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Fixed #1111.
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d00c4c2af3
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3 changed files with 32 additions and 5 deletions
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@ -36,10 +36,10 @@ module.exports = class LadderTabView extends CocoView
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constructor: (options, @level, @sessions) ->
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super(options)
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@socialNetworkRes = @supermodel.addSomethingResource("social_network_apis", 0)
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@teams = teamDataFromLevel @level
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@leaderboards = {}
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@refreshLadder()
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@socialNetworkRes = @supermodel.addSomethingResource("social_network_apis", 0)
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@checkFriends()
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checkFriends: ->
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@ -159,7 +159,7 @@ module.exports = class LadderTabView extends CocoView
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oldLeaderboard.destroy()
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teamSession = _.find @sessions.models, (session) -> session.get('team') is team.id
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@leaderboards[team.id] = new LeaderboardData(@level, team.id, teamSession, @ladderLimit)
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@leaderboardRes = @supermodel.addModelResource(@leaderboards[team.id], 'leaderboard', 3)
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@leaderboardRes = @supermodel.addModelResource(@leaderboards[team.id], 'leaderboard', {}, 3)
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@leaderboardRes.load()
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render: ->
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@ -286,16 +286,16 @@ module.exports = class LadderTabView extends CocoView
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@ladderLimit += 100
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@refreshLadder()
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class LeaderboardData extends CocoClass
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module.exports.LeaderboardData = LeaderboardData = class LeaderboardData extends CocoClass
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###
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Consolidates what you need to load for a leaderboard into a single Backbone Model-like object.
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###
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constructor: (@level, @team, @session, @limit) ->
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super()
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@fetch()
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fetch: ->
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console.warn 'Already have top players on', @ if @topPlayers
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@topPlayers = new LeaderboardCollection(@level, {order:-1, scoreOffset: HIGHEST_SCORE, team: @team, limit: @limit})
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promises = []
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promises.push @topPlayers.fetch()
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@ -315,8 +315,9 @@ class LeaderboardData extends CocoClass
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@promise
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onLoad: =>
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return if @destroyed
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return if @destroyed or not @topPlayers.loaded
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@loaded = true
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@loading = false
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@trigger 'sync', @
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# TODO: cache user ids -> names mapping, and load them here as needed,
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# and apply them to sessions. Fetching each and every time is too costly.
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8
test/app/fixtures/levels.coffee
Normal file
8
test/app/fixtures/levels.coffee
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@ -0,0 +1,8 @@
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module.exports.LadderLevel =
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name: 'Ladder Level'
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original: '0123456789abcdef'
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version:
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major: 1
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minor: 2
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isLatestMajor: true
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isLatestMinor: true
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18
test/app/views/play/ladder/ladder_tab.spec.coffee
Normal file
18
test/app/views/play/ladder/ladder_tab.spec.coffee
Normal file
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@ -0,0 +1,18 @@
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LadderTabView = require 'views/play/ladder/ladder_tab'
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Level = require 'models/Level'
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fixtures = require 'test/app/fixtures/levels'
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describe 'LeaderboardData', ->
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it 'triggers "sync" when its request is finished', ->
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level = new Level(fixtures.LadderLevel)
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leaderboard = new LadderTabView.LeaderboardData(level, 'humans', null, 4)
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leaderboard.fetch()
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# no session passed in, so only one request
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expect(jasmine.Ajax.requests.count()).toBe(1)
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request = jasmine.Ajax.requests.mostRecent()
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triggered = false
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leaderboard.once 'sync', -> triggered = true
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request.response({status: 200, responseText: '{}'})
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expect(triggered).toBe(true)
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