Merge branch 'master' into production

This commit is contained in:
Nick Winter 2014-05-23 21:25:57 -07:00
commit ff6cbe1974
3 changed files with 12 additions and 7 deletions

View file

@ -8,8 +8,8 @@ CocoClass = require 'lib/CocoClass'
module.exports = class Angel extends CocoClass module.exports = class Angel extends CocoClass
@nicks: ['Archer', 'Lana', 'Cyril', 'Pam', 'Cheryl', 'Woodhouse', 'Ray', 'Krieger'] @nicks: ['Archer', 'Lana', 'Cyril', 'Pam', 'Cheryl', 'Woodhouse', 'Ray', 'Krieger']
infiniteLoopIntervalDuration: 2500 # check this often infiniteLoopIntervalDuration: 5000 # check this often
infiniteLoopTimeoutDuration: 7500 # wait this long between checks infiniteLoopTimeoutDuration: 2500 # wait this long for a response when checking
abortTimeoutDuration: 500 # give in-process or dying workers this long to give up abortTimeoutDuration: 500 # give in-process or dying workers this long to give up
constructor: (@shared) -> constructor: (@shared) ->
@ -37,7 +37,11 @@ module.exports = class Angel extends CocoClass
log: (args...) -> console.log "|#{@shared.godNick}'s #{@nick}|", args... log: (args...) -> console.log "|#{@shared.godNick}'s #{@nick}|", args...
testWorker: => testWorker: =>
@worker.postMessage func: 'reportIn' unless @destroyed return if @destroyed
clearTimeout @condemnTimeout
@condemnTimeout = _.delay @infinitelyLooped, @infiniteLoopTimeoutDuration
@say "Let's give it", @infiniteLoopTimeoutDuration, "to not loop."
@worker.postMessage func: 'reportIn'
onWorkerMessage: (event) => onWorkerMessage: (event) =>
return @say 'Currently aborting old work.' if @aborting and event.data.type isnt 'abort' return @say 'Currently aborting old work.' if @aborting and event.data.type isnt 'abort'
@ -53,7 +57,6 @@ module.exports = class Angel extends CocoClass
# We watch over the worker as it loads the world frames to make sure it doesn't infinitely loop. # We watch over the worker as it loads the world frames to make sure it doesn't infinitely loop.
when 'start-load-frames' when 'start-load-frames'
clearTimeout @condemnTimeout clearTimeout @condemnTimeout
@condemnTimeout = _.delay @infinitelyLooped, @infiniteLoopTimeoutDuration
when 'report-in' when 'report-in'
clearTimeout @condemnTimeout clearTimeout @condemnTimeout
when 'end-load-frames' when 'end-load-frames'
@ -117,6 +120,7 @@ module.exports = class Angel extends CocoClass
@worker.postMessage func: 'finalizePreload' @worker.postMessage func: 'finalizePreload'
infinitelyLooped: => infinitelyLooped: =>
@say "On infinitely looped! Aborting?", @aborting
return if @aborting return if @aborting
problem = type: "runtime", level: "error", id: "runtime_InfiniteLoop", message: "Code never finished. It's either really slow or has an infinite loop." problem = type: "runtime", level: "error", id: "runtime_InfiniteLoop", message: "Code never finished. It's either really slow or has an infinite loop."
Backbone.Mediator.publish 'god:user-code-problem', problem: problem Backbone.Mediator.publish 'god:user-code-problem', problem: problem
@ -134,6 +138,7 @@ module.exports = class Angel extends CocoClass
@shared.busyAngels.push @ @shared.busyAngels.push @
@worker.postMessage func: 'runWorld', args: @work @worker.postMessage func: 'runWorld', args: @work
clearTimeout @purgatoryTimer clearTimeout @purgatoryTimer
@say "Infinite loop timer started at interval of", @infiniteLoopIntervalDuration
@purgatoryTimer = setInterval @testWorker, @infiniteLoopIntervalDuration @purgatoryTimer = setInterval @testWorker, @infiniteLoopIntervalDuration
else else
@say "No work to do." @say "No work to do."

View file

@ -61,9 +61,9 @@ module.exports = class Simulator extends CocoClass
@handleSingleSimulationError error @handleSingleSimulationError error
commenceSingleSimulation: -> commenceSingleSimulation: ->
@god.createWorld @generateSpellsObject()
Backbone.Mediator.subscribeOnce 'god:infinite-loop', @handleSingleSimulationInfiniteLoop, @ Backbone.Mediator.subscribeOnce 'god:infinite-loop', @handleSingleSimulationInfiniteLoop, @
Backbone.Mediator.subscribeOnce 'god:goals-calculated', @processSingleGameResults, @ Backbone.Mediator.subscribeOnce 'god:goals-calculated', @processSingleGameResults, @
@god.createWorld @generateSpellsObject()
handleSingleSimulationError: (error) -> handleSingleSimulationError: (error) ->
console.error "There was an error simulating a single game!", error console.error "There was an error simulating a single game!", error
@ -197,9 +197,9 @@ module.exports = class Simulator extends CocoClass
@god.setGoalManager new GoalManager(@world, @level.get 'goals') @god.setGoalManager new GoalManager(@world, @level.get 'goals')
commenceSimulationAndSetupCallback: -> commenceSimulationAndSetupCallback: ->
@god.createWorld @generateSpellsObject()
Backbone.Mediator.subscribeOnce 'god:infinite-loop', @onInfiniteLoop, @ Backbone.Mediator.subscribeOnce 'god:infinite-loop', @onInfiniteLoop, @
Backbone.Mediator.subscribeOnce 'god:goals-calculated', @processResults, @ Backbone.Mediator.subscribeOnce 'god:goals-calculated', @processResults, @
@god.createWorld @generateSpellsObject()
#Search for leaks, headless-client only. #Search for leaks, headless-client only.
if @options.headlessClient and @options.leakTest and not @memwatch? if @options.headlessClient and @options.leakTest and not @memwatch?

View file

@ -40,7 +40,7 @@
"jsondiffpatch": "~0.1.5", "jsondiffpatch": "~0.1.5",
"nanoscroller": "~0.8.0", "nanoscroller": "~0.8.0",
"jquery.tablesorter": "~2.15.13", "jquery.tablesorter": "~2.15.13",
"treema": ">=0.0.1", "treema": "~0.0.8",
"bootstrap": "~3.1.1", "bootstrap": "~3.1.1",
"validated-backbone-mediator": "~0.1.3", "validated-backbone-mediator": "~0.1.3",
"jquery.browser": "~0.0.6" "jquery.browser": "~0.0.6"