Nick Winter
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d54149d0f3
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Reworked LevelView loading priorities to try to get world simulating earlier.
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2014-05-02 12:32:41 -07:00 |
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Michael Schmatz
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717651d6ff
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Progress on thang property serialization
There is a bug where thang properties aren’t updated when simulating
forward
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2014-05-01 16:08:46 -07:00 |
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Michael Schmatz
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c9ea301b29
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Fixed various bugs with debug worker
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2014-05-01 11:12:44 -07:00 |
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Michael Schmatz
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544cc62cdb
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First steps towards hover debugger improvements
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2014-04-28 15:05:54 -07:00 |
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Michael Schmatz
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3110e6e56a
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Renamed test_worker to aether_worker
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2014-04-22 11:58:27 -07:00 |
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Michael Schmatz
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3bbedbc100
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Added background transpile
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2014-04-22 11:46:17 -07:00 |
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Michael Schmatz
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e0f8d1343e
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Fixed race condition
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2014-04-22 11:04:56 -07:00 |
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Michael Schmatz
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a7867e5e2d
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Added background linting
Background hasChangedSignificantly is soon!
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2014-04-18 14:59:08 -07:00 |
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Fusspawn
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b10b9fcb4e
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Added Function.Prototype.bind shim to world worker to enable running on headless browsers
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2014-03-19 23:12:35 +00:00 |
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Nick Winter
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aef1bc63ba
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Smarter infinite loop detection vs. web-worker-is-still-loading detection.
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2014-02-27 20:01:27 -08:00 |
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Nick Winter
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6f0ed9040a
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Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline.
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2014-02-17 17:38:49 -08:00 |
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Scott Erickson
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8176e2258f
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Set up the goal manager to use goals from the new level goals property, rather than from scripts. Backward-compatible for now.
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2014-02-12 16:20:25 -08:00 |
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Michael Schmatz
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ce48411ddb
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Added worker_world.coffee
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2014-01-31 10:40:01 -08:00 |
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Nick Winter
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6e40fa09a6
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Updated some Bootstrap event names.
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2014-01-30 16:36:36 -08:00 |
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Nick Winter
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6009df26de
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
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