* Partially revert GET /db/:collection/:handle/patches, as it returned limited results for versioned docs
* Fix POST /db/:collection/:handle/patch to:
* normalize diffs based on latest doc version
* handle empty deltas
* not swallow thrown errors due to _.curry
* Set 'target.original' correctly for versioned collections
Previously, when diplomats submit translations, the system
would try to figure out whether it should be a 'patch' or a 'change',
and then would either create a patch for an admin or artisan to
review and accept or reject, or would apply the changes immediately
and they would be live. This was done as a compromise between
getting translations live quickly, but also preventing already-translated
text from getting overwritten without oversight.
But having the client handle this added logical complexity. So
this makes all diplomats submit patches, no matter what. The server
is then in charge of deciding if it should auto-accept the patch or not.
Either way, a patch is created.
There was also much refactoring. This commit includes:
* Update jsondiffpatch so changes within array items are handled correctly
* Refactor posting patches to use the new auto-accepting logic, and out of Patch model
* Refactor POST /db/patch/:handle/status so that it doesn't rely on handlers
* Refactor patch stat handling to ensure auto-accepted patches are counted
* Refactor User.incrementStat to use mongodb update commands, to avoid race conditions
* Refactor Patch tests
* Clients check updated achievements as well as new ones
* Clients do not wait to keep checking
* Update achievement points along with everything else in EarnedAchievement.upsertFor
* Fix various bugs
When a new version is created, the latest version is updated, then
the new one is made. If making a new one fails (most commonly due to
a name conflict), the latest version is left in a broken state. Set up
the new middleware to revert changes to latest version in this case,
and update the level handler to use the middleware. Also added
warning logs if models do not have editableProperties or postEditableProperties
set.
School now optional
N/A placeholder on district field and don't save it if it's n/a
Updating required field error UI a bit, and there is some larger
refactoring needed here later.
NCES phone number for district only entries will currently be a child
school, will fix later.
Closes#3818
Address some code review feedback
Correct error code in test
Don't try to send emails to empty addresses
Add tests for subscriptions
Add tests for Next Steps email
Fix specs
Add reason for disabled test
Placing teachers and students in unknown districts and schools if we
have geoip countries and states/regions.
Placing teachers/students in unknown schools if there are 10+ students.
Update classroom and gameplay Ux to surface practice levels as 3a, 3b,
etc.
Update next level logic to leverage practice levels based on per level
completion playtime thresholds.
Patrol buster and patrol buster A are live for testing.
Fix a few classroom Ux progress hover bubble info bugs.
Closes#3767