Nick Winter
00bd983590
Fix #3387
2016-03-23 15:24:38 -07:00
Scott Erickson
e6593dea8d
Refactor FacebookHandler and GPlusHandler
...
* Move api loading to FacebookHandler
* Use success callbacks
* Use same, properly named events
* Use same functions and property names
* Refactor related social button, out of use rendering system
* Remove the now unnecessary form split from CreateAccountModal
2016-03-18 11:03:55 -07:00
Nick Winter
77731dad84
Improve server caching and ladder view refresh performance
2015-12-05 08:18:36 -08:00
Nick Winter
67f14c7928
Try putting AI players in league ladders
2015-11-24 13:18:38 -08:00
Nick Winter
2fecaf9618
Show AI flare in ladders. Show more players for league ladders.
2015-11-19 15:18:53 -08:00
Nick Winter
504e65ec27
Commit client-side code for acdfe7c
2015-10-30 09:43:05 -07:00
Nick Winter
144d6cfb32
Further disable social services in ladder
2015-09-21 14:16:23 -07:00
Nick Winter
b1fd171a27
Opening up the ladder tab view by hiding the FB/G+ ladder column for now. Adding submitted dates to the leaderboards.
2015-09-08 06:44:26 -07:00
Nick Winter
256b19d331
More improvements and fixes for league ladder pages.
2015-08-21 03:28:25 -07:00
Nick Winter
f4d796a717
More ladder page support for leagues. Linking to clan league pages from clans pages.
2015-08-19 15:30:37 -07:00
Nick Winter
32ca453dec
Added /play/ladder/levelID/clan/clanID clan-specific ladder pages.
2015-08-15 06:45:38 -07:00
Nick Winter
19e68f7c05
Improvements to spectate for big screens, allowing spectating of chosen top matches.
2015-03-20 15:32:35 -07:00
Nick Winter
2a9bb0292d
Don't dispatch simulations to old ladders, just new hero-ladder levels. Fixed typo in last cache commit.
2015-02-11 14:01:38 -08:00
Nick Winter
d09636306c
Toggling all plausibly-buggy AJAX requests to cache: false for better IE behavior. Look out for bugs!
2015-02-11 13:12:54 -08:00
Scott Erickson
c8298679a4
Tweaked achievement notification handling, also disabling an endless loop of achievement fetching.
2015-01-09 12:38:00 -08:00
Scott Erickson
3a4eaa718f
Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module.
2014-11-29 16:46:51 -08:00