Nick Winter
6e57cbfb66
LevelLoadingView now handling when a subscription is required (although it can't be, yet, since LevelLoader doesn't tell it).
2014-12-03 12:04:12 -08:00
Scott Erickson
7f3f1a6038
Set up aether module loading, but it's not working, so creating a branch until it works.
2014-12-01 15:43:22 -08:00
Nick Winter
ca6c95b0f7
Migrated getting nextLevelURL to the new campaign organization.
2014-12-01 13:46:55 -08:00
Nick Winter
44282cb946
Hooked up new menu music loop.
2014-11-30 14:57:34 -08:00
Matt Lott
066b1798ab
Make default code read-only
2014-11-30 11:47:54 -08:00
Scott Erickson
3a4eaa718f
Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module.
2014-11-29 16:46:51 -08:00
Nick Winter
155ead86cf
Removed unneede catiline lib. Trying speedups for updating HUD property values and Lank Thang inventory.
2014-11-29 13:09:38 -08:00
Scott Erickson
9b5228afd9
Refactored the GameMenu to be part of play.js. Set up the config to automatically bundle templates into their respective views, if their names match.
2014-11-29 12:46:04 -08:00
Nick Winter
d2aabbdacc
A couple workarounds for crashing server tests. Including method in HipChat error messages. Trying to work around undefined ThangType fetch during level loading.
2014-11-29 08:43:40 -08:00
Scott Erickson
31214e854e
Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
2014-11-28 17:49:41 -08:00
Nick Winter
4b45385571
Working on paper dolls.
2014-11-28 12:11:59 -08:00
Matt Lott
fc2c68a7af
Update Tracker.trackEvent
...
Mechanics have changed a bit: first param is an action string, second
param has specific properties if Google Analytics.
Updating some of the trackEvent calls to use correct actions and
categories.
2014-11-28 15:06:25 -05:00
Matt Lott
fead762d04
Stopping tracking analytics for admins
2014-11-27 23:55:28 -05:00
Nick Winter
81495fd722
Added suspect code fragment to Known Enemy.
2014-11-26 19:30:23 -08:00
Matt Lott
cf6450201f
Fix IE9 simulation problems
...
World.deserialize call had mixed up parameters.
flagHistory wasn’t being initialized.
Error logging using unsupported CoffeeScript splats invocation.
2014-11-26 15:40:18 -05:00
Nick Winter
9feb4e6add
Using ACE to add syntax highlighting to code documentation.
2014-11-26 12:33:29 -08:00
Nick Winter
2c0bf2fef1
Requiring certain heroes for certain levels, and showing the choose hero view when they go to play a level where the hero has changed.
2014-11-26 08:53:06 -08:00
Nick Winter
9fe5e277a3
Forcing a Programmaticon II upgrade when you get it.
2014-11-25 16:54:24 -08:00
Matt Lott
3c161268f0
Don't register createjs.FlashPlugin if undefined
...
This was completely breaking IE 11/10/9. Audio still seems to work
fine with this change.
2014-11-25 12:19:16 -05:00
Nick Winter
cbf3aab374
Removed hero team color in non-multiplayer levels.
2014-11-23 20:04:07 -08:00
Nick Winter
df162080c3
Totally hid code stepper toolbar for now, since it's proving difficult to make room for it in the new design.
2014-11-23 19:40:50 -08:00
Nick Winter
0c8b5ec9a8
Turned off dead Thang underlayering when in the air.
2014-11-23 16:06:28 -08:00
Nick Winter
1cd781233c
Press enter to start level, esc to skip real-time playback. Reduced likelihood of repetetive aural say messages. Updated required code for Bonemender.
2014-11-23 15:25:12 -08:00
Scott Erickson
994584f13a
Shapes now handle radial gradient fills. Handled one sprite (new Anya attack) export including initializing a container with movie clip arguments for no apparent reason, so loosened SpriteParser a bit to handle this.
2014-11-23 09:39:02 -08:00
Scott Erickson
1f3b02440a
Fixed a harmless bug where the Lank would try to add new sprites to old containers.
2014-11-23 08:51:45 -08:00
Nick Winter
b7949424e6
Re-enabled branchingGroup A/B test. Restricted Builder's Hammer in The Gauntlet.
2014-11-22 21:36:14 -08:00
Nick Winter
5d54332ed7
Round inferred cooldown docs. Show grabber/grabbing cursor when Surface is enabled, playing, and zoomed in.
2014-11-22 21:22:46 -08:00
Matt Lott
496d52b2aa
Add moveRight to loop snippet for first 2 mazes
2014-11-22 12:29:37 -08:00
Nick Winter
2fc6f7a8a2
New required inventory items for ranger/wizard levels.
2014-11-21 22:35:03 -08:00
Matt Lott
c012cd4e30
Prevent continuous deletion of a single line
2014-11-21 21:02:39 -08:00
Nick Winter
904d605e42
Getting ready to add new levels.
2014-11-21 20:36:56 -08:00
Nick Winter
549fb8aa37
Attempting to require purchase of tarnished bronze breastplate in The Raised Sword.
2014-11-21 16:23:26 -08:00
Nick Winter
ca73a049dd
Paths for non-admins. Making sure paths are showing when level first loads and playback ends (not sure why they are not showing up at first otherwise).
2014-11-21 14:22:02 -08:00
Nick Winter
c3398ed8ed
Required topEnemy in Thornbush Farm.
2014-11-21 09:53:46 -08:00
Thomas Abend
145535f465
Update names.coffee
2014-11-21 09:49:01 -05:00
Nick Winter
e97ba54c94
Reduced how much we're sending to Mixpanel. Turned off experimental languages A/B test.
2014-11-20 20:31:17 -08:00
Nick Winter
33ef8f9760
Added Programmaticon II dependency.
2014-11-20 20:06:59 -08:00
Nick Winter
f5f2d57db6
Paused branchingGroup A/B test and set everyone to no-practice. Realized that no-practice wasn't working at all, so fixed that.
2014-11-20 19:56:44 -08:00
Nick Winter
fcfe81c63e
Added endangered-burl and village-guard.
2014-11-20 19:32:09 -08:00
Matt Lott
ef8e7563b4
Increase autocomplete font size in dungeon levels
...
Also moving getCampaignForSlug to new CampaignOptions file.
2014-11-20 12:41:56 -08:00
Nick Winter
79ac94d84a
Fixed busted item crash.
2014-11-20 11:59:49 -08:00
Nick Winter
df51e28a1d
Fixed camera zoom killing coordinate hover unnecessarily.
2014-11-20 11:37:10 -08:00
Nick Winter
7b7ceeba53
Right, it's long-sword, not longsword.
2014-11-20 08:49:18 -08:00
Scott Erickson
09087428b9
Got lanks to update healthbars when the floating layer spritesheet is recreated.
2014-11-19 16:09:48 -08:00
Nick Winter
89f0f52714
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-11-19 16:04:29 -08:00
Scott Erickson
e10af778ca
Added some logs to figure out why that one time the GPlus logging in process just left things hanging.
2014-11-19 15:55:44 -08:00
Nick Winter
a1038af32b
Make it much less likely to get to frame 0, since that frame is often pretty weird.
2014-11-19 15:46:50 -08:00
Nick Winter
fe018309d0
Don't show blurbs for aggro messages. Big announces action blurbs for heroes.
2014-11-19 14:29:11 -08:00
Nick Winter
5a71d93d8a
Hid play button for a couple more levels.
2014-11-19 14:29:11 -08:00
Nick Winter
0640f382ba
Fixed coordinate hover cursors fighting flag cursors. Added suspect code check functionality for scripts to slap hands.
2014-11-19 14:29:11 -08:00
Nick Winter
3ad67130c7
A few bugfixes for new EaselJS problems and misaligned small-item-shop unequippable button.
2014-11-18 18:43:53 -08:00
Nick Winter
666334b28c
Made paths more visible, because I couldn't see them.
2014-11-18 18:13:59 -08:00
Scott Erickson
e93de815c2
Some tweaks to the TrailMaster, consolidating some changes and altering the dot style.
2014-11-18 16:18:51 -08:00
Scott Erickson
c40a7c1bb8
TrailMaster plays/pauses animations along with the rest of the Surface.
2014-11-18 16:03:47 -08:00
Scott Erickson
c23fb1d2b5
Removed TODO.
2014-11-18 15:57:06 -08:00
Scott Erickson
8ec016e4b2
Re-enabled RAF_SYNCHED, given the fix for https://github.com/CreateJS/EaselJS/issues/516
2014-11-18 15:56:33 -08:00
Scott Erickson
1444d84aea
Upgraded the CreateJS suite, handling its slight changes.
2014-11-18 15:42:11 -08:00
Matt Lott
957ca50c87
Disable spaces through The Raised Sword
2014-11-18 14:11:28 -08:00
Scott Erickson
5ee1289621
Goal states (for the purpose of triggering achievements) are now only saved as having succeeded when the overall level is succeeded.
2014-11-18 14:05:55 -08:00
Nick Winter
f5b5ee2206
Fixes for updating paths during world streaming.
2014-11-18 12:40:28 -08:00
Scott Erickson
aab51178e2
Added WebGL paths.
2014-11-18 11:46:47 -08:00
Nick Winter
f1a4249f18
More reductions in memory usage for iPad.
2014-11-18 11:21:29 -08:00
Nick Winter
bf71893ddf
Significantly reduced memory usage and simulation time by further limiting the amount of Thangs which even start tracking ThangState in the first place.
2014-11-17 21:30:44 -08:00
Scott Erickson
95dca575d1
Set up stripe on the server and site to allow purchases through the website.
2014-11-17 15:15:08 -08:00
Matt Lott
f56d01419f
Update sync pvp teams and real-time playback
...
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
Nick Winter
ec77a3b737
Builder's Hammer has been renamed to Crude Builder's Hammer.
2014-11-17 09:20:44 -08:00
Nick Winter
ccc4cf59db
Stop zooming in on hero during real-time playback, because it can mess with ability to place flags.
2014-11-17 09:09:04 -08:00
Nick Winter
f9a7aba5d9
Some fixes for programmatically generated flag events not polluting session flag history.
2014-11-15 16:56:35 -08:00
Scott Erickson
36305cde97
Altered the G+ login button to only login when you click it, it gives feedback on login progress, and fixed a bug where sometimes there would be a cross-domain error because we were trying to serialize a window.
2014-11-14 11:04:24 -08:00
Nick Winter
7e12c10649
Temporarily disabled code toolbar for a few more levels. Worked around The First Kithmaze / Haunted Kithmaze switch for preventing level unlock problems.
2014-11-14 09:24:42 -08:00
Scott Erickson
913dda65aa
Created the VectorIconSetupModal, a quick way to get portraits aligned to a container.
2014-11-12 14:14:07 -08:00
Scott Erickson
d1d6a734b4
Added handling for bad sprite data.
2014-11-11 17:40:29 -08:00
Nick Winter
0af7b4d5b7
Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
2014-11-11 16:37:00 -08:00
Nick Winter
c06f226e72
Renaming A Fiery Trap to Back to Back.
2014-11-11 07:57:29 -08:00
Nick Winter
6dcaf05673
Fix for Simulator level loading.
2014-11-11 07:38:39 -08:00
Nick Winter
ffea887330
Revamped real-time playback behavior to kick in on Thornbush Farm. Added a Done button until then.
2014-11-10 15:16:28 -08:00
Nick Winter
3d8f16cd7f
Fixed #1717 with a brilliant LevelLoader refactoring.
2014-11-10 14:48:39 -08:00
Nick Winter
52ac9446c8
Added a new file.
2014-11-10 12:52:17 -08:00
Nick Winter
d8dfc0a2b3
Fixed some bugs with LevelSetupManager and inventory. Moved hard-coding of level-specific options to a new LevelOptions config file. Fixed a couple minor bugs.
2014-11-10 12:47:24 -08:00
Matt Lott
c5b26a4376
A/B test experimental languages hero select
...
Test group not shown experimental languages on first hero select.
2014-11-10 11:08:21 -08:00
Nick Winter
97c4ff2e7e
Made flag detection more dynamic.
2014-11-10 10:51:46 -08:00
Nick Winter
111b9febac
Updated main.html. Removed LinkedIn.
2014-11-09 20:35:46 -08:00
Nick Winter
9104d202c0
Silenced annoying Simlish for announced actions until we can get shorter, more legit audio in there.
2014-11-09 19:45:38 -08:00
Nick Winter
2e413700dd
Don't uncomplete levels by resetting them.
2014-11-09 18:59:40 -08:00
Nick Winter
51d8564aac
Lazily loading FilePicker. Reducing number of web workers used on iPad to try to reduce memory pressure.
2014-11-09 17:35:50 -08:00
Nick Winter
ad06000ceb
Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells.
2014-11-09 16:19:18 -08:00
Nick Winter
ab9d5b2171
Merge pull request #1735 from thepulkitagarwal/patch-2
...
Updated names.coffee
2014-11-08 22:04:56 -08:00
thepulkitagarwal
68cf9ec05a
Update names.coffee
2014-11-09 10:24:35 +05:30
Nick Winter
14e8f6a653
Preparing for some of these new levels.
2014-11-08 19:33:00 -08:00
thepulkitagarwal
e24ec1d2ae
Update names.coffee
...
Added a few names
2014-11-09 08:23:04 +05:30
Nick Winter
1b94868197
Added new LevelDialogueView. Messed around with dimming a bit more.
2014-11-08 11:39:04 -08:00
Nick Winter
cfff09b01e
Merged big .executing arrow.
2014-11-07 16:06:14 -08:00
Scott Erickson
a087663458
Implemented Heald's design of the GameMenuModal.
2014-11-07 13:02:28 -08:00
Nick Winter
fbc2799211
Startd to implement new code editor design. Fixed #1732 .
2014-11-07 09:09:13 -08:00
Nick Winter
03852fb44f
Plannable pickUpFlags support and fixes for playing Coinucopia.
2014-11-06 18:21:54 -08:00
Scott Erickson
424c3a6d3e
Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager.
2014-11-06 16:23:23 -08:00
Nick Winter
478cad02d6
Ability to pass hints to argument errors.
2014-11-05 13:44:28 -08:00
Nick Winter
6efcbc5ead
Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later.
2014-11-05 10:40:37 -08:00
Scott Erickson
33d14918b0
Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
2014-11-03 20:48:59 -08:00
Nick Winter
9ebd09ec40
Analytics tracking individual note group starts/ends. Showing next level arrow faster. Added a couple munchkin names from one of yesterday's playtesters.
2014-11-01 16:59:12 -07:00
Nick Winter
e129faf384
A few tweaks here and there.
2014-11-01 09:35:19 -07:00
Nick Winter
4bc5e5d3ad
Gigantic DOM highlight arrow when animating in. A few more tiny tweaks and bugfixes.
2014-10-30 22:31:40 -07:00
Nick Winter
5bbfb70b49
Made name label font size twice as big.
2014-10-30 22:19:32 -07:00
Nick Winter
fa25cd9c32
Hide real-time playback countdown outside of flag levels. Later we can figure this out dynamically.
2014-10-30 16:21:08 -07:00
Nick Winter
cec8350232
Added Missile ThangType kind and a couple misc hero data tweaks.
2014-10-30 15:56:49 -07:00
Scott Erickson
a123fb4b08
Changed how goal states are stored in the level session. Once a goal is succeeded, it can't be undone.
2014-10-29 14:04:27 -07:00
Nick Winter
4e931ea031
iPad script debugging help. Not sending speech update events if not needed when clearing speech.
2014-10-29 13:45:04 -07:00
Scott Erickson
6b0a196076
Added support for internationalizing audio scripts in levels.
2014-10-29 10:38:01 -07:00
Scott Erickson
cea04d27ad
Built diplomat-specific views for editing levels, components, achievements and thang types.
2014-10-27 17:16:22 -07:00
Matt Lott
8f923f9e1e
Replacing http PATCHs with PUTs
...
We’re keeping the patch behavior though.
Real patch calls return incorrect http responses in some environments,
like Browserstack and schools.
2014-10-27 16:09:52 -07:00
Nick Winter
774ae24b41
Fixed my Camera fix for point/region choosers. Trying to fix #1411 by insisting on monospace fonts in the code editor.
2014-10-25 11:47:04 -07:00
Nick Winter
42b81fd55e
Fix for point/region choosers destroying AudioPlayer's camera. Fix for DOM highlight arrow covering up level info on iPad.
2014-10-24 13:03:15 -07:00
richhiey1996
ac6b213fee
Update names.coffee
2014-10-25 00:11:28 +05:30
richhiey1996
d71ddaf74a
Update names.coffee
2014-10-24 13:43:49 +05:30
Nick Winter
79ed8b2470
Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal.
2014-10-23 20:03:19 -07:00
Nick Winter
4c33b98e27
Fixed building Thangs with new Components that no other Thang uses. Fixed THangs with id 0 in the level editor.
2014-10-23 18:11:12 -07:00
Scott Erickson
9392100d3b
Removed some logs.
2014-10-22 08:17:30 -07:00
Scott Erickson
49c85bce5f
Fixed an issue with thang type marks not handling sprite sheet build completion correctly.
2014-10-22 07:53:50 -07:00
Scott Erickson
e38f26a8d0
Fixed a little bit of spritesheet rebuilding cleanup.
2014-10-22 07:53:50 -07:00
Scott Erickson
20595b50da
Fixes 1647. Somehow had been under the impression the segmented sprite containers weren't handling clicks correctly and that segments needed to handle them.
2014-10-22 07:53:49 -07:00
Scott Erickson
ba79d59190
Fixed a couple errors in the tests.
2014-10-21 11:54:03 -07:00
Scott Erickson
091910f2ad
Fixed debug, and some other mark issues when sprite sheets update, most likely.
2014-10-21 11:36:38 -07:00
Scott Erickson
7f4ac3e5d6
Fixed point and region choosers in the level editor.
2014-10-21 10:59:05 -07:00
Nick Winter
a33bb215d4
Fixed checking compile-time problems for clean code goals.
2014-10-20 17:49:52 -07:00
Nick Winter
d0b878db37
Implemented lines-of-code goal type.
2014-10-20 14:43:18 -07:00
Nick Winter
ec3e1d0bce
Added optional goals. Working on lines-of-code goal. Fixed bugs with HeroVictoryModal not firing.
2014-10-20 13:57:32 -07:00
Nick Winter
67166f1496
Removed a log.
2014-10-20 09:41:58 -07:00
Nick Winter
1219710cbb
Starting to work on codeProblems goal type. Rearranged script import for publishing notes earlier. Fallback for Math.log10.
2014-10-20 09:41:28 -07:00
Nick Winter
08d9e39764
LevelLoader and Simulator fixes for simulating hero-ladder matches. Commented out some logging that hasn't been very useful. Fixed some tests.
2014-10-19 21:56:26 -07:00
Nick Winter
1fb48f2b85
Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
2014-10-19 17:38:10 -07:00
Nick Winter
9f216e3361
Preserving opponent flags.
2014-10-18 18:57:33 -07:00
Nick Winter
66c728210b
Fixing flag coloring in new WebGL rendering.
2014-10-18 18:18:12 -07:00
Nick Winter
24da2aa80a
Preserving flag history and submission count so that things are more stable in between real-time submissions.
2014-10-18 17:32:01 -07:00
Nick Winter
56a80e3615
Started getting hero-ladder level type working.
2014-10-18 14:51:49 -07:00
Nick Winter
7bc50ade30
Fixes for spectate layout in new WebGL dual-stage mode.
2014-10-17 08:47:53 -07:00
Nick Winter
a922c9c6ef
First draft of new hero spell palette that groups abilities by item.
2014-10-16 21:38:11 -07:00
Nick Winter
54de8482f1
Spell palette now hugs the spell editor, which itself shrinks as needed.
2014-10-16 12:08:21 -07:00
Nick Winter
9826311656
Started playing menu music on WorldMapView. Only go full-screen on squat windows where we really need it (see #1669 ).
2014-10-15 10:28:29 -07:00
Matt Lott
ce14f92979
Pass problem context to Aether
...
So Aether can craft better error messages.
Bumping Aether to v0.2.39
2014-10-14 14:02:34 -07:00
Nick Winter
04ec8c5222
Sped up maze levels. Fixed an unhinged world deserialization listener.
2014-10-14 11:53:32 -07:00
George Saines
ee88c0870e
pushing my fix
2014-10-13 16:24:54 -07:00
George Saines
6350debf26
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-13 15:51:48 -07:00
Nick Winter
f80380784a
Levels save right away on victory.
2014-10-10 19:20:00 -07:00
Nick Winter
2db637866c
Fix for non-Boolean includeFlow.
2014-10-10 18:23:51 -07:00
George Saines
3927371427
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-10 16:55:12 -07:00
George Saines
95afb6c4d3
playing with FPS
2014-10-10 16:55:09 -07:00
Nick Winter
a0ad5efba2
Some improvements for exhortation of tunic donning in The Raised Sword.
2014-10-09 19:54:39 -07:00
Nick Winter
45471b8030
Fix for streaming new serialized Aethers into worlds where their Thangs hadn't existed before.
2014-10-09 09:53:57 -07:00
Nick Winter
f9409488ff
Fixed a bug with jerky camera udpates due to dropped frames and camera updating before positions update. Fleshed out default level scripts. Tweaked style on Dropper code.
2014-10-08 12:38:23 -07:00
Nick Winter
589c3b090c
Moved DOM highlight arrows from PlayLevelView to CocoView so that everywhere can use them. Added highlight for next level on world map.
2014-10-08 10:46:10 -07:00