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Internationalize PlayGameDevLevelView
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3 changed files with 21 additions and 9 deletions
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@ -574,6 +574,16 @@
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tip_programming_not_about_computers: "Computer Science is no more about computers than astronomy is about telescopes. - Edsger Dijkstra"
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tip_programming_not_about_computers: "Computer Science is no more about computers than astronomy is about telescopes. - Edsger Dijkstra"
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tip_mulan: "Believe you can, then you will. - Mulan"
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tip_mulan: "Believe you can, then you will. - Mulan"
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play_game_dev_level:
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created_by: "Created by {{name}}"
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how_to_play_title: "How to play:"
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how_to_play_1: "Use the mouse to control the hero!"
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how_to_play_2: "Click anywhere on the map to move to that location."
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how_to_play_3: "Click on the ogres to attack them."
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restart: "Restart Level"
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play: "Play Level"
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play_more_codecombat: "Play More CodeCombat"
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game_menu:
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game_menu:
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inventory_tab: "Inventory"
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inventory_tab: "Inventory"
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save_load_tab: "Save/Load"
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save_load_tab: "Save/Load"
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@ -15,7 +15,7 @@
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if view.level.id && view.session.id
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if view.level.id && view.session.id
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h3.m-y-1= view.level.get('name')
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h3.m-y-1= view.level.get('name')
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h4 Created by #{view.session.get('creatorName')}
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h4= view.state.get('creatorString')
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hr
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hr
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if view.state.get('loading')
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if view.state.get('loading')
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@ -24,24 +24,24 @@
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.progress-bar(style="width: #{view.state.get('progress')}")
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.progress-bar(style="width: #{view.state.get('progress')}")
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if ready
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if ready
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h3 Goals
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h3(data-i18n="play_level.goals")
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for goalName in view.state.get('goalNames')
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for goalName in view.state.get('goalNames')
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p= goalName
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p= goalName
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hr
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hr
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h3 How to play:
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h3(data-i18n="play_game_dev_level.how_to_play_title")
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p Use the mouse to control the hero!
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p(data-i18n="play_game_dev_level.how_to_play_1")
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p Click anywhere on the map to move to that location.
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p(data-i18n="play_game_dev_level.how_to_play_2")
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p Click on the ogres to attack them.
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p(data-i18n="play_game_dev_level.how_to_play_3")
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if ready
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if ready
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.panel-footer
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.panel-footer
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- var playing = view.state.get('playing')
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- var playing = view.state.get('playing')
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if playing
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if playing
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button#play-btn.btn.btn-lg.btn-burgandy.btn-block Restart Level
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button#play-btn.btn.btn-lg.btn-burgandy.btn-block(data-i18n="play_game_dev_level.restart")
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else
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else
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button#play-btn.btn.btn-lg.btn-forest.btn-block Play Level
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button#play-btn.btn.btn-lg.btn-forest.btn-block(data-i18n="play_game_dev_level.play")
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#share-row.m-t-3
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#share-row.m-t-3
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if ready
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if ready
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@ -55,4 +55,4 @@
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span(data-i18n='sharing.copy_url')
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span(data-i18n='sharing.copy_url')
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.panel-body
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.panel-body
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a#play-more-codecombat-btn.btn.btn-lg.btn-navy-alt.pull-right(href="/") Play More CodeCombat
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a#play-more-codecombat-btn.btn.btn-lg.btn-navy-alt.pull-right(href="/", data-i18n="play_game_dev_level.play_more_codecombat")
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@ -33,6 +33,7 @@ module.exports = class PlayGameDevLevelView extends RootView
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@state = new State({
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@state = new State({
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loading: true
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loading: true
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progress: 0
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progress: 0
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creatorString: ''
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})
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})
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@supermodel.on 'update-progress', (progress) =>
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@supermodel.on 'update-progress', (progress) =>
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@ -92,6 +93,7 @@ module.exports = class PlayGameDevLevelView extends RootView
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loading: false
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loading: false
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goalNames
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goalNames
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shareURL
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shareURL
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creatorString: $.i18n.t('play_game_dev_level.created_by').replace('{{name}}', @session.get('creatorName'))
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})
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})
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@eventProperties = {
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@eventProperties = {
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category: 'Play GameDev Level'
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category: 'Play GameDev Level'
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