Scott Erickson
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0721b49216
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Refactoring defaults.
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2014-08-23 15:51:59 -07:00 |
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Nick Winter
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28176c7f72
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Misc workarounds.
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2014-08-20 13:26:48 -07:00 |
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Nick Winter
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91db8397a0
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Fixed problem with loading levels with no Programmable Thanags, and fixed infinite loops while simulating single games when swapping out Simulators.
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2014-08-19 08:09:15 -07:00 |
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Nick Winter
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2c6fc67db2
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Some simulation and ladder fixes. Preparing Criss-Cross tournament.
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2014-08-18 21:49:58 -07:00 |
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Darredevil
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1f51eabe48
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Added new 'Minimax Tic-Tac-Toe' level
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2014-08-18 18:39:16 +03:00 |
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Nick Winter
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32c74db282
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Merge pull request #1442 from dkundel/master
Fixing most of the issues described in #18
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2014-08-15 09:02:15 -07:00 |
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Dominik Kundel
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68828b67bb
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removed console.log
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2014-08-15 02:04:46 +02:00 |
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Dominik Kundel
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755a86e3d3
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moving some styling
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2014-08-15 01:56:01 +02:00 |
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Nick Winter
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69c22db434
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Moved Hero Placeholder replacement logic to Level's denormalizeThang.
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2014-08-14 16:35:03 -07:00 |
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Matt Lott
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9b79e2ca27
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Instrument user code problems
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2014-08-14 13:32:00 -07:00 |
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Dominik Kundel
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702656ad02
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Merge remote-tracking branch 'upstream/master'
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2014-08-14 22:30:19 +02:00 |
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Dominik Kundel
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b1252a4426
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moving the popover for palette entries into the body to fix layering with popover of autocomplete
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2014-08-14 22:29:57 +02:00 |
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Darredevil
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1b1174d460
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Added 'Classic Algorithms' level section
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2014-08-12 23:23:43 +03:00 |
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Nick Winter
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291b44f0a6
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Fix typo introduced in last commit. Like a boss.
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2014-08-12 12:56:55 -07:00 |
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Nick Winter
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2ab83328f3
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Added item editor level preview window.
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2014-08-12 12:50:41 -07:00 |
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Nick Winter
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023fd40767
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Renamed inventory to collectedThangIDs for Collects. #59
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2014-08-11 12:52:40 -07:00 |
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Dominik Kundel
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d2c63f4b98
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fixed undo manager to not remove all code
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2014-08-11 21:34:02 +02:00 |
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Dominik Kundel
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14f96a7eac
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Merge remote-tracking branch 'upstream/master'
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2014-08-11 15:30:05 +02:00 |
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Nick Winter
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d1e26b40c2
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I retook the Nick name.
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2014-08-10 17:47:18 -07:00 |
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Nick Winter
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0074a04cfe
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Moved Restart into Game Menu.
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2014-08-10 17:41:18 -07:00 |
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Nick Winter
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45c762fddc
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Moved multiplayer from modal into Game Menu. Deleted MultiplayerLaunchModal. Updated some i18n.
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2014-08-10 17:26:30 -07:00 |
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Nick Winter
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dc59aff9d0
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Starting skeleton for GameMenuModal and its subviews.
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2014-08-08 11:36:41 -07:00 |
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Darredevil
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bea6e12a3a
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Minor name fix
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2014-08-08 03:26:13 +03:00 |
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Darredevil
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3dfe7987ea
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Added new level 'QuickSort the Spiral'
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2014-08-08 02:04:02 +03:00 |
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Dominik Kundel
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84c0fbd01f
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use shortName as fallback for some entries if no snippet
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2014-08-05 11:19:15 +02:00 |
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Nick Winter
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3bbdee583d
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Better problem alert layout for alerts that include hints.
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2014-08-04 20:16:12 -07:00 |
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Nick Winter
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a0b75ddb8e
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Put Sky Span up for testing.
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2014-08-04 19:46:00 -07:00 |
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Dominik Kundel
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f09b3c4792
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Merge remote-tracking branch 'upstream/master'
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2014-08-04 23:03:28 +02:00 |
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Dominik Kundel
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50517431db
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added support for inserting snippets by shift+click
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2014-08-04 23:02:54 +02:00 |
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Dominik Kundel
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86eea93e2f
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merged changes
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2014-08-04 22:37:15 +02:00 |
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Ruben Vereecken
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39c01c0bcb
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Finished refactoring of LevelGuideModal (renamed from docs_modal)
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2014-07-29 19:50:50 +02:00 |
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Michael Schmatz
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7910c5d9cc
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Implement #1370
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2014-07-23 15:10:51 -07:00 |
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Michael Schmatz
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c4e3044a81
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-07-23 14:44:17 -07:00 |
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Michael Schmatz
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07cc01332d
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Merge branch 'pr/1383'
Conflicts:
app/views/play/level/tome/SpellListTabEntryView.coffee
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2014-07-23 14:44:15 -07:00 |
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Nick Winter
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26ac94367e
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Fixed #1372. Minor fixes.
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2014-07-23 08:59:42 -07:00 |
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Scott Erickson
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beef508e76
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-07-23 07:09:12 -07:00 |
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Scott Erickson
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65375aa5fc
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Renamed problem and spell to their new, capitalized names.
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2014-07-23 07:09:05 -07:00 |
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Scott Erickson
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1c3404d03e
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Refactored views. View file names now match view class names. Router lists routes explicitly rather than routing automagically. Hacking my way to renaming problem, spell.
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2014-07-23 07:02:45 -07:00 |
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Dominik Kundel
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4f6ca5335f
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fixed spell palette sliding behind HUD
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2014-07-23 15:50:47 +02:00 |
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Dominik Kundel
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be50927fb6
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disabled editor works again
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2014-07-23 14:38:12 +02:00 |
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Dominik Kundel
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5db634d6a8
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fullscreen on keyboard shortcut
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2014-07-22 21:47:36 +02:00 |
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Nick Winter
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a7905db316
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Inferring and documenting cooldown, action/spell name, damage, range, radius, and duration when possible.
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2014-07-20 15:51:48 -07:00 |
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Nick Winter
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1537754a16
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A few bugfixes, plus gigantic child window convenience for me editing levels.
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2014-07-19 20:26:13 -07:00 |
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Scott Erickson
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97964f7853
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More work on renaming. Cleaned out sprite_parser_test_view, and fixed the TeachersView.
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2014-07-18 17:06:20 -07:00 |
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Scott Erickson
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59b723b890
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Refactoring View to ModalView.
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2014-07-17 17:22:26 -07:00 |
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Scott Erickson
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e18b4de583
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Refactoring View to CocoView.
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2014-07-17 17:20:11 -07:00 |
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Scott Erickson
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0e042ee61c
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Refactoring View to RootView. Refactoring some RootViews to be routed manually.
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2014-07-17 17:16:32 -07:00 |
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Nick Winter
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6b028513fd
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Fixed issues with level previews and localStorage model loading. Disabled break animations on code error for now. Stopped multiple ThangType load on multiple missiles. Stopped trying to connect to Redis on local production setup.
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2014-07-17 15:50:29 -07:00 |
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Nick Winter
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42af807e5c
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Merged in geometry work from #51.
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2014-07-16 16:01:37 -07:00 |
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Nick Winter
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6e9091fdf0
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More fixes to documentation popovers.
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2014-07-15 19:25:53 -07:00 |
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