Commit graph

35 commits

Author SHA1 Message Date
Nick Winter
2e413700dd Don't uncomplete levels by resetting them. 2014-11-09 18:59:40 -08:00
Scott Erickson
a123fb4b08 Changed how goal states are stored in the level session. Once a goal is succeeded, it can't be undone. 2014-10-29 14:04:27 -07:00
Matt Lott
8f923f9e1e Replacing http PATCHs with PUTs
We’re keeping the patch behavior though.
Real patch calls return incorrect http responses in some environments,
like Browserstack and schools.
2014-10-27 16:09:52 -07:00
Nick Winter
24da2aa80a Preserving flag history and submission count so that things are more stable in between real-time submissions. 2014-10-18 17:32:01 -07:00
Nick Winter
f80380784a Levels save right away on victory. 2014-10-10 19:20:00 -07:00
Nick Winter
ef3edfcc08 Optimization for not rebuilding LevelSession defaults once a second to set playtime. 2014-10-07 10:06:41 -07:00
Nick Winter
67ed73a01f Probably don't need this; it doesn't appear to be storing the NaNs. 2014-10-06 22:29:54 -07:00
Nick Winter
e04a0f33a1 Fixed bug recording level playtime. 2014-10-06 18:55:10 -07:00
Scott Erickson
f081d9ed4b Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00
Nick Winter
ee9e453896 Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Nick Winter
6ff01f7deb Fixed #814. 2014-08-26 18:11:35 -07:00
Nick Winter
c79541f669 Full-screen playback during real-time mode. 2014-08-23 13:54:52 -07:00
Nick Winter
9c0869e566 Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun! 2014-08-22 21:35:08 -07:00
Ruben Vereecken
e6569539dc User page now uses the supermodel for user loading 2014-08-08 19:26:24 +02:00
Ruben Vereecken
47f00f9b5e Added achievement deleting and automatic achievement filling 2014-08-08 17:20:07 +02:00
Ruben Vereecken
3bfd341363 Goal states are now tracked in level sessions (state.goalStates) 2014-08-08 13:10:31 +02:00
Tery Lim
618ade4946 Clean up mixed quotes 2014-07-01 12:23:22 +08:00
Nick Winter
77920b5416 Improvements to profile views. Added links to players' code. 2014-06-11 19:38:47 -07:00
Michael Schmatz
e631bae248 Level session playtime logging 2014-05-16 15:27:46 -07:00
Michael Schmatz
e17fbdae73 Fixed common programmables not being saved 2014-04-10 14:08:20 -07:00
Shrihari
0160538b44 More migrations 2014-03-24 22:28:34 +05:30
Scott Erickson
74e068af0b Fixed some bugs from the migration from _.cloneDeep to $.extend 2014-03-18 13:47:51 -07:00
Scott Erickson
37a9b7f319 Switching from the slow _.cloneDeep to the fast $.extend 2014-03-18 13:08:26 -07:00
Nick Winter
48122000ed Gold shows up as an int in the HUD now. 2014-02-26 18:09:09 -08:00
Nick Winter
3c5902a1d2 Trying to get session code merging to work again. 2014-02-25 14:46:48 -08:00
Nick Winter
0380a30522 Fixes for not storing default code in other sessions. sass-brunch 1.8. Removed tutorial link for now. Round wizards. 2014-02-25 10:48:23 -08:00
Nick Winter
72cfcf96ed Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels. 2014-02-22 12:01:05 -08:00
Scott Erickson
1349a59084 Refactored destroy functions to have super be the last thing. 2014-02-14 10:57:47 -08:00
Michael Schmatz
1a2fa68473 Merge branch 'feature/task-queue'
Conflicts:
	app/views/play/level/tome/spell.coffee
2014-02-11 15:58:38 -08:00
Michael Schmatz
76b949ac1e Various changes before merge 2014-02-11 15:47:06 -08:00
Scott Erickson
ac49e5eec1 More memory fixes. 2014-02-11 15:38:36 -08:00
Michael Schmatz
0cbf669474 Added teamSpells persistence 2014-02-10 16:31:21 -08:00
Michael Schmatz
cc3b93a0f8 Transfer teamSpellMap from tome to levelBus 2014-02-10 16:18:39 -08:00
Michael Schmatz
465ea22b1a More progress with queues and client-side simulation 2014-02-10 13:18:39 -08:00
Nick Winter
6009df26de Ready for action, sir! 2014-01-03 10:32:13 -08:00