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https://github.com/codeninjasllc/codecombat.git
synced 2024-11-24 16:17:57 -05:00
Replayed useful changes from last few InventoryModal commits after big merge.
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f21f54cd19
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fbbcf2a925
1 changed files with 41 additions and 109 deletions
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@ -7,6 +7,7 @@ ItemView = require './ItemView'
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SpriteBuilder = require 'lib/sprites/SpriteBuilder'
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ItemDetailsView = require 'views/play/modal/ItemDetailsView'
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Purchase = require 'models/Purchase'
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LevelOptions = require 'lib/LevelOptions'
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hasGoneFullScreenOnce = false
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@ -40,9 +41,6 @@ module.exports = class InventoryModal extends ModalView
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initialize: (options) ->
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super(arguments...)
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@items = new CocoCollection([], {model: ThangType})
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@equipment = options.equipment or @options.session?.get('heroConfig')?.inventory or me.get('heroConfig')?.inventory or {}
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@equipment = $.extend true, {}, @equipment
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@requireLevelEquipment()
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# TODO: switch to item store loading system?
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@items.url = '/db/thang.type?view=items'
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@items.setProjection [
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@ -56,10 +54,13 @@ module.exports = class InventoryModal extends ModalView
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'heroClass',
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'i18n'
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]
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@listenToOnce @items, 'sync', @onItemsLoaded
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@supermodel.loadCollection(@items, 'items')
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@equipment = {} # Assign for real when we have loaded the session and items.
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onItemsLoaded: ->
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item.notInLevel = true for item in @items.models
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@equipment = @options.equipment or @options.session?.get('heroConfig')?.inventory or me.get('heroConfig')?.inventory or {}
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@equipment = $.extend true, {}, @equipment
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@requireLevelEquipment()
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@itemGroups = {}
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@itemGroups.availableItems = new Backbone.Collection()
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@ -80,20 +81,21 @@ module.exports = class InventoryModal extends ModalView
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item.classes.push 'equipped' if item.get('original') in equipped
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# sort into one of the four groups
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locked = @allowedItems and not (item.get('original') in @allowedItems)
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locked = not (item.get('original') in me.items())
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if locked and item.get('slug') isnt 'simple-boots'
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@itemGroups.lockedItems.add(item)
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item.classes.push 'locked'
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item.classes.push 'silhouette' if item.isSilhouettedItem()
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else if item.get('slug') in _.values(restrictedGearByLevel[@options.levelID] ? {})
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else if item.get('slug') in _.values(LevelOptions[@options.levelID]?.restrictedGear ? {})
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@itemGroups.restrictedItems.add(item)
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item.classes.push 'restricted'
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else
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@itemGroups.availableItems.add(item)
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onLoaded: ->
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item.notInLevel = true for item in @items.models
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# Both items and session have been loaded.
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@onItemsLoaded()
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super()
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getRenderData: (context={}) ->
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@ -110,7 +112,9 @@ module.exports = class InventoryModal extends ModalView
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afterRender: ->
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super()
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@$el.find('#play-level-button').css('visibility', 'hidden')
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return unless @supermodel.finished()
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@$el.find('#play-level-button').css('visibility', 'visible')
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@setUpDraggableEventsForAvailableEquipment()
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@setUpDraggableEventsForEquippedArea()
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@ -338,8 +342,8 @@ module.exports = class InventoryModal extends ModalView
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requireLevelEquipment: ->
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# This is temporary, until we have a more general way of awarding items and configuring required/restricted items per level.
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return unless necessaryGear = requiredGearByLevel[@options.levelID]
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restrictedGear = restrictedGearByLevel[@options.levelID] ? {}
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requiredGear = LevelOptions[@options.levelID]?.requiredGear ? {}
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restrictedGear = LevelOptions[@options.levelID]?.restrictedGear ? {}
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if @inserted
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if @supermodel.finished()
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equipment = @getCurrentEquipmentConfig() # Make sure @equipment is updated
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@ -354,10 +358,15 @@ module.exports = class InventoryModal extends ModalView
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if equipped and equipped is gear[restrictedGear[slot]]
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console.log 'Unequipping restricted item', restrictedGear[slot], 'for', slot, 'before level', @options.levelID
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@unequipItemFromSlot @$el.find(".item-slot[data-slot='#{slot}']")
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for slot, item of necessaryGear
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continue if item is 'leather-tunic' and inWorldMap and @options.levelID is 'the-raised-sword' # Don't tell them they need it until they need it in the level
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for slot, item of requiredGear
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#continue if item is 'leather-tunic' and inWorldMap and @options.levelID is 'the-raised-sword' # Don't tell them they need it until they need it in the level # ... when we make it so that you can buy it
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equipped = equipment[slot]
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continue if equipped and not ((item is 'builders-hammer' and equipped is gear['simple-sword']) or (item is 'leather-boots' and equipped is gear['simple-boots']))
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continue if equipped and not (
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(item is 'builders-hammer' and equipped in [gear['simple-sword'], gear['long-sword']]) or
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(item in ['simple-sword', 'long-sword'] and equipped is gear['builders-hammer']) or
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(item is 'leather-boots' and equipped is gear['simple-boots']) or
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(item is 'simple-boots' and equipped is gear['leather-boots'])
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)
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itemModel = @items.findWhere {slug: item}
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continue unless itemModel
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availableSlotSelector = "#unequipped .item[data-item-id='#{itemModel.id}']"
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@ -368,18 +377,9 @@ module.exports = class InventoryModal extends ModalView
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@remainingRequiredEquipment.push slot: slot, item: gear[item]
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if hadRequired and not @remainingRequiredEquipment.length
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@endHighlight()
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@highlightElement (if inWorldMap then '#play-level-button' else '.overlaid-close-button'), duration: 5000
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@highlightElement '#play-level-button', duration: 5000
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$('#play-level-button').prop('disabled', @remainingRequiredEquipment.length > 0)
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# Restrict available items to those that would be available by this level.
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@allowedItems = []
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for level, items of requiredGearByLevel
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for slot, item of items
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@allowedItems.push gear[item] unless gear[item] in @allowedItems
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break if level is @options.levelID
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for item in me.items() when not (item in @allowedItems)
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@allowedItems.push item
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setHero: (@selectedHero) ->
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@render()
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@ -448,71 +448,3 @@ gear =
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'bronze-shield': '544c310ae0017993fce214bf'
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'wooden-glasses': '53e2167653457600003e3eb3'
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'basic-flags': '545bacb41e649a4495f887da'
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requiredGearByLevel =
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'dungeons-of-kithgard': {feet: 'simple-boots'}
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'gems-in-the-deep': {feet: 'simple-boots'}
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'shadow-guard': {feet: 'simple-boots'}
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'kounter-kithwise': {feet: 'simple-boots'}
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'crawlways-of-kithgard': {feet: 'simple-boots'}
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'forgetful-gemsmith': {feet: 'simple-boots'}
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'true-names': {feet: 'simple-boots', 'right-hand': 'simple-sword', waist: 'leather-belt'}
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'favorable-odds': {feet: 'simple-boots', 'right-hand': 'simple-sword'}
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'the-raised-sword': {feet: 'simple-boots', 'right-hand': 'simple-sword', torso: 'leather-tunic'}
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'the-first-kithmaze': {feet: 'simple-boots', 'programming-book': 'programmaticon-i'}
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'haunted-kithmaze': {feet: 'simple-boots', 'programming-book': 'programmaticon-i'}
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'descending-further': {feet: 'simple-boots', 'programming-book': 'programmaticon-i'}
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'the-second-kithmaze': {feet: 'simple-boots', 'programming-book': 'programmaticon-i'}
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'dread-door': {'right-hand': 'simple-sword', 'programming-book': 'programmaticon-i'}
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'known-enemy': {'right-hand': 'simple-sword', 'programming-book': 'programmaticon-i', torso: 'leather-tunic'}
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'master-of-names': {feet: 'simple-boots', 'right-hand': 'simple-sword', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses', torso: 'leather-tunic'}
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'lowly-kithmen': {feet: 'simple-boots', 'right-hand': 'simple-sword', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses', torso: 'leather-tunic'}
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'closing-the-distance': {feet: 'simple-boots', 'right-hand': 'simple-sword', torso: 'leather-tunic', eyes: 'crude-glasses'}
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'tactical-strike': {feet: 'simple-boots', 'right-hand': 'simple-sword', torso: 'leather-tunic', eyes: 'crude-glasses'}
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'the-final-kithmaze': {feet: 'simple-boots', 'right-hand': 'simple-sword', torso: 'leather-tunic', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses'}
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'the-gauntlet': {feet: 'simple-boots', 'right-hand': 'simple-sword', torso: 'leather-tunic', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses'}
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'kithgard-gates': {feet: 'simple-boots', 'right-hand': 'builders-hammer', torso: 'leather-tunic'}
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'defense-of-plainswood': {feet: 'simple-boots', 'right-hand': 'builders-hammer'}
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'winding-trail': {feet: 'leather-boots', 'right-hand': 'builders-hammer'}
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'thornbush-farm': {feet: 'leather-boots', 'right-hand': 'builders-hammer', eyes: 'crude-glasses'}
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'a-fiery-trap': {feet: 'leather-boots', torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses', 'right-hand': 'simple-sword', 'left-hand': 'wooden-shield'}
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'ogre-encampment': {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses', 'right-hand': 'simple-sword', 'left-hand': 'wooden-shield'}
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'woodland-cleaver': {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses', 'right-hand': 'long-sword', 'left-hand': 'wooden-shield', wrists: 'sundial-wristwatch', feet: 'leather-boots'}
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'shield-rush': {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses', 'right-hand': 'long-sword', 'left-hand': 'bronze-shield', wrists: 'sundial-wristwatch'}
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'peasant-protection': {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'wooden-glasses', 'right-hand': 'long-sword', 'left-hand': 'bronze-shield', wrists: 'sundial-wristwatch'}
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'munchkin-swarm': {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'wooden-glasses', 'right-hand': 'long-sword', 'left-hand': 'bronze-shield', wrists: 'sundial-wristwatch'}
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'coinucopia': {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags'}
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'copper-meadows': {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses'}
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'drop-the-flag': {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', 'right-hand': 'builders-hammer'}
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'rich-forager': {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', torso: 'leather-tunic', 'right-hand': 'longsword', 'left-hand': 'bronze-shield'}
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'deadly-pursuit': {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', 'right-hand': 'builders-hammer'}
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'multiplayer-treasure-grove': {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', torso: 'leather-tunic'}
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restrictedGearByLevel =
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'dungeons-of-kithgard': {feet: 'leather-boots'}
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'gems-in-the-deep': {feet: 'leather-boots'}
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'shadow-guard': {feet: 'leather-boots', 'right-hand': 'simple-sword'}
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'kounter-kithwise': {feet: 'leather-boots', 'right-hand': 'simple-sword', 'programming-book': 'programmaticon-i'}
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'crawlways-of-kithgard': {feet: 'leather-boots', 'right-hand': 'simple-sword', 'programming-book': 'programmaticon-i'}
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'forgetful-gemsmith': {feet: 'leather-boots', 'programming-book': 'programmaticon-i'}
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'true-names': {feet: 'leather-boots', 'programming-book': 'programmaticon-i'}
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'favorable-odds': {feet: 'leather-boots', 'programming-book': 'programmaticon-i'}
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'the-raised-sword': {feet: 'leather-boots', 'programming-book': 'programmaticon-i'}
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'the-first-kithmaze': {feet: 'leather-boots'}
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'haunted-kithmaze': {feet: 'leather-boots'}
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'descending-further': {feet: 'leather-boots'}
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'the-second-kithmaze': {feet: 'leather-boots'}
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'the-final-kithmaze': {feet: 'leather-boots'}
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'the-gauntlet': {feet: 'leather-boots'}
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'kithgard-gates': {'right-hand': 'simple-sword'}
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'defense-of-plainswood': {'right-hand': 'simple-sword'}
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'winding-trail': {feet: 'simple-boots', 'right-hand': 'simple-sword'}
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'thornbush-farm': {feet: 'simple-boots', 'right-hand': 'simple-sword'}
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'a-fiery-trap': {feet: 'simple-boots', 'right-hand': 'builders-hammer'}
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'ogre-encampment': {feet: 'simple-boots', 'right-hand': 'builders-hammer'}
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'woodland-cleaver': {feet: 'simple-boots', 'right-hand': 'simple-sword'}
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'shield-rush': {'left-hand': 'wooden-shield'}
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'peasant-protection': {eyes: 'crude-glasses'}
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'drop-the-flag': {'right-hand': 'longsword'}
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'rich-forager': {'right-hand': 'builders-hammer'}
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'deadly-pursuit': {'right-hand': 'longsword'}
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