Update zh-HANS.coffee

Translated wizard_settings and  editor page ,and fix up some Inaccurate words.
This commit is contained in:
Vic___ 2014-02-24 01:11:11 +08:00
parent 43c1240a03
commit fb9a424146

View file

@ -4,13 +4,13 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
saving: "保存中……"
sending: "发送中……"
cancel: "退出"
# save: "Save"
save: "保存"
delay_1_sec: "1 秒"
delay_3_sec: "3 秒"
delay_5_sec: "5 秒"
manual: "手动"
# fork: "Fork"
play: ""
fork: "派生"
play: "开始"
modal:
close: "关闭"
@ -33,13 +33,13 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
twitter_follow: "关注"
employers: "雇佣我们"
# versions:
# save_version_title: "Save New Version"
versions:
save_version_title: "保存新版本"
# new_major_version: "New Major Version"
# cla_prefix: "To save changes, first you must agree to our"
# cla_url: "CLA"
# cla_suffix: "."
# cla_agree: "I AGREE"
cla_agree: "我同意"
login:
sign_up: "注册"
@ -101,17 +101,17 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
learn_more: "了解更多有关成为翻译人员的说明"
subscribe_as_diplomat: "提交翻译人员申请"
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
wizard_settings:
title: "设置向导"
customize_avatar: "设置你的头像"
clothes: "衣服"
trim: "条纹"
cloud: ""
spell: "法力球"
boots: "鞋子"
hue: "色彩"
saturation: "饱和"
lightness: "亮度"
account_settings:
title: "账户设置"
@ -199,7 +199,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
tome_select_a_thang: "选择人物来 "
tome_available_spells: "可用的法术"
hud_continue: "继续(按 shift-空格)"
# spell_saved: "Spell Saved"
spell_saved: "输入已保存"
# admin:
# av_title: "Admin Views"
@ -211,45 +211,45 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
# u_title: "User List"
# lg_title: "Latest Games"
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# security_notice: "Many major features in these editors are not currently enabled by default. As we improve the security of these systems, they will be made generally available. If you'd like to use these features sooner, "
# contact_us: "contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
editor:
main_title: "CodeCombat 编辑器"
main_description: "建立自己的关卡, 战役, 单位 和教育内容。我们提供所有你需要的工具!"
article_title: "提示编辑器"
article_description: "编写提示,让玩家可以使用编程概念,来通过各种的关卡和战役。"
thang_title: "物体编辑器"
thang_description: "创建单位并定义单位的逻辑、图形和音频。目前只支持导入Flash导出的矢量图形。"
level_title: "关卡编辑器"
level_description: "所有用来创造所有难度的关卡的工具,包括脚本、上传音频和构建自定义逻辑。"
security_notice: "编辑器的许多主要功能并不是目前默认启动的。当我们改善完这些系统的安全性的时候,他们将会变成常用的。如果你想要马上使用这些功能,"
contact_us: "联系我们!"
hipchat_prefix: "你也可以在这里找到我们"
hipchat_url: "HipChat room."
# level_some_options: "Some Options?"
# level_tab_thangs: "Thangs"
# level_tab_scripts: "Scripts"
# level_tab_settings: "Settings"
# level_tab_components: "Components"
# level_tab_systems: "Systems"
# level_tab_thangs_title: "Current Thangs"
# level_tab_thangs_conditions: "Starting Conditions"
# level_tab_thangs_add: "Add Thangs"
# level_settings_title: "Settings"
# level_component_tab_title: "Current Components"
# level_component_btn_new: "Create New Component"
# level_systems_tab_title: "Current Systems"
# level_systems_btn_new: "Create New System"
# level_systems_btn_add: "Add System"
# level_components_title: "Back to All Thangs"
# level_components_type: "Type"
# level_component_edit_title: "Edit Component"
# level_system_edit_title: "Edit System"
# create_system_title: "Create New System"
# new_component_title: "Create New Component"
# new_component_field_system: "System"
level_tab_thangs: "物体"
level_tab_scripts: "脚本"
level_tab_settings: "设定"
level_tab_components: "组件"
level_tab_systems: "系统"
level_tab_thangs_title: "目前所有物体"
level_tab_thangs_conditions: "启动条件"
level_tab_thangs_add: "增加物体"
level_settings_title: "设置"
level_component_tab_title: "目前所有组件"
level_component_btn_new: "创建新的组件"
level_systems_tab_title: "目前所有系统"
level_systems_btn_new: "创建新的系统"
level_systems_btn_add: "增加系统"
level_components_title: "返回到所以物体主页"
level_components_type: "类型"
level_component_edit_title: "编辑组件"
level_system_edit_title: "编辑系统"
create_system_title: "创建新的系统"
new_component_title: "创建新的组件"
new_component_field_system: "系统"
# article:
# edit_btn_preview: "Preview"
# edit_article_title: "Edit Article"
article:
edit_btn_preview: "预览"
edit_article_title: "编辑文章"
# general:
# and: "and"