Josh Callebaut
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14c2942134
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Moves Tasks to their own tab and adds a guide-book icon next to the save icon which displays help and doubles as a level review submission modal.
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2016-01-13 15:54:57 -08:00 |
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Imperadeiro98
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bf6601c3cc
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Fix for GenerateTerrainModal
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2015-12-26 21:56:05 +00:00 |
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Imperadeiro98
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b7ba677b00
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Use view in template
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2015-12-26 14:21:06 +00:00 |
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Nick Winter
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208073ffdb
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Fix saving levels from #3276 refactoring
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2015-12-24 11:21:12 -08:00 |
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Nick Winter
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b42ed395c0
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Small fix for #3276 NewLevelComponentModal
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2015-12-23 08:41:00 -08:00 |
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Imperadeiro98
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e70cbed4e4
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Use view in template
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2015-12-21 15:51:46 +00:00 |
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Nick Winter
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105c2c9497
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Get prerenderedSpriteSheetData in level editor
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2015-12-20 07:02:15 -08:00 |
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Nick Winter
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e375b8cdc8
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Merge pull request #3185 from Imperadeiro98/the-branch
Refactor to use view in template
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2015-12-07 09:28:26 -08:00 |
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Nick Winter
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69379fb54f
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Show floating hero player names in course-ladder levels
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2015-11-30 13:05:34 -08:00 |
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Imperadeiro98
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a19225013b
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Refactor to use view in template
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2015-11-18 19:16:44 +00:00 |
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Rob
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c0d9c231bc
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Normalize some URLs that used both .s and _s to use only .s
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2015-11-13 15:16:03 -05:00 |
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Nick Winter
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15ecc92abc
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Adding 'course' type levels. Removing 'campaign' type levels.
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2015-07-24 17:37:42 -07:00 |
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Nick Winter
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b0c7b50761
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Added programming concept tags to campaign and level editor.
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2015-06-30 11:27:58 -07:00 |
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Nick Winter
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bb417e9a97
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Tweaked glacier terrain generation to work similarly to dungeon (still needs flare) for #2812.
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2015-06-09 11:23:05 -07:00 |
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nemoyatpeace
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e0e62271b4
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Added Ice Level to terrain generator
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2015-06-09 18:30:40 +08:00 |
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Nick Winter
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4e08d453b7
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Added some code for the glacier world.
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2015-06-08 13:20:54 -07:00 |
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Nick Winter
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7ebb2d0200
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Actually committing my Super Important Fixes. I must have been crazy yesterday. Also, populate i18n may work in the level editor now.
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2015-03-24 15:39:35 -07:00 |
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Nick Winter
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3af8fb6218
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Suppress selection sounds in the level editor.
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2015-03-23 17:37:49 -07:00 |
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Cat Sync
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90d7159501
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Added mountain terrain generator
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2015-03-12 13:31:21 -04:00 |
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Nick Winter
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60db16b1c3
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Making all code languages load for level editor to avoid busted level previews. Added CoffeeScript compiler to web worker so we can use Referee extraCode.
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2015-03-04 11:29:03 -08:00 |
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Nick Winter
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44008be95f
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Level Editor doesn't need to load your session or its hero config (or break doing so). Fixed adding unconfigured heroes to levels busting the level.
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2015-02-27 21:37:55 -08:00 |
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Nick Winter
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e48d996a60
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Fixed #2286.
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2015-02-24 11:45:50 -08:00 |
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Nick Winter
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0f6404fea1
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Being a tiny bit more idiomatic about CoffeeScript ranges.
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2015-02-23 15:03:48 -08:00 |
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Nick Winter
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6d9e7a76ce
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Merge pull request #2389 from amankr/bug/duplicates
Issue #2267: Removed duplicates from TreemaData
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2015-02-23 15:02:20 -08:00 |
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Aman Kumar
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d8a4803268
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Issue #2267: Removed duplicates from TreemaData
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2015-02-24 03:18:35 +05:30 |
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Aman Kumar
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436594555c
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Issue #1785: Empty level editor folders removed
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2015-02-22 05:11:02 +05:30 |
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Nick Winter
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3bdede3587
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Fixed #141.
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2015-02-11 15:13:38 -08:00 |
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Nick Winter
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60d68ca23c
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Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings.
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2015-02-02 18:02:57 -08:00 |
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Nick Winter
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4b388f2775
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Fixed some memory leaks. Fixed a couple minor bugs.
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2015-01-31 12:23:44 -08:00 |
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Nick Winter
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022d31c19a
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Basic leaderboards are working.
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2015-01-30 21:36:48 -08:00 |
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Nick Winter
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f78ea3d786
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Yaaaaay
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2015-01-30 09:40:46 -08:00 |
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Nick Winter
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7dd128780f
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Unlocking all audition levels in Auditions campaign.
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2015-01-21 11:49:56 -08:00 |
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Nick Winter
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f86d106077
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Showing replayable level difficulty in control bar.
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2015-01-16 12:50:10 -08:00 |
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Imperadeiro98
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fa3d8a2dd0
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i18n duplicate strings
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2015-01-15 17:34:39 +00:00 |
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Nick Winter
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ea2392b2fe
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Removed buildTime annoyance from level save diffs.
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2015-01-11 10:10:55 -08:00 |
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Nick Winter
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5c352699b0
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buildTime stuff.
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2015-01-10 09:33:41 -08:00 |
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Imperadeiro98
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19756b3be2
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Update LevelEditView.coffee
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2015-01-05 23:49:47 +00:00 |
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Imperadeiro98
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029b28853f
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Update LevelEditView.coffee
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2015-01-05 20:24:42 +00:00 |
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Nick Winter
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947811c01b
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Replayable once-per-day increasing-difficulty level basics.
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2015-01-05 10:44:24 -08:00 |
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Nick Winter
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c54fd5ab4b
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Moved editors from PUT to POST so that version saving behavior is preserved and admins can PUT without saving new versions.
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2014-12-29 09:14:43 -08:00 |
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Nick Winter
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744d30737e
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Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
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2014-12-28 13:25:20 -08:00 |
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Nick Winter
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e153a7ecce
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Added some more world rand shortcut functions. Fixed a bug with toggling collision in level editor. Updated CommunityView contributor class i18n linking.
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2014-12-21 21:38:12 -08:00 |
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Nick Winter
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e8d185a860
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Embedding level completion checklist inside the level editor.
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2014-12-20 20:01:07 -08:00 |
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Nick Winter
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f26b43f8a5
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Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings.
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2014-12-20 16:02:41 -08:00 |
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Nick Winter
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8528f5039b
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Linking to FAQ from contact page. Now showing all Components in level editor, not just ones that are present in the level.
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2014-12-20 14:40:28 -08:00 |
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Nick Winter
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e4c6d07a4a
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Added keyboard shortcuts to move, resize, minor-rotate, and toggle collision for Thangs in the level editor. Fixed some issues with stretchy Thangs and collision shapes not updating. Fixed #1699. Fixed #57. Colored collision overlays according to collision categories.
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2014-12-20 13:39:51 -08:00 |
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Nick Winter
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68678a6057
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Add upcoming desert levels to the world map.
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2014-12-13 19:43:12 -08:00 |
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Nick Winter
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1f2408a99f
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Can actually edit requiresSubscription on levels.
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2014-12-03 15:50:34 -08:00 |
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Scott Erickson
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be809337c4
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Refactored to make TreemaUtils generally available but TreemaNode only available for views that need it.
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2014-11-29 17:51:40 -08:00 |
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Scott Erickson
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3a4eaa718f
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Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module.
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2014-11-29 16:46:51 -08:00 |
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