Commit graph

5438 commits

Author SHA1 Message Date
Nick Winter
d610b1633f A bit more CoffeeScripty on the style. Fixes #1558. 2014-09-19 08:17:30 -07:00
Nick Winter
c2d81c3f32 Merge branch 'unpublished_playable' of git://github.com/ThatOtherPerson/codecombat into ThatOtherPerson-unpublished_playable 2014-09-19 08:12:20 -07:00
Nick Winter
6a5f8b810b Fixed an issue with infinite loops polling workers who weren't working. 2014-09-19 08:11:08 -07:00
David Beckley
527c1ed79d Fix issue #8 2014-09-19 03:52:34 -07:00
David Beckley
b9a511155e Remove sendUnauthorizedError, as it merely returned the same value (HTTP 403) as sendForbiddenError 2014-09-19 02:26:18 -07:00
Nick Winter
121ff0a4af Fixed a couple issues with DOM highlight pointer; removed the noise for now. Minor tweaks to the world map view; hiding the items for non-admins for now. 2014-09-18 18:25:33 -07:00
Nick Winter
791c23c7e7 Fixed #1573. 2014-09-18 16:39:50 -07:00
Nick Winter
8042f27ba7 Added the rest of the custom TreemaNodes to the SystemsTabView as well. 2014-09-18 15:26:06 -07:00
Nick Winter
8e17a54dc3 Fixed not being able to add properties in the Systems tab Treemas. 2014-09-18 15:13:17 -07:00
Scott Erickson
a99cdfb957 WebGLLayer now recycles previous sprite sheets, speeding up rendering additional thang types or animations. 2014-09-18 14:36:05 -07:00
Scott Erickson
cc76458942 Normalized the container renderStrategy resolution so that both renderStrategies are the same. 2014-09-18 13:18:44 -07:00
Scott Erickson
7fb261f577 Removed some unnecessary expectations. 2014-09-18 12:22:54 -07:00
Scott Erickson
c7279e68a8 The whole WebGL system now dynamically renders needed frames when actions it doesn't support get activated. 2014-09-18 12:19:52 -07:00
Scott Erickson
0404b94e5e WebGLSprites of all types no longer display anything at all if their required data hasn't been rendered. 2014-09-18 11:56:49 -07:00
Scott Erickson
7db73a5ddf Fixed a test. 2014-09-18 11:12:49 -07:00
Scott Erickson
b1784a1207 Had apparently switched the SpriteBoss tests to use a regular Stage instead of a SpriteStage. Switched it back, and fixed a subsequent bug with the Layer responding to Camera events (apparently SpriteStage does not take regX/Y or scaleX/Y into account). 2014-09-18 11:12:18 -07:00
Scott Erickson
f2765e05b0 Added some explanations for the SpriteBoss test setup. 2014-09-18 11:04:16 -07:00
Scott Erickson
0b948d4a1e Got the SpriteBoss to handle removing sprites again. 2014-09-18 10:03:13 -07:00
Matt Lott
3209e4f838 Add loop statement to JavaScript and Python 2014-09-18 09:47:29 -07:00
Scott Erickson
63758acd2e Fixed some tests when run on karma. 2014-09-18 09:46:02 -07:00
Scott Erickson
f77f229b09 Fixed rotation not being updated after a new SpriteSheet is built. 2014-09-18 09:03:33 -07:00
Nick Winter
5ddbbe7707 Fixed a bug with spectate not loading opponent code language. Improved Criss-Cross winners formatting. 2014-09-18 08:12:46 -07:00
Nick Winter
689a4241d4 Final Criss-Cross tournament results. 2014-09-17 22:37:34 -07:00
Nick Winter
95e37fa3b2 Starting new front view (at /front for now) and play view (at /play-hero for now). 2014-09-17 18:56:08 -07:00
Scott Erickson
5fe9a02c06 WebGLLayer now re-renders itself at a lower resolution if it's too big. 2014-09-17 17:08:24 -07:00
Scott Erickson
61a25c5693 Merged conflicts. 2014-09-17 16:53:12 -07:00
Scott Erickson
5af1741333 Merged conflicts. 2014-09-17 16:53:08 -07:00
Scott Erickson
dd81d1d5bc Container renderings are now dependent on resolution. 2014-09-17 16:49:31 -07:00
Scott Erickson
dbfbddeb5d Added a test to make sure the WebGLLayer ended up with the right number of children after multiple renderings. Fixed something that was breaking WebGLLayer and WebGLSprite tests. 2014-09-17 16:06:23 -07:00
Scott Erickson
7387248ffd Initial integration of SpriteBoss with the WebGLLayer and all else. 2014-09-17 15:47:25 -07:00
Nick Winter
d96d0d65f3 Thang config edits are saved while the edit view is up. Dead Thangs don't display their names. Enter now finalizes Thang name/type edits. 2014-09-16 21:43:03 -07:00
Nick Winter
1f71a1eaf9 Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs. 2014-09-16 20:19:52 -07:00
Nick Winter
687da38667 Made some performance optimizations that all relate to messing with walls in the level editor. 2014-09-16 17:31:00 -07:00
Scott Erickson
1ef3d150a8 Integrated WebGLLayer and WebGLSprite with CocoSprite.
Disabled some features in CocoSprite that'll have to be added back later.
Moved more logic from CocoSprite, like determining registration points for a given animation, to WebGLSprite.
WebGLSprite can now display either rendering containers or SpriteSheets.
2014-09-16 15:36:59 -07:00
Nick Winter
c3573b2fbd Adding more error handling for George's inventory saving problems. 2014-09-16 15:22:49 -07:00
TitoGa
aeea0a54af Update es-419.coffee
Happy to help. The only liberty that i took was to change the provided example name on 266 from Nick Winters to Max Powers, as a reference to The Simpsons, episode S10E13. (=^B)
2014-09-16 16:27:44 -03:00
Nick Winter
a700b7844f Added a bit of error handling for weird equipment error we were seeing. 2014-09-16 11:13:03 -07:00
Nick Winter
54f56162e9 Place Electrowalls over other walls. 2014-09-16 10:30:27 -07:00
Nick Winter
0a29a374e1 Changed the way numbering works on collect goals. 2014-09-15 17:01:34 -07:00
Nick Winter
925588dfc2 Extended team-based goal completion to collection and leaving sides goal types. 2014-09-15 16:49:08 -07:00
Nick Winter
89aa930803 Fixed WorldSelectModal scale; added an easy way to restrict flexible regions to a fixed ratio. 2014-09-15 15:38:07 -07:00
Nick Winter
9acb3670c1 Fixed error when deleting in level editor with nothing selected. 2014-09-15 15:24:11 -07:00
Nick Winter
6176a8f6cb Wall dragging no longer conflicts with wall clicking. 2014-09-15 15:23:09 -07:00
Scott Erickson
9343d1e645 Tweaked the most recent tests. 2014-09-15 15:09:27 -07:00
Scott Erickson
9ba11e2354 Got the WebGLSprite to work with nested MovieClips. 2014-09-15 15:08:02 -07:00
Nick Winter
8acaea3d6a Drag walls to place them continuously. 2014-09-15 14:54:21 -07:00
Nick Winter
5f1e9e7e4b Made Plans attach second-to-last always. 2014-09-15 14:06:26 -07:00
Scott Erickson
8e401d6853 Merge branch 'master' into feature/webgl 2014-09-15 13:53:58 -07:00
Scott Erickson
a633f6f82f Built most of the WebGLSprite. 2014-09-15 13:53:20 -07:00
Nick Winter
589268dc4f Fixes for initializing Hero Placeholder Components. 2014-09-15 13:15:18 -07:00