Scott Erickson
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31214e854e
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Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
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2014-11-28 17:49:41 -08:00 |
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Nick Winter
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cbf3aab374
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Removed hero team color in non-multiplayer levels.
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2014-11-23 20:04:07 -08:00 |
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Thomas Abend
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145535f465
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Update names.coffee
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2014-11-21 09:49:01 -05:00 |
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Nick Winter
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f5b5ee2206
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Fixes for updating paths during world streaming.
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2014-11-18 12:40:28 -08:00 |
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Scott Erickson
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aab51178e2
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Added WebGL paths.
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2014-11-18 11:46:47 -08:00 |
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Nick Winter
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bf71893ddf
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Significantly reduced memory usage and simulation time by further limiting the amount of Thangs which even start tracking ThangState in the first place.
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2014-11-17 21:30:44 -08:00 |
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Nick Winter
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c06f226e72
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Renaming A Fiery Trap to Back to Back.
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2014-11-11 07:57:29 -08:00 |
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Nick Winter
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97c4ff2e7e
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Made flag detection more dynamic.
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2014-11-10 10:51:46 -08:00 |
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Nick Winter
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ab9d5b2171
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Merge pull request #1735 from thepulkitagarwal/patch-2
Updated names.coffee
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2014-11-08 22:04:56 -08:00 |
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thepulkitagarwal
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68cf9ec05a
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Update names.coffee
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2014-11-09 10:24:35 +05:30 |
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Nick Winter
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14e8f6a653
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Preparing for some of these new levels.
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2014-11-08 19:33:00 -08:00 |
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thepulkitagarwal
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e24ec1d2ae
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Update names.coffee
Added a few names
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2014-11-09 08:23:04 +05:30 |
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Nick Winter
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03852fb44f
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Plannable pickUpFlags support and fixes for playing Coinucopia.
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2014-11-06 18:21:54 -08:00 |
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Nick Winter
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478cad02d6
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Ability to pass hints to argument errors.
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2014-11-05 13:44:28 -08:00 |
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Nick Winter
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6efcbc5ead
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Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later.
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2014-11-05 10:40:37 -08:00 |
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Nick Winter
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9ebd09ec40
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Analytics tracking individual note group starts/ends. Showing next level arrow faster. Added a couple munchkin names from one of yesterday's playtesters.
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2014-11-01 16:59:12 -07:00 |
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Nick Winter
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e129faf384
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A few tweaks here and there.
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2014-11-01 09:35:19 -07:00 |
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Nick Winter
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4bc5e5d3ad
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Gigantic DOM highlight arrow when animating in. A few more tiny tweaks and bugfixes.
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2014-10-30 22:31:40 -07:00 |
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Nick Winter
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fa25cd9c32
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Hide real-time playback countdown outside of flag levels. Later we can figure this out dynamically.
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2014-10-30 16:21:08 -07:00 |
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Nick Winter
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cec8350232
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Added Missile ThangType kind and a couple misc hero data tweaks.
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2014-10-30 15:56:49 -07:00 |
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richhiey1996
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ac6b213fee
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Update names.coffee
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2014-10-25 00:11:28 +05:30 |
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richhiey1996
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d71ddaf74a
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Update names.coffee
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2014-10-24 13:43:49 +05:30 |
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Nick Winter
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4c33b98e27
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Fixed building Thangs with new Components that no other Thang uses. Fixed THangs with id 0 in the level editor.
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2014-10-23 18:11:12 -07:00 |
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Scott Erickson
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ba79d59190
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Fixed a couple errors in the tests.
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2014-10-21 11:54:03 -07:00 |
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Nick Winter
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a33bb215d4
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Fixed checking compile-time problems for clean code goals.
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2014-10-20 17:49:52 -07:00 |
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Nick Winter
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d0b878db37
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Implemented lines-of-code goal type.
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2014-10-20 14:43:18 -07:00 |
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Nick Winter
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ec3e1d0bce
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Added optional goals. Working on lines-of-code goal. Fixed bugs with HeroVictoryModal not firing.
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2014-10-20 13:57:32 -07:00 |
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Nick Winter
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1219710cbb
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Starting to work on codeProblems goal type. Rearranged script import for publishing notes earlier. Fallback for Math.log10.
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2014-10-20 09:41:28 -07:00 |
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Nick Winter
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24da2aa80a
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Preserving flag history and submission count so that things are more stable in between real-time submissions.
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2014-10-18 17:32:01 -07:00 |
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Nick Winter
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04ec8c5222
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Sped up maze levels. Fixed an unhinged world deserialization listener.
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2014-10-14 11:53:32 -07:00 |
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Nick Winter
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45471b8030
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Fix for streaming new serialized Aethers into worlds where their Thangs hadn't existed before.
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2014-10-09 09:53:57 -07:00 |
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Nick Winter
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fcd174ed22
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Re-enabled line-by-line highlighting through brute force for hero levels.
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2014-10-07 22:28:53 -07:00 |
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Nick Winter
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abf28c2c19
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Fixed bug with world deserialization missing state batches.
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2014-10-02 15:33:23 -07:00 |
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Scott Erickson
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b06cd12c5c
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Some more optimizations, this time in LankBoss update operations.
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2014-09-29 11:47:12 -07:00 |
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Scott Erickson
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f081d9ed4b
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Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
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2014-09-28 14:00:48 -07:00 |
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Nick Winter
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61aa2d8b6f
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Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code.
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2014-09-25 13:29:20 -07:00 |
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Nick Winter
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68bb1dc135
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Sped up "real-time" playback for the maze levels.
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2014-09-25 11:17:04 -07:00 |
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Nick Winter
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c1023b137f
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Better pointing out of submit button when victory is ready.
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2014-09-23 18:21:27 -07:00 |
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Nick Winter
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8640369b26
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Improved solidity of victory modal. Fixed error with empty sound groups in Thang editor.
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2014-09-22 21:50:48 -07:00 |
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keenanjohnson
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bb8f5c41ba
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#53 Adding more names
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2014-09-19 13:25:48 -05:00 |
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Nick Winter
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0a29a374e1
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Changed the way numbering works on collect goals.
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2014-09-15 17:01:34 -07:00 |
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Nick Winter
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925588dfc2
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Extended team-based goal completion to collection and leaving sides goal types.
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2014-09-15 16:49:08 -07:00 |
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keenanjohnson
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d79fc4c62f
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Added Potion Master names for #53
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2014-09-05 20:18:05 -05:00 |
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Scott Erickson
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9406a8c920
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Merge branch 'master' into feature/defaults
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2014-08-28 17:58:58 -07:00 |
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Nick Winter
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e67b4ae064
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Fixed #1090.
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2014-08-28 17:08:05 -07:00 |
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Scott Erickson
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5d804c6d9a
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Fixed merge conflict.
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2014-08-26 15:41:59 -07:00 |
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Nick Winter
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3e9adf6b1a
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Fixed issue with IndieSprites no longer coloring properly.
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2014-08-26 12:39:30 -07:00 |
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Scott Erickson
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f92a665b8b
|
Merge conflicts.
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2014-08-26 09:53:04 -07:00 |
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Nick Winter
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e666ee1dac
|
Added stop playback button and real-time countdown screen.
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2014-08-25 22:05:30 -07:00 |
|
Scott Erickson
|
1406a970ea
|
Bunch of fixes to get the level editor working again.
|
2014-08-25 20:34:46 -07:00 |
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