Jayant Jain
0555c2ec14
Initial autocomplete for event checks in scripts tab
2014-07-30 00:52:59 +05:30
Michael Schmatz
d7cb76d10c
Merge branch 'pr/1387'
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Conflicts:
app/views/editor/level/LevelEditView.coffee
2014-07-25 19:17:16 -07:00
Jayant Jain
69713f5603
Adds randomize button in case of level with no thangs
2014-07-26 01:55:28 +05:30
Darredevil
3b704330d6
Documentation tab for Level Editor
2014-07-25 23:06:04 +03:00
Darredevil
b77b796cef
Merge branch 'codecombat-master'
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Conflicts:
app/views/docs/ComponentDocumentationView.coffee
app/views/editor/level/LevelEditView.coffee
2014-07-25 22:48:13 +03:00
Jayant Jain
3e9dbe0d0b
Fixes bug in undo/redo on SystemsTabView
2014-07-25 18:07:09 +05:30
Jayant Jain
d3962c19bd
Ensures randomised thang clusters do not overlap each other
2014-07-25 18:07:01 +05:30
Jayant Jain
f700ddea0c
Adds temporary hack for infinite loops in randomise
2014-07-25 18:06:54 +05:30
Jayant Jain
1790215fea
Adds rooms and doors to dungeon preset
2014-07-25 18:06:44 +05:30
Jayant Jain
dc66218c00
Adds undo and redo buttons in editor topbar
2014-07-25 18:06:34 +05:30
Jayant Jain
9a24341fa5
Prevents overlapping of randomly generated thangs
2014-07-25 18:06:25 +05:30
Jayant Jain
3df2de8bec
Number of decorations scales appropriately with preset size
2014-07-25 18:06:13 +05:30
Jayant Jain
dce6254d4a
Fix for flickering thangs due to exact same coordinates
2014-07-25 18:06:03 +05:30
Jayant Jain
598e727500
Adds an initial dungeon preset, refactors border code to properly create dungeon walls
2014-07-25 18:05:49 +05:30
Jayant Jain
c33491b04d
Presets in terrain_generate_modal shown from a list instead of hardcoded
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Conflicts:
app/templates/editor/level/modal/terrain_randomize.jade
2014-07-25 17:51:48 +05:30
Jayant Jain
af23c09799
Refactors some code for presets in terrain generator
2014-07-25 17:50:21 +05:30
Scott Erickson
1c3404d03e
Refactored views. View file names now match view class names. Router lists routes explicitly rather than routing automagically. Hacking my way to renaming problem, spell.
2014-07-23 07:02:45 -07:00
Darredevil
61ebc4d15b
Docs tab
2014-07-21 03:52:34 +03:00
Nick Winter
1537754a16
A few bugfixes, plus gigantic child window convenience for me editing levels.
2014-07-19 20:26:13 -07:00
Scott Erickson
e7a70bbd0b
Merge conflict handling.
2014-07-18 17:09:41 -07:00
Scott Erickson
574e9e7804
Removed the deprecated ErrorView.
2014-07-18 16:56:08 -07:00
Scott Erickson
9ad166048d
Some work the job profile page. Added a demo view, mainly added a modal view for viewing raw player code.
2014-07-18 16:12:28 -07:00
Scott Erickson
59b723b890
Refactoring View to ModalView.
2014-07-17 17:22:26 -07:00
Scott Erickson
e18b4de583
Refactoring View to CocoView.
2014-07-17 17:20:11 -07:00
Scott Erickson
0e042ee61c
Refactoring View to RootView. Refactoring some RootViews to be routed manually.
2014-07-17 17:16:32 -07:00
Nick Winter
6b028513fd
Fixed issues with level previews and localStorage model loading. Disabled break animations on code error for now. Stopped multiple ThangType load on multiple missiles. Stopped trying to connect to Redis on local production setup.
2014-07-17 15:50:29 -07:00
Nick Winter
03cc2d1af0
Fixed Grass01-Grass05 scaling issues.
2014-07-15 18:08:00 -07:00
Jayant Jain
fa595fcb32
Better positioned level border trees
2014-07-16 05:03:18 +05:30
Jayant Jain
741956b251
Borders and floors are placed inside positive axes
2014-07-16 05:03:18 +05:30
Scott Erickson
fb83028d87
Added watchers to list of properties to skip in deltas/patches.
2014-07-15 11:23:35 -07:00
Nick Winter
f1c8983de2
Don't ask for team again if we already have a child window.
2014-07-14 08:40:36 -07:00
Jayant Jain
c13c7db4ed
Less geometric random borders for the terrain generator
2014-07-14 08:11:33 +05:30
Nick Winter
1d9afbabd2
Fixes for duplicate Thang IDs and reverting randomized Thangs.
2014-07-13 18:38:24 -07:00
Jayant Jain
493ebd07e6
Changes randomise to randomize
2014-07-14 06:01:09 +05:30
Jayant Jain
deecd7d2ff
Deletes previously randomised thangs when generating again
2014-07-14 01:34:32 +05:30
Jayant Jain
b934d22cbd
Batches insertion of thangs to treema to speed up terrain generation
2014-07-14 01:34:32 +05:30
Jayant Jain
1e5edb5efd
Moves randomise modal template and view to editor/level/modal
2014-07-14 01:34:32 +05:30
Jayant Jain
a76a79bb9d
Fixes bug with placing addThang after randomise
2014-07-11 01:07:24 +05:30
Jayant Jain
dbe464df16
Removes console logs
2014-07-11 00:01:19 +05:30
Jayant Jain
38bed0ee93
Random thangs are now created and positioned in the thangs view
2014-07-11 00:01:19 +05:30
Jayant Jain
74205b31d2
Adds code for passing randomised thangs to thang view
2014-07-11 00:01:18 +05:30
Jayant Jain
efa2bee08c
Adds shortcuts for undo/redo for thangs tab view
2014-07-11 00:01:18 +05:30
Scott Erickson
d74a778f67
Made creating components open to everyone!
2014-07-09 12:21:32 -07:00
Scott Erickson
94a6e3961b
Added a button in the level editor to choose which team to play when editing a ladder level.
2014-07-05 13:54:41 -07:00
Scott Erickson
b635c4cf16
Fixes #1220 . Passing in the raw attributes to the component settings treema would edit the data before the component's set method would get a snapshot of the original data for whatever was the first change in the data.
2014-07-04 20:45:42 -07:00
Tery Lim
9090ce7714
Merge master into branch
2014-07-04 22:37:16 +08:00
Scott Erickson
2855d2a402
Made the deltas lib conflict identifying library able to handle many-to-many conflicts.
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Made conflict finding a bit more liberal, in that any messing with arrays (adding, removing or moving things inside) will conflict with any other such change.
2014-07-03 17:41:58 -07:00
Tery Lim
618ade4946
Clean up mixed quotes
2014-07-01 12:23:22 +08:00
Nick Winter
3862bd2376
Clearing backups of old models when saving new versions of versioned models.
2014-06-24 09:43:20 -07:00
Nick Winter
81f8334f37
Some fixes for CocoSprite alphas.
2014-06-21 22:31:10 -07:00
Nick Winter
59654da24b
Starting more work on integrating additional languages. Improved Component code editing performance with a trusty debounce.
2014-06-17 22:17:44 -07:00
Nick Winter
1502cdc64b
Merge branch 'jayant1992-master'
2014-06-13 08:17:12 -07:00
Ruben Vereecken
0751581113
Search endpoint is now without the /search prefix
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Intermediate commit for search refactoring
2014-06-12 19:19:30 +02:00
Jayant Jain
ed95206868
Enables moving around the map while an addThang is selected
2014-06-12 01:50:24 +05:30
Jayant Jain
d5d20377a2
Removes panning upon right click in editor
2014-06-11 15:05:59 +05:30
Scott Erickson
f0ff8c242e
Migrating language to codeLanguage on systems and components because they conflict with the search system.
2014-06-10 13:20:14 -07:00
Scott Erickson
8f6187125d
Fixed saving new settings for a level.
2014-06-03 12:27:53 -07:00
Scott Erickson
29011fab2a
Reworked validation error handling a little, putting better debugging logs in and making level save modal show when there are some.
2014-05-30 17:26:49 -07:00
Scott Erickson
22c4ddc064
Fixed the settings view putting undefineds in the level documents and causing validation errors.
2014-05-30 17:24:13 -07:00
Scott Erickson
f82ca5c1b6
Fixed #1099
2014-05-30 16:43:55 -07:00
Scott Erickson
bba0e4939d
Fixed #1039
2014-05-30 15:06:33 -07:00
Ruben Vereecken
84e6b8cd6d
Script event triggers are now fetched from the mediator, resolving issue #1061
2014-05-30 12:38:43 +02:00
Nick Winter
1f32c1c8a1
Merge pull request #1113 from rubenvereecken/issue1110
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One line fix for issue #1110 . Thang search bar works again.
2014-05-29 15:31:28 -07:00
Ruben Vereecken
ba57899f9f
One line fix for issue #1110 . Thang search bar works again.
2014-05-30 00:16:11 +02:00
Nick Winter
df13bbfaa6
Made right-click duplicate Thang menu actually clone modified Thang.
2014-05-29 12:33:21 -07:00
Ruben Vereecken
5909f15678
Refactored getRenderData from SearchView to children
2014-05-28 17:32:18 +02:00
Jayant Jain
55569ccf2f
Resolves an issue with nanoscroller and initially hidden content
2014-05-24 12:02:26 +05:30
Jayant Jain
f17c5cfb51
Adds nanoscroll to thang tab in level editor
2014-05-24 12:02:26 +05:30
Jayant Jain
cbe5f3a011
Fixes issue with esc key not deselecting the current thang
2014-05-24 12:02:26 +05:30
Jayant Jain
8f1f378bcb
Fixes issue with thang being added twice upon click
2014-05-21 10:27:47 -07:00
Jayant Jain
c05780de4c
Resolves #170 , thang can be directly placed by dragging onto the map
2014-05-21 10:27:46 -07:00
Scott Erickson
2a17ec5cb9
Refactored out displayObject from CocoSprites.
2014-05-14 17:05:13 -07:00
Scott Erickson
f1de2ca8d9
Brought the canvas size down again because it halves the FPS in Firefox at least.
2014-05-09 16:35:10 -07:00
Scott Erickson
0292be054e
I think this fixes #976 . I believe the client was attempting to save components and systems it didn't have write access to, and that was gumming up the works. Not 100% sure though; reopen if it rears its ugly head once more.
2014-05-08 14:56:02 -07:00
Scott Erickson
8072629534
Merged the bug fix which I did too.
2014-05-08 13:43:15 -07:00
Scott Erickson
57f11ff3ea
Fixed some bugs with the components tab.
2014-05-08 13:40:42 -07:00
Nick Winter
775a2a87e2
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-08 11:36:26 -07:00
Scott Erickson
ed222338e7
Fixed #892 by having the components tab reload whenever it's opened.
2014-05-07 16:24:13 -07:00
Nick Winter
0c30ec0c12
Some weird bugs I noticed with {me}.
2014-05-06 16:58:08 -07:00
Scott Erickson
ffdf11133e
Merge branch 'SetReadOnlyChanges' of https://github.com/dpen2000/codecombat into dpen2000-SetReadOnlyChanges
2014-05-06 11:19:11 -07:00
Scott Erickson
31c5890288
Fixed #934
2014-05-01 15:44:50 -07:00
Scott Erickson
02a74ae40c
Migrated and fixed the rest of the views using the new loading system.
2014-04-28 11:52:04 -07:00
Scott Erickson
01f2a556f9
Set up the patches view with the new loading system, fixing a few things in the meanwhile.
2014-04-28 11:09:21 -07:00
dpen2000
0a8ec096f7
Make components read only for anonymous users
2014-04-28 02:03:08 -04:00
dpen2000
3165a2b654
Change all lines setting readonly from being admin only to being authenticated only
2014-04-28 02:03:08 -04:00
Scott Erickson
14cffc5875
Did some refactoring to simplify using SuperModel and registering models and collections.
2014-04-26 12:54:03 -07:00
Scott Erickson
d5bcec5ad0
Fixed the level editor with the new loading system.
2014-04-25 19:11:32 -07:00
Scott Erickson
14d62915f4
Got projection and backups set back up, partially fixed the level editor.
2014-04-25 16:14:05 -07:00
Scott Erickson
3dc3f62473
Merge branch 'master' into feature/loading-views
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Conflicts:
app/views/editor/components/main.coffee
2014-04-25 14:31:58 -07:00
Scott Erickson
278d6752c3
Refactored SuperModel, CocoModel and LevelLoader.
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Removed the dynamic population of the Level, instead putting straightforward logic into LevelLoader.
Simplified SuperModel.
2014-04-25 14:30:06 -07:00
Scott Erickson
b7cb4696f0
Merge branch 'RefactorCocoCollection' of https://github.com/edtrist/codecombat into edtrist-RefactorCocoCollection
2014-04-24 13:31:29 -07:00
Scott Erickson
472f8899dd
Merge branch 'master' of https://github.com/tmrdja/codecombat into tmrdja-master
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Conflicts:
app/views/editor/level/edit.coffee
2014-04-24 13:17:43 -07:00
Scott Erickson
8ab50205aa
Fixed more buttons in treema.
2014-04-24 11:50:49 -07:00
tmrdja
14ebc957de
Changed responsive view for LevelEditor
2014-04-24 11:51:16 +02:00
Scott Erickson
c85971e5e6
Added i18n population action to the level editor.
2014-04-22 17:56:41 -07:00
edtrist
3962d37681
#889 - moved CocoCollection.coffee to app/collections and updated references
2014-04-22 20:42:26 +01:00
Scott Erickson
bb0cbf1151
Removed some old code that didn't work out.
2014-04-22 10:43:08 -07:00
tmrdja
826a5f56db
Added responsive view for LevelEditor
2014-04-21 21:15:22 +02:00
Scott Erickson
c754f7b943
Merge branch 'master' into feature/loading-views
2014-04-21 11:53:18 -07:00
dpen2000
de69f740e4
Fix deltas referring to last system saved
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If a system is added, it is added to treema at the end of the list of systems. Treema then raises it's changed event resulting in this order being set on the level. The next time a system is added, the first system is in it's correct position and so the delta shows it as moving. This changes ensures we save the correct order in the first instance.
2014-04-19 19:59:21 -04:00