Nick Winter
|
9b31e28536
|
More improvements to world streaming.
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2014-08-21 21:23:45 -07:00 |
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Nick Winter
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bd380e4a09
|
World streaming is starting to work!
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2014-08-21 17:30:46 -07:00 |
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Nick Winter
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d55afa77b7
|
Began streaming a mighty stream.
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2014-08-21 16:27:52 -07:00 |
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Nick Winter
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6b028513fd
|
Fixed issues with level previews and localStorage model loading. Disabled break animations on code error for now. Stopped multiple ThangType load on multiple missiles. Stopped trying to connect to Redis on local production setup.
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2014-07-17 15:50:29 -07:00 |
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Scott Erickson
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3b6d17286b
|
Small tweak to lower the number of repeated calls to SpriteBoss.updateSounds.
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2014-07-13 12:19:51 -07:00 |
|
Tery Lim
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618ade4946
|
Clean up mixed quotes
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2014-07-01 12:23:22 +08:00 |
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Nick Winter
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6b554e03ef
|
Merge pull request #1084 from domenukk/feature/step-single-frame
Added shortcut for frame single-stepping
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2014-05-25 09:37:13 -07:00 |
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Dominik Maier
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f62cd7f38b
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+ added shortcut for frame single-stepping
+ fixed single stepping for frames
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2014-05-24 17:31:59 +02:00 |
|
Jayant Jain
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a84049cf16
|
Fixes issues with dragging thangs onto the map
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2014-05-24 12:02:26 +05:30 |
|
Jayant Jain
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c05780de4c
|
Resolves #170, thang can be directly placed by dragging onto the map
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2014-05-21 10:27:46 -07:00 |
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Scott Erickson
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2b56dffcb0
|
Fixed a bug where sometimes scripts setting playback would be overridden by the surface resetting playback after casting is done.
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2014-05-20 12:21:43 -07:00 |
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Scott Erickson
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4be67113be
|
Thang events now only appear once per whole frame, rather than for each interpolated frame.
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2014-05-17 11:28:57 -07:00 |
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Scott Erickson
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ae64032739
|
Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals.
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2014-05-16 15:34:14 -07:00 |
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Nick Winter
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c1f9d51b37
|
Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
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2014-05-15 11:27:51 -07:00 |
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Scott Erickson
|
2a17ec5cb9
|
Refactored out displayObject from CocoSprites.
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2014-05-14 17:05:13 -07:00 |
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Nick Winter
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d61922ae42
|
Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-14 15:31:19 -07:00 |
|
Nick Winter
|
cc7808251f
|
Zoom/scroll, ModelModal, and coordinate grabber fixes.
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2014-05-14 15:29:55 -07:00 |
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Scott Erickson
|
0be813e424
|
Figured out how to get the world to properly get shown if the world is created before the level loader is completely finished.
|
2014-05-14 10:35:16 -07:00 |
|
Nick Winter
|
2eefdef191
|
Working on matching Surface paused state to the pause screen.
|
2014-05-12 15:54:07 -07:00 |
|
Nick Winter
|
1a5e30d5b5
|
Dynamic Canvas sizing.
|
2014-05-12 13:28:46 -07:00 |
|
Nick Winter
|
74ef9bc987
|
Experimental support for preloading worlds when we would have autocast if manual cast is on.
|
2014-05-11 17:42:32 -07:00 |
|
Nick Winter
|
df88be1ab1
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-09 15:07:55 -07:00 |
|
Nick Winter
|
6040d3b225
|
Shouldn't use much CPU when totally paused on Surface.
|
2014-05-09 15:07:30 -07:00 |
|
Michael Schmatz
|
66cc427417
|
Forward simulation optimization
|
2014-05-09 14:48:43 -07:00 |
|
Nick Winter
|
0b947dbeee
|
Let's try 30 FPS for a while now.
|
2014-04-28 16:41:18 -07:00 |
|
Nick Winter
|
bd3c059c2a
|
Several performance improvements based on profiling.
|
2014-04-28 16:31:51 -07:00 |
|
Scott Erickson
|
2c329a256f
|
Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties.
|
2014-03-24 14:42:56 -07:00 |
|
Nick Winter
|
eec46dcb48
|
Don't try to draw a grid if it's not going to work (no lands).
|
2014-03-22 14:28:18 -07:00 |
|
Scott Erickson
|
de34896a9a
|
Playback is now disabled during casting. Also cleaned out some remaining hover logic.
|
2014-03-16 21:43:14 -07:00 |
|
Nick Winter
|
42a8862fa9
|
Merge pull request #541 from dkundel/master
Easy use of coordinates as discussed in #10 and minor fixes
|
2014-03-13 18:05:04 -07:00 |
|
Nick Winter
|
9d8b8e7395
|
Probably too mean to tell users that their password is wrong three times, so just once will do.
|
2014-03-13 10:27:32 -07:00 |
|
Nick Winter
|
10e4bc737a
|
Merge pull request #534 from Shrihari/fix-grid-toggle
Fix Grid Toggle consistency
|
2014-03-13 06:50:56 -07:00 |
|
Shrihari
|
fb7f64ddb0
|
Grid toggle consistent with the button and the shortcut
|
2014-03-13 15:21:00 +05:30 |
|
Dominik Kundel
|
5c97fea363
|
fixed issue of multiple insertions due to multiple event handlers
|
2014-03-13 03:38:34 +01:00 |
|
Nick Winter
|
2e354a7f11
|
Fixed #519, pressing esc while loading level, and CocoSprites updating actions and other things unnecessarily while paused. Watch for bugs with that last one.
|
2014-03-12 09:10:36 -07:00 |
|
Nick Winter
|
234b3f105d
|
Reworked ladder game victory modal main call to action to actually submit game for ranking.
|
2014-03-10 10:36:28 -07:00 |
|
Nick Winter
|
c6b1d9089c
|
Fixed sounds spamming on last frame.
|
2014-03-10 08:45:36 -07:00 |
|
Nick Winter
|
085fb82cc9
|
Fixed a multiplayer link and debug mark alpha.
|
2014-03-07 21:02:10 -08:00 |
|
Akaza Akari
|
99f43028a0
|
Add thang sound panning for #454
|
2014-03-05 19:39:14 -08:00 |
|
Jayant Jain
|
db0fc82eb0
|
Minor bugfix for freezing editor due to out of bounds frame index
|
2014-03-06 01:54:09 +05:30 |
|
Nick Winter
|
c2f82690b4
|
Put Archmage and Artisan avatars in GitHub README.
|
2014-03-01 11:21:24 -08:00 |
|
Nick Winter
|
2f130da090
|
HUD supports more hudProperties. Palette looks at programmableObjectProperties. Fixed bug with level editor frames advancing.
|
2014-03-01 11:06:44 -08:00 |
|
Nick Winter
|
7855ca02d8
|
Hit a really bad victory modal image.
|
2014-02-28 21:29:14 -08:00 |
|
Nick Winter
|
71ebe7a0aa
|
Lowered Surface framerate in the level editor, since ain't nobody got CPU time for 'dat.
|
2014-02-28 17:12:23 -08:00 |
|
Nick Winter
|
3cee341887
|
Big performance improvements for scrubbing between frames; look out for bugs.
|
2014-02-28 11:27:32 -08:00 |
|
Scott Erickson
|
02d1dc2445
|
Added a screen for when playback ends.
|
2014-02-25 17:14:39 -08:00 |
|
Scott Erickson
|
a1a5d5eea0
|
Fixed some script handling by not having playback changed when the first world is built.
|
2014-02-25 10:50:12 -08:00 |
|
Nick Winter
|
4a4a702f1e
|
Fixed a bug where scrubbing playback wouldn't always update sprite existence properly.
|
2014-02-24 17:01:36 -08:00 |
|
Scott Erickson
|
052d35afe7
|
Added a screen darkener for when the spell is casting.
|
2014-02-24 14:40:28 -08:00 |
|
Nick Winter
|
72cfcf96ed
|
Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels.
|
2014-02-22 12:01:05 -08:00 |
|
Nick Winter
|
dcf7a0d1fd
|
Re-enabled Olark.
|
2014-02-19 12:43:25 -08:00 |
|
Nick Winter
|
af510c7cc7
|
60 FPS and support for independent world/surface frame rates.
|
2014-02-17 11:53:52 -08:00 |
|
Scott Erickson
|
8f938bf6fc
|
Scrolling with the mouse now zooms based on mouse position.
|
2014-02-15 13:45:16 -08:00 |
|
Scott Erickson
|
1349a59084
|
Refactored destroy functions to have super be the last thing.
|
2014-02-14 10:57:47 -08:00 |
|
Nick Winter
|
5655084981
|
Fixed a ton more leaks.
|
2014-02-12 12:41:41 -08:00 |
|
Scott Erickson
|
2a19da5ba2
|
More memory fixes.
|
2014-02-11 14:58:45 -08:00 |
|
Scott Erickson
|
b904e1f939
|
More memory fixes.
|
2014-02-11 14:24:06 -08:00 |
|
Scott Erickson
|
47eeda5af4
|
More memory fixes.
|
2014-02-11 12:54:08 -08:00 |
|
Scott Erickson
|
7ddb97fa22
|
More memory fixes.
|
2014-02-11 12:32:12 -08:00 |
|
Nick Winter
|
7ba6e5d0f2
|
Fixed #316.
|
2014-01-31 16:32:46 -08:00 |
|
Nick Winter
|
6303d28554
|
Refactored bobbing.
|
2014-01-31 10:21:32 -08:00 |
|
Scott Erickson
|
5a78d92173
|
New graph structure for viewing path finding data.
|
2014-01-20 16:50:53 -08:00 |
|
Scott Erickson
|
f0fbfa6cbc
|
Added a system for viewing pathfinding.
|
2014-01-20 12:57:45 -08:00 |
|
Nick Winter
|
6009df26de
|
Ready for action, sir!
|
2014-01-03 10:32:13 -08:00 |
|