Commit graph

319 commits

Author SHA1 Message Date
Nick Winter
9df0cfb93f A few changes to flags UX. 2014-08-25 14:02:23 -07:00
Nick Winter
718d586f07 A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in. 2014-08-24 21:39:34 -07:00
Nick Winter
1a7e4554f0 Fixed a few minor bugs. 2014-08-24 16:48:59 -07:00
Nick Winter
3125c2b129 Add flag cursor and pending flags. 2014-08-24 16:09:06 -07:00
Nick Winter
f44d802934 Fixed a couple bugs. Flags are now colored. 2014-08-24 12:33:46 -07:00
Nick Winter
be07f9cfb9 Many improvements to real-time streaming and flags. 2014-08-23 22:24:00 -07:00
Nick Winter
2dca4d72fc Rudimentary flag buttons are in. 2014-08-23 19:00:35 -07:00
Nick Winter
f59084e651 Sending flag history to the World for to make flag Thangs during simulation. 2014-08-23 17:26:56 -07:00
Nick Winter
c79541f669 Full-screen playback during real-time mode. 2014-08-23 13:54:52 -07:00
Nick Winter
0431f70954 Improved Surface playback fast-forwarding. 2014-08-23 09:52:05 -07:00
Nick Winter
9c0869e566 Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun! 2014-08-22 21:35:08 -07:00
Nick Winter
6fee881efd Fixed a few more issues with playback. 2014-08-22 17:11:40 -07:00
Nick Winter
ee41796b73 Fixed some wonkiness with the playback scrubbing while streaming worlds. 2014-08-22 15:32:23 -07:00
Nick Winter
92f0a68dd1 World streaming is getting there! 2014-08-22 14:59:32 -07:00
Nick Winter
611ecbf470 Fixed many issues with world streaming. 2014-08-22 12:39:29 -07:00
Nick Winter
9b31e28536 More improvements to world streaming. 2014-08-21 21:23:45 -07:00
Nick Winter
bd380e4a09 World streaming is starting to work! 2014-08-21 17:30:46 -07:00
Nick Winter
d55afa77b7 Began streaming a mighty stream. 2014-08-21 16:27:52 -07:00
Nick Winter
3755cb9d66 Fixed some bugs with sprite layer ordering. 2014-08-20 18:57:33 -07:00
Nick Winter
df7f1b2b9b Now have 'free' rotationType, equivalent to previous default of undefined. 2014-08-19 22:33:33 -07:00
Nick Winter
def4d01c8e Starting to let us control the size of the achievements popup, although much more Sass math is needed. 2014-08-19 19:21:36 -07:00
Nick Winter
8ca9374de0 Zoom-aware, ratio-based edge avoidance (polish for #1448). 2014-08-18 14:08:54 -07:00
Pete DiSalvo
a011f118e3 Added CoordinateDisplay edge detection. Doesn't account for camera zoom. 2014-08-16 18:51:47 -04:00
Pete DiSalvo
eed68c0a1c Working orientation. Doesn't account for camera zoom 2014-08-16 18:30:41 -04:00
Pete DiSalvo
31e609c0c8 Added edge detection to camera, and worked on orientations 2014-08-16 18:30:41 -04:00
Pete DiSalvo
dc7529344c Working on orientation 2014-08-16 18:30:41 -04:00
Pete DiSalvo
8f6d162542 Beginning work on edge detection 2014-08-16 18:30:41 -04:00
Nick Winter
9a5cd22069 Can now equip items added from inventory on the Surface side. Sorted out ThangTypes' Components schema defaults and ordering when serializing Levels. 2014-08-11 16:15:46 -07:00
Nick Winter
31d7e641e6 Fixes for equipping items and adding them to the World. 2014-08-11 11:04:38 -07:00
Nick Winter
706ab7a251 Trying to get item ThangType nodes and inventory loading working. 2014-08-10 22:09:13 -07:00
Nick Winter
852dabc17a Fixes for item equipping, Component saving, and terrain randomization wall snapping/overlap avoidance. 2014-08-06 07:43:56 -07:00
Nick Winter
74283bafed Made sure items equip themselves within the SpriteBoss, too. 2014-08-05 21:47:51 -07:00
Nick Winter
26ac94367e Fixed #1372. Minor fixes. 2014-07-23 08:59:42 -07:00
Pete DiSalvo
9ca3563eed Changed point marker to crosshair, and changed color to white 2014-07-19 20:12:56 -04:00
Nick Winter
6b028513fd Fixed issues with level previews and localStorage model loading. Disabled break animations on code error for now. Stopped multiple ThangType load on multiple missiles. Stopped trying to connect to Redis on local production setup. 2014-07-17 15:50:29 -07:00
Nick Winter
42af807e5c Merged in geometry work from #51. 2014-07-16 16:01:37 -07:00
nemoyatpeace
f17112ecf8 Minor adjustment to the aoe script 2014-07-17 00:53:52 +08:00
Nick Winter
03cc2d1af0 Fixed Grass01-Grass05 scaling issues. 2014-07-15 18:08:00 -07:00
Nick Winter
b3e8eb8504 Working on something for #1327. 2014-07-14 19:32:35 -07:00
Nick Winter
7b39bd06f3 Fixed #1321. 2014-07-14 17:54:32 -07:00
Nick Winter
1a016394fe Starting to show opponent code languages. 2014-07-13 20:19:51 -07:00
Pete DiSalvo
ffb8f9575e Added point marker shape, and split updateSize method into helpers. 2014-07-13 19:31:34 -04:00
Scott Erickson
3b6d17286b Small tweak to lower the number of repeated calls to SpriteBoss.updateSounds. 2014-07-13 12:19:51 -07:00
Nick Winter
89dc724d31 Merge pull request #1298 from TheSecretSquad/issue#1213CoordinateDisplay
Centered CoordinateDisplay background and label
2014-07-11 20:48:53 -07:00
Pete DiSalvo
e3183650c5 Centered CoordinateDisplay background and label 2014-07-11 22:10:13 -04:00
Nick Winter
17ba4bc8a7 Starting to limit some property documentation to specific code languages. Fixed Criss-Cross squares on frame 0. Removed comment box highlighting from the gutter. 2014-07-11 18:07:00 -07:00
Nick Winter
3d5cd29519 Removed some logging. 2014-07-10 17:35:59 -07:00
Nick Winter
f17e24013b Fixed #1217 (scaleFactor, debug shapes). 2014-07-10 14:22:15 -07:00
Nick Winter
9ee373428f Fixed some schema issues related to snippets and code languages. 2014-07-10 08:31:40 -07:00
Nick Winter
c19a31a58c Fixed some wizard positioning issues in multiplayer. 2014-07-08 18:51:10 -07:00