Don't wait for simulation load progress on game-dev levels
This commit is contained in:
parent
e51186ec46
commit
fad53cf43f
1 changed files with 4 additions and 3 deletions
|
@ -217,9 +217,10 @@ module.exports = class PlayLevelView extends RootView
|
||||||
# TODO: Update terminology to always be opponentSession or otherSession
|
# TODO: Update terminology to always be opponentSession or otherSession
|
||||||
# TODO: E.g. if it's always opponent right now, then variable names should be opponentSession until we have coop play
|
# TODO: E.g. if it's always opponent right now, then variable names should be opponentSession until we have coop play
|
||||||
@otherSession = @levelLoader.opponentSession
|
@otherSession = @levelLoader.opponentSession
|
||||||
@worldLoadFakeResources = [] # first element (0) is 1%, last (99) is 100%
|
unless @level.isType('game-dev')
|
||||||
for percent in [1 .. 100]
|
@worldLoadFakeResources = [] # first element (0) is 1%, last (99) is 100%
|
||||||
@worldLoadFakeResources.push @supermodel.addSomethingResource 1
|
for percent in [1 .. 100]
|
||||||
|
@worldLoadFakeResources.push @supermodel.addSomethingResource 1
|
||||||
@renderSelectors '#stop-real-time-playback-button'
|
@renderSelectors '#stop-real-time-playback-button'
|
||||||
|
|
||||||
onWorldLoadProgressChanged: (e) ->
|
onWorldLoadProgressChanged: (e) ->
|
||||||
|
|
Reference in a new issue