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https://github.com/codeninjasllc/codecombat.git
synced 2024-11-27 09:35:39 -05:00
Re-enabled effect marks.
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parent
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commit
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6 changed files with 63 additions and 49 deletions
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@ -31,7 +31,6 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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thang: null
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camera: null
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showInvisible: false
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async: true
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possessed: false
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flipped: false
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@ -109,6 +108,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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@imageObject = newImageObject
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@configureMouse()
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@imageObject.on 'animationend', @playNextAction
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@trigger 'new-image-object', @imageObject
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##################################################
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# QUEUEING AND PLAYING ACTIONS
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@ -513,24 +513,26 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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createMarks: ->
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return unless @options.camera
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if @thang
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allProps = []
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allProps = allProps.concat (@thang.hudProperties ? [])
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allProps = allProps.concat (@thang.programmableProperties ? [])
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allProps = allProps.concat (@thang.moreProgrammableProperties ? [])
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# TODO: Add back ranges
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# allProps = []
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# allProps = allProps.concat (@thang.hudProperties ? [])
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# allProps = allProps.concat (@thang.programmableProperties ? [])
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# allProps = allProps.concat (@thang.moreProgrammableProperties ? [])
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#
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# for property in allProps
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# if m = property.match /.*(Range|Distance|Radius)$/
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# if @thang[m[0]]? and @thang[m[0]] < 9001
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# @ranges.push
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# name: m[0]
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# radius: @thang[m[0]]
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#
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# @ranges = _.sortBy @ranges, 'radius'
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# @ranges.reverse()
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#
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# @addMark range.name for range in @ranges
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for property in allProps
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if m = property.match /.*(Range|Distance|Radius)$/
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if @thang[m[0]]? and @thang[m[0]] < 9001
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@ranges.push
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name: m[0]
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radius: @thang[m[0]]
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@ranges = _.sortBy @ranges, 'radius'
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@ranges.reverse()
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@addMark range.name for range in @ranges
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@addMark('bounds').toggle true if @thang?.drawsBounds
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# TODO: add back bounds
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# @addMark('bounds').toggle true if @thang?.drawsBounds
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@addMark('shadow').toggle true unless @thangType.get('shadow') is 0
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updateMarks: ->
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@ -550,30 +552,29 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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@updateEffectMarks() if @thang?.effectNames?.length or @previousEffectNames?.length
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updateEffectMarks: ->
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# TODO: get effect marks working again
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# return if _.isEqual @thang.effectNames, @previousEffectNames
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# return if @stopped
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# for effect in @thang.effectNames
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# mark = @addMark effect, @options.floatingLayer, effect
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# mark.statusEffect = true
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# mark.toggle 'on'
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# mark.show()
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#
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# if @previousEffectNames
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# for effect in @previousEffectNames
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# continue if effect in @thang.effectNames
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# mark = @marks[effect]
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# mark.toggle false
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#
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# if @thang.effectNames.length > 1 and not @effectInterval
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# @rotateEffect()
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# @effectInterval = setInterval @rotateEffect, 1500
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#
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# else if @effectInterval and @thang.effectNames.length <= 1
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# clearInterval @effectInterval
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# @effectInterval = null
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#
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# @previousEffectNames = @thang.effectNames
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return if _.isEqual @thang.effectNames, @previousEffectNames
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return if @stopped
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for effect in @thang.effectNames
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mark = @addMark effect, @options.floatingLayer, effect
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mark.statusEffect = true
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mark.toggle 'on'
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mark.show()
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if @previousEffectNames
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for effect in @previousEffectNames
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continue if effect in @thang.effectNames
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mark = @marks[effect]
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mark.toggle false
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if @thang.effectNames.length > 1 and not @effectInterval
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@rotateEffect()
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@effectInterval = setInterval @rotateEffect, 1500
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else if @effectInterval and @thang.effectNames.length <= 1
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clearInterval @effectInterval
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@effectInterval = null
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@previousEffectNames = @thang.effectNames
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rotateEffect: =>
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effects = (m.name for m in _.values(@marks) when m.on and m.statusEffect and m.mark)
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@ -57,6 +57,7 @@ module.exports = LayerAdapter = class LayerAdapter extends CocoClass
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super()
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options ?= {}
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@name = options.name ? 'Unnamed'
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@defaultSpriteType = if @name is 'Default' then 'segmented' else 'singular'
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@customGraphics = {}
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@layerPriority = options.layerPriority ? 0
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@transformStyle = options.transform ? LayerAdapter.TRANSFORM_CHILD
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@ -248,7 +249,7 @@ module.exports = LayerAdapter = class LayerAdapter extends CocoClass
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actionNames = (bundle.actionName for bundle in bundleGrouping)
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args = [thangType, colorConfig, actionNames, builder]
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if thangType.get('raw')
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if thangType.get('spriteType') is 'segmented'
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if (thangType.get('spriteType') or @defaultSpriteType) is 'segmented'
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@renderSegmentedThangType(args...)
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else
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@renderSingularThangType(args...)
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@ -32,6 +32,8 @@ module.exports = class Mark extends CocoClass
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onLayerMadeSpriteSheet: ->
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return unless @mark
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return @update() if @markSprite
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# need to update the mark display object manually...
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@mark = null
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@build()
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@layer.addChild @mark
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@ -43,8 +45,14 @@ module.exports = class Mark extends CocoClass
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@on = to
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delete @toggleTo
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if @on
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if @markSprite
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@layer.addCocoSprite(@markSprite)
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else
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@layer.addChild @mark
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@layer.updateLayerOrder()
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else
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if @markSprite
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@layer.removeCocoSprite(@markSprite)
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else
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@layer.removeChild @mark
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if @highlightTween
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@ -221,10 +229,11 @@ module.exports = class Mark extends CocoClass
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return @listenToOnce(@thangType, 'sync', @onLoadedThangType) if not @thangType.loaded
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CocoSprite = require './CocoSprite'
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# don't bother with making these render async for now, but maybe later for fun and more complexity of code
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markSprite = new CocoSprite @thangType, {async: false}
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markSprite = new CocoSprite @thangType
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markSprite.queueAction 'idle'
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@mark = markSprite.imageObject
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@markSprite = markSprite
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@listenTo @markSprite, 'new-image-object', (@mark) ->
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loadThangType: ->
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name = @thangType
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@ -2,7 +2,7 @@ SpriteBuilder = require 'lib/sprites/SpriteBuilder'
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floors = ['Dungeon Floor', 'Indoor Floor', 'Grass', 'Grass01', 'Grass02', 'Grass03', 'Grass04', 'Grass05', 'Goal Trigger', 'Obstacle']
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module.exports = class WebGLSprite extends createjs.Sprite
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module.exports = class SingularSprite extends createjs.Sprite
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childMovieClips: null
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constructor: (@spriteSheet, @thangType, @spriteSheetPrefix, @resolutionFactor=SPRITE_RESOLUTION_FACTOR) ->
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1
test/app/fixtures/curse.thang.type.js
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1
test/app/fixtures/curse.thang.type.js
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File diff suppressed because one or more lines are too long
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@ -6,6 +6,7 @@ ThangType = require 'models/ThangType'
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treeData = require 'test/app/fixtures/tree1.thang.type'
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munchkinData = require 'test/app/fixtures/ogre-munchkin-m.thang.type'
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fangriderData = require 'test/app/fixtures/ogre-fangrider.thang.type'
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curseData = require 'test/app/fixtures/curse.thang.type'
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describe 'SpriteBoss', ->
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spriteBoss = null
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@ -82,7 +83,7 @@ describe 'SpriteBoss', ->
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{id: 'Ogre N', spriteName: 'Segmented Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:0, y:8, z: 1}, action: 'move', health: 10, maxHealth: 10, rotation: -Math.PI/2, acts: true, scaleFactorX: 1.5, hudProperties: ['health'] }
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{id: 'Ogre W', spriteName: 'Segmented Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:-8, y:0, z: 1}, action: 'move', health: 8, maxHealth: 10, rotation: 0, acts: true, scaleFactorY: 1.5, hudProperties: ['health'] }
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{id: 'Ogre E', spriteName: 'Segmented Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:8, y:0, z: 1}, action: 'move', health: 5, maxHealth: 10, rotation: Math.PI, acts: true, alpha: 0.5, hudProperties: ['health'] }
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{id: 'Ogre S', spriteName: 'Segmented Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:0, y:-8, z: 1}, action: 'move', health: 2, maxHealth: 10, rotation: Math.PI/2, acts: true, hudProperties: ['health'] }
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{id: 'Ogre S', spriteName: 'Segmented Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:0, y:-8, z: 1}, action: 'move', health: 2, maxHealth: 10, rotation: Math.PI/2, acts: true, hudProperties: ['health'], effectNames: ['curse'] }
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# Set ogres side by side with different render strategies
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{id: 'Singular Ogre', spriteName: 'Singular Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:-10, y:-8, z: 1}, action: 'move', health: 10, maxHealth: 10, rotation: -Math.PI/2, acts: true, alpha: 0.5 }
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@ -101,6 +102,7 @@ describe 'SpriteBoss', ->
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_.find(world.thangs, {id: 'Disappearing Tree'}).exists = false
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world.thangMap[thang.id] = thang for thang in world.thangs
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spriteBoss.update(true)
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jasmine.Ajax.requests.sendResponses({'/db/thang.type/curse': curseData})
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# Test that the unrendered, animated sprites aren't showing anything
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midRenderExpectations.push([spriteBoss.sprites['Segmented Ogre'].imageObject.children.length,10,'animated segmented action'])
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