Remove items from course victory dialog

This commit is contained in:
Matt Lott 2016-07-11 16:01:34 -07:00
parent 16c9f10043
commit f8a67ace0e
2 changed files with 10 additions and 123 deletions

View file

@ -1,15 +1,9 @@
ModalView = require 'views/core/ModalView'
template = require 'templates/play/level/modal/course-victory-modal'
Achievements = require 'collections/Achievements'
Level = require 'models/Level'
Course = require 'models/Course'
ThangType = require 'models/ThangType'
ThangTypes = require 'collections/ThangTypes'
LevelSessions = require 'collections/LevelSessions'
EarnedAchievement = require 'models/EarnedAchievement'
LocalMongo = require 'lib/LocalMongo'
ProgressView = require './ProgressView'
NewItemView = require './NewItemView'
Classroom = require 'models/Classroom'
utils = require 'core/utils'
@ -18,7 +12,6 @@ module.exports = class CourseVictoryModal extends ModalView
template: template
closesOnClickOutside: false
initialize: (options) ->
@courseID = options.courseID
@courseInstanceID = options.courseInstanceID
@ -26,20 +19,10 @@ module.exports = class CourseVictoryModal extends ModalView
@session = options.session
@level = options.level
@newItems = new ThangTypes()
@newHeroes = new ThangTypes()
if @courseInstanceID
@classroom = new Classroom()
@supermodel.trackRequest(@classroom.fetchForCourseInstance(@courseInstanceID))
@achievements = options.achievements
if not @achievements
@achievements = new Achievements()
@achievements.fetchRelatedToLevel(@session.get('level').original)
@achievements = @supermodel.loadCollection(@achievements, 'achievements').model
@listenToOnce @achievements, 'sync', @onAchievementsLoaded
else
@onAchievementsLoaded()
@playSound 'victory'
@nextLevel = new Level()
@ -68,69 +51,10 @@ module.exports = class CourseVictoryModal extends ModalView
return
super(arguments...)
onAchievementsLoaded: ->
@achievements.models = _.filter @achievements.models, (m) -> not m.get('query')?.ladderAchievementDifficulty # Don't show higher AI difficulty achievements
itemOriginals = []
heroOriginals = []
achievementIDs = []
for achievement in @achievements.models
rewards = achievement.get('rewards') or {}
heroOriginals.push rewards.heroes or []
itemOriginals.push rewards.items or []
achievement.completed = LocalMongo.matchesQuery(@session.attributes, achievement.get('query'))
achievementIDs.push(achievement.id) if achievement.completed
itemOriginals = _.uniq _.flatten itemOriginals
heroOriginals = _.uniq _.flatten heroOriginals
#project = ['original', 'rasterIcon', 'name', 'soundTriggers', 'i18n'] # This is what we need, but the PlayHeroesModal needs more, and so we load more to fill up the supermodel.
project = ['original', 'rasterIcon', 'name', 'slug', 'soundTriggers', 'featureImages', 'gems', 'heroClass', 'description', 'components', 'extendedName', 'unlockLevelName', 'i18n']
for [newThangTypeCollection, originals] in [[@newItems, itemOriginals], [@newHeroes, heroOriginals]]
for original in originals
thang= new ThangType()
thang.url = "/db/thang.type/#{original}/version"
thang.project = project
@supermodel.loadModel(thang)
newThangTypeCollection.add(thang)
@newEarnedAchievements = []
for achievement in @achievements.models
continue unless achievement.completed
ea = new EarnedAchievement({
collection: achievement.get('collection')
triggeredBy: @session.id
achievement: achievement.id
})
if me.isSessionless()
@newEarnedAchievements.push ea
else
ea.save()
# Can't just add models to supermodel because each ea has the same url
ea.sr = @supermodel.addSomethingResource(ea.cid)
@newEarnedAchievements.push ea
@listenToOnce ea, 'sync', (model) ->
model.sr.markLoaded()
if _.all((ea.id for ea in @newEarnedAchievements))
unless me.loading
@supermodel.loadModel(me, {cache: false})
@newEarnedAchievementsResource.markLoaded()
unless me.isSessionless()
# have to use a something resource because addModelResource doesn't handle models being upserted/fetched via POST like we're doing here
@newEarnedAchievementsResource = @supermodel.addSomethingResource('earned achievements') if @newEarnedAchievements.length
onLoaded: ->
super()
@views = []
# TODO: Add main victory view
# TODO: Add level up view
# TODO: Add new hero view?
for newItem in @newItems.models
@views.push(new NewItemView({item: newItem}))
@levelSessions?.remove(@session)
@levelSessions?.add(@session)
progressView = new ProgressView({

View file

@ -1,9 +1,7 @@
Course = require 'models/Course'
Level = require 'models/Level'
LevelSession = require 'models/LevelSession'
Achievements = require 'collections/Achievements'
CourseVictoryModal = require 'views/play/level/modal/CourseVictoryModal'
NewItemView = require 'views/play/level/modal/NewItemView'
ProgressView = require 'views/play/level/modal/ProgressView'
factories = require 'test/app/factories'
@ -21,7 +19,6 @@ describe 'CourseVictoryModal', ->
course: factories.makeCourse()
level: level
session: factories.makeLevelSession({ state: { complete: true } }, { level })
achievements: new Achievements([factories.makeLevelCompleteAchievement({}, {level: level})])
nextLevel: factories.makeLevel()
courseInstanceID: courseInstance.id
courseID: course.id
@ -31,11 +28,6 @@ describe 'CourseVictoryModal', ->
handleRequests = (modal) ->
requests = jasmine.Ajax.requests.all()
thangRequest = _.find(requests, (r) -> _.string.startsWith(r.url, '/db/thang.type'))
thangRequest?.respondWith({status: 200, responseText: factories.makeThangType().stringify()})
modal.newEarnedAchievements[0].fakeRequests[0].respondWith({
status: 200, responseText: factories.makeEarnedAchievement().stringify()
})
modal.levelSessions.fakeRequests[0].respondWith({ status: 200, responseText: '[]' })
modal.classroom.fakeRequests[0].respondWith({
status: 200, responseText: factories.makeClassroom().stringify()
@ -106,32 +98,3 @@ describe 'CourseVictoryModal', ->
expect(application.router.navigate).toHaveBeenCalled()
it '(demo)', -> jasmine.demoModal(modal)
describe 'given a course level with a new item', ->
modal = null
beforeEach (done) ->
options = makeViewOptions()
# insert new item into achievement properties
achievement = options.achievements.first()
rewards = _.cloneDeep(achievement.get('rewards'))
rewards.items = ["53e4108204c00d4607a89f78"]
achievement.set('rewards', rewards)
modal = new CourseVictoryModal(options)
handleRequests(modal)
nextLevelRequest.respondWith({status: 200, responseText: factories.makeLevel().stringify()})
_.defer done
it 'includes a NewItemView when the level rewards a new item', ->
expect(_.size(modal.views)).toBe(2)
expect(modal.views[0] instanceof NewItemView).toBe(true)
it 'continues to the ProgressView when you click the continue button', ->
expect(modal.currentView instanceof NewItemView).toBe(true)
modal.$el.find('#continue-btn').click()
expect(modal.currentView instanceof ProgressView).toBe(true)
it '(demo)', -> jasmine.demoModal(modal)