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Merge remote-tracking branch 'upstream/master' into eventcheck-regexp
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commit
f6ada477ef
2 changed files with 26 additions and 26 deletions
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@ -1,6 +1,6 @@
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module.exports = nativeDescription: "Deutsch", englishDescription: "German", translation:
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common:
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loading: "Laden..."
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loading: "Lade..."
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modal:
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close: "Schliessen"
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@ -10,14 +10,14 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
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page_not_found: "Seite nicht gefunden"
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nav:
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sign_up: "Anmelden"
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sign_up: "Registrieren"
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log_in: "Einloggen"
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log_out: "Ausloggen"
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play: "Start"
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play: "Spielen"
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editor: "Editor"
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blog: "Blog"
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forum: "Forum"
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admin: "Admin"
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admin: "Administration"
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home: "Home"
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contribute: "Helfen"
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legal: "Rechtliches"
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@ -48,14 +48,14 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
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log_in: "mit Passwort einloggen"
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home:
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slogan: "Lern spielend JavaScript"
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no_ie: "CodeCombat läuft nicht im Internet Explorer 9 oder älteren Browsern. Tut uns Leid!"
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slogan: "Lerne spielend JavaScript"
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no_ie: "CodeCombat läuft nicht im IE8 oder älteren Browsern. Tut uns Leid!"
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no_mobile: "CodeCombat ist nicht für Mobilgeräte optimiert und funktioniert möglicherweise nicht."
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play: "Play"
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play: "Spielen"
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play:
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choose_your_level: "Wähle Deinen Level"
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adventurer_prefix: "Du kannst zu jedem Level springen, oder die Levels diskutieren "
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adventurer_prefix: "Du kannst zu jedem Level springen oder diskutiere die Level "
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adventurer_forum: "im Abenteurerforum"
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adventurer_suffix: "."
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campaign_beginner: "Anfängerkampagne"
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@ -77,7 +77,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
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forum_prefix: "Für alle öffentlichen Themen, benutze "
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forum_page: "unser Forum"
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forum_suffix: " stattdessen."
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sending: "Senden..."
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sending: "Sende..."
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send: "Sende Feedback"
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diplomat_suggestion:
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@ -113,7 +113,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
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contribute_suffix: " an um mehr zu erfahren."
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email_toggle: "Alles wählen"
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language: "Sprache"
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saving: "Saving..."
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saving: "Speichere..."
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error_saving: "Fehler beim Speichern"
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saved: "Änderungen gespeichert"
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password_mismatch: "Passwörter stimmen nicht überein."
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@ -139,14 +139,14 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
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grid: "Raster"
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customize_wizard: "Bearbeite den Zauberer"
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home: "Home"
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guide: "Führung"
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guide: "Hilfe"
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multiplayer: "Multiplayer"
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restart: "Neustart"
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goals: "Ziele"
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action_timeline: "Aktionszeitstrahl"
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click_to_select: "Klicke auf eine Einheit, um sie auszuwählen."
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reload_title: "Gesamten Code neu laden?"
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reload_really: "Bist Du sicher, dass Du das Level zum Neuanfang neu laden willst?"
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reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?"
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reload_confirm: "Alles neu laden"
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victory_title_prefix: ""
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victory_title_suffix: " Abgeschlossen"
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@ -163,7 +163,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
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multiplayer_hint_label: "Hinweis:"
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multiplayer_hint: " Klick den Link um alles auszuwählen, dann drück ⌘-C oder Strg-C um den Link zu kopieren."
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multiplayer_coming_soon: "Mehr Multiplayerfeatures werden kommen!"
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guide_title: "Führung"
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guide_title: "Anleitung"
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tome_minion_spells: "Die Zaubersprüche Deiner Knechte"
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tome_read_only_spells: "Nur-lesen Zauberspüche"
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tome_other_units: "Andere Einheiten"
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@ -178,4 +178,4 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
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tome_select_spell: "Wähle einen Zauber"
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tome_select_a_thang: "Wähle jemanden aus um "
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tome_available_spells: "Verfügbare Zauber"
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hud_continue: "Weiter (drücke Shift+Space)"
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hud_continue: "Weiter (drücke Enter)"
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@ -105,23 +105,23 @@ describe 'Camera (Surface point of view)', ->
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it 'works at 0 degrees', ->
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cam = new Camera 100, 100, 100 * Camera.MPP, 100 * Camera.MPP, testLayer, 1, null, 0
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expect(cam.x2y).toBeGreaterThan 9001
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expect(cam.x2z).toBeCloseTo 1
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expect(cam.z2y).toBeGreaterThan 9001
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expect(cam.x2z).toBeGreaterThan 9001
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expect(cam.x2y).toBeCloseTo 1
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expect(cam.z2y).toBeCloseTo 0
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it 'works at 45 degrees', ->
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cam = new Camera 100, 100, 100 * Camera.MPP, 100 * Camera.MPP, testLayer, 1, null, Math.PI / 4
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expect(cam.x2y).toBeCloseTo Math.sqrt(2)
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expect(cam.x2z).toBeCloseTo Math.sqrt(2)
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expect(cam.z2y).toBeCloseTo 1
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expect(cam.x2y).toBeCloseTo 1
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expect(cam.x2z).toBeGreaterThan 9001
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expect(cam.z2y).toBeCloseTo 0
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it 'works at default angle of asin(0.75) ~= 48.9 degrees', ->
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cam = new Camera 100, 100, 100 * Camera.MPP, 100 * Camera.MPP, testLayer, 1
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angle = Math.asin 3 / 4
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angle = 1 / Math.cos angle
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expect(cam.angle).toBeCloseTo angle
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expect(cam.x2y).toBeCloseTo 4 / 3
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expect(cam.x2z).toBeCloseTo 1 / Math.cos angle
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expect(cam.z2y).toBeCloseTo (4 / 3) * Math.cos angle
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expect(cam.x2y).toBeCloseTo 1
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expect(cam.x2z).toBeGreaterThan 9001
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expect(cam.z2y).toBeCloseTo 0
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it 'works at 2x zoom, 90 degrees', ->
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cam = new Camera 100, 100, 100 * Camera.MPP, 100 * Camera.MPP, testLayer, 2, null, Math.PI / 2
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@ -145,8 +145,8 @@ describe 'Camera (Surface point of view)', ->
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it 'works at 2x zoom, 30 degrees', ->
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cam = new Camera 100, 100, 100 * Camera.MPP, 2 * 100 * Camera.MPP, testLayer, 2, null, Math.PI / 6
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expect(cam.x2y).toBeCloseTo 2
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expect(cam.x2z).toBeCloseTo 1 / Math.cos(Math.PI / 6)
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expect(cam.x2y).toBeCloseTo 1
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expect(cam.x2z).toBeGreaterThan 9001
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checkCameraPos cam
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wop = x: 5, y: 4, z: 6 * cam.y2z # like x: 5, y: 10 out of world width: 10, height: 20
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sup = cam.worldToSurface wop
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