Commit graph

34 commits

Author SHA1 Message Date
Nick Winter
1329d31a63 Hot-swapping inventory works now. 2014-08-31 16:05:20 -07:00
Nick Winter
b918f5adfb Fixed #1262. 2014-08-29 17:18:38 -07:00
Scott Erickson
5fd154ca8b Tweaked the level serialization, leaving in walkDefaults for now because there may still be some components that don't have defaults properly set up. Added a warn log for when this happens so it can be fixed. 2014-08-28 17:57:39 -07:00
Scott Erickson
bcffc5811f Migrated the Level populating of component and system config defaults to the new Treema utility method. 2014-08-27 18:17:47 -07:00
Scott Erickson
f92a665b8b Merge conflicts. 2014-08-26 09:53:04 -07:00
Scott Erickson
1406a970ea Bunch of fixes to get the level editor working again. 2014-08-25 20:34:46 -07:00
Nick Winter
e48b218533 Projected models can now update their projections and re-fetch. Hero ThangTypes now do this. 2014-08-25 15:39:47 -07:00
Scott Erickson
1c5db3f2b7 First round of getting the site to use the new defaults system, in particular the job profile view. 2014-08-23 11:07:52 -07:00
Scott Erickson
e7dd88498d Made more clear when thang types and level thangs are missing dependencies. 2014-08-22 14:52:35 -07:00
Nick Winter
5f20e6f05e Thangs get inserted into hero levels without any Components for easy defaulting. Working on moving Hero Placeholder ThangType swapping from LevelLoader to Level, but it's not there yet. 2014-08-15 12:09:56 -07:00
Nick Winter
69c22db434 Moved Hero Placeholder replacement logic to Level's denormalizeThang. 2014-08-14 16:35:03 -07:00
Nick Winter
0f983bdcf1 Crude steps towards using your hero equipment in items levels. 2014-08-14 15:12:15 -07:00
Nick Winter
2ab83328f3 Added item editor level preview window. 2014-08-12 12:50:41 -07:00
Nick Winter
9a5cd22069 Can now equip items added from inventory on the Surface side. Sorted out ThangTypes' Components schema defaults and ordering when serializing Levels. 2014-08-11 16:15:46 -07:00
Nick Winter
706ab7a251 Trying to get item ThangType nodes and inventory loading working. 2014-08-10 22:09:13 -07:00
Scott Erickson
cc025942f8 Extended the LevelLoader to load thang types and components dynamically for hero levels. 2014-08-07 18:27:47 -07:00
Scott Erickson
29770bd220 Added a function for denormalizing levels, extending level thang components and configs with ones from thang types. 2014-08-06 15:18:22 -07:00
Nick Winter
868a6ed43b Fixed a couple i18n issues. Fixed #1302. 2014-07-13 09:31:56 -07:00
Tery Lim
618ade4946 Clean up mixed quotes 2014-07-01 12:23:22 +08:00
Scott Erickson
01f2a556f9 Set up the patches view with the new loading system, fixing a few things in the meanwhile. 2014-04-28 11:09:21 -07:00
Scott Erickson
9a2311e792 Removed logic for dynamically finding referenced models. 2014-04-25 15:33:57 -07:00
Scott Erickson
3dc3f62473 Merge branch 'master' into feature/loading-views
Conflicts:
	app/views/editor/components/main.coffee
2014-04-25 14:31:58 -07:00
Nick Winter
675db1b76f Don't require CocoModel instantiation before schemas are included. Reload neutral spells on reload. Fix for adding Components to Thangs. Surface background: darkness, no parents. 2014-04-22 11:11:08 -07:00
Ting-Kuan
692693c181 Merge branch 'master' into feature/loading-views
Conflicts:
	app/locale/en.coffee
	app/views/editor/level/edit.coffee
	app/views/kinds/CocoView.coffee
	app/views/play/ladder/ladder_tab.coffee
	app/views/play/ladder_view.coffee
	app/views/play/level/level_loading_view.coffee
2014-04-19 01:15:04 -04:00
Ting-Kuan
c53eb562a3 Remove debug msg. 2014-04-16 02:31:18 -04:00
Nick Winter
f762d95ab8 ModelModal and simple leaderboard pagination. 2014-04-15 15:01:54 -07:00
Ting-Kuan
e58a5ee4b5 add debug msg. 2014-04-15 13:31:52 -04:00
Ting-Kuan
8e19d8b71f Change some resource loading logic to fit new SuperModel. 2014-04-13 13:29:43 -04:00
Nick Winter
2b487eeed8 Using /db/thang.type instead of /db/thang_type in URLs, for consistency. 2014-03-11 18:30:25 -07:00
Nick Winter
03abbc44cb Better error messages for missing Component dependencies. 2014-03-09 11:46:53 -07:00
Scott Erickson
041f4512e8 Set up marks to all load dynamically, and set up effect marks, which appear above a thang's head and rotate between them if there are multiple. 2014-03-06 15:52:09 -08:00
Scott Erickson
c5521a1311 Level now uses the universal wizard thang type. 2014-03-03 11:04:03 -08:00
Nick Winter
addf4ca245 Improved Simulator memory and performance. 2014-02-15 17:29:54 -08:00
Nick Winter
6009df26de Ready for action, sir! 2014-01-03 10:32:13 -08:00