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Enables moving around the map while an addThang is selected
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d5d20377a2
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1 changed files with 2 additions and 2 deletions
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@ -186,6 +186,7 @@ module.exports = class ThangsTabView extends View
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onStageMouseUp: (e) ->
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onStageMouseUp: (e) ->
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if @addThangSprite
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if @addThangSprite
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@surface.camera.lock()
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# If we click on the background, we need to add @addThangSprite, but not if onSpriteMouseUp will fire.
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# If we click on the background, we need to add @addThangSprite, but not if onSpriteMouseUp will fire.
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@backgroundAddClickTimeout = _.defer => @onExtantThangSelected {}
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@backgroundAddClickTimeout = _.defer => @onExtantThangSelected {}
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$('#contextmenu').hide()
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$('#contextmenu').hide()
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@ -202,6 +203,7 @@ module.exports = class ThangsTabView extends View
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onSpriteMouseUp: (e) ->
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onSpriteMouseUp: (e) ->
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clearTimeout @backgroundAddClickTimeout
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clearTimeout @backgroundAddClickTimeout
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@surface.camera.unlock()
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if e.originalEvent.nativeEvent.button == 2 and @selectedExtantThang
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if e.originalEvent.nativeEvent.button == 2 and @selectedExtantThang
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@onSpriteContextMenu e
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@onSpriteContextMenu e
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clearInterval(@movementInterval) if @movementInterval?
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clearInterval(@movementInterval) if @movementInterval?
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@ -276,7 +278,6 @@ module.exports = class ThangsTabView extends View
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@surface.spriteBoss.removeSprite @addThangSprite if @addThangSprite
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@surface.spriteBoss.removeSprite @addThangSprite if @addThangSprite
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@addThangType = type
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@addThangType = type
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if @addThangType
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if @addThangType
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@surface.camera.lock()
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thang = @createAddThang()
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thang = @createAddThang()
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@addThangSprite = @surface.spriteBoss.addThangToSprites thang, @surface.spriteBoss.spriteLayers["Floating"]
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@addThangSprite = @surface.spriteBoss.addThangToSprites thang, @surface.spriteBoss.spriteLayers["Floating"]
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@addThangSprite.notOfThisWorld = true
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@addThangSprite.notOfThisWorld = true
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@ -285,7 +286,6 @@ module.exports = class ThangsTabView extends View
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pos ?= x: Math.round(@world.width / 2), y: Math.round(@world.height / 2)
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pos ?= x: Math.round(@world.width / 2), y: Math.round(@world.height / 2)
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@adjustThangPos @addThangSprite, thang, pos
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@adjustThangPos @addThangSprite, thang, pos
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else
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else
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@surface.camera.unlock()
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@addThangSprite = null
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@addThangSprite = null
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createEssentialComponents: ->
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createEssentialComponents: ->
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