Commit graph

17 commits

Author SHA1 Message Date
Jayant Jain
93bb2d0893 Restricts wizard to level bounds when moving around 2014-03-16 03:11:55 +05:30
Nick Winter
86fd098159 Localized WizardSprite movement hey handling to WizardSprite file. 2014-03-03 07:28:40 -08:00
Muhammed Thanish
da2ebf857a Increase delay 2014-03-02 14:02:30 +05:30
Muhammed Thanish
d7e031fd00 Use key.isPressed() to get movement direction 2014-03-02 03:27:06 +05:30
Muhammed Thanish
a092557973 Add camera zoomTo(pos) 2014-03-02 02:13:37 +05:30
Muhammed Thanish
7ea9260322 Use WizardSprite 2014-03-02 01:45:49 +05:30
Scott Erickson
01b91eb7e2 Lowered the bob height for the wizard a bit. 2014-02-24 16:59:17 -08:00
Scott Erickson
77f923752f Fixed #411. 2014-02-24 12:52:35 -08:00
Nick Winter
72cfcf96ed Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels. 2014-02-22 12:01:05 -08:00
Scott Erickson
55fcad2cc3 Fixed a couple bugs with the wizard. 2014-02-14 14:10:28 -08:00
Nick Winter
738b791683 Updated to new Aether range info, fixing error line numbers. 2014-02-03 13:58:25 -08:00
Nick Winter
546914052d A few tweaks to wizard floating. 2014-02-01 11:02:20 -08:00
Nick Winter
6303d28554 Refactored bobbing. 2014-01-31 10:21:32 -08:00
Scott Erickson
9740fe0700 Reworked how sprites flip when rotated. 2014-01-23 20:08:35 -08:00
Scott Erickson
de258fdf20 Set up wizard sprites to use the color config. 2014-01-12 12:27:10 -08:00
Tom Steinbrecher
d50c362286 Refactored ticker, fixed from all instances were using same ticker. 2014-01-05 01:05:03 -05:00
Nick Winter
6009df26de Ready for action, sir! 2014-01-03 10:32:13 -08:00