Brought the canvas size down again because it halves the FPS in Firefox at least.

This commit is contained in:
Scott Erickson 2014-05-09 16:35:10 -07:00
parent b0292a34d2
commit f1de2ca8d9
7 changed files with 8 additions and 8 deletions

View file

@ -33,7 +33,7 @@ module.exports = class RegionChooser extends CocoClass
@options.camera.dragDisabled = false @options.camera.dragDisabled = false
restrictRegion: -> restrictRegion: ->
RATIO = 1.56876 # 1848 / 1178 RATIO = 1.56876 # 924 / 589
rect = @options.camera.normalizeBounds([@firstPoint, @secondPoint]) rect = @options.camera.normalizeBounds([@firstPoint, @secondPoint])
currentRatio = rect.width / rect.height currentRatio = rect.width / rect.height
if currentRatio > RATIO if currentRatio > RATIO

View file

@ -27,7 +27,7 @@ block modal-body-content
div.alert.alert-info div.alert.alert-info
strong Enter strong Enter
| to confirm | to confirm
canvas(width=1848, height=1178) canvas(width=924, height=589)
block modal-footer-content block modal-footer-content
a.btn.btn-primary#done-button Done a.btn.btn-primary#done-button Done

View file

@ -27,7 +27,7 @@ button.navbar-toggle.toggle.btn-primary#thangs-palette-toggle(type="button", dat
a(data-i18n="editor.delete") Delete a(data-i18n="editor.delete") Delete
li#duplicate li#duplicate
a(data-i18n="editor.duplicate") Duplicate a(data-i18n="editor.duplicate") Duplicate
canvas(width=1848, height=1178)#surface canvas(width=924, height=589)#surface
#canvas-left-gradient.gradient #canvas-left-gradient.gradient
#canvas-top-gradient.gradient #canvas-top-gradient.gradient

View file

@ -8,7 +8,7 @@
#tome-view #tome-view
#canvas-wrapper #canvas-wrapper
canvas(width=1848, height=1178)#surface canvas(width=924, height=589)#surface
#canvas-left-gradient.gradient #canvas-left-gradient.gradient
#canvas-top-gradient.gradient #canvas-top-gradient.gradient

View file

@ -3,7 +3,7 @@
.level-content .level-content
#control-bar-view #control-bar-view
#canvas-wrapper #canvas-wrapper
canvas(width=1848, height=1178)#surface canvas(width=924, height=589)#surface
#canvas-left-gradient.gradient #canvas-left-gradient.gradient
#canvas-top-gradient.gradient #canvas-top-gradient.gradient
#gold-view.secret.expanded #gold-view.secret.expanded

View file

@ -78,8 +78,8 @@ module.exports = class WorldSelectModal extends View
showZoomRegion: -> showZoomRegion: ->
d = @defaultFromZoom d = @defaultFromZoom
canvasWidth = 1848 # Dimensions for canvas player. Need these somewhere. canvasWidth = 924 # Dimensions for canvas player. Need these somewhere.
canvasHeight = 1178 canvasHeight = 589
dimensions = {x: canvasWidth/d.zoom, y: canvasHeight/d.zoom} dimensions = {x: canvasWidth/d.zoom, y: canvasHeight/d.zoom}
dimensions = @surface.camera.surfaceToWorld(dimensions) dimensions = @surface.camera.surfaceToWorld(dimensions)
width = dimensions.x width = dimensions.x

View file

@ -3,7 +3,7 @@ ThangType = require '/models/ThangType'
makeButton = -> $('<a class="btn btn-primary btn-xs treema-map-button"><span class="glyphicon glyphicon-screenshot"></span></a>') makeButton = -> $('<a class="btn btn-primary btn-xs treema-map-button"><span class="glyphicon glyphicon-screenshot"></span></a>')
shorten = (f) -> parseFloat(f.toFixed(1)) shorten = (f) -> parseFloat(f.toFixed(1))
WIDTH = 1848 WIDTH = 924
module.exports.WorldPointNode = class WorldPointNode extends TreemaNode.nodeMap.point2d module.exports.WorldPointNode = class WorldPointNode extends TreemaNode.nodeMap.point2d
constructor: (args...) -> constructor: (args...) ->