Paused branchingGroup A/B test and set everyone to no-practice. Realized that no-practice wasn't working at all, so fixed that.

This commit is contained in:
Nick Winter 2014-11-20 19:56:44 -08:00
parent fcfe81c63e
commit f5f2d57db6
4 changed files with 37 additions and 35 deletions

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@ -205,16 +205,17 @@ module.exports = LevelOptions =
requiredGear: {feet: 'leather-boots', 'right-hand': 'crude-builders-hammer'} requiredGear: {feet: 'leather-boots', 'right-hand': 'crude-builders-hammer'}
restrictedGear: {feet: 'simple-boots', 'right-hand': 'simple-sword'} restrictedGear: {feet: 'simple-boots', 'right-hand': 'simple-sword'}
'endangered-burl': 'endangered-burl':
requiredGear: {feet: 'leather-boots', 'right-hand': 'simple-sword', eyes: 'crude-glasses'} hidesRealTimePlayback: true
hidesCodeToolbar: true hidesCodeToolbar: true
requiredGear: {feet: 'leather-boots', 'right-hand': 'simple-sword', eyes: 'crude-glasses'}
restrictedGear: {feet: 'simple-boots', 'right-hand': 'crude-builders-hammer'} restrictedGear: {feet: 'simple-boots', 'right-hand': 'crude-builders-hammer'}
'village-guard': 'village-guard':
requiredGear: {feet: 'leather-boots', 'right-hand': 'simple-sword', eyes: 'crude-glasses'}
hidesCodeToolbar: true hidesCodeToolbar: true
requiredGear: {feet: 'leather-boots', 'right-hand': 'simple-sword', eyes: 'crude-glasses'}
restrictedGear: {feet: 'simple-boots', 'right-hand': 'crude-builders-hammer'} restrictedGear: {feet: 'simple-boots', 'right-hand': 'crude-builders-hammer'}
'thornbush-farm': 'thornbush-farm':
requiredGear: {feet: 'leather-boots', 'right-hand': 'crude-builders-hammer', eyes: 'crude-glasses'}
hidesCodeToolbar: true hidesCodeToolbar: true
requiredGear: {feet: 'leather-boots', 'right-hand': 'crude-builders-hammer', eyes: 'crude-glasses'}
restrictedGear: {feet: 'simple-boots', 'right-hand': 'simple-sword'} restrictedGear: {feet: 'simple-boots', 'right-hand': 'simple-sword'}
'back-to-back': 'back-to-back':
hidesCodeToolbar: true hidesCodeToolbar: true

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@ -275,6 +275,7 @@ module.exports = class Mark extends CocoClass
if @name is 'highlight' and @highlightDelay and not @highlightTween if @name is 'highlight' and @highlightDelay and not @highlightTween
@sprite.visible = false @sprite.visible = false
@highlightTween = createjs.Tween.get(@sprite).to({}, @highlightDelay).call => @highlightTween = createjs.Tween.get(@sprite).to({}, @highlightDelay).call =>
return if @destroyed
@sprite.visible = true @sprite.visible = true
@highlightDelay = @highlightTween = null @highlightDelay = @highlightTween = null
@updateAlpha @alpha if @name in ['shadow', 'bounds'] @updateAlpha @alpha if @name in ['shadow', 'bounds']

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@ -104,7 +104,8 @@ module.exports = class User extends CocoModel
when 2 then 'choice-explicit' when 2 then 'choice-explicit'
when 3 then 'choice-implicit' when 3 then 'choice-implicit'
@branchingGroup = 'choice-explicit' if me.isAdmin() @branchingGroup = 'choice-explicit' if me.isAdmin()
application.tracker.identify branchingGroup: @branchingGroup unless me.isAdmin() @branchingGroup = 'no-practice' # paused A/B test
#application.tracker.identify branchingGroup: @branchingGroup unless me.isAdmin() # paused A/B test
@branchingGroup @branchingGroup
getCastButtonTextGroup: -> getCastButtonTextGroup: ->

View file

@ -7,34 +7,33 @@
- var seenNext = nextLevel; - var seenNext = nextLevel;
each level in campaign.levels each level in campaign.levels
if level.hidden if !level.hidden
continue; - var next = level.id == nextLevel || (!seenNext && levelStatusMap[level.id] != "complete" && !level.locked && !level.disabled && (!level.practice || me.getBranchingGroup() == 'all-practice'));
- var next = level.id == nextLevel || (!seenNext && levelStatusMap[level.id] != "complete" && !level.locked && !level.disabled && (!level.practice || me.getBranchingGroup() == 'all-practice')); - seenNext = seenNext || next;
- seenNext = seenNext || next; div(style="left: #{level.x}%; bottom: #{level.y}%; background-color: #{level.color}", class="level" + (next ? " next" : "") + (level.disabled ? " disabled" : "") + (level.locked ? " locked" : "") + " " + levelStatusMap[level.id] || "", data-level-id=level.id, title=level.name)
div(style="left: #{level.x}%; bottom: #{level.y}%; background-color: #{level.color}", class="level" + (next ? " next" : "") + (level.disabled ? " disabled" : "") + (level.locked ? " locked" : "") + " " + levelStatusMap[level.id] || "", data-level-id=level.id, title=level.name) a(href=level.type == 'hero' ? '#' : level.disabled ? "/play" : "/play/#{level.levelPath || 'level'}/#{level.id}", disabled=level.disabled, data-level-id=level.id, data-level-path=level.levelPath || 'level', data-level-name=level.name)
a(href=level.type == 'hero' ? '#' : level.disabled ? "/play" : "/play/#{level.levelPath || 'level'}/#{level.id}", disabled=level.disabled, data-level-id=level.id, data-level-path=level.levelPath || 'level', data-level-name=level.name) div(style="left: #{level.x}%; bottom: #{level.y}%", class="level-shadow" + (next ? " next" : "") + " " + levelStatusMap[level.id] || "")
div(style="left: #{level.x}%; bottom: #{level.y}%", class="level-shadow" + (next ? " next" : "") + " " + levelStatusMap[level.id] || "") .level-info-container(data-level-id=level.id, data-level-path=level.levelPath || 'level', data-level-name=level.name)
.level-info-container(data-level-id=level.id, data-level-path=level.levelPath || 'level', data-level-name=level.name) div(class="level-info " + (levelStatusMap[level.id] || ""))
div(class="level-info " + (levelStatusMap[level.id] || "")) h3= level.name + (level.disabled ? " (Coming soon!)" : (level.locked ? " (Locked)" : ""))
h3= level.name + (level.disabled ? " (Coming soon!)" : (level.locked ? " (Locked)" : "")) .level-description= level.description
.level-description= level.description if level.disabled
if level.disabled p
p span.spr(data-i18n="play.awaiting_levels_adventurer_prefix") We release five levels per week.
span.spr(data-i18n="play.awaiting_levels_adventurer_prefix") We release five levels per week. a.spr(href="/contribute/adventurer")
a.spr(href="/contribute/adventurer") strong(data-i18n="play.awaiting_levels_adventurer") Sign up as an Adventurer
strong(data-i18n="play.awaiting_levels_adventurer") Sign up as an Adventurer span.spl(data-i18n="play.awaiting_levels_adventurer_suffix") to be the first to play new levels.
span.spl(data-i18n="play.awaiting_levels_adventurer_suffix") to be the first to play new levels.
- var playCount = levelPlayCountMap[level.id] - var playCount = levelPlayCountMap[level.id]
if playCount && playCount.sessions > 20 if playCount && playCount.sessions > 20
div div
span.spr #{playCount.sessions} span.spr #{playCount.sessions}
span(data-i18n="play.players") players span(data-i18n="play.players") players
span.spr , #{Math.round(playCount.playtime / 3600)} span.spr , #{Math.round(playCount.playtime / 3600)}
span(data-i18n="play.hours_played") hours played span(data-i18n="play.hours_played") hours played
.campaign-label(style="color: #{campaign.color}")= campaign.name .campaign-label(style="color: #{campaign.color}")= campaign.name
if isIPadApp && !level.disabled && !level.locked if isIPadApp && !level.disabled && !level.locked
button.btn.btn-success.btn-lg.start-level(data-i18n="common.play") Play button.btn.btn-success.btn-lg.start-level(data-i18n="common.play") Play
if mapType === 'dungeon' && forestIsAvailable if mapType === 'dungeon' && forestIsAvailable
a#forest-link.glyphicon.glyphicon-share-alt.campaign-switch(href="/play/forest", data-i18n="[title]play.campaign_forest") a#forest-link.glyphicon.glyphicon-share-alt.campaign-switch(href="/play/forest", data-i18n="[title]play.campaign_forest")
if mapType === 'forest' if mapType === 'forest'