i18n for zh-HANS

i18n for zh-HANS
This commit is contained in:
itcbx 2015-07-19 09:54:21 +08:00
parent e70b8b8652
commit eea2f511ba

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@ -92,8 +92,8 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
campaign_player_created_description: "……在这里你可以与你的小伙伴的创造力战斗 <a href=\"/contribute#artisan\">技术指导</a>。"
campaign_classic_algorithms: "经典算法"
campaign_classic_algorithms_description: "... 你可以在此学习到计算机科学中最常用的算法"
# campaign_old_multiplayer: "(Deprecated) Old Multiplayer Arenas"
# campaign_old_multiplayer_description: "Relics of a more civilized age. No simulations are run for these older, hero-less multiplayer arenas."
campaign_old_multiplayer: "(过时的)旧的多人竞技场"
campaign_old_multiplayer_description: "一个文明时代的遗迹。没有模拟运行这些老的、英雄少的多人竞技场。"
share_progress_modal:
blurb: "你的进度真快快告诉其他人你从CodeCombat学到了什么" # {change}
@ -160,7 +160,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
unwatch: "取消关注"
submit_patch: "提交补丁"
submit_changes: "提交更新"
# save_changes: "Save Changes"
save_changes: "保存更新"
general:
and: ""
@ -296,7 +296,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
time_goto: "跳到:"
non_user_code_problem_title: "不能读入关卡"
infinite_loop_title: "有无限循环"
# infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know."
infinite_loop_description: "建立世界的初始代码永远不会运行完毕。这可能是真的运行的很慢或者陷入了一个死循环。又或者可能存在bug。您可以尝试再次运行该代码或者将代码重置为默认状态。如果仍旧解决不了请让告诉我们。"
check_dev_console: "你也可以打开开发者界面看一下有什么可能出错了。"
check_dev_console_link: "(说明)"
infinite_loop_try_again: "请重试"
@ -347,7 +347,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
tip_hate_computers: "那些认为他们讨厌电脑的人,其实他们讨厌的是垃圾程序编写员。- Larry Niven"
tip_open_source_contribute: "你可以帮助「CodeCombat」提高"
tip_recurse: "迭代为人,递归为神 - L. Peter Deutsch"
# tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus"
tip_free_your_mind: "丢掉一切私心杂念,丢掉害怕、疑问和拒信,解放你的思想。 - Morpheus"
tip_strong_opponents: "即使是最强大的对手也是有弱点的. - Itachi Uchiha"
game_menu:
@ -405,7 +405,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
prompt_body: "还需要更多吗?"
prompt_button: "进入商店"
recovered: "之前购买的宝石已恢复。请刷新页面。"
# price: "x3500 / mo"
price: "x3500 / 月"
subscribe:
comparison_blurb: "订阅CodeCombat大力的提升你的技能"
@ -450,31 +450,31 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
unlock_help_videos: "订阅后才可以解锁视频教学哦!"
personal_sub: "个人订阅" # Accounts Subscription View below
loading_info: "正在读入订阅内容..."
# managed_by: "Managed by"
# will_be_cancelled: "Will be cancelled on"
# currently_free: "You currently have a free subscription"
# currently_free_until: "You currently have a free subscription until"
# was_free_until: "You had a free subscription until"
# managed_subs: "Managed Subscriptions"
# managed_subs_desc: "Add subscriptions for other players (students, children, etc.)"
# managed_subs_desc_2: "Recipients must have a CodeCombat account associated with the email address you provide."
# group_discounts: "Group discounts"
# group_discounts_1: "We also offer group discounts for bulk subscriptions."
# group_discounts_1st: "1st subscription"
managed_by: "管理"
will_be_cancelled: "将被取消"
currently_free: "您目前有一个免费订阅"
currently_free_until: "您目前有一个免费订阅,直到"
was_free_until: "您有过一个免费订阅,直到"
managed_subs: "管理订阅"
managed_subs_desc: "为其他玩家(学生、儿童等)添加订阅。"
managed_subs_desc_2: "收件人必须有一个与您提供的电子邮件地址相关联的codecombat帐户。"
group_discounts: "团购价"
group_discounts_1: "我们还为批量订阅提供团购价"
group_discounts_1st: "1个订阅"
group_discounts_full: "全价"
# group_discounts_2nd: "Subscriptions 2-11"
group_discounts_2nd: "2-11个订阅"
group_discounts_20: "八折"
# group_discounts_12th: "Subscriptions 12+"
group_discounts_12th: "12+个订阅"
group_discounts_40: "六折"
# subscribing: "Subscribing..."
# recipient_emails_placeholder: "Enter email address to subscribe, one per line."
subscribing: "订阅中..."
recipient_emails_placeholder: "请输入电子邮件地址来订阅,每行一个。"
subscribe_users: "订阅用户"
# users_subscribed: "Users subscribed:"
# no_users_subscribed: "No users subscribed, please double check your email addresses."
# current_recipients: "Current Recipients"
# unsubscribing: "Unsubscribing..."
# subscribe_prepaid: "Click Subscribe to use prepaid code"
# using_prepaid: "Using prepaid code for monthly subscription"
users_subscribed: "用户订阅:"
no_users_subscribed: "没有用户订阅,请仔细检查您的电子邮件地址。"
current_recipients: "当前收件人"
unsubscribing: "取消订阅中..."
subscribe_prepaid: "点击订阅来使用预付费代码"
using_prepaid: "使用预付费代码进行每月订阅"
choose_hero:
choose_hero: "请选择您的英雄"
@ -502,13 +502,13 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
blocks: "格挡" # As in "this shield blocks this much damage"
backstab: "背刺" # As in "this dagger does this much backstab damage"
skills: "技能"
# attack_1: "Deals"
# attack_2: "of listed"
attack_1: "交易"
attack_2: "列表"
attack_3: "武器攻击力."
# health_1: "Gains"
# health_2: "of listed"
health_1: "收益"
health_2: "列表"
health_3: "装备血量."
# speed_1: "Moves at"
speed_1: "移动速度"
speed_2: "米每秒."
available_for_purchase: "可以购买" # Shows up when you have unlocked, but not purchased, a hero in the hero store
level_to_unlock: "未解锁关卡:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
@ -588,9 +588,9 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
josh_title: "游戏设计师"
josh_blurb: "地面是熔岩"
jose_title: "音乐"
# jose_blurb: "Taking Off"
# retrostyle_title: "Illustration"
# retrostyle_blurb: "RetroStyle Games"
jose_blurb: "放轻松"
retrostyle_title: "插画师"
retrostyle_blurb: "复古风格的游戏"
teachers:
title: "CodeCombat给教师的说明"