 -08:00
Nick Winter
a0038602a1 Fix some course level submit button behavior, also help mirror session scoring 2015-11-17 15:26:10 -08:00
Nick Winter
a5fc31dbb3 Allow multiplayer levels to earn achievements 2015-11-17 15:23:35 -08:00
Nick Winter
0abb9a38ad Use nanoscroller to allow intro doc scrolling 2015-11-15 08:23:12 -08:00
Nick Winter
ef72286864 Don't autoplay hero or course levels by default. Fix Course: Known Enemy autocomplete string format. 2015-11-15 07:59:20 -08:00
Nick Winter
5d9d5c0ae6 Remove ProblemAlertView help button 2015-11-14 17:33:05 -08:00
Nick Winter
910dd8e6b6 Use course access control for shared course hero levels 2015-11-12 11:00:54 -08:00
Nick Winter
cb101c7905 Replace simple loops while while True in course level sample code 2015-11-12 11:00:51 -08:00
Nick Winter
f7f7cd683e Allow using hero levels as course levels. Refactor current course tracking to use GET parameters. 2015-11-12 10:25:25 -08:00
Scott Erickson
8b00c38350 Merge pull request #3168 from Imperadeiro98/use-view
Refactor to use view in template for issue #3138
2015-11-12 09:58:49 -08:00
Nick Winter
f6307ac04e Made while True snippets work in course levels 2015-11-11 07:41:52 -08:00
Nick Winter
42b53dff20 Fix camera and spectate bugs with new loading intro behavior 2015-11-11 06:42:12 -08:00
Nick Winter
7e433b9e12 Use ?intro=true to show intro screen even after level completion 2015-11-10 16:09:21 -08:00
Nick Winter
2259076800 LoadingScreen -> level intro behavior 2015-11-10 15:22:09 -08:00
Imperadeiro98
8e8a3103d5 Refactor to use view in template for issue #3138
This removes getRenderData from: CareersView, SaveCampaignModal,
InfiniteLoopModal, SpellListEntryThangsView, SaveLoadView,
PlaySettingsModal and JobProfileCodeModal.
2015-11-09 21:29:27 +00:00
Nick Winter
ad240152c6 Fix #3159 2015-11-06 13:00:23 -08:00
Rob
39a97135de Explicitly check for selection when overriding return. 2015-11-05 10:14:53 -08:00
Nick Winter
34715befcc Increment user's concept stats on level completion 2015-11-04 13:42:09 -08:00
Nick Winter
0caf9c3547 Fix avatars not showing up in HUD.
Asana 54271591170319
2015-11-04 10:26:54 -08:00
Nick Winter
964b3f534c Remove Bloc offer 2015-11-03 15:45:05 -08:00
Rob
e048848d6b Add 50% more room for fingers in the autocomplete box. 2015-10-29 18:16:58 -04:00
Rob
75c63a0ace When pressing enter with an active selection, just make a new line under it. 2015-10-29 18:16:23 -04:00
Rob
f0e1fc1f77 Let API properties declare their return values should be captured.
Auto complete will know when to add a variable asingment.
2015-10-29 15:07:19 -04:00
Rob
da92e15bfb Give some API properties priority in autocomplete. 2015-10-27 23:23:43 -04:00
Scott Erickson
9e04d425cc Levels link in ControlBarView goes to last visited course instance page for course levels 2015-10-27 17:04:07 -07:00
Nick Winter
4af6162c5c Replace simple loop docs with while-true docs in course levels 2015-10-22 10:29:10 -07:00
Matt Lott
3ed755076b Enable while True auto yielding for all level types 2015-10-20 06:42:46 -07:00
Matt Lott
cc642e7254 Auto yield while True loops for course levels 2015-10-19 16:46:53 -07:00