Shrihari
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d186ae0a15
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Added radii marks for voiceRange, visualRange and attackRange
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2014-03-16 02:02:17 +05:30 |
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Nick Winter
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b2efb1bba5
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More work on the loading view.
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2014-03-14 19:44:19 -07:00 |
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Scott Erickson
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fe93d31929
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Fixed loading marks so they are positioned correctly when they load and the world is paused.
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2014-03-12 10:08:57 -07:00 |
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Nick Winter
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085fb82cc9
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Fixed a multiplayer link and debug mark alpha.
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2014-03-07 21:02:10 -08:00 |
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Scott Erickson
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041f4512e8
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Set up marks to all load dynamically, and set up effect marks, which appear above a thang's head and rotate between them if there are multiple.
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2014-03-06 15:52:09 -08:00 |
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Nick Winter
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3472b3da97
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Working on different shadow shapes. Fixed bug with palette property ownership.
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2014-02-24 17:53:35 -08:00 |
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Scott Erickson
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052d35afe7
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Added a screen darkener for when the spell is casting.
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2014-02-24 14:40:28 -08:00 |
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Scott Erickson
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1349a59084
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Refactored destroy functions to have super be the last thing.
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2014-02-14 10:57:47 -08:00 |
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Scott Erickson
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ac49e5eec1
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More memory fixes.
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2014-02-11 15:38:36 -08:00 |
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Nick Winter
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6303d28554
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Refactored bobbing.
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2014-01-31 10:21:32 -08:00 |
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Nick Winter
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7dcbbb983f
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Added missing mixins and indoor wall handling.
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2014-01-30 14:21:58 -08:00 |
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Nick Winter
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6ea4f645f8
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Added spell toolbar view. Made many time-travel debugger improvements.
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2014-01-21 09:03:04 -08:00 |
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Scott Erickson
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bf4011044f
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Initially working on using team colors, but it's not working yet.
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2014-01-14 13:16:30 -08:00 |
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Nick Winter
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6009df26de
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
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