Merge branch 'master' into production

This commit is contained in:
Scott Erickson 2016-08-11 09:45:12 -07:00
commit f1572dbf48
12 changed files with 93 additions and 89 deletions

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@ -57,42 +57,42 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
real_game: "Um jogo de verdade, com programação de verdade."
great_game: "Um grande jogo é mais do que apenas emblemas e realizações - Isso é sobre a jornada de um jogador, quebra-cabeças bem desenhados, e a habilidade para enfrentar desafios com ação e confiança."
agency: "CodeCombat é um jogo que fornece aos jogadores essa ação e confiança com nosso robusto motor de digitação de código, que ajuda alunos iniciantes e avançados tanto na escrita quanto na validação do código."
# request_demo_title: "Get your students started today!"
# request_demo_subtitle: "Request a demo and get your students started in less than an hour."
# get_started_title: "Set up your class today"
# get_started_subtitle: "Set up a class, add your students, and monitor their progress as they learn computer science."
# request_demo: "Request a Demo"
# setup_a_class: "Set Up a Class"
request_demo_title: "Começe com seus alunos hoje!"
request_demo_subtitle: "Solicite uma demonstração e começe com seus alunos em menos de uma hora."
get_started_title: "Construa sua turma hoje"
get_started_subtitle: "Construa sua turma, adicione seus alunos e acompanhe o progresso deles na aprendizagem de ciência da computação."
request_demo: "Solicite um Demonstração"
setup_a_class: "Gerencie a Turma"
have_an_account: "Tem uma conta?"
logged_in_as: "Você está logado como"
# view_my_classes: "View my classes"
# computer_science: "Computer science courses for all ages"
# show_me_lesson_time: "Show me lesson time estimates for:"
# curriculum: "Total curriculum hours:"
view_my_classes: "Visualizar minhas turmas"
computer_science: "Cursos de ciência da computação para todas as idades"
show_me_lesson_time: "Mostre-me a estimativa de tempo para:"
curriculum: "Total de horas curriculares:"
ffa: "Gratuito para todos os estudantes"
# lesson_time: "Lesson time:"
lesson_time: "Tempo da lição:"
coming_soon: "Em breve!"
courses_available_in: "Os cursos estão disponíveis em JavaScript, Python e Java (em breve!)"
# boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike."
# winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable."
# run_class: "Everything you need to run a computer science class in your school today, no CS background required."
# teachers: "Teachers!"
# teachers_and_educators: "Teachers & Educators"
# class_in_box: "Learn how our classroom-in-a-box platform fits into your curriculum."
# get_started: "Get Started"
# students: "Students:"
# join_class: "Join Class"
# role: "Your role:"
# student_count: "Number of students:"
# start_playing_for_free: "Start Playing for Free!"
# students_and_players: "Students & Players"
# goto_classes: "Go to My Classes"
# view_profile: "View My Profile"
# view_progress: "View Progress"
# check_out_wiki: "Check out our new Educator Wiki"
# want_coco: "Want CodeCombat at your school?"
# form_select_role: "Select primary role"
# form_select_range: "Select class size"
boast: "Dispomos de enigmas que são complexos o suficiente para fascinar tanto jogadores como programadores."
winning: "A combinação perfeita de jogabilidade de um RPG e lições de programação é o que torna a educação infantil legitimamente agradável."
run_class: "Tudo o que você precisa para criar uma turma de ciência da computação em sua escola hoje, nenhuma conhecimento em termos técnicos é necessário."
teachers: "Professores!"
teachers_and_educators: "Professores e Educadores"
class_in_box: "Aprenda como nossa plataforma de sala de aula in-a-box se encaixa no seu currículo."
get_started: "Começar"
students: "Alunos:"
join_class: "Participar da turma"
role: "Seu papel:"
student_count: "Número de alunos:"
start_playing_for_free: "Começe a jogar de graça!"
students_and_players: "Alunos e Jogadores"
goto_classes: "Ir para Minhas Turmas"
view_profile: "Visualizar Meu Perfil"
view_progress: "Visualizar Progresso"
check_out_wiki: "Confira nosso novo Wiki Educador"
want_coco: "Quer CodeCombat na sua escola?"
form_select_role: "Selecione seu papel principal"
form_select_range: "Selecione o tamanho da turma"
nav:
play: "Jogar" # The top nav bar entry where players choose which levels to play
@ -102,7 +102,7 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
blog: "Blog"
forum: "Fórum"
account: "Conta"
# my_account: "My Account"
my_account: "Minha conta"
profile: "Perfil"
stats: "Estatísticas"
code: "Código"
@ -112,7 +112,7 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
about: "Sobre"
contact: "Contate-nos"
twitter_follow: "Seguir"
# students: "Students"
students: "Alunos"
teachers: "Professores"
careers: "Carreiras"
facebook: "Facebook"
@ -123,7 +123,7 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
toggle_nav: "Alternar navegação"
jobs: "Empregos"
schools: "Escolas"
# educator_wiki: "Educator Wiki"
educator_wiki: "Wiki Educador"
get_involved: "Involva-se"
open_source: "Código aberto (GitHub)"
support: "Suporte"
@ -132,7 +132,7 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
help_suff: "e nós entraremos em contato!"
modal:
# cancel: "Cancel"
cancel: "Cancelar"
close: "Fechar"
okay: "Ok"
@ -243,7 +243,7 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
login:
sign_up: "Criar conta"
# email_or_username: "Email or username"
email_or_username: "Email ou nome de usuário"
log_in: "Entrar"
logging_in: "Entrando"
log_out: "Sair"
@ -256,13 +256,13 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
signup_switch: "Deseja Criar uma Conta?"
signup:
# create_student_header: "Create Student Account"
# create_teacher_header: "Create Teacher Account"
# create_individual_header: "Create Individual Account"
# create_header: "Create Account"
create_student_header: "Criar conta de Aluno"
create_teacher_header: "Criar conta de Professor"
create_individual_header: "Criar conta Individual"
create_header: "Criar conta"
email_announcements: "Receber notícias por email." # {change}
creating: "Criando uma nova conta..."
# create_account: "Create Account"
create_account: "Criar conta"
sign_up: "Criar conta"
log_in: "Entre com a senha"
required: "Você precisa fazer login antes de ir por esse caminho."
@ -270,7 +270,7 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
school_name: "Nome da Escola e da cidade"
optional: "Opcional"
school_name_placeholder: "Escola de exemplo, Cotia, SP"
# connect_with: "Connect with:"
connect_with: "Conectar com:"
connected_gplus_header: "Você se conectou com sucesso ao Google+!"
connected_gplus_p: "Conclua sua inscrição para que você possa fazer login com sua conta do Google+."
gplus_exists: "Você já tem uma conta associada com o Google+!"

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@ -298,33 +298,37 @@ class ModelResource extends Resource
@loadsAttempted = 0
load: ->
# TODO: Track progress on requests and don't retry if progress was made recently.
# Probably use _.debounce and attach event listeners to xhr objects.
# This logic is for handling failed responses for level loading.
timeToWait = 5000
tryLoad = =>
return if this.isLoaded
if @loadsAttempted > 4
@markFailed()
return @
@markLoading()
@model.loading = false # So fetchModel can run again
if @loadsAttempted > 0
console.log "Didn't load model in #{timeToWait}ms (attempt ##{@loadsAttempted}), trying again: ", _.result(@model, 'url')
@fetchModel()
@listenTo @model, 'error', (levelComponent, request) ->
if request.status not in [408, 504, 522, 524]
clearTimeout(@timeoutID)
clearTimeout(@timeoutID) if @timeoutID
@timeoutID = setTimeout(tryLoad, timeToWait)
if application.testing
application.timeoutsToClear?.push(@timeoutID)
@loadsAttempted += 1
timeToWait *= 1.5
tryLoad()
@markLoading()
@fetchModel()
@
# # TODO: Track progress on requests and don't retry if progress was made recently.
# # Probably use _.debounce and attach event listeners to xhr objects.
#
# # This logic is for handling failed responses for level loading.
# timeToWait = 5000
# tryLoad = =>
# return if this.isLoaded
# if @loadsAttempted > 4
# @markFailed()
# return @
# @markLoading()
# @model.loading = false # So fetchModel can run again
# if @loadsAttempted > 0
# console.log "Didn't load model in #{timeToWait}ms (attempt ##{@loadsAttempted}), trying again: ", _.result(@model, 'url')
# @fetchModel()
# @listenTo @model, 'error', (levelComponent, request) ->
# if request.status not in [408, 504, 522, 524]
# clearTimeout(@timeoutID)
# clearTimeout(@timeoutID) if @timeoutID
# @timeoutID = setTimeout(tryLoad, timeToWait)
# if application.testing
# application.timeoutsToClear?.push(@timeoutID)
# @loadsAttempted += 1
# timeToWait *= 1.5
# tryLoad()
# @
fetchModel: ->
@jqxhr = @model.fetch(@fetchOptions) unless @model.loading
@listen()

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@ -66,7 +66,8 @@ _.extend CampaignSchema.properties, {
original: { type: 'string', format: 'hidden' }
adventurer: { type: 'boolean' }
practice: { type: 'boolean' }
practiceThresholdMinutes: {type: 'number'}
practiceThresholdMinutes: { type: 'number' }
primerLanguage: { type: 'string', enum: ['javascript', 'python'] }
shareable: { title: 'Shareable', type: ['string', 'boolean'], enum: [false, true, 'project'], description: 'Whether the level is not shareable, shareable, or a sharing-encouraged project level.' }
adminOnly: { type: 'boolean' }
disableSpaces: { type: ['boolean','number'] }

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@ -25,6 +25,7 @@ _.extend ClassroomSchema.properties,
levels: c.array { title: 'Levels' }, c.object { title: 'Level' }, {
practice: {type: 'boolean'}
practiceThresholdMinutes: {type: 'number'}
primerLanguage: { type: 'string', enum: ['javascript', 'python'] }
shareable: { title: 'Shareable', type: ['string', 'boolean'], enum: [false, true, 'project'], description: 'Whether the level is not shareable, shareable, or a sharing-encouraged project level.' }
type: c.shortString()
original: c.objectId()

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@ -330,6 +330,7 @@ _.extend LevelSchema.properties,
buildTime: {type: 'number', description: 'How long it has taken to build this level.'}
practice: { type: 'boolean' }
practiceThresholdMinutes: {type: 'number', description: 'Players with larger playtimes may be directed to a practice level.'}
primerLanguage: { type: 'string', enum: ['javascript', 'python'], description: 'Programming language taught by this level.' }
shareable: { title: 'Shareable', type: ['string', 'boolean'], enum: [false, true, 'project'], description: 'Whether the level is not shareable, shareable, or a sharing-encouraged project level.' }
# Admin flags

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@ -43,6 +43,7 @@ block content
th Practice
th Practice Threshold (m)
th Shareable
th Primer
each level, levelIndex in levels
- var levelNumber = campaign.getLevelNumber(level.get('original'), levelIndex + 1)
tr
@ -52,3 +53,4 @@ block content
td= level.get('practice')
td= level.get('practiceThresholdMinutes')
td= level.get('shareable')
td= level.get('primerLanguage')

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@ -26,5 +26,3 @@ block content
.patches-view
hr
div#error-view

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@ -155,6 +155,4 @@ block outer_content
div.tab-pane#level-feedback-view
div#error-view
block footer

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@ -138,6 +138,5 @@ block outer_content
div#spritesheets
div.tab-pane#editor-thang-patches-view
div.patches-view
div#error-view
.clearfix
block footer

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@ -68,6 +68,5 @@ block outer_content
else
input.input-sm.form-control.translation-input(data-index=row.index.toString(), value=row.toValue)
div#error-view
.clearfix
block footer

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@ -16,7 +16,7 @@ module.exports = class SettingsTabView extends CocoView
'name', 'description', 'documentation', 'nextLevel', 'background', 'victory', 'i18n', 'icon', 'goals',
'type', 'terrain', 'showsGuide', 'banner', 'employerDescription', 'loadingTip', 'requiresSubscription',
'helpVideos', 'replayable', 'scoreTypes', 'concepts', 'picoCTFProblem', 'practice', 'practiceThresholdMinutes'
'shareable', 'studentPlayInstructions'
'primerLanguage', 'shareable', 'studentPlayInstructions'
]
subscriptions:

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@ -69,6 +69,7 @@ LevelHandler = class LevelHandler extends Handler
'concepts'
'picoCTFProblem'
'practiceThresholdMinutes',
'primerLanguage'
'studentPlayInstructions'
]