Commit graph

454 commits

Author SHA1 Message Date
Josh Callebaut
14c2942134 Moves Tasks to their own tab and adds a guide-book icon next to the save icon which displays help and doubles as a level review submission modal. 2016-01-13 15:54:57 -08:00
Imperadeiro98
bf6601c3cc Fix for GenerateTerrainModal 2015-12-26 21:56:05 +00:00
Imperadeiro98
b7ba677b00 Use view in template 2015-12-26 14:21:06 +00:00
Nick Winter
208073ffdb Fix saving levels from #3276 refactoring 2015-12-24 11:21:12 -08:00
Nick Winter
b42ed395c0 Small fix for #3276 NewLevelComponentModal 2015-12-23 08:41:00 -08:00
Imperadeiro98
e70cbed4e4 Use view in template 2015-12-21 15:51:46 +00:00
Nick Winter
105c2c9497 Get prerenderedSpriteSheetData in level editor 2015-12-20 07:02:15 -08:00
Nick Winter
e375b8cdc8 Merge pull request #3185 from Imperadeiro98/the-branch
Refactor to use view in template
2015-12-07 09:28:26 -08:00
Nick Winter
69379fb54f Show floating hero player names in course-ladder levels 2015-11-30 13:05:34 -08:00
Imperadeiro98
a19225013b Refactor to use view in template 2015-11-18 19:16:44 +00:00
Rob
c0d9c231bc Normalize some URLs that used both .s and _s to use only .s 2015-11-13 15:16:03 -05:00
Nick Winter
15ecc92abc Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
Nick Winter
b0c7b50761 Added programming concept tags to campaign and level editor. 2015-06-30 11:27:58 -07:00
Nick Winter
bb417e9a97 Tweaked glacier terrain generation to work similarly to dungeon (still needs flare) for #2812. 2015-06-09 11:23:05 -07:00
nemoyatpeace
e0e62271b4 Added Ice Level to terrain generator 2015-06-09 18:30:40 +08:00
Nick Winter
4e08d453b7 Added some code for the glacier world. 2015-06-08 13:20:54 -07:00
Nick Winter
7ebb2d0200 Actually committing my Super Important Fixes. I must have been crazy yesterday. Also, populate i18n may work in the level editor now. 2015-03-24 15:39:35 -07:00
Nick Winter
3af8fb6218 Suppress selection sounds in the level editor. 2015-03-23 17:37:49 -07:00
Cat Sync
90d7159501 Added mountain terrain generator 2015-03-12 13:31:21 -04:00
Nick Winter
60db16b1c3 Making all code languages load for level editor to avoid busted level previews. Added CoffeeScript compiler to web worker so we can use Referee extraCode. 2015-03-04 11:29:03 -08:00
Nick Winter
44008be95f Level Editor doesn't need to load your session or its hero config (or break doing so). Fixed adding unconfigured heroes to levels busting the level. 2015-02-27 21:37:55 -08:00
Nick Winter
e48d996a60 Fixed #2286. 2015-02-24 11:45:50 -08:00
Nick Winter
0f6404fea1 Being a tiny bit more idiomatic about CoffeeScript ranges. 2015-02-23 15:03:48 -08:00
Nick Winter
6d9e7a76ce Merge pull request #2389 from amankr/bug/duplicates
Issue #2267: Removed duplicates from TreemaData
2015-02-23 15:02:20 -08:00
Aman Kumar
d8a4803268 Issue #2267: Removed duplicates from TreemaData 2015-02-24 03:18:35 +05:30
Aman Kumar
436594555c Issue #1785: Empty level editor folders removed 2015-02-22 05:11:02 +05:30
Nick Winter
3bdede3587 Fixed #141. 2015-02-11 15:13:38 -08:00
Nick Winter
60d68ca23c Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings. 2015-02-02 18:02:57 -08:00
Nick Winter
4b388f2775 Fixed some memory leaks. Fixed a couple minor bugs. 2015-01-31 12:23:44 -08:00
Nick Winter
022d31c19a Basic leaderboards are working. 2015-01-30 21:36:48 -08:00
Nick Winter
f78ea3d786 Yaaaaay 2015-01-30 09:40:46 -08:00
Nick Winter
7dd128780f Unlocking all audition levels in Auditions campaign. 2015-01-21 11:49:56 -08:00
Nick Winter
f86d106077 Showing replayable level difficulty in control bar. 2015-01-16 12:50:10 -08:00
Imperadeiro98
fa3d8a2dd0 i18n duplicate strings 2015-01-15 17:34:39 +00:00
Nick Winter
ea2392b2fe Removed buildTime annoyance from level save diffs. 2015-01-11 10:10:55 -08:00
Nick Winter
5c352699b0 buildTime stuff. 2015-01-10 09:33:41 -08:00
Imperadeiro98
19756b3be2 Update LevelEditView.coffee 2015-01-05 23:49:47 +00:00
Imperadeiro98
029b28853f Update LevelEditView.coffee 2015-01-05 20:24:42 +00:00
Nick Winter
947811c01b Replayable once-per-day increasing-difficulty level basics. 2015-01-05 10:44:24 -08:00
Nick Winter
c54fd5ab4b Moved editors from PUT to POST so that version saving behavior is preserved and admins can PUT without saving new versions. 2014-12-29 09:14:43 -08:00
Nick Winter
744d30737e Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents. 2014-12-28 13:25:20 -08:00
Nick Winter
e153a7ecce Added some more world rand shortcut functions. Fixed a bug with toggling collision in level editor. Updated CommunityView contributor class i18n linking. 2014-12-21 21:38:12 -08:00
Nick Winter
e8d185a860 Embedding level completion checklist inside the level editor. 2014-12-20 20:01:07 -08:00
Nick Winter
f26b43f8a5 Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings. 2014-12-20 16:02:41 -08:00
Nick Winter
8528f5039b Linking to FAQ from contact page. Now showing all Components in level editor, not just ones that are present in the level. 2014-12-20 14:40:28 -08:00
Nick Winter
e4c6d07a4a Added keyboard shortcuts to move, resize, minor-rotate, and toggle collision for Thangs in the level editor. Fixed some issues with stretchy Thangs and collision shapes not updating. Fixed #1699. Fixed #57. Colored collision overlays according to collision categories. 2014-12-20 13:39:51 -08:00
Nick Winter
68678a6057 Add upcoming desert levels to the world map. 2014-12-13 19:43:12 -08:00
Nick Winter
1f2408a99f Can actually edit requiresSubscription on levels. 2014-12-03 15:50:34 -08:00
Scott Erickson
be809337c4 Refactored to make TreemaUtils generally available but TreemaNode only available for views that need it. 2014-11-29 17:51:40 -08:00
Scott Erickson
3a4eaa718f Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module. 2014-11-29 16:46:51 -08:00