Merge branch 'master' into production

This commit is contained in:
Nick Winter 2014-08-27 22:25:34 -07:00
commit ea077b227c
35 changed files with 552 additions and 398 deletions

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@ -88,7 +88,7 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
scriptStates: scriptStates
timeSinceLastScriptEnded: (if @lastScriptEnded then now - @lastScriptEnded else 0) / 1000
Backbone.Mediator.publish 'script:tick', stateEvent # Is this even needed?
Backbone.Mediator.publish 'script:tick', stateEvent # Used to trigger level scripts.
loadFromSession: ->
# load the queue with note groups to skip through

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@ -24,8 +24,8 @@ module.exports = class CoordinateGrid extends CocoClass
toString: -> '<CoordinateGrid>'
build: (worldSize) ->
worldWidth = worldSize[0] ? 80
worldHeight = worldSize[1] ? 68
worldWidth = worldSize[0] or 80
worldHeight = worldSize[1] or 68
@gridContainer = new createjs.Container()
@gridShape = new createjs.Shape()
@gridContainer.addChild @gridShape

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@ -224,7 +224,7 @@ module.exports = class SpriteBoss extends CocoClass
for slot, itemID of thang.inventoryIDs
item = @world.getThangByID itemID
unless item.equipped
#console.log thang.id, 'equipping', item, 'in', thang.slot, 'Surface-side'
console.log thang.id, 'equipping', item, 'in', thang.slot, 'Surface-side, but it cannot equip?' unless item.equip
item.equip()
itemsJustEquipped.push item
return itemsJustEquipped

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@ -486,7 +486,6 @@ module.exports = Surface = class Surface extends CocoClass
onMouseUp: (e) =>
return if @disabled
console.log 'yo on mouse up', e
onBackground = not @stage.hitTest e.stageX, e.stageY
Backbone.Mediator.publish 'surface:stage-mouse-up', onBackground: onBackground, x: e.stageX, y: e.stageY, originalEvent: e
@ -497,8 +496,8 @@ module.exports = Surface = class Surface extends CocoClass
event =
deltaX: e.deltaX
deltaY: e.deltaY
screenPos: @mouseScreenPos
canvas: @canvas
event.screenPos = @mouseScreenPos if @mouseScreenPos
Backbone.Mediator.publish 'surface:mouse-scrolled', event unless @disabled
hookUpChooseControls: ->

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@ -126,6 +126,8 @@
level_difficulty: "Difficulty: "
play_as: "Play As"
spectate: "Spectate"
players: "players"
hours_played: "hours played"
contact:
contact_us: "Contact CodeCombat"
@ -511,6 +513,7 @@
toggle_grid: "Toggle grid overlay."
toggle_pathfinding: "Toggle pathfinding overlay."
beautify: "Beautify your code by standardizing its formatting."
maximize_editor: "Maximize/minimize code editor."
move_wizard: "Move your Wizard around the level."
admin:
@ -948,6 +951,7 @@
wizard: "Wizard"
achievement: "Achievement"
clas: "CLAs"
play_counts: "Play Counts"
delta:
added: "Added"

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@ -3,11 +3,11 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
loading: "Laddar..."
saving: "Sparar..."
sending: "Skickar..."
# send: "Send"
send: "Skicka"
cancel: "Avbryt"
save: "Spara"
# publish: "Publish"
# create: "Create"
publish: "Publisera"
create: "Skapa"
delay_1_sec: "1 sekund"
delay_3_sec: "3 sekunder"
delay_5_sec: "5 sekunder"
@ -19,21 +19,21 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
# day: "day"
# days: "days"
# week: "week"
# weeks: "weeks"
# month: "month"
# months: "months"
# year: "year"
# years: "years"
units:
second: "sekund"
seconds: "sekunder"
minute: "minut"
minutes: "minuter"
hour: "timme"
hours: "timmar"
day: "dag"
days: "dagar"
week: "vecka"
weeks: "veckor"
month: "månad"
months: "månader"
year: "år"
years: "år"
modal:
close: "Stäng"
@ -44,14 +44,14 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
nav:
play: "Spela"
# community: "Community"
community: "Community"
editor: "Nivåredigerare"
blog: "Blogg"
forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
account: "Konto"
profile: "Profil"
stats: "Stats"
code: "Kod"
admin: "Admin"
home: "Hem"
contribute: "Bidra"
@ -72,9 +72,9 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
login:
sign_up: "Skapa konto"
log_in: "Logga in"
# logging_in: "Logging In"
logging_in: "Loggar In"
log_out: "Logga ut"
recover: "glömt lösenord"
recover: "Glömt lösenord"
recover:
recover_account_title: "Återskapa ditt konto"
@ -89,7 +89,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
creating: "Skapar konto..."
sign_up: "Skapa konto"
log_in: "logga in med lösenord"
# social_signup: "Or, you can sign up through Facebook or G+:"
social_signup: "Eller så kan du logga in genom facebook eller g+:"
# required: "You need to log in before you can go that way."
home:

View file

@ -109,10 +109,6 @@ NoteGroupSchema = c.object {title: 'Note Group', description: 'A group of notes
lock: {title: 'Lock', description: 'Whether the interface should be locked so that the player\'s focus is on the script, or specific areas to lock.', type: ['boolean', 'array'], items: {type: 'string', enum: ['surface', 'editor', 'palette', 'hud', 'playback', 'playback-hover', 'level']}}
letterbox: {type: 'boolean', title: 'Letterbox', description: 'Turn letterbox mode on or off. Disables surface and playback controls.'}
goals: c.object {title: 'Goals (Old)', description: 'Deprecated. Goals added here have no effect. Add goals in the level settings instead.'},
add: c.array {title: 'Add', description: 'Deprecated. Goals added here have no effect. Add goals in the level settings instead.'}, {}
remove: c.array {title: 'Remove', description: 'Deprecated. Goals removed here have no effect. Adjust goals in the level settings instead.'}, {}
playback: c.object {title: 'Playback', description: 'Control the playback of the level.'},
playing: {type: 'boolean', title: 'Set Playing', description: 'Set whether playback is playing or paused.'}
scrub: c.object {title: 'Scrub', description: 'Scrub the level playback time to a certain point.', default: {offset: 2, duration: 1000, toRatio: 0.5}},

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@ -29,6 +29,9 @@ module.exports =
'editor:level-thang-done-editing': c.object {}
'editor:thangs-edited': c.object {required: ['thangs']},
thangs: c.array {}, {type: 'object'}
'editor:level-loaded': c.object {required: ['level']},
level: {type: 'object'}

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@ -16,7 +16,7 @@ goalStatesSchema =
{type: 'integer', minimum: 0}
{type: 'string', enum: ['end']}
]
team: {type: ['null', 'string']}
team: {type: ['null', 'string', 'undefined']}
worldUpdatedEventSchema = c.object {required: ['world', 'firstWorld', 'goalStates', 'team', 'firstChangedFrame']},
world: {type: 'object'}
@ -50,4 +50,4 @@ module.exports =
'god:debug-value-return': c.object {required: ['key']},
key: {type: 'string'}
value: {type: 'any'}
value: {type: ['any', 'undefined']}

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@ -140,7 +140,7 @@ module.exports =
{type: 'integer', minimum: 0}
{type: 'string', enum: ['end']}
]
team: {type: ['null', 'string']}
team: {type: ['null', 'string', 'undefined']}
goals: c.array {},
{type: 'object'}
overallStatus:

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@ -38,19 +38,19 @@ module.exports = # /app/lib/surface
'sprite:speech-updated': c.object {required: ['sprite', 'thang']},
sprite: {type: 'object'}
thang: {type: 'object'}
blurb: {type: 'string'}
thang: {type: ['object', 'null']}
blurb: {type: ['string', 'null']}
message: {type: 'string'}
mood: {type: 'string'}
responses: {type: 'array'}
responses: {type: ['array', 'null', 'undefined']}
spriteID: {type: 'string'}
sound: {type: ['null', 'undefined', 'object']}
'level:sprite-dialogue': c.object {required: ['spriteID', 'message']},
blurb: {type: 'string'}
blurb: {type: ['string', 'null']}
message: {type: 'string'}
mood: {type: 'string'}
responses: {type: 'array'}
responses: {type: ['array', 'null', 'undefined']}
spriteID: {type: 'string'}
sound: {type: ['null', 'undefined', 'object']}
@ -141,13 +141,13 @@ module.exports = # /app/lib/surface
originalEvent: {type: 'object'}
worldPos: {type: ['object', 'null', 'undefined']}
'surface:stage-mouse-up': c.object {required: ['onBackground', 'x', 'y', 'originalEvent']},
'surface:stage-mouse-up': c.object {required: ['onBackground', 'originalEvent']},
onBackground: {type: 'boolean'}
x: {type: 'number'}
y: {type: 'number'}
x: {type: ['number', 'undefined']}
y: {type: ['number', 'undefined']}
originalEvent: {type: 'object'}
'surface:mouse-scrolled': c.object {required: ['deltaX', 'deltaY', 'screenPos', 'canvas']},
'surface:mouse-scrolled': c.object {required: ['deltaX', 'deltaY', 'canvas']},
deltaX: {type: 'number'}
deltaY: {type: 'number'}
screenPos: c.object {required: ['x', 'y']},

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@ -1,7 +1,7 @@
c = require 'schemas/schemas'
module.exports =
'tome:cast-spell': c.object {title: 'Cast Spell', description: 'Published when a spell is cast', required: ['spell', 'thang', 'preload', 'realTime']},
'tome:cast-spell': c.object {title: 'Cast Spell', description: 'Published when a spell is cast', required: []},
spell: {type: 'object'}
thang: {type: 'object'}
preload: {type: 'boolean'}
@ -106,4 +106,6 @@ module.exports =
'tome:focus-editor': c.object {title: 'Focus Editor', description: 'Published whenever we want to give focus back to the editor'}
'tome:fullscreen-view': c.object {title: 'Fullscreen View', description: 'Published when we want to make the Tome take up most of the screen'}
'tome:toggle-maximize': c.object {title: 'Toggle Maximize', description: 'Published when we want to make the Tome take up most of the screen'}
'tome:maximize-toggled': c.object {title: 'Maximize Toggled', description: 'Published when the Tome has changed maximize/minimize state.'}

View file

@ -22,6 +22,11 @@
input[type="file"]
display: none
#thang-type-file-size
width: 350px
float: left
margin: 20px 10px
.treema-row img
max-width: 100%

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@ -40,6 +40,7 @@
margin-left: 20px
h3
margin-top: 0
margin-bottom: 0px
.level-description

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@ -73,7 +73,7 @@ body.is-playing
right: 0
top: 0px
bottom: 0
transition: width 0.5s ease-in-out
@include transition(width 0.5s ease-in-out, right 0.5s ease-in-out)
#pointer
position: absolute
@ -186,9 +186,25 @@ body.is-playing
color: white
text-decoration: underline
#fullscreen-editor-background-screen
background-color: black
opacity: 0.5
cursor: pointer
display: none
position: absolute
left: 0
right: 0
bottom: 0
top: 0
z-index: 19
html.fullscreen-editor
#level-view
#fullscreen-editor-background-screen
display: block
#code-area
position: fixed
width: 100%
width: 95%
height: 100%
right: 0

View file

@ -86,6 +86,7 @@ block outer_content
span.glyphicon.glyphicon-remove
span.spl Clear Data
input#real-upload-button(type="file")
#thang-type-file-size= fileSizeString
div#thang-type-treema
.clearfix
div#display-col.well

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@ -28,4 +28,11 @@ block content
span(data-i18n="play.level_difficulty") Difficulty:
each i in Array(level.difficulty)
i.icon-star
- var playCount = levelPlayCountMap[level.id]
if playCount
div
span.spr #{playCount.sessions}
span(data-i18n="play.players") players
span.spr , #{Math.round(playCount.playtime / 3600)}
span(data-i18n="play.hours_played") hours played

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@ -19,5 +19,9 @@ block content
span(data-i18n="play.level_difficulty") Difficulty:
each i in Array(level.difficulty)
| ★
- var playCount = levelPlayCountMap[level.id]
if playCount
span.spl.spr - #{playCount.sessions}
span(data-i18n="play.players") players
.play-text-container
.overlay-text.play-text(data-i18n="home.play") Play

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@ -3,6 +3,8 @@
.level-content
#control-bar-view
#fullscreen-editor-background-screen(title="Click to minimize the code editor")
#code-area
#code-area-gradient.gradient
#tome-view

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@ -5,15 +5,15 @@ block modal-header-content
block modal-body-content
dl.dl-horizontal
dt(title="Shift+" + enter)
dt(title=shift + "+" + enter)
code ⇧+#{enter}
dd(data-i18n="keyboard_shortcuts.cast_spell") Cast current spell.
dl.dl-horizontal
dt(title=ctrlName + "+Shift+" + enter)
dt(title=ctrlName + "+" + shift + "+" + enter)
code #{ctrl}+⇧+#{enter}
dd(data-i18n="keyboard_shortcuts.run_real_time") Run in real time.
dl.dl-horizontal
dt(title="Shift+" + space)
dt(title=shift + "+" + space)
code ⇧+#{space}
dd(data-i18n="keyboard_shortcuts.continue_script") Continue past current script.
dl.dl-horizontal
@ -55,9 +55,13 @@ block modal-body-content
code #{ctrl}+O
dd(data-i18n="keyboard_shortcuts.toggle_pathfinding") Toggle pathfinding overlay.
dl.dl-horizontal
dt(title=ctrlName + "+Shift+B")
dt(title=ctrlName + "+" + shift + "+B")
code #{ctrl}+⇧+B
dd(data-i18n="keyboard_shortcuts.beautify") Beautify your code by standardizing its formatting.
dl.dl-horizontal
dt(title=ctrlName + "+" + shift + "+M")
code #{ctrl}+⇧+M
dd(data-i18n="keyboard_shortcuts.maximize_editor") Maximize/minimize code editor.
dl.dl-horizontal
dt(title="Arrow keys")
code ←

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@ -7,14 +7,14 @@ img(src="/images/level/code_editor_tab_background.png").spell-tab-image-hidden.h
code #{methodSignature}
.spell-tool-buttons
.btn.btn-small.fullscreen-code(title="Expand code editor")
.btn.btn-small.fullscreen-code(title=maximizeShortcutVerbose)
i.icon-fullscreen
i.icon-resize-small
.btn.btn-small.reload-code(title="Reload original code for " + spell.name)
i.icon-repeat
.btn.btn-small.beautify-code(title="Ctrl+Shift+B: Beautify code for " + spell.name)
.btn.btn-small.beautify-code(title=beautifyShortcutVerbose)
i.icon-magnet
.clearfix

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@ -12,6 +12,7 @@ module.exports = class ScriptsTabView extends CocoView
subscriptions:
'editor:level-loaded': 'onLevelLoaded'
'editor:thangs-edited': 'onThangsEdited'
constructor: (options) ->
super options
@ -53,7 +54,7 @@ module.exports = class ScriptsTabView extends CocoView
@selectedScriptPath = null
return
thangIDs = @getThangIDs()
@thangIDs = @getThangIDs()
treemaOptions =
world: @world
filePath: "db/level/#{@level.get('original')}"
@ -61,7 +62,7 @@ module.exports = class ScriptsTabView extends CocoView
view: @
schema: Level.schema.properties.scripts.items
data: selected.data
thangIDs: thangIDs
thangIDs: @thangIDs
dimensions: @dimensions
supermodel: @supermodel
readOnly: me.get('anonymous')
@ -88,7 +89,7 @@ module.exports = class ScriptsTabView extends CocoView
@selectedScriptPath = newPath
getThangIDs: ->
(t.id for t in @level.get('thangs') when t.id isnt 'Interface')
(t.id for t in @level.get('thangs'))
onNewScriptAdded: (scriptNode) =>
return unless scriptNode
@ -110,6 +111,11 @@ module.exports = class ScriptsTabView extends CocoView
onScriptChanged: =>
@scriptsTreema.set(@selectedScriptPath, @scriptTreema.data)
onThangsEdited: (e) ->
# Update in-place so existing Treema nodes refer to the same array.
@thangIDs.splice(0, @thangIDs.length, @getThangIDs()...)
class ScriptsNode extends TreemaArrayNode
nodeDescription: 'Script'
addNewChild: ->

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@ -18,6 +18,7 @@ module.exports = class SettingsTabView extends CocoView
subscriptions:
'editor:level-loaded': 'onLevelLoaded'
'editor:thangs-edited': 'onThangsEdited'
constructor: (options) ->
super options
@ -29,7 +30,7 @@ module.exports = class SettingsTabView extends CocoView
schema = _.cloneDeep Level.schema
schema.properties = _.pick schema.properties, (value, key) => key in @editableSettings
schema.required = _.intersection schema.required, @editableSettings
thangIDs = @getThangIDs()
@thangIDs = @getThangIDs()
treemaOptions =
filePath: "db/level/#{@level.get('original')}"
supermodel: @supermodel
@ -37,7 +38,7 @@ module.exports = class SettingsTabView extends CocoView
data: data
readOnly: me.get('anonymous')
callbacks: {change: @onSettingsChanged}
thangIDs: thangIDs
thangIDs: @thangIDs
nodeClasses:
object: SettingsNode
thang: nodes.ThangNode
@ -47,7 +48,7 @@ module.exports = class SettingsTabView extends CocoView
@settingsTreema.open()
getThangIDs: ->
(t.id for t in @level.get('thangs') when t.id isnt 'Interface')
(t.id for t in @level.get('thangs'))
onSettingsChanged: (e) =>
$('.level-title').text @settingsTreema.data.name
@ -55,5 +56,10 @@ module.exports = class SettingsTabView extends CocoView
continue if @settingsTreema.data[key] is undefined
@level.set key, @settingsTreema.data[key]
onThangsEdited: (e) ->
# Update in-place so existing Treema nodes refer to the same array.
@thangIDs.splice(0, @thangIDs.length, @getThangIDs()...)
class SettingsNode extends TreemaObjectNode
nodeDescription: 'Settings'

View file

@ -402,7 +402,7 @@ module.exports = class ThangsTabView extends CocoView
thang.isSelectable = not thang.isLand for thang in @world.thangs # let us select walls and such
@surface?.setWorld @world
@selectAddThangType @addThangType, @cloneSourceThang if @addThangType # make another addThang sprite, since the World just refreshed
null
Backbone.Mediator.publish 'editor:thangs-edited', thangs: @world.thangs
onTreemaThangSelected: (e, selectedTreemas) =>
selectedThangID = _.last(selectedTreemas)?.data.id

View file

@ -56,6 +56,7 @@ module.exports = class ThangTypeEditView extends RootView
@thangType.saveBackups = true
@listenToOnce @thangType, 'sync', ->
@files = @supermodel.loadCollection(new DocumentFiles(@thangType), 'files').model
@updateFileSize()
@refreshAnimation = _.debounce @refreshAnimation, 500
getRenderData: (context={}) ->
@ -64,6 +65,7 @@ module.exports = class ThangTypeEditView extends RootView
context.animations = @getAnimationNames()
context.authorized = not me.get('anonymous')
context.recentlyPlayedLevels = storage.load('recently-played-levels') ? ['items']
context.fileSizeString = @fileSizeString
context
getAnimationNames: ->
@ -197,6 +199,16 @@ module.exports = class ThangTypeEditView extends RootView
@treema.set('raw', @thangType.get('raw'))
@updateSelectBox()
@refreshAnimation()
@updateFileSize()
updateFileSize: ->
file = JSON.stringify(@thangType.attributes)
compressed = LZString.compress(file)
size = (file.length / 1024).toFixed(1) + "KB"
compressedSize = (compressed.length / 1024).toFixed(1) + "KB"
gzipCompressedSize = compressedSize * 1.65 # just based on comparing ogre barracks
@fileSizeString = "Size: #{size} (~#{compressedSize} gzipped)"
@$el.find('#thang-type-file-size').text @fileSizeString
# animation select

View file

@ -18,293 +18,318 @@ module.exports = class MainPlayView extends RootView
constructor: (options) ->
super options
@levelStatusMap = {}
@levelPlayCountMap = {}
@sessions = @supermodel.loadCollection(new LevelSessionsCollection(), 'your_sessions', null, 0).model
@listenToOnce @sessions, 'sync', @onSessionsLoaded
@getLevelPlayCounts()
onSessionsLoaded: (e) ->
for session in @sessions.models
@levelStatusMap[session.get('levelID')] = if session.get('state')?.complete then 'complete' else 'started'
@render()
getLevelPlayCounts: ->
success = (levelPlayCounts) =>
return if @destroyed
for level in levelPlayCounts
@levelPlayCountMap[level._id] = playtime: level.playtime, sessions: level.sessions
@render() if @supermodel.finished()
levelIDs = []
for campaign in campaigns
for level in campaign.levels
levelIDs.push level.id
levelPlayCountsRequest = @supermodel.addRequestResource 'play_counts', {
url: '/db/level/-/play_counts'
data: {ids: levelIDs}
method: 'POST'
success: success
}, 0
levelPlayCountsRequest.load()
getRenderData: (context={}) ->
context = super(context)
tutorials = [
{
name: 'Rescue Mission'
difficulty: 1
id: 'rescue-mission'
image: '/file/db/level/52740644904ac0411700067c/rescue_mission_icon.png'
description: 'Tharin has been captured!'
}
{
name: 'Grab the Mushroom'
difficulty: 1
id: 'grab-the-mushroom'
image: '/file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png'
description: 'Grab a powerup and smash a big ogre.'
}
{
name: 'Drink Me'
difficulty: 1
id: 'drink-me'
image: '/file/db/level/525dc5589a0765e496000006/drink_me_icon.png'
description: 'Drink up and slay two munchkins.'
}
{
name: 'Taunt the Guards'
difficulty: 1
id: 'taunt-the-guards'
image: '/file/db/level/5276c9bdcf83207a2801ff8f/taunt_icon.png'
description: 'Tharin, if clever, can escape with Phoebe.'
}
{
name: 'It\'s a Trap'
difficulty: 1
id: 'its-a-trap'
image: '/file/db/level/528aea2d7f37fc4e0700016b/its_a_trap_icon.png'
description: 'Organize a dungeon ambush with archers.'
}
{
name: 'Break the Prison'
difficulty: 1
id: 'break-the-prison'
image: '/file/db/level/5275272c69abdcb12401216e/break_the_prison_icon.png'
description: 'More comrades are imprisoned!'
}
{
name: 'Taunt'
difficulty: 1
id: 'taunt'
image: '/file/db/level/525f150306e1ab0962000018/taunt_icon.png'
description: 'Taunt the ogre to claim victory.'
}
{
name: 'Cowardly Taunt'
difficulty: 1
id: 'cowardly-taunt'
image: '/file/db/level/525abfd9b12777d78e000009/cowardly_taunt_icon.png'
description: 'Lure infuriated ogres to their doom.'
}
{
name: 'Commanding Followers'
difficulty: 1
id: 'commanding-followers'
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
description: 'Lead allied soldiers into battle.'
}
{
name: 'Mobile Artillery'
difficulty: 1
id: 'mobile-artillery'
image: '/file/db/level/525085419851b83f4b000001/mobile_artillery_icon.png'
description: 'Blow ogres up!'
}
]
experienced = [
{
name: 'Hunter Triplets'
difficulty: 2
id: 'hunter-triplets'
image: '/file/db/level/526711d9add4f8965f000002/hunter_triplets_icon.png'
description: 'Three soldiers go ogre hunting.'
}
{
name: 'Emphasis on Aim'
difficulty: 2
id: 'emphasis-on-aim'
image: '/file/db/level/525f384d96cd77000000000f/munchkin_masher_icon.png'
description: 'Choose your targets carefully.'
}
{
name: 'Zone of Danger'
difficulty: 3
id: 'zone-of-danger'
image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png'
description: 'Target the ogres swarming into arrow range.'
}
{
name: 'Molotov Medic'
difficulty: 2
id: 'molotov-medic'
image: '/file/db/level/52602ecb026e8481e7000001/generic_1.png'
description: 'Tharin must play support in this dungeon battle.'
}
{
name: 'Gridmancer'
difficulty: 5
id: 'gridmancer'
image: '/file/db/level/52ae2460ef42c52f13000008/gridmancer_icon.png'
description: 'Super algorithm challenge level!'
}
]
arenas = [
{
name: 'Criss-Cross'
difficulty: 5
id: 'criss-cross'
image: '/file/db/level/528aea2d7f37fc4e0700016b/its_a_trap_icon.png'
description: 'Participate in a bidding war with opponents to reach the other side!'
levelPath: 'ladder'
}
{
name: 'Greed'
difficulty: 4
id: 'greed'
image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png'
description: 'Liked Dungeon Arena and Gold Rush? Put them together in this economic arena!'
levelPath: 'ladder'
}
{
name: 'Dungeon Arena'
difficulty: 3
id: 'dungeon-arena'
image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png'
description: 'Play head-to-head against fellow Wizards in a dungeon melee!'
levelPath: 'ladder'
}
{
name: 'Gold Rush'
difficulty: 3
id: 'gold-rush'
image: '/file/db/level/52602ecb026e8481e7000001/generic_1.png'
description: 'Prove you are better at collecting gold than your opponent!'
levelPath: 'ladder'
}
{
name: 'Brawlwood'
difficulty: 4
id: 'brawlwood'
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
description: 'Combat the armies of other Wizards in a strategic forest arena! (Fast computer required.)'
levelPath: 'ladder'
}
{
name: 'Sky Span (Testing)'
difficulty: 3
id: 'sky-span'
image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png'
description: 'Preview version of an upgraded Dungeon Arena. Help us with hero balance before release!'
levelPath: 'ladder'
}
]
classicAlgorithms = [
{
name: 'Bubble Sort Bootcamp Battle'
difficulty: 3
id: 'bubble-sort-bootcamp-battle'
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
description: 'Write a bubble sort to organize your soldiers. - by Alexandru Caciulescu'
}
{
name: 'Ogres of Hanoi'
difficulty: 3
id: 'ogres-of-hanoi'
image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png'
description: 'Transfer a stack of ogres while preserving their honor. - by Alexandru Caciulescu'
}
{
name: 'Danger! Minefield'
difficulty: 3
id: 'danger-minefield'
image: '/file/db/level/526bda3fe79aefde2a003e36/mobile_artillery_icon.png'
description: 'Learn how to find prime numbers while defusing mines! - by Alexandru Caciulescu'
}
{
name: 'K-means++ Cluster Wars'
difficulty: 4
id: 'k-means-cluster-wars'
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
description: 'Learn cluster analysis while leading armies into battle! - by Alexandru Caciulescu'
}
{
name: 'Quicksort the Spiral'
difficulty: 3
id: 'quicksort-the-spiral'
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
description: 'Learn Quicksort while sorting a spiral of ogres! - by Alexandru Caciulescu'
}
{
name: 'Minimax Tic-Tac-Toe'
difficulty: 4
id: 'minimax-tic-tac-toe'
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
description: 'Learn how to make a game AI with the Minimax algorithm. - by Alexandru Caciulescu'
}
]
playerCreated = [
{
name: 'Extra Extrapolation'
difficulty: 2
id: 'extra-extrapolation'
image: '/file/db/level/526bda3fe79aefde2a003e36/mobile_artillery_icon.png'
description: 'Predict your target\'s position for deadly aim. - by Sootn'
}
{
name: 'The Right Route'
difficulty: 1
id: 'the-right-route'
image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png'
description: 'Strike at the weak point in an array of enemies. - by Aftermath'
}
{
name: 'Sword Loop'
difficulty: 2
id: 'sword-loop'
image: '/file/db/level/525dc5589a0765e496000006/drink_me_icon.png'
description: 'Kill the ogres and save the peasants with for-loops. - by Prabh Simran Singh Baweja'
}
{
name: 'Coin Mania'
difficulty: 2
id: 'coin-mania'
image: '/file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png'
description: 'Learn while-loops to grab coins and potions. - by Prabh Simran Singh Baweja'
}
{
name: 'Find the Spy'
difficulty: 2
id: 'find-the-spy'
image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png'
description: 'Identify the spies hidden among your soldiers - by Nathan Gossett'
}
{
name: 'Harvest Time'
difficulty: 2
id: 'harvest-time'
image: '/file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png'
description: 'Collect a hundred mushrooms in just five lines of code - by Nathan Gossett'
}
{
name: 'Guide Everyone Home'
difficulty: 2
id: 'guide-everyone-home'
image: '/file/db/level/52740644904ac0411700067c/rescue_mission_icon.png'
description: 'Fetch the wizards teleporting into the area - by Nathan Gossett'
}
{
name: "Let's go Fly a Kite"
difficulty: 3
id: 'lets-go-fly-a-kite'
image: '/file/db/level/526711d9add4f8965f000002/hunter_triplets_icon.png'
description: 'There is a horde of ogres marching on your village. Stay out of reach and use your bow to take them out! - by Danny Whittaker'
}
]
context.campaigns = [
{id: 'beginner', name: 'Beginner Campaign', description: '... in which you learn the wizardry of programming.', levels: tutorials}
{id: 'multiplayer', name: 'Multiplayer Arenas', description: '... in which you code head-to-head against other players.', levels: arenas}
{id: 'dev', name: 'Random Harder Levels', description: '... in which you learn the interface while doing something a little harder.', levels: experienced}
{id: 'classic' ,name: 'Classic Algorithms', description: '... in which you learn the most popular algorithms in Computer Science.', levels: classicAlgorithms}
{id: 'player_created', name: 'Player-Created', description: '... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>.', levels: playerCreated}
]
context.campaigns = campaigns
context.levelStatusMap = @levelStatusMap
context.levelPlayCountMap = @levelPlayCountMap
context
afterRender: ->
super()
@$el.find('.modal').on 'shown.bs.modal', ->
$('input:visible:first', @).focus()
tutorials = [
{
name: 'Rescue Mission'
difficulty: 1
id: 'rescue-mission'
image: '/file/db/level/52740644904ac0411700067c/rescue_mission_icon.png'
description: 'Tharin has been captured!'
}
{
name: 'Grab the Mushroom'
difficulty: 1
id: 'grab-the-mushroom'
image: '/file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png'
description: 'Grab a powerup and smash a big ogre.'
}
{
name: 'Drink Me'
difficulty: 1
id: 'drink-me'
image: '/file/db/level/525dc5589a0765e496000006/drink_me_icon.png'
description: 'Drink up and slay two munchkins.'
}
{
name: 'Taunt the Guards'
difficulty: 1
id: 'taunt-the-guards'
image: '/file/db/level/5276c9bdcf83207a2801ff8f/taunt_icon.png'
description: 'Tharin, if clever, can escape with Phoebe.'
}
{
name: 'It\'s a Trap'
difficulty: 1
id: 'its-a-trap'
image: '/file/db/level/528aea2d7f37fc4e0700016b/its_a_trap_icon.png'
description: 'Organize a dungeon ambush with archers.'
}
{
name: 'Break the Prison'
difficulty: 1
id: 'break-the-prison'
image: '/file/db/level/5275272c69abdcb12401216e/break_the_prison_icon.png'
description: 'More comrades are imprisoned!'
}
{
name: 'Taunt'
difficulty: 1
id: 'taunt'
image: '/file/db/level/525f150306e1ab0962000018/taunt_icon.png'
description: 'Taunt the ogre to claim victory.'
}
{
name: 'Cowardly Taunt'
difficulty: 1
id: 'cowardly-taunt'
image: '/file/db/level/525abfd9b12777d78e000009/cowardly_taunt_icon.png'
description: 'Lure infuriated ogres to their doom.'
}
{
name: 'Commanding Followers'
difficulty: 1
id: 'commanding-followers'
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
description: 'Lead allied soldiers into battle.'
}
{
name: 'Mobile Artillery'
difficulty: 1
id: 'mobile-artillery'
image: '/file/db/level/525085419851b83f4b000001/mobile_artillery_icon.png'
description: 'Blow ogres up!'
}
]
experienced = [
{
name: 'Hunter Triplets'
difficulty: 2
id: 'hunter-triplets'
image: '/file/db/level/526711d9add4f8965f000002/hunter_triplets_icon.png'
description: 'Three soldiers go ogre hunting.'
}
{
name: 'Emphasis on Aim'
difficulty: 2
id: 'emphasis-on-aim'
image: '/file/db/level/525f384d96cd77000000000f/munchkin_masher_icon.png'
description: 'Choose your targets carefully.'
}
{
name: 'Zone of Danger'
difficulty: 3
id: 'zone-of-danger'
image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png'
description: 'Target the ogres swarming into arrow range.'
}
{
name: 'Molotov Medic'
difficulty: 2
id: 'molotov-medic'
image: '/file/db/level/52602ecb026e8481e7000001/generic_1.png'
description: 'Tharin must play support in this dungeon battle.'
}
{
name: 'Gridmancer'
difficulty: 5
id: 'gridmancer'
image: '/file/db/level/52ae2460ef42c52f13000008/gridmancer_icon.png'
description: 'Super algorithm challenge level!'
}
]
arenas = [
{
name: 'Criss-Cross'
difficulty: 5
id: 'criss-cross'
image: '/file/db/level/528aea2d7f37fc4e0700016b/its_a_trap_icon.png'
description: 'Participate in a bidding war with opponents to reach the other side!'
levelPath: 'ladder'
}
{
name: 'Greed'
difficulty: 4
id: 'greed'
image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png'
description: 'Liked Dungeon Arena and Gold Rush? Put them together in this economic arena!'
levelPath: 'ladder'
}
{
name: 'Dungeon Arena'
difficulty: 3
id: 'dungeon-arena'
image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png'
description: 'Play head-to-head against fellow Wizards in a dungeon melee!'
levelPath: 'ladder'
}
{
name: 'Gold Rush'
difficulty: 3
id: 'gold-rush'
image: '/file/db/level/52602ecb026e8481e7000001/generic_1.png'
description: 'Prove you are better at collecting gold than your opponent!'
levelPath: 'ladder'
}
{
name: 'Brawlwood'
difficulty: 4
id: 'brawlwood'
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
description: 'Combat the armies of other Wizards in a strategic forest arena! (Fast computer required.)'
levelPath: 'ladder'
}
{
name: 'Sky Span (Testing)'
difficulty: 3
id: 'sky-span'
image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png'
description: 'Preview version of an upgraded Dungeon Arena. Help us with hero balance before release!'
levelPath: 'ladder'
}
]
classicAlgorithms = [
{
name: 'Bubble Sort Bootcamp Battle'
difficulty: 3
id: 'bubble-sort-bootcamp-battle'
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
description: 'Write a bubble sort to organize your soldiers. - by Alexandru Caciulescu'
}
{
name: 'Ogres of Hanoi'
difficulty: 3
id: 'ogres-of-hanoi'
image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png'
description: 'Transfer a stack of ogres while preserving their honor. - by Alexandru Caciulescu'
}
{
name: 'Danger! Minefield'
difficulty: 3
id: 'danger-minefield'
image: '/file/db/level/526bda3fe79aefde2a003e36/mobile_artillery_icon.png'
description: 'Learn how to find prime numbers while defusing mines! - by Alexandru Caciulescu'
}
{
name: 'K-means++ Cluster Wars'
difficulty: 4
id: 'k-means-cluster-wars'
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
description: 'Learn cluster analysis while leading armies into battle! - by Alexandru Caciulescu'
}
{
name: 'Quicksort the Spiral'
difficulty: 3
id: 'quicksort-the-spiral'
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
description: 'Learn Quicksort while sorting a spiral of ogres! - by Alexandru Caciulescu'
}
{
name: 'Minimax Tic-Tac-Toe'
difficulty: 4
id: 'minimax-tic-tac-toe'
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
description: 'Learn how to make a game AI with the Minimax algorithm. - by Alexandru Caciulescu'
}
]
playerCreated = [
{
name: 'Extra Extrapolation'
difficulty: 2
id: 'extra-extrapolation'
image: '/file/db/level/526bda3fe79aefde2a003e36/mobile_artillery_icon.png'
description: 'Predict your target\'s position for deadly aim. - by Sootn'
}
{
name: 'The Right Route'
difficulty: 1
id: 'the-right-route'
image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png'
description: 'Strike at the weak point in an array of enemies. - by Aftermath'
}
{
name: 'Sword Loop'
difficulty: 2
id: 'sword-loop'
image: '/file/db/level/525dc5589a0765e496000006/drink_me_icon.png'
description: 'Kill the ogres and save the peasants with for-loops. - by Prabh Simran Singh Baweja'
}
{
name: 'Coin Mania'
difficulty: 2
id: 'coin-mania'
image: '/file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png'
description: 'Learn while-loops to grab coins and potions. - by Prabh Simran Singh Baweja'
}
{
name: 'Find the Spy'
difficulty: 2
id: 'find-the-spy'
image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png'
description: 'Identify the spies hidden among your soldiers - by Nathan Gossett'
}
{
name: 'Harvest Time'
difficulty: 2
id: 'harvest-time'
image: '/file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png'
description: 'Collect a hundred mushrooms in just five lines of code - by Nathan Gossett'
}
{
name: 'Guide Everyone Home'
difficulty: 2
id: 'guide-everyone-home'
image: '/file/db/level/52740644904ac0411700067c/rescue_mission_icon.png'
description: 'Fetch the wizards teleporting into the area - by Nathan Gossett'
}
{
name: "Let's go Fly a Kite"
difficulty: 3
id: 'lets-go-fly-a-kite'
image: '/file/db/level/526711d9add4f8965f000002/hunter_triplets_icon.png'
description: 'There is a horde of ogres marching on your village. Stay out of reach and use your bow to take them out! - by Danny Whittaker'
}
]
campaigns = [
{id: 'beginner', name: 'Beginner Campaign', description: '... in which you learn the wizardry of programming.', levels: tutorials}
{id: 'multiplayer', name: 'Multiplayer Arenas', description: '... in which you code head-to-head against other players.', levels: arenas}
{id: 'dev', name: 'Random Harder Levels', description: '... in which you learn the interface while doing something a little harder.', levels: experienced}
{id: 'classic' ,name: 'Classic Algorithms', description: '... in which you learn the most popular algorithms in Computer Science.', levels: classicAlgorithms}
{id: 'player_created', name: 'Player-Created', description: '... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>.', levels: playerCreated}
]

View file

@ -18,68 +18,93 @@ module.exports = class LadderHomeView extends RootView
constructor: (options) ->
super options
@levelStatusMap = {}
@levelPlayCountMap = {}
@sessions = @supermodel.loadCollection(new LevelSessionsCollection(), 'your_sessions', null, 0).model
@listenToOnce @sessions, 'sync', @onSessionsLoaded
@getLevelPlayCounts()
onSessionsLoaded: (e) ->
for session in @sessions.models
@levelStatusMap[session.get('levelID')] = if session.get('state')?.complete then 'complete' else 'started'
@render()
getLevelPlayCounts: ->
success = (levelPlayCounts) =>
return if @destroyed
for level in levelPlayCounts
@levelPlayCountMap[level._id] = playtime: level.playtime, sessions: level.sessions
@render() if @supermodel.finished()
levelIDs = []
for campaign in campaigns
for level in campaign.levels
levelIDs.push level.id
levelPlayCountsRequest = @supermodel.addRequestResource 'play_counts', {
url: '/db/level/-/play_counts'
data: {ids: levelIDs}
method: 'POST'
success: success
}, 0
levelPlayCountsRequest.load()
getRenderData: (context={}) ->
context = super(context)
arenas = [
{
name: 'Criss-Cross'
difficulty: 5
id: 'criss-cross'
image: '/file/db/level/5391f3d519dc22b8082159b2/banner2.png'
description: 'Participate in a bidding war with opponents to reach the other side!'
}
{
name: 'Greed'
difficulty: 4
id: 'greed'
image: '/file/db/level/53558b5a9914f5a90d7ccddb/greed_banner.jpg'
description: 'Liked Dungeon Arena and Gold Rush? Put them together in this economic arena!'
}
{
name: 'Sky Span (Testing)'
difficulty: 3
id: 'sky-span'
image: '/file/db/level/53c80fce0ddbef000084c667/sky-Span-banner.jpg'
description: 'Preview version of an upgraded Dungeon Arena. Help us with hero balance before release!'
}
{
name: 'Dungeon Arena'
difficulty: 3
id: 'dungeon-arena'
image: '/file/db/level/53173f76c269d400000543c2/Level%20Banner%20Dungeon%20Arena.jpg'
description: 'Play head-to-head against fellow Wizards in a dungeon melee!'
}
{
name: 'Gold Rush'
difficulty: 3
id: 'gold-rush'
image: '/file/db/level/533353722a61b7ca6832840c/Gold-Rush.png'
description: 'Prove you are better at collecting gold than your opponent!'
}
{
name: 'Brawlwood'
difficulty: 4
id: 'brawlwood'
image: '/file/db/level/52d97ecd32362bc86e004e87/Level%20Banner%20Brawlwood.jpg'
description: 'Combat the armies of other Wizards in a strategic forest arena! (Fast computer required.)'
}
]
context.campaigns = [
{id: 'multiplayer', name: 'Multiplayer Arenas', description: '... in which you code head-to-head against other players.', levels: arenas}
]
context.levelStatusMap = @levelStatusMap
context.levelPlayCountMap = @levelPlayCountMap
context.campaigns = campaigns
context
afterRender: ->
super()
@$el.find('.modal').on 'shown.bs.modal', ->
$('input:visible:first', @).focus()
arenas = [
{
name: 'Criss-Cross'
difficulty: 5
id: 'criss-cross'
image: '/file/db/level/5391f3d519dc22b8082159b2/banner2.png'
description: 'Participate in a bidding war with opponents to reach the other side!'
}
{
name: 'Greed'
difficulty: 4
id: 'greed'
image: '/file/db/level/53558b5a9914f5a90d7ccddb/greed_banner.jpg'
description: 'Liked Dungeon Arena and Gold Rush? Put them together in this economic arena!'
}
{
name: 'Sky Span (Testing)'
difficulty: 3
id: 'sky-span'
image: '/file/db/level/53c80fce0ddbef000084c667/sky-Span-banner.jpg'
description: 'Preview version of an upgraded Dungeon Arena. Help us with hero balance before release!'
}
{
name: 'Dungeon Arena'
difficulty: 3
id: 'dungeon-arena'
image: '/file/db/level/53173f76c269d400000543c2/Level%20Banner%20Dungeon%20Arena.jpg'
description: 'Play head-to-head against fellow Wizards in a dungeon melee!'
}
{
name: 'Gold Rush'
difficulty: 3
id: 'gold-rush'
image: '/file/db/level/533353722a61b7ca6832840c/Gold-Rush.png'
description: 'Prove you are better at collecting gold than your opponent!'
}
{
name: 'Brawlwood'
difficulty: 4
id: 'brawlwood'
image: '/file/db/level/52d97ecd32362bc86e004e87/Level%20Banner%20Brawlwood.jpg'
description: 'Combat the armies of other Wizards in a strategic forest arena! (Fast computer required.)'
}
]
campaigns = [
{id: 'multiplayer', name: 'Multiplayer Arenas', description: '... in which you code head-to-head against other players.', levels: arenas}
]

View file

@ -31,7 +31,7 @@ module.exports = class LevelHUDView extends CocoView
@$el.addClass 'no-selection'
onClick: (e) ->
Backbone.Mediator.publish 'tome:focus-editor' unless $(e.target).parents('.thang-props').length
Backbone.Mediator.publish 'tome:focus-editor', {} unless $(e.target).parents('.thang-props').length
onFrameChanged: (e) ->
@timeProgress = e.progress
@ -207,10 +207,10 @@ module.exports = class LevelHUDView extends CocoView
if @lastResponses
buttons = $('.enter button')
for response, i in @lastResponses
f = (r) => => setTimeout((-> Backbone.Mediator.publish(r.channel, r.event)), 10)
f = (r) => => setTimeout((-> Backbone.Mediator.publish(r.channel, r.event or {})), 10)
$(buttons[i]).click(f(response))
else
$('.enter', @bubble).click(-> Backbone.Mediator.publish('script:end-current-script'))
$('.enter', @bubble).click(-> Backbone.Mediator.publish('script:end-current-script', {}))
return
@animator.tick()
@ -221,7 +221,7 @@ module.exports = class LevelHUDView extends CocoView
# If we decide that always having the last one fire is bad, we should make it smarter.
return unless @lastResponses?.length
r = @lastResponses[@lastResponses.length - 1]
_.delay (-> Backbone.Mediator.publish(r.channel, r.event)), 10
_.delay (-> Backbone.Mediator.publish(r.channel, r.event or {})), 10
onEscapePressed: (e) ->
@escapePressed = true

View file

@ -68,6 +68,7 @@ module.exports = class PlayLevelView extends RootView
events:
'click #level-done-button': 'onDonePressed'
'click #fullscreen-editor-background-screen': (e) -> Backbone.Mediator.publish 'tome:toggle-maximize', {}
shortcuts:
'ctrl+s': 'onCtrlS'

View file

@ -14,4 +14,5 @@ module.exports = class KeyboardShortcutsModal extends ModalView
c.enter = $.i18n.t 'keyboard_shortcuts.enter'
c.space = $.i18n.t 'keyboard_shortcuts.space'
c.escapeKey = $.i18n.t 'keyboard_shortcuts.escape'
c.shift = $.i18n.t 'keyboard_shortcuts.shift'
c

View file

@ -171,7 +171,7 @@ module.exports = class SpellDebugView extends CocoView
@frameRate = e.world.frameRate
onFrameChanged: (data) ->
@currentFrame = data.frame
@currentFrame = Math.round(data.frame)
@frameRate = data.world.frameRate
onSpellChangedCalculation: (data) ->

View file

@ -16,19 +16,23 @@ module.exports = class SpellListTabEntryView extends SpellListEntryView
'tome:spell-changed': 'onSpellChanged'
'god:new-world-created': 'onNewWorld'
'tome:spell-changed-language': 'onSpellChangedLanguage'
'tome:fullscreen-view': 'onFullscreenClick'
'tome:toggle-maximize': 'onToggleMaximize'
events:
'click .spell-list-button': 'onDropdownClick'
'click .reload-code': 'onCodeReload'
'click .beautify-code': 'onBeautifyClick'
'click .fullscreen-code': 'onFullscreenClick'
'click .fullscreen-code': 'onToggleMaximize'
constructor: (options) ->
super options
getRenderData: (context={}) ->
context = super context
ctrl = if @isMac() then 'Cmd' else 'Ctrl'
shift = $.i18n.t 'keyboard_shortcuts.shift'
context.beautifyShortcutVerbose = "#{ctrl}+#{shift}+B: #{$.i18n.t 'keyboard_shortcuts.beautify'}"
context.maximizeShortcutVerbose = "#{ctrl}+#{shift}+M: #{$.i18n.t 'keyboard_shortcuts.maximize_editor'}"
context
afterRender: ->
@ -86,19 +90,20 @@ module.exports = class SpellListTabEntryView extends SpellListEntryView
return unless @controlsEnabled
Backbone.Mediator.publish 'tome:toggle-spell-list', {}
onCodeReload: ->
onCodeReload: (e) ->
return unless @controlsEnabled
Backbone.Mediator.publish 'tome:reload-code', spell: @spell
onBeautifyClick: ->
onBeautifyClick: (e) ->
return unless @controlsEnabled
Backbone.Mediator.publish 'tome:spell-beautify', spell: @spell
onFullscreenClick: ->
onToggleMaximize: (e) ->
$codearea = $('html')
$('#code-area').css 'z-index', 20 unless $codearea.hasClass 'fullscreen-editor'
$('html').toggleClass 'fullscreen-editor'
$('.fullscreen-code').toggleClass 'maximized'
Backbone.Mediator.publish 'tome:maximize-toggled', {}
updateReloadButton: ->
changed = @spell.hasChanged null, @spell.getSource()

View file

@ -50,6 +50,7 @@ module.exports = class SpellView extends CocoView
'tome:update-snippets': 'addZatannaSnippets'
'tome:insert-snippet': 'onInsertSnippet'
'tome:spell-beautify': 'onSpellBeautify'
'tome:maximize-toggled': 'onMaximizeToggled'
'script:state-changed': 'onScriptStateChange'
events:
@ -181,8 +182,8 @@ module.exports = class SpellView extends CocoView
exec: -> # just prevent default ACE go-to-line alert
addCommand
name: 'open-fullscreen-editor'
bindKey: {win: 'Alt-Shift-F', mac: 'Ctrl-Shift-F'}
exec: -> Backbone.Mediator.publish 'tome:fullscreen-view', {}
bindKey: {win: 'Ctrl-Shift-M', mac: 'Command-Shift-M|Ctrl-Shift-M'}
exec: -> Backbone.Mediator.publish 'tome:toggle-maximize', {}
fillACE: ->
@ace.setValue @spell.source
@ -665,6 +666,9 @@ module.exports = class SpellView extends CocoView
pretty = @spellThang.aether.beautify ugly
@ace.setValue pretty
onMaximizeToggled: (e) ->
@ace.resize true
onChangeEditorConfig: (e) ->
aceConfig = me.get('aceConfig') ? {}
@ace.setDisplayIndentGuides aceConfig.indentGuides # default false

View file

@ -42,6 +42,7 @@ LevelHandler = class LevelHandler extends Handler
return @getLeaderboardGPlusFriends(req, res, args[0]) if args[1] is 'leaderboard_gplus_friends'
return @getHistogramData(req, res, args[0]) if args[1] is 'histogram_data'
return @checkExistence(req, res, args[0]) if args[1] is 'exists'
return @getPlayCountsBySlugs(req, res) if args[1] is 'play_counts'
super(arguments...)
fetchLevelByIDAndHandleErrors: (id, req, res, callback) ->
@ -278,4 +279,27 @@ LevelHandler = class LevelHandler extends Handler
return @sendNotFoundError(res) unless doc?
@sendSuccess(res, doc)
getPlayCountsBySlugs: (req, res) ->
# This is hella slow (4s on my box), so relying on some dumb caching for it.
# If we can't make this faster with indexing or something, we might want to maintain the counts another way.
levelIDs = req.query.ids or req.body.ids
@playCountCache ?= {}
@playCountCachedSince ?= new Date()
if (new Date()) - @playCountCachedSince > 86400 * 1000 # Dumb cache expiration
@playCountCache = {}
@playCountCacheSince = new Date()
cacheKey = levelIDs.join ','
if playCounts = @playCountCache[cacheKey]
return @sendSuccess res, playCounts
query = Session.aggregate [
{$match: {levelID: {$in: levelIDs}}},
{$group: {_id: "$levelID", playtime: {$sum: "$playtime"}, sessions: {$sum: 1}}},
{$sort: {sessions: -1}}
]
query.exec (err, data) =>
if err? then return @sendDatabaseError res, err
@playCountCache[cacheKey] = data
@sendSuccess res, data
module.exports = new LevelHandler()

1
vendor/scripts/lz-string-1.3.3-min.js vendored Normal file

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