Scott Erickson
fb83028d87
Added watchers to list of properties to skip in deltas/patches.
2014-07-15 11:23:35 -07:00
Scott Erickson
d8d40ab0f6
Fixes #1116
2014-07-14 17:46:12 -07:00
Scott Erickson
eed521fb8c
Merged conflicts.
2014-07-04 17:54:30 -07:00
Ruben Vereecken
08030dc785
Cleaned up patch rendering logic
2014-07-04 20:18:26 +02:00
Ruben Vereecken
6e4170012f
Made sure applyDelta is called in all cases
2014-07-04 18:38:15 +02:00
Scott Erickson
2855d2a402
Made the deltas lib conflict identifying library able to handle many-to-many conflicts.
...
Made conflict finding a bit more liberal, in that any messing with arrays (adding, removing or moving things inside) will conflict with any other such change.
2014-07-03 17:41:58 -07:00
Scott Erickson
9b873cfab4
Patch modal handles invalid patches.
2014-06-24 17:25:01 -04:00
Scott Erickson
254c6ff7ba
Fixed #1106 a bunch. Patches show up correctly, don't include skipped paths when patching, and skipped paths are now used in the patch modal too.
2014-05-30 13:40:38 -07:00
Nick Winter
589410ed8e
Merged master into feature/thangload.
2014-05-09 12:56:58 -07:00
Scott Erickson
3d51969757
Fixed the patch view loading.
2014-05-08 14:54:47 -07:00
Scott Erickson
8f9aea1b9b
Fixed the patches view.
2014-05-05 15:19:35 -07:00
Nick Winter
d54149d0f3
Reworked LevelView loading priorities to try to get world simulating earlier.
2014-05-02 12:32:41 -07:00
Scott Erickson
21e8d7b26f
Fixed patches denormalization.
2014-04-17 15:44:19 -07:00
Scott Erickson
cdaf2ebfaf
Set up the tabs and views in the level editor to reload so that when patches are applied, their changes are visible.
2014-04-17 14:23:33 -07:00
Scott Erickson
0eb74ab287
Added buttons for performing actions on patches.
2014-04-11 22:33:09 -07:00
Scott Erickson
34bf484bf2
Added data merge conflict handling.
2014-04-11 21:11:52 -07:00