From ef19612ab2d04b17622e0aec050678be6b20dab5 Mon Sep 17 00:00:00 2001 From: Imperadeiro98 Date: Tue, 7 Apr 2015 21:51:57 +0100 Subject: [PATCH] Changed some spr and spl in community page... ... so that links don't get over-underlined --- app/templates/community-view.jade | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/app/templates/community-view.jade b/app/templates/community-view.jade index b5a7be488..21511f6bc 100644 --- a/app/templates/community-view.jade +++ b/app/templates/community-view.jade @@ -14,9 +14,9 @@ block content h2 a.spl(href="/editor/level", data-i18n="editor.level_title") p - span(data-i18n="community.level_editor_prefix") Use the CodeCombat - a.spl.spr(href="/editor/level", data-i18n="editor.level_title") - span(data-i18n="community.level_editor_suffix") to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours! + span.spr(data-i18n="community.level_editor_prefix") Use the CodeCombat + a(href="/editor/level", data-i18n="editor.level_title") + span.spl(data-i18n="community.level_editor_suffix") to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours! .community-columns a(href="/editor/thang") @@ -24,9 +24,9 @@ block content h2 a.spl(href="/editor/thang", data-i18n="editor.thang_title") p - span(data-i18n="community.thang_editor_prefix") We call units within the game 'thangs'. Use the - a.spl.spr(href="/editor/thang", data-i18n="editor.thang_title") - span(data-i18n="community.thang_editor_suffix") to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites. + span.spr(data-i18n="community.thang_editor_prefix") We call units within the game 'thangs'. Use the + a(href="/editor/thang", data-i18n="editor.thang_title") + span.spl(data-i18n="community.thang_editor_suffix") to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites. .community-columns a(href="/editor/article") @@ -34,9 +34,9 @@ block content h2 a.spl(href="/editor/article", data-i18n="editor.article_title") p - span(data-i18n="community.article_editor_prefix") See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the - a.spl.spr(href="/editor/article", data-i18n="editor.article_title") - span(data-i18n="community.article_editor_suffix") and help CodeCombat players get the most out of their playtime. + span.spr(data-i18n="community.article_editor_prefix") See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the + a(href="/editor/article", data-i18n="editor.article_title") + span.spl(data-i18n="community.article_editor_suffix") and help CodeCombat players get the most out of their playtime. div