Ruben Vereecken
|
df60402d00
|
Added test
|
2014-06-02 20:29:12 +02:00 |
|
Ruben Vereecken
|
699aa506f2
|
Added Local Mongo support for nested documents. Totally forgot those
|
2014-06-02 20:29:11 +02:00 |
|
Ruben Vereecken
|
e177912a5a
|
Added '$or' and '$and' to Local Mongo
|
2014-06-02 20:29:11 +02:00 |
|
Ruben Vereecken
|
b3bddbd785
|
Finished regular query selectors of Local Mongo
|
2014-06-02 20:29:11 +02:00 |
|
Ruben Vereecken
|
20af7b090a
|
Worked on getting the tests to work
|
2014-06-02 20:29:11 +02:00 |
|
Ruben Vereecken
|
f2f4fef1e0
|
Wrote tests for the local mongo querier
|
2014-06-02 20:29:11 +02:00 |
|
Ruben Vereecken
|
99927d1345
|
Started on the local mongo querier
|
2014-06-02 20:29:11 +02:00 |
|
Scott Erickson
|
47f28d26d1
|
Fixed up my refactoring of markToRevert so now _revertAttributes is only populated the first time set is called.
|
2014-05-30 16:20:20 -07:00 |
|
Scott Erickson
|
7a9928b0c5
|
Fixed #1102
|
2014-05-30 13:57:21 -07:00 |
|
Scott Erickson
|
254c6ff7ba
|
Fixed #1106 a bunch. Patches show up correctly, don't include skipped paths when patching, and skipped paths are now used in the patch modal too.
|
2014-05-30 13:40:38 -07:00 |
|
Nick Winter
|
f3adc216ed
|
Protecting our replacement of Math.random via Aether.
|
2014-05-29 12:26:08 -07:00 |
|
Scott Erickson
|
93f7d8c0a4
|
Made sure sprites are idle and properly positioned when they load.
|
2014-05-27 16:41:56 -07:00 |
|
Nick Winter
|
c01bd69625
|
Better recoverability for non-UserCodeProblem errors during world generation.
|
2014-05-26 18:45:00 -07:00 |
|
Nick Winter
|
3dd362c01e
|
Added support for blaming infinite loops.
|
2014-05-25 12:15:32 -07:00 |
|
Nick Winter
|
6b554e03ef
|
Merge pull request #1084 from domenukk/feature/step-single-frame
Added shortcut for frame single-stepping
|
2014-05-25 09:37:13 -07:00 |
|
Nick Winter
|
16e1ef760a
|
Merge branch 'master' of git://github.com/jayant1992/codecombat
|
2014-05-25 08:51:13 -07:00 |
|
Nick Winter
|
1a6fd75103
|
Trying to fix some Simulator loading errors.
|
2014-05-25 08:29:33 -07:00 |
|
Dominik Maier
|
f62cd7f38b
|
+ added shortcut for frame single-stepping
+ fixed single stepping for frames
|
2014-05-24 17:31:59 +02:00 |
|
Jayant Jain
|
a84049cf16
|
Fixes issues with dragging thangs onto the map
|
2014-05-24 12:02:26 +05:30 |
|
Jayant Jain
|
94f70ca9f4
|
Fixes #1079
|
2014-05-24 12:02:26 +05:30 |
|
Nick Winter
|
35fc5a5197
|
Fixed infinite loop detection, I hope.
|
2014-05-23 21:24:50 -07:00 |
|
Nick Winter
|
690fbc6919
|
Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking.
|
2014-05-23 12:04:42 -07:00 |
|
Nick Winter
|
ff171588d9
|
Trying out text shadow coloring based on team for text event labels.
|
2014-05-23 09:56:39 -07:00 |
|
Nick Winter
|
26d2816071
|
Fixed some more memory leaks.
|
2014-05-22 19:05:11 -07:00 |
|
Scott Erickson
|
bd575ad667
|
Fixed the placement of wall sprites in the level editor to wait until the sprite sheet is finished being built.
|
2014-05-22 14:16:39 -07:00 |
|
Scott Erickson
|
5a407492db
|
Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default.
|
2014-05-22 13:48:48 -07:00 |
|
Scott Erickson
|
681adc1dcd
|
Got rid of a log.
|
2014-05-22 13:37:08 -07:00 |
|
Nick Winter
|
4c7d7fce03
|
Fixed some memory leaks.
|
2014-05-22 12:05:36 -07:00 |
|
Scott Erickson
|
bfa90f671d
|
Fixes #940, merging the signup and login modal into a single modal. Created a couple A/B tests for amount of text in the signup modal.
|
2014-05-22 11:26:08 -07:00 |
|
Scott Erickson
|
104deb2ab8
|
Disabled CocoModel noty errors for form submissions that handle these errors.
|
2014-05-22 11:26:08 -07:00 |
|
Nick Winter
|
48f5347075
|
Fixed gigantor server scoring bug. Cleaned up a bit of logging and error handling. Finished not resetting scores on resubmitting.
|
2014-05-21 21:56:11 -07:00 |
|
Scott Erickson
|
037dbe97c6
|
Some remaining work to get the delayed show guide script set up.
|
2014-05-21 14:50:27 -07:00 |
|
Scott Erickson
|
4929f81fcc
|
Fixed the level editor preview window not loading on repeated opens.
|
2014-05-21 14:28:52 -07:00 |
|
Scott Erickson
|
18f694b010
|
Fixed up the level loader to include session objects as world necessities.
|
2014-05-21 12:53:28 -07:00 |
|
Jayant Jain
|
c05780de4c
|
Resolves #170, thang can be directly placed by dragging onto the map
|
2014-05-21 10:27:46 -07:00 |
|
Scott Erickson
|
a7f24ab04f
|
Some work on subscription definitions for the validated Backbone Mediator. Added 'script-manager:tick' channel.
|
2014-05-20 15:36:15 -07:00 |
|
Scott Erickson
|
70525ec57a
|
Fixed the music starting when you restart the level, even if music is off.
|
2014-05-20 13:43:52 -07:00 |
|
Nick Winter
|
88a5685c37
|
Fix for WizardSprite scale thing.
|
2014-05-20 12:32:26 -07:00 |
|
Scott Erickson
|
86736d8f4a
|
Fixed a bug.
|
2014-05-20 12:22:24 -07:00 |
|
Scott Erickson
|
2b56dffcb0
|
Fixed a bug where sometimes scripts setting playback would be overridden by the surface resetting playback after casting is done.
|
2014-05-20 12:21:43 -07:00 |
|
Scott Erickson
|
3f884e71e5
|
Fixed the LevelLoader in headless settings.
|
2014-05-20 11:25:32 -07:00 |
|
Scott Erickson
|
93c6f72f07
|
Asynchronously building things again.
|
2014-05-20 10:49:19 -07:00 |
|
Nick Winter
|
022722a19f
|
Fixed cosmetic GoalManager destruction error.
|
2014-05-20 09:19:31 -07:00 |
|
Nick Winter
|
d058b16283
|
Fixed some memory leaks.
|
2014-05-20 08:00:49 -07:00 |
|
Scott Erickson
|
a8abe8c887
|
Fixed mark sprite scaling some more.
|
2014-05-19 23:01:48 -07:00 |
|
Scott Erickson
|
f24ee98295
|
More work on mark sizing.
|
2014-05-19 22:17:23 -07:00 |
|
Scott Erickson
|
f463966a22
|
Fixed a bug with thangs not being properly scaled when first created sometimes.
|
2014-05-19 21:55:41 -07:00 |
|
Scott Erickson
|
6c3ff16bed
|
Fixed setting registration points for thangs that match world dimensions.
|
2014-05-19 21:55:31 -07:00 |
|
Scott Erickson
|
b816055f9e
|
Fixed goal states to handle teams.
|
2014-05-19 21:55:30 -07:00 |
|
Nick Winter
|
b2cc3d0692
|
Fixed bug with preloading the world replacing casting the same world if timing was wrong.
|
2014-05-19 20:12:16 -07:00 |
|
Scott Erickson
|
9ad4602e0f
|
Fixed a bug with the new goal view.
|
2014-05-19 20:11:33 -07:00 |
|
Michael Schmatz
|
aba0120e88
|
Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
server/queues/scoring.coffee
|
2014-05-19 19:04:47 -07:00 |
|
Michael Schmatz
|
97cbf55695
|
Simulator fetch random Greed games when queue empty
|
2014-05-19 18:58:45 -07:00 |
|
Scott Erickson
|
b410d91203
|
Cleaned up the LevelView, organizing it so that initialization code roughly runs in order, and set it up so that the ScriptManager is created earlier.
|
2014-05-19 17:10:41 -07:00 |
|
Scott Erickson
|
62ad8dd26a
|
Added a status message to the goals view.
|
2014-05-19 16:36:45 -07:00 |
|
Scott Erickson
|
9ace31d391
|
Fixed the target mark.
|
2014-05-19 16:36:45 -07:00 |
|
Scott Erickson
|
8ae14e21ae
|
Fixed #1029. Refactored scaling for sprites a bit.
|
2014-05-19 16:36:44 -07:00 |
|
Nick Winter
|
68a4483e91
|
Moved views/play/ladder_view to views/play/ladder/ladder_view and made a new views/play/ladder_home_view.
|
2014-05-19 11:58:53 -07:00 |
|
Nick Winter
|
5dd8bec393
|
Fixed issues with initial sprite scaling.
|
2014-05-19 10:39:24 -07:00 |
|
Michael Schmatz
|
6f2fd8e293
|
Verification simulator changes
|
2014-05-19 10:11:23 -07:00 |
|
Scott Erickson
|
df222461bf
|
Fixed a bug that was bringing the thang editor down.
|
2014-05-17 11:38:33 -07:00 |
|
Scott Erickson
|
f99a95768e
|
Set up CocoSprites to have text appear overhead based on events coming from the ShowsText component.
|
2014-05-17 11:28:57 -07:00 |
|
Scott Erickson
|
4be67113be
|
Thang events now only appear once per whole frame, rather than for each interpolated frame.
|
2014-05-17 11:28:57 -07:00 |
|
Nick Winter
|
736fc8c12f
|
Remove overeager transpile problem showing for JS again.
|
2014-05-17 09:58:35 -07:00 |
|
Nick Winter
|
418c2f1a2c
|
Preserve original scripts; don't overwrite with nothing if new world finishes before script initialization.
|
2014-05-16 17:38:33 -07:00 |
|
Nick Winter
|
a36a7792ec
|
Fixed problem with IndieSprites not loading, breaking scripts.
|
2014-05-16 17:18:56 -07:00 |
|
Nick Winter
|
f64e50f85b
|
Recording flow only for frame of interest.
|
2014-05-16 16:52:55 -07:00 |
|
Scott Erickson
|
ae64032739
|
Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals.
|
2014-05-16 15:34:14 -07:00 |
|
Michael Schmatz
|
e631bae248
|
Level session playtime logging
|
2014-05-16 15:27:46 -07:00 |
|
Michael Schmatz
|
5b93414862
|
Add playtime, opponent name, totalScore to match
|
2014-05-16 14:52:49 -07:00 |
|
Nick Winter
|
c1052d8d7e
|
Fixed bug with trying to play selection sound for nonexistent sprites.
|
2014-05-16 10:03:45 -07:00 |
|
Nick Winter
|
fabf607b6a
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-15 20:49:15 -07:00 |
|
Nick Winter
|
ca6ea474bf
|
Fixed some bugs with sprite sound loading and playback.
|
2014-05-15 20:49:10 -07:00 |
|
Scott Erickson
|
eebbae9b13
|
Added a global SPRITE_RESOLUTION_FACTOR property.
|
2014-05-15 17:09:35 -07:00 |
|
Michael Schmatz
|
65aae86dcc
|
Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
app/lib/simulator/Simulator.coffee
|
2014-05-15 16:44:16 -07:00 |
|
Michael Schmatz
|
a21d17a168
|
Have simulator use transpiledCode
|
2014-05-15 16:43:16 -07:00 |
|
Nick Winter
|
763e0500b2
|
Tracking simulator clicks.
|
2014-05-15 15:10:50 -07:00 |
|
Nick Winter
|
b973b749c0
|
Merged.
|
2014-05-15 14:57:24 -07:00 |
|
Nick Winter
|
8909d218bc
|
Moved random seed initialization to Existence System, where it can be configured.
|
2014-05-15 14:54:31 -07:00 |
|
Scott Erickson
|
2a1d9a3c6c
|
Turned shadow caching back on, with a little buffer. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
|
2014-05-15 13:19:10 -07:00 |
|
Scott Erickson
|
3a1afbb7ca
|
Turned shadow caching back on. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
|
2014-05-15 13:06:42 -07:00 |
|
Nick Winter
|
c1f9d51b37
|
Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
|
2014-05-15 11:27:51 -07:00 |
|
Scott Erickson
|
f653aa3375
|
Fixed #1008
|
2014-05-15 10:51:38 -07:00 |
|
Nick Winter
|
dbcafbb29b
|
Working on level-specific coding languages, with non-writable code in JavaScript.
|
2014-05-14 21:54:36 -07:00 |
|
Scott Erickson
|
2a17ec5cb9
|
Refactored out displayObject from CocoSprites.
|
2014-05-14 17:05:13 -07:00 |
|
Nick Winter
|
d61922ae42
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-14 15:31:19 -07:00 |
|
Nick Winter
|
cc7808251f
|
Zoom/scroll, ModelModal, and coordinate grabber fixes.
|
2014-05-14 15:29:55 -07:00 |
|
Scott Erickson
|
a1474652f6
|
Merge branch 'feature/thangload'
|
2014-05-14 14:21:40 -07:00 |
|
Scott Erickson
|
00fdaa1d0f
|
Fixed raster image sprites to update their scales when they load, and to properly place themselves if matching world dimensions.
|
2014-05-14 12:28:47 -07:00 |
|
Nick Winter
|
698207f533
|
Merge pull request #996 from gosnat/patch-8
Update world.coffee
|
2014-05-14 11:55:01 -07:00 |
|
Nick Winter
|
7f3e769cbd
|
Merge pull request #997 from gosnat/patch-6
Update GoalManager.coffee
|
2014-05-14 11:54:50 -07:00 |
|
Nick Winter
|
57f3846abb
|
Merge pull request #998 from gosnat/patch-7
Update thang.coffee
|
2014-05-14 11:54:46 -07:00 |
|
Scott Erickson
|
7a381df348
|
Merge branch 'feature/thangload'
|
2014-05-14 11:48:19 -07:00 |
|
Scott Erickson
|
09fbfdb360
|
Fixed a bug with the simulator due to the changes made to the supermodel.
|
2014-05-14 11:13:36 -07:00 |
|
Scott Erickson
|
0be813e424
|
Figured out how to get the world to properly get shown if the world is created before the level loader is completely finished.
|
2014-05-14 10:35:16 -07:00 |
|
Michael Schmatz
|
9f9d651b3b
|
Updates to transpile script and updated aetherOptions
|
2014-05-14 10:14:18 -07:00 |
|
Scott Erickson
|
54af58baee
|
SuperModel no longer emits progress going backward ever, and added a way to prevent it from getting to high in the middle of a chain of loading.
|
2014-05-14 09:24:52 -07:00 |
|
Scott Erickson
|
4b404ae124
|
Finished tuning the supermodel loading and progress.
|
2014-05-13 14:39:45 -07:00 |
|
Scott Erickson
|
b4ad34eb8f
|
LevelLoader only builds and loads thang types in the world on the first frame, letting everything else happen lazily.
|
2014-05-13 10:51:55 -07:00 |
|
gosnat
|
12f351197d
|
Update world.coffee
add getGoalState
|
2014-05-13 12:43:39 -05:00 |
|