mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2025-05-04 09:53:55 -04:00
Merge branch 'master' of https://github.com/codecombat/codecombat
This commit is contained in:
commit
e7a5cadfb0
93 changed files with 1656 additions and 214 deletions
app
lib
locale
ar.coffeebg.coffeeca.coffeecs.coffeeda.coffeede-AT.coffeede-CH.coffeede-DE.coffeeel.coffeeen-AU.coffeeen-GB.coffeeen-US.coffeeen.coffeees-419.coffeees-ES.coffeefa.coffeefi.coffeefr.coffeegl.coffeehe.coffeehi.coffeehu.coffeeid.coffeeit.coffeeja.coffeeko.coffeelt.coffeems.coffeenb.coffeenl-BE.coffeenl-NL.coffeenn.coffeeno.coffeepl.coffeept-BR.coffeept-PT.coffeero.coffeeru.coffeesk.coffeesl.coffeesr.coffeesv.coffeeth.coffeetr.coffeeuk.coffeeur.coffeevi.coffeezh-HANS.coffeezh-HANT.coffeezh-WUU-HANS.coffeezh-WUU-HANT.coffee
models
schemas
styles
common
game-menu
play
templates
base.jade
play
views
server
achievements
commons
levels
plugins
routes
users
|
@ -188,7 +188,7 @@ module.exports = LevelOptions =
|
||||||
hidesCodeToolbar: true
|
hidesCodeToolbar: true
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||||||
hidesRealTimePlayback: true
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hidesRealTimePlayback: true
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||||||
requiredGear: {feet: 'simple-boots', 'right-hand': 'simple-sword', torso: 'tarnished-bronze-breastplate', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses'}
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requiredGear: {feet: 'simple-boots', 'right-hand': 'simple-sword', torso: 'tarnished-bronze-breastplate', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses'}
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||||||
restrictedGear: {feet: 'leather-boots'}
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restrictedGear: {feet: 'leather-boots', 'right-hand': 'crude-builders-hammer'}
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||||||
suspectCode: [{name: 'lone-find-nearest-enemy', pattern: /^[ ]*(self|this|@)?[:.]?findNearestEnemy()/m}]
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suspectCode: [{name: 'lone-find-nearest-enemy', pattern: /^[ ]*(self|this|@)?[:.]?findNearestEnemy()/m}]
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||||||
'kithgard-gates':
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'kithgard-gates':
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||||||
hidesSay: true
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hidesSay: true
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||||||
|
|
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@ -96,6 +96,8 @@ module.exports = class SpriteBuilder
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||||||
shape.graphics.lf shapeData.lf...
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shape.graphics.lf shapeData.lf...
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||||||
else if shapeData.fc?
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else if shapeData.fc?
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||||||
shape.graphics.f @colorMap[shapeKey] or shapeData.fc
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shape.graphics.f @colorMap[shapeKey] or shapeData.fc
|
||||||
|
else if shapeData.rf?
|
||||||
|
shape.graphics.rf shapeData.rf...
|
||||||
if shapeData.ls?
|
if shapeData.ls?
|
||||||
shape.graphics.ls shapeData.ls...
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shape.graphics.ls shapeData.ls...
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||||||
else if shapeData.sc?
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else if shapeData.sc?
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||||||
|
|
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@ -52,7 +52,7 @@ module.exports = class SpriteParser
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||||||
container.bounds[0] -= @width / 2
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container.bounds[0] -= @width / 2
|
||||||
container.bounds[1] -= @height / 2
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container.bounds[1] -= @height / 2
|
||||||
[shapeKeys, localShapes] = @getShapesFromBlock container, source
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[shapeKeys, localShapes] = @getShapesFromBlock container, source
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||||||
localContainers = @getContainersFromMovieClip container, source
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localContainers = @getContainersFromMovieClip container, source, true # Added true because anya attack was breaking, but might break other imports
|
||||||
addChildArgs = @getAddChildCallArguments container, source
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addChildArgs = @getAddChildCallArguments container, source
|
||||||
instructions = []
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instructions = []
|
||||||
for bn in addChildArgs
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for bn in addChildArgs
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||||||
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@ -248,9 +248,13 @@ module.exports = class SpriteParser
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||||||
if fillCall.callee.property.name is 'lf'
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if fillCall.callee.property.name is 'lf'
|
||||||
linearGradientFillSource = @subSourceFromRange fillCall.parent.range, source
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linearGradientFillSource = @subSourceFromRange fillCall.parent.range, source
|
||||||
linearGradientFill = @grabFunctionArguments linearGradientFillSource.replace(/.*?lf\(/, 'lf('), true
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linearGradientFill = @grabFunctionArguments linearGradientFillSource.replace(/.*?lf\(/, 'lf('), true
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||||||
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else if fillCall.callee.property.name is 'rf'
|
||||||
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radialGradientFillSource = @subSourceFromRange fillCall.parent.range, source
|
||||||
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radialGradientFill = @grabFunctionArguments radialGradientFillSource.replace(/.*?lf\(/, 'lf('), true
|
||||||
else
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else
|
||||||
fillColor = fillCall.arguments[0]?.value ? null
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fillColor = fillCall.arguments[0]?.value ? null
|
||||||
console.error 'What is this?! Not a fill!' unless fillCall.callee.property.name is 'f'
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callName = fillCall.callee.property.name
|
||||||
|
console.error 'What is this?! Not a fill!', callName unless callName is 'f'
|
||||||
strokeCall = node.parent.parent.parent.parent
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strokeCall = node.parent.parent.parent.parent
|
||||||
if strokeCall.object.callee.property.name is 'ls'
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if strokeCall.object.callee.property.name is 'ls'
|
||||||
linearGradientStrokeSource = @subSourceFromRange strokeCall.parent.range, source
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linearGradientStrokeSource = @subSourceFromRange strokeCall.parent.range, source
|
||||||
|
@ -301,6 +305,7 @@ module.exports = class SpriteParser
|
||||||
shape.ss = strokeStyle if strokeStyle
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shape.ss = strokeStyle if strokeStyle
|
||||||
shape.fc = fillColor if fillColor
|
shape.fc = fillColor if fillColor
|
||||||
shape.lf = linearGradientFill if linearGradientFill
|
shape.lf = linearGradientFill if linearGradientFill
|
||||||
|
shape.rf = radialGradientFill if radialGradientFill
|
||||||
shape.ls = linearGradientStroke if linearGradientStroke
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shape.ls = linearGradientStroke if linearGradientStroke
|
||||||
if name.search('shape') isnt -1 and shape.fc is 'rgba(0,0,0,0.451)' and not shape.ss and not shape.sc
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if name.search('shape') isnt -1 and shape.fc is 'rgba(0,0,0,0.451)' and not shape.ss and not shape.sc
|
||||||
console.log 'Skipping a shadow', name, shape, 'because we\'re doing shadows separately now.'
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console.log 'Skipping a shadow', name, shape, 'because we\'re doing shadows separately now.'
|
||||||
|
|
|
@ -285,7 +285,7 @@ module.exports = class Camera extends CocoClass
|
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@currentTarget = target
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@currentTarget = target
|
||||||
viewportDifference = @updateViewports target
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viewportDifference = @updateViewports target
|
||||||
if viewportDifference > 0.1 # Roughly 0.1 pixel difference in what we can see
|
if viewportDifference > 0.1 # Roughly 0.1 pixel difference in what we can see
|
||||||
Backbone.Mediator.publish 'camera:zoom-updated', camera: @, zoom: @zoom, surfaceViewport: @surfaceViewport
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Backbone.Mediator.publish 'camera:zoom-updated', camera: @, zoom: @zoom, surfaceViewport: @surfaceViewport, minZoom: @minZoom
|
||||||
|
|
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boundTarget: (pos, zoom) ->
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boundTarget: (pos, zoom) ->
|
||||||
# Given an {x, y} in Surface coordinates, return one that will keep our viewport on the Surface.
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# Given an {x, y} in Surface coordinates, return one that will keep our viewport on the Surface.
|
||||||
|
|
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@ -104,7 +104,8 @@ module.exports = Lank = class Lank extends CocoClass
|
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@sprite.destroy?()
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@sprite.destroy?()
|
||||||
if parent = @sprite.parent
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if parent = @sprite.parent
|
||||||
parent.removeChild @sprite
|
parent.removeChild @sprite
|
||||||
parent.addChild newSprite
|
if parent.spriteSheet is newSprite.spriteSheet
|
||||||
|
parent.addChild newSprite
|
||||||
|
|
||||||
# get the lank to update things
|
# get the lank to update things
|
||||||
for prop in ['lastPos', 'currentRootAction']
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for prop in ['lastPos', 'currentRootAction']
|
||||||
|
|
|
@ -384,6 +384,11 @@ module.exports = Surface = class Surface extends CocoClass
|
||||||
if @ended
|
if @ended
|
||||||
@setPaused false
|
@setPaused false
|
||||||
@surfaceZoomPauseTimeout = _.delay (=> @setPaused true), 3000
|
@surfaceZoomPauseTimeout = _.delay (=> @setPaused true), 3000
|
||||||
|
@zoomedIn = e.zoom > e.minZoom * 1.1
|
||||||
|
@updateGrabbability()
|
||||||
|
|
||||||
|
updateGrabbability: ->
|
||||||
|
@webGLCanvas.toggleClass 'grabbable', @zoomedIn and not @playing and not @disabled
|
||||||
|
|
||||||
onDisableControls: (e) ->
|
onDisableControls: (e) ->
|
||||||
return if e.controls and not ('surface' in e.controls)
|
return if e.controls and not ('surface' in e.controls)
|
||||||
|
@ -400,6 +405,7 @@ module.exports = Surface = class Surface extends CocoClass
|
||||||
|
|
||||||
setDisabled: (@disabled) ->
|
setDisabled: (@disabled) ->
|
||||||
@lankBoss.disabled = @disabled
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@lankBoss.disabled = @disabled
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||||||
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@updateGrabbability()
|
||||||
|
|
||||||
onSetPlaying: (e) ->
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onSetPlaying: (e) ->
|
||||||
@playing = (e ? {}).playing ? true
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@playing = (e ? {}).playing ? true
|
||||||
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@ -408,6 +414,7 @@ module.exports = Surface = class Surface extends CocoClass
|
||||||
@currentFrame = 1 # Go back to the beginning (but not frame 0, that frame is weird)
|
@currentFrame = 1 # Go back to the beginning (but not frame 0, that frame is weird)
|
||||||
if @fastForwardingToFrame and not @playing
|
if @fastForwardingToFrame and not @playing
|
||||||
@fastForwardingToFrame = null
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@fastForwardingToFrame = null
|
||||||
|
@updateGrabbability()
|
||||||
|
|
||||||
onSetTime: (e) ->
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onSetTime: (e) ->
|
||||||
toFrame = @currentFrame
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toFrame = @currentFrame
|
||||||
|
|
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@ -10,6 +10,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
||||||
for_beginners: "للمبتدئين"
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for_beginners: "للمبتدئين"
|
||||||
multiplayer: "متعدد اللاعبين" # Not currently shown on home page
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multiplayer: "متعدد اللاعبين" # Not currently shown on home page
|
||||||
for_developers: "للمطوّرين" # Not currently shown on home page.
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for_developers: "للمطوّرين" # Not currently shown on home page.
|
||||||
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# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "إلعب" # The top nav bar entry where players choose which levels to play
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play: "إلعب" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
# action_timeline: "Action Timeline"
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# action_timeline: "Action Timeline"
|
||||||
# click_to_select: "Click on a unit to select it."
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# click_to_select: "Click on a unit to select it."
|
||||||
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# control_bar_multiplayer: "Multiplayer"
|
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# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
# reload_title: "Reload All Code?"
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# reload_title: "Reload All Code?"
|
||||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
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# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
||||||
# few_gems: "A few gems"
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# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
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# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
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# chest_gems: "Chest of gems"
|
||||||
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# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
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# retrying: "Server error, retrying."
|
||||||
|
|
||||||
choose_hero:
|
choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
||||||
amount_achieved: "مبلغ"
|
amount_achieved: "مبلغ"
|
||||||
achievement: "الإنجاز"
|
achievement: "الإنجاز"
|
||||||
category_contributor: "مساهم"
|
category_contributor: "مساهم"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
category_miscellaneous: "متنوعة"
|
category_miscellaneous: "متنوعة"
|
||||||
category_levels: "مستويات"
|
category_levels: "مستويات"
|
||||||
category_undefined: "غير مصنف"
|
category_undefined: "غير مصنف"
|
||||||
|
|
|
@ -4,12 +4,13 @@ module.exports = nativeDescription: "български език", englishDescri
|
||||||
no_ie: "CodeCombat не работи под Internet Explorer 8 или по-стари версии. Съжалявам!" # Warning that only shows up in IE8 and older
|
no_ie: "CodeCombat не работи под Internet Explorer 8 или по-стари версии. Съжалявам!" # Warning that only shows up in IE8 and older
|
||||||
no_mobile: "CodeCombat не е направен за мобилни устройства и може да не работи!" # Warning that shows up on mobile devices
|
no_mobile: "CodeCombat не е направен за мобилни устройства и може да не работи!" # Warning that shows up on mobile devices
|
||||||
play: "Играй" # The big play button that just starts playing a level
|
play: "Играй" # The big play button that just starts playing a level
|
||||||
old_browser: "О, не! Браузърът ти е твърде стар за CodeCombat. Съжалявам!" #"Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
|
old_browser: "О, не! Браузърът ти е твърде стар за CodeCombat. Съжалявам!" # Warning that shows up on really old Firefox/Chrome/Safari
|
||||||
old_browser_suffix: "Все пак можеш да опиваш, но най-вероятно няма да проработи." # "You can try anyway, but it probably won't work."
|
old_browser_suffix: "Все пак можеш да опиваш, но най-вероятно няма да проработи."
|
||||||
# campaign: "Campaign"
|
# campaign: "Campaign"
|
||||||
for_beginners: "За начинаещи" # "For Beginners"
|
for_beginners: "За начинаещи"
|
||||||
# multiplayer: "Multiplayer" # Not currently shown on home page
|
# multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
for_developers: "За разработчици" # "For Developers" # Not currently shown on home page.
|
for_developers: "За разработчици" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Нива" # The top nav bar entry where players choose which levels to play
|
play: "Нива" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -23,12 +24,12 @@ module.exports = nativeDescription: "български език", englishDescri
|
||||||
# code: "Code"
|
# code: "Code"
|
||||||
# admin: "Admin" # Only shows up when you are an admin
|
# admin: "Admin" # Only shows up when you are an admin
|
||||||
home: "Начало"
|
home: "Начало"
|
||||||
contribute: "Допринеси" # "Contribute"
|
contribute: "Допринеси"
|
||||||
# legal: "Legal"
|
# legal: "Legal"
|
||||||
about: "За нас"
|
about: "За нас"
|
||||||
contact: "Контакти"
|
contact: "Контакти"
|
||||||
twitter_follow: "Започни да следиш" # "Follow"
|
twitter_follow: "Започни да следиш"
|
||||||
teachers: "Учители" # "Teachers"
|
teachers: "Учители"
|
||||||
|
|
||||||
modal:
|
modal:
|
||||||
close: "Затвори"
|
close: "Затвори"
|
||||||
|
@ -39,19 +40,19 @@ module.exports = nativeDescription: "български език", englishDescri
|
||||||
|
|
||||||
diplomat_suggestion:
|
diplomat_suggestion:
|
||||||
title: "Помогни да преведем CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
|
title: "Помогни да преведем CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
|
||||||
sub_heading: "Имаме нужда от твоите езикови познания!" # "We need your language skills."
|
sub_heading: "Имаме нужда от твоите езикови познания!"
|
||||||
pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Bulgarian but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Bulgarian."
|
pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Bulgarian but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Bulgarian."
|
||||||
missing_translations: "Until we can translate everything into Bulgarian, you'll see English when Bulgarian isn't available."
|
missing_translations: "Until we can translate everything into Bulgarian, you'll see English when Bulgarian isn't available."
|
||||||
learn_more: "Научи повече за това как да станеш Дипломат"
|
learn_more: "Научи повече за това как да станеш Дипломат"
|
||||||
subscribe_as_diplomat: "Стани дипломат" # "Subscribe as a Diplomat"
|
subscribe_as_diplomat: "Стани дипломат"
|
||||||
|
|
||||||
play:
|
play:
|
||||||
# play_as: "Play As" # Ladder page
|
# play_as: "Play As" # Ladder page
|
||||||
# spectate: "Spectate" # Ladder page
|
# spectate: "Spectate" # Ladder page
|
||||||
# players: "players" # Hover over a level on /play
|
# players: "players" # Hover over a level on /play
|
||||||
# hours_played: "hours played" # Hover over a level on /play
|
# hours_played: "hours played" # Hover over a level on /play
|
||||||
items: "Предмети" # "Items" # Tooltip on item shop button from /play
|
items: "Предмети" # Tooltip on item shop button from /play
|
||||||
unlock: "Отключи" # "Unlock" # For purchasing items and heroes
|
unlock: "Отключи" # For purchasing items and heroes
|
||||||
confirm: "Потвърди"
|
confirm: "Потвърди"
|
||||||
# owned: "Owned" # For items you own
|
# owned: "Owned" # For items you own
|
||||||
locked: "Заключено"
|
locked: "Заключено"
|
||||||
|
@ -64,27 +65,27 @@ module.exports = nativeDescription: "български език", englishDescri
|
||||||
# next: "Next" # Go from choose hero to choose inventory before playing a level
|
# next: "Next" # Go from choose hero to choose inventory before playing a level
|
||||||
# change_hero: "Change Hero" # Go back from choose inventory to choose hero
|
# change_hero: "Change Hero" # Go back from choose inventory to choose hero
|
||||||
# choose_inventory: "Equip Items"
|
# choose_inventory: "Equip Items"
|
||||||
buy_gems: "Купи скъпоценни камъни" # "Buy Gems"
|
buy_gems: "Купи скъпоценни камъни"
|
||||||
older_campaigns: "Предишни капмании" # "Older Campaigns"
|
older_campaigns: "Предишни капмании"
|
||||||
anonymous: "Анонимен играч" # "Anonymous Player"
|
anonymous: "Анонимен играч"
|
||||||
level_difficulty: "Трудност" # "Difficulty: "
|
level_difficulty: "Трудност"
|
||||||
campaign_beginner: "Кампания за начинаещи" # "Beginner Campaign"
|
campaign_beginner: "Кампания за начинаещи"
|
||||||
# awaiting_levels_adventurer_prefix: "We release five levels per week."
|
# awaiting_levels_adventurer_prefix: "We release five levels per week."
|
||||||
awaiting_levels_adventurer: "Стани Приключенец" # "Sign up as an Adventurer"
|
awaiting_levels_adventurer: "Стани Приключенец"
|
||||||
awaiting_levels_adventurer_suffix: "за да бъдеш първият, който играе нови нива." # "to be the first to play new levels."
|
awaiting_levels_adventurer_suffix: "за да бъдеш първият, който играе нови нива."
|
||||||
choose_your_level: "Избери своето ниво" # The rest of this section is the old play view at /play-old and isn't very important.
|
choose_your_level: "Избери своето ниво" # The rest of this section is the old play view at /play-old and isn't very important.
|
||||||
# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
|
# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
|
||||||
adventurer_forum: "Приключенският форум" # "the Adventurer forum"
|
adventurer_forum: "Приключенският форум"
|
||||||
# adventurer_suffix: "."
|
# adventurer_suffix: "."
|
||||||
campaign_old_beginner: "Предишни кампании за начинаещи" # "Old Beginner Campaign"
|
campaign_old_beginner: "Предишни кампании за начинаещи"
|
||||||
# campaign_old_beginner_description: "... in which you learn the wizardry of programming."
|
# campaign_old_beginner_description: "... in which you learn the wizardry of programming."
|
||||||
campaign_dev: "Случайни трудни нива" # "Random Harder Levels"
|
campaign_dev: "Случайни трудни нива"
|
||||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||||
# campaign_multiplayer: "Multiplayer Arenas"
|
# campaign_multiplayer: "Multiplayer Arenas"
|
||||||
# campaign_multiplayer_description: "... in which you code head-to-head against other players."
|
# campaign_multiplayer_description: "... in which you code head-to-head against other players."
|
||||||
# campaign_player_created: "Player-Created"
|
# campaign_player_created: "Player-Created"
|
||||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||||
campaign_classic_algorithms: "Класически алгоритми" # "Classic Algorithms"
|
campaign_classic_algorithms: "Класически алгоритми"
|
||||||
# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
|
# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
|
||||||
# campaign_forest: "Forest Campaign"
|
# campaign_forest: "Forest Campaign"
|
||||||
# campaign_dungeon: "Dungeon Campaign"
|
# campaign_dungeon: "Dungeon Campaign"
|
||||||
|
@ -115,13 +116,13 @@ module.exports = nativeDescription: "български език", englishDescri
|
||||||
recover:
|
recover:
|
||||||
recover_account_title: "Възстанови Акаунт"
|
recover_account_title: "Възстанови Акаунт"
|
||||||
send_password: "Изпрати парола за възстановяване"
|
send_password: "Изпрати парола за възстановяване"
|
||||||
recovery_sent: "Писмото за възстановяване на парола е изпратено." # "Recovery email sent."
|
recovery_sent: "Писмото за възстановяване на парола е изпратено."
|
||||||
|
|
||||||
# items:
|
# items:
|
||||||
# primary: "Primary"
|
# primary: "Primary"
|
||||||
# secondary: "Secondary"
|
# secondary: "Secondary"
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
accessories: "Аксесоари" # "Accessories"
|
# accessories: "Accessories"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
# books: "Books"
|
# books: "Books"
|
||||||
|
|
||||||
|
@ -145,11 +146,11 @@ module.exports = nativeDescription: "български език", englishDescri
|
||||||
general:
|
general:
|
||||||
and: "и"
|
and: "и"
|
||||||
name: "Име"
|
name: "Име"
|
||||||
date: "Дата" # "Date"
|
date: "Дата"
|
||||||
# body: "Body"
|
# body: "Body"
|
||||||
version: "Версия"
|
version: "Версия"
|
||||||
# commit_msg: "Commit Message"
|
# commit_msg: "Commit Message"
|
||||||
version_history: "Предишни версии" # "Version History"
|
version_history: "Предишни версии"
|
||||||
# version_history_for: "Version History for: "
|
# version_history_for: "Version History for: "
|
||||||
# result: "Result"
|
# result: "Result"
|
||||||
results: "Резултати"
|
results: "Резултати"
|
||||||
|
@ -157,7 +158,7 @@ module.exports = nativeDescription: "български език", englishDescri
|
||||||
or: "или"
|
or: "или"
|
||||||
# subject: "Subject"
|
# subject: "Subject"
|
||||||
email: "Email"
|
email: "Email"
|
||||||
password: "Парола" # "Password"
|
password: "Парола"
|
||||||
message: "Съобщение"
|
message: "Съобщение"
|
||||||
# code: "Code"
|
# code: "Code"
|
||||||
# ladder: "Ladder"
|
# ladder: "Ladder"
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "български език", englishDescri
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
# action_timeline: "Action Timeline"
|
# action_timeline: "Action Timeline"
|
||||||
# click_to_select: "Click on a unit to select it."
|
# click_to_select: "Click on a unit to select it."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
# reload_title: "Reload All Code?"
|
# reload_title: "Reload All Code?"
|
||||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "български език", englishDescri
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "български език", englishDescri
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -405,10 +429,10 @@ module.exports = nativeDescription: "български език", englishDescri
|
||||||
# cla_prefix: "To save changes, first you must agree to our"
|
# cla_prefix: "To save changes, first you must agree to our"
|
||||||
# cla_url: "CLA"
|
# cla_url: "CLA"
|
||||||
# cla_suffix: "."
|
# cla_suffix: "."
|
||||||
cla_agree: "СЪГЛАСЕН СЪМ" # "I AGREE"
|
# cla_agree: "I AGREE"
|
||||||
|
|
||||||
# contact:
|
# contact:
|
||||||
contact_us: "Свържи се с CodeCombat" # "Contact CodeCombat"
|
# contact_us: "Contact CodeCombat"
|
||||||
# welcome: "Good to hear from you! Use this form to send us email. "
|
# welcome: "Good to hear from you! Use this form to send us email. "
|
||||||
# contribute_prefix: "If you're interested in contributing, check out our "
|
# contribute_prefix: "If you're interested in contributing, check out our "
|
||||||
# contribute_page: "contribute page"
|
# contribute_page: "contribute page"
|
||||||
|
@ -430,17 +454,17 @@ module.exports = nativeDescription: "български език", englishDescri
|
||||||
# password_tab: "Password"
|
# password_tab: "Password"
|
||||||
# emails_tab: "Emails"
|
# emails_tab: "Emails"
|
||||||
# admin: "Admin"
|
# admin: "Admin"
|
||||||
new_password: "Нова парола" # "New Password"
|
# new_password: "New Password"
|
||||||
# new_password_verify: "Verify"
|
# new_password_verify: "Verify"
|
||||||
# email_subscriptions: "Email Subscriptions"
|
# email_subscriptions: "Email Subscriptions"
|
||||||
# email_subscriptions_none: "No Email Subscriptions."
|
# email_subscriptions_none: "No Email Subscriptions."
|
||||||
email_announcements: "Съобщения" # "Announcements"
|
# email_announcements: "Announcements"
|
||||||
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
|
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
|
||||||
email_notifications: "Известия" # "Notifications"
|
# email_notifications: "Notifications"
|
||||||
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
|
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
|
||||||
# email_any_notes: "Any Notifications"
|
# email_any_notes: "Any Notifications"
|
||||||
# email_any_notes_description: "Disable to stop all activity notification emails."
|
# email_any_notes_description: "Disable to stop all activity notification emails."
|
||||||
email_news: "Новини" # "News"
|
# email_news: "News"
|
||||||
# email_recruit_notes: "Job Opportunities"
|
# email_recruit_notes: "Job Opportunities"
|
||||||
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
|
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
|
||||||
# contributor_emails: "Contributor Class Emails"
|
# contributor_emails: "Contributor Class Emails"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "български език", englishDescri
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
|
||||||
for_beginners: "Per a principiants"
|
for_beginners: "Per a principiants"
|
||||||
multiplayer: "Multijugador" # Not currently shown on home page
|
multiplayer: "Multijugador" # Not currently shown on home page
|
||||||
for_developers: "Per a Desenvolupadors" # Not currently shown on home page.
|
for_developers: "Per a Desenvolupadors" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Nivells" # The top nav bar entry where players choose which levels to play
|
play: "Nivells" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
|
||||||
failing: "Fallant"
|
failing: "Fallant"
|
||||||
action_timeline: "Cronologia d'accions"
|
action_timeline: "Cronologia d'accions"
|
||||||
# click_to_select: "Click on a unit to select it."
|
# click_to_select: "Click on a unit to select it."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
# reload_title: "Reload All Code?"
|
# reload_title: "Reload All Code?"
|
||||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
choose_hero:
|
choose_hero:
|
||||||
choose_hero: "Escull el teu heroi"
|
choose_hero: "Escull el teu heroi"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
skills: "Habilitats"
|
skills: "Habilitats"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
save_load:
|
save_load:
|
||||||
granularity_saved_games: "Desats"
|
granularity_saved_games: "Desats"
|
||||||
granularity_change_history: "Historial"
|
granularity_change_history: "Historial"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
|
||||||
amount_achieved: "Cantitat"
|
amount_achieved: "Cantitat"
|
||||||
achievement: "Triomf"
|
achievement: "Triomf"
|
||||||
category_contributor: "Contribuidor"
|
category_contributor: "Contribuidor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
category_miscellaneous: "Miscel·lània"
|
category_miscellaneous: "Miscel·lània"
|
||||||
category_levels: "Nivells"
|
category_levels: "Nivells"
|
||||||
category_undefined: "Sense categoria"
|
category_undefined: "Sense categoria"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
||||||
# for_beginners: "For Beginners"
|
# for_beginners: "For Beginners"
|
||||||
# multiplayer: "Multiplayer" # Not currently shown on home page
|
# multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
# for_developers: "For Developers" # Not currently shown on home page.
|
# for_developers: "For Developers" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Úrovně" # The top nav bar entry where players choose which levels to play
|
play: "Úrovně" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
action_timeline: "Časová osa"
|
action_timeline: "Časová osa"
|
||||||
click_to_select: "Vyberte kliknutím."
|
click_to_select: "Vyberte kliknutím."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "Znovunačíst veškerý kód?"
|
reload_title: "Znovunačíst veškerý kód?"
|
||||||
reload_really: "Opravdu chcete resetovat tuto úroveň do počátečního stavu?"
|
reload_really: "Opravdu chcete resetovat tuto úroveň do počátečního stavu?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
||||||
for_beginners: "For Begyndere"
|
for_beginners: "For Begyndere"
|
||||||
multiplayer: "Multiplayer" # Not currently shown on home page
|
multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
for_developers: "For Udviklere" # Not currently shown on home page.
|
for_developers: "For Udviklere" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Spil" # The top nav bar entry where players choose which levels to play
|
play: "Spil" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
action_timeline: "Handlingstidslinje"
|
action_timeline: "Handlingstidslinje"
|
||||||
click_to_select: "Klik på en enhed for at vælge"
|
click_to_select: "Klik på en enhed for at vælge"
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "Genindlæs alt kode?"
|
reload_title: "Genindlæs alt kode?"
|
||||||
reload_really: "Er du sikker på at du ønsker at genindlæse denne bane helt fra begyndelsen?"
|
reload_really: "Er du sikker på at du ønsker at genindlæse denne bane helt fra begyndelsen?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
|
||||||
for_beginners: "Für Anfänger"
|
for_beginners: "Für Anfänger"
|
||||||
multiplayer: "Mehrspieler" # Not currently shown on home page
|
multiplayer: "Mehrspieler" # Not currently shown on home page
|
||||||
for_developers: "Für Entwickler" # Not currently shown on home page.
|
for_developers: "Für Entwickler" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Spielen" # The top nav bar entry where players choose which levels to play
|
play: "Spielen" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
action_timeline: "Aktionszeitstrahl"
|
action_timeline: "Aktionszeitstrahl"
|
||||||
click_to_select: "Klicke auf eine Einheit, um sie auszuwählen."
|
click_to_select: "Klicke auf eine Einheit, um sie auszuwählen."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "Gesamten Code neu laden?"
|
reload_title: "Gesamten Code neu laden?"
|
||||||
reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?"
|
reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
choose_hero:
|
choose_hero:
|
||||||
choose_hero: "Wähle deinen Helden"
|
choose_hero: "Wähle deinen Helden"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
save_load:
|
save_load:
|
||||||
granularity_saved_games: "Gespeichert"
|
granularity_saved_games: "Gespeichert"
|
||||||
granularity_change_history: "Historie"
|
granularity_change_history: "Historie"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
|
||||||
amount_achieved: "Anzahl"
|
amount_achieved: "Anzahl"
|
||||||
achievement: "Achievement"
|
achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
category_miscellaneous: "Sonstiges"
|
category_miscellaneous: "Sonstiges"
|
||||||
category_levels: "Level"
|
category_levels: "Level"
|
||||||
category_undefined: "ohne Kategorie"
|
category_undefined: "ohne Kategorie"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
|
||||||
for_beginners: "Für Afänger"
|
for_beginners: "Für Afänger"
|
||||||
multiplayer: "Multiplayer" # Not currently shown on home page
|
multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
for_developers: "Für Entwickler" # Not currently shown on home page.
|
for_developers: "Für Entwickler" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Levels" # The top nav bar entry where players choose which levels to play
|
play: "Levels" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
|
||||||
failing: "Fehler"
|
failing: "Fehler"
|
||||||
action_timeline: "Aktionsziitleiste"
|
action_timeline: "Aktionsziitleiste"
|
||||||
click_to_select: "Klick uf e Einheit zum sie uswähle."
|
click_to_select: "Klick uf e Einheit zum sie uswähle."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "De ganze Code neu lade?"
|
reload_title: "De ganze Code neu lade?"
|
||||||
reload_really: "Bisch sicher du willsch level neu lade bis zrugg zum Afang?"
|
reload_really: "Bisch sicher du willsch level neu lade bis zrugg zum Afang?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
choose_hero:
|
choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
||||||
for_beginners: "Für Anfänger"
|
for_beginners: "Für Anfänger"
|
||||||
multiplayer: "Mehrspieler" # Not currently shown on home page
|
multiplayer: "Mehrspieler" # Not currently shown on home page
|
||||||
for_developers: "Für Entwickler" # Not currently shown on home page.
|
for_developers: "Für Entwickler" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Spielen" # The top nav bar entry where players choose which levels to play
|
play: "Spielen" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
||||||
failing: "Fehlgeschlagen"
|
failing: "Fehlgeschlagen"
|
||||||
action_timeline: "Aktionszeitstrahl"
|
action_timeline: "Aktionszeitstrahl"
|
||||||
click_to_select: "Klicke auf eine Einheit, um sie auszuwählen."
|
click_to_select: "Klicke auf eine Einheit, um sie auszuwählen."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
reload: "Neu laden"
|
reload: "Neu laden"
|
||||||
reload_title: "Gesamten Code neu laden?"
|
reload_title: "Gesamten Code neu laden?"
|
||||||
reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?"
|
reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
||||||
few_gems: "Ein paar Edelsteine"
|
few_gems: "Ein paar Edelsteine"
|
||||||
pile_gems: "Stapel von Edelsteinen"
|
pile_gems: "Stapel von Edelsteinen"
|
||||||
chest_gems: "Kiste von Edelsteinen"
|
chest_gems: "Kiste von Edelsteinen"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
choose_hero:
|
choose_hero:
|
||||||
choose_hero: "Wähle deinen Helden"
|
choose_hero: "Wähle deinen Helden"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
||||||
blocks: "Blockieren" # As in "this shield blocks this much damage"
|
blocks: "Blockieren" # As in "this shield blocks this much damage"
|
||||||
skills: "Fähigkeiten"
|
skills: "Fähigkeiten"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
save_load:
|
save_load:
|
||||||
granularity_saved_games: "Gespeichert"
|
granularity_saved_games: "Gespeichert"
|
||||||
granularity_change_history: "Historie"
|
granularity_change_history: "Historie"
|
||||||
|
@ -587,7 +611,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
||||||
page_title: "Mitwirken"
|
page_title: "Mitwirken"
|
||||||
character_classes_title: "Charakter Klassen"
|
character_classes_title: "Charakter Klassen"
|
||||||
introduction_desc_intro: "Wir haben hohe Erwartungen für CodeCombat."
|
introduction_desc_intro: "Wir haben hohe Erwartungen für CodeCombat."
|
||||||
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
|
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
|
||||||
introduction_desc_github_url: "CodeCombat ist komplett OpenSource"
|
introduction_desc_github_url: "CodeCombat ist komplett OpenSource"
|
||||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||||
introduction_desc_ending: "Wir hoffen du nimmst an unserer Party teil!"
|
introduction_desc_ending: "Wir hoffen du nimmst an unserer Party teil!"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
||||||
amount_achieved: "Anzahl"
|
amount_achieved: "Anzahl"
|
||||||
achievement: "Achievement"
|
achievement: "Achievement"
|
||||||
category_contributor: "Mitwirkender"
|
category_contributor: "Mitwirkender"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
category_miscellaneous: "Sonstiges"
|
category_miscellaneous: "Sonstiges"
|
||||||
category_levels: "Level"
|
category_levels: "Level"
|
||||||
category_undefined: "ohne Kategorie"
|
category_undefined: "ohne Kategorie"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
|
||||||
for_beginners: "Για αρχάριους"
|
for_beginners: "Για αρχάριους"
|
||||||
multiplayer: "Πολλαπλοί Παίκτες" # Not currently shown on home page
|
multiplayer: "Πολλαπλοί Παίκτες" # Not currently shown on home page
|
||||||
for_developers: "Για προγραμματιστές" # Not currently shown on home page.
|
for_developers: "Για προγραμματιστές" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Επίπεδα" # The top nav bar entry where players choose which levels to play
|
play: "Επίπεδα" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
action_timeline: "Χρονοδιάγραμμα δράσης"
|
action_timeline: "Χρονοδιάγραμμα δράσης"
|
||||||
click_to_select: "Κάντε κλικ σε μια μονάδα για να το επιλέξετε."
|
click_to_select: "Κάντε κλικ σε μια μονάδα για να το επιλέξετε."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "Ανανέωση όλου του κωδικά;"
|
reload_title: "Ανανέωση όλου του κωδικά;"
|
||||||
reload_really: "Είστε σίγουροι ότι θέλετε να φορτώσετε αυτό το επίπεδο από την αρχή;"
|
reload_really: "Είστε σίγουροι ότι θέλετε να φορτώσετε αυτό το επίπεδο από την αρχή;"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
choose_hero:
|
choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
||||||
# for_beginners: "For Beginners"
|
# for_beginners: "For Beginners"
|
||||||
# multiplayer: "Multiplayer" # Not currently shown on home page
|
# multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
# for_developers: "For Developers" # Not currently shown on home page.
|
# for_developers: "For Developers" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
# nav:
|
# nav:
|
||||||
# play: "Levels" # The top nav bar entry where players choose which levels to play
|
# play: "Levels" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
# action_timeline: "Action Timeline"
|
# action_timeline: "Action Timeline"
|
||||||
# click_to_select: "Click on a unit to select it."
|
# click_to_select: "Click on a unit to select it."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
# reload_title: "Reload All Code?"
|
# reload_title: "Reload All Code?"
|
||||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
||||||
# for_beginners: "For Beginners"
|
# for_beginners: "For Beginners"
|
||||||
# multiplayer: "Multiplayer" # Not currently shown on home page
|
# multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
# for_developers: "For Developers" # Not currently shown on home page.
|
# for_developers: "For Developers" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
# nav:
|
# nav:
|
||||||
# play: "Levels" # The top nav bar entry where players choose which levels to play
|
# play: "Levels" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
# action_timeline: "Action Timeline"
|
# action_timeline: "Action Timeline"
|
||||||
# click_to_select: "Click on a unit to select it."
|
# click_to_select: "Click on a unit to select it."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
# reload_title: "Reload All Code?"
|
# reload_title: "Reload All Code?"
|
||||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
||||||
# for_beginners: "For Beginners"
|
# for_beginners: "For Beginners"
|
||||||
# multiplayer: "Multiplayer" # Not currently shown on home page
|
# multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
# for_developers: "For Developers" # Not currently shown on home page.
|
# for_developers: "For Developers" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
# nav:
|
# nav:
|
||||||
# play: "Levels" # The top nav bar entry where players choose which levels to play
|
# play: "Levels" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
# action_timeline: "Action Timeline"
|
# action_timeline: "Action Timeline"
|
||||||
# click_to_select: "Click on a unit to select it."
|
# click_to_select: "Click on a unit to select it."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
# reload_title: "Reload All Code?"
|
# reload_title: "Reload All Code?"
|
||||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -351,6 +351,24 @@
|
||||||
blocks: "Blocks" # As in "this shield blocks this much damage"
|
blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
skills: "Skills"
|
skills: "Skills"
|
||||||
|
|
||||||
|
skill_docs:
|
||||||
|
writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
read_only: "read-only"
|
||||||
|
action_name: "name"
|
||||||
|
action_cooldown: "Takes"
|
||||||
|
action_specific_cooldown: "Cooldown"
|
||||||
|
action_damage: "Damage"
|
||||||
|
action_range: "Range"
|
||||||
|
action_radius: "Radius"
|
||||||
|
action_duration: "Duration"
|
||||||
|
example: "Example"
|
||||||
|
ex: "ex" # Abbreviation of "example"
|
||||||
|
current_value: "Current Value"
|
||||||
|
default_value: "Default value"
|
||||||
|
parameters: "Parameters"
|
||||||
|
returns: "Returns"
|
||||||
|
granted_by: "Granted by"
|
||||||
|
|
||||||
save_load:
|
save_load:
|
||||||
granularity_saved_games: "Saved"
|
granularity_saved_games: "Saved"
|
||||||
granularity_change_history: "History"
|
granularity_change_history: "History"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
||||||
for_beginners: "Para Principiantes"
|
for_beginners: "Para Principiantes"
|
||||||
multiplayer: "Multijugador" # Not currently shown on home page
|
multiplayer: "Multijugador" # Not currently shown on home page
|
||||||
for_developers: "Para Desarrolladores" # Not currently shown on home page.
|
for_developers: "Para Desarrolladores" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Jugar" # The top nav bar entry where players choose which levels to play
|
play: "Jugar" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
||||||
failing: "Fallando"
|
failing: "Fallando"
|
||||||
action_timeline: "Cronologia de Accion"
|
action_timeline: "Cronologia de Accion"
|
||||||
click_to_select: "Has click en una unidad para seleccionarla."
|
click_to_select: "Has click en una unidad para seleccionarla."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "¿Recargar Todo el Código?"
|
reload_title: "¿Recargar Todo el Código?"
|
||||||
reload_really: "¿Estás seguro de que quieres empezar este nivel desde el principio?"
|
reload_really: "¿Estás seguro de que quieres empezar este nivel desde el principio?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
choose_hero:
|
choose_hero:
|
||||||
choose_hero: "Elige tu héroe"
|
choose_hero: "Elige tu héroe"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
save_load:
|
save_load:
|
||||||
granularity_saved_games: "Almacenado"
|
granularity_saved_games: "Almacenado"
|
||||||
granularity_change_history: "Historia"
|
granularity_change_history: "Historia"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
||||||
for_beginners: "Para principiantes"
|
for_beginners: "Para principiantes"
|
||||||
multiplayer: "Multijugador" # Not currently shown on home page
|
multiplayer: "Multijugador" # Not currently shown on home page
|
||||||
for_developers: "Para programadores" # Not currently shown on home page.
|
for_developers: "Para programadores" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Jugar" # The top nav bar entry where players choose which levels to play
|
play: "Jugar" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
||||||
failing: "Fallando"
|
failing: "Fallando"
|
||||||
action_timeline: "Cronología de Acción"
|
action_timeline: "Cronología de Acción"
|
||||||
click_to_select: "Click en una unidad para seleccionarla"
|
click_to_select: "Click en una unidad para seleccionarla"
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "¿Recargar todo el código?"
|
reload_title: "¿Recargar todo el código?"
|
||||||
reload_really: "¿Estas seguro que quieres reiniciar el nivel?"
|
reload_really: "¿Estas seguro que quieres reiniciar el nivel?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
choose_hero:
|
choose_hero:
|
||||||
choose_hero: "Selecciona tu Heroe"
|
choose_hero: "Selecciona tu Heroe"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
skills: "Habilidades"
|
skills: "Habilidades"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
save_load:
|
save_load:
|
||||||
granularity_saved_games: "Salvado"
|
granularity_saved_games: "Salvado"
|
||||||
granularity_change_history: "Historia"
|
granularity_change_history: "Historia"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
||||||
amount_achieved: "Cantidad"
|
amount_achieved: "Cantidad"
|
||||||
achievement: "Logro"
|
achievement: "Logro"
|
||||||
category_contributor: "Contribuidor"
|
category_contributor: "Contribuidor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
category_miscellaneous: "Miscelanea"
|
category_miscellaneous: "Miscelanea"
|
||||||
category_levels: "Niveles"
|
category_levels: "Niveles"
|
||||||
category_undefined: "Sin categorizar"
|
category_undefined: "Sin categorizar"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
||||||
# for_beginners: "For Beginners"
|
# for_beginners: "For Beginners"
|
||||||
# multiplayer: "Multiplayer" # Not currently shown on home page
|
# multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
# for_developers: "For Developers" # Not currently shown on home page.
|
# for_developers: "For Developers" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "سطوح" # The top nav bar entry where players choose which levels to play
|
play: "سطوح" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
# action_timeline: "Action Timeline"
|
# action_timeline: "Action Timeline"
|
||||||
# click_to_select: "Click on a unit to select it."
|
# click_to_select: "Click on a unit to select it."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
# reload_title: "Reload All Code?"
|
# reload_title: "Reload All Code?"
|
||||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
||||||
# for_beginners: "For Beginners"
|
# for_beginners: "For Beginners"
|
||||||
# multiplayer: "Multiplayer" # Not currently shown on home page
|
# multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
# for_developers: "For Developers" # Not currently shown on home page.
|
# for_developers: "For Developers" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
# nav:
|
# nav:
|
||||||
# play: "Levels" # The top nav bar entry where players choose which levels to play
|
# play: "Levels" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
# action_timeline: "Action Timeline"
|
# action_timeline: "Action Timeline"
|
||||||
# click_to_select: "Click on a unit to select it."
|
# click_to_select: "Click on a unit to select it."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
# reload_title: "Reload All Code?"
|
# reload_title: "Reload All Code?"
|
||||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
||||||
for_beginners: "Pour débutants"
|
for_beginners: "Pour débutants"
|
||||||
multiplayer: "Multijoueurs" # Not currently shown on home page
|
multiplayer: "Multijoueurs" # Not currently shown on home page
|
||||||
for_developers: "Pour développeurs" # Not currently shown on home page.
|
for_developers: "Pour développeurs" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Jouer" # The top nav bar entry where players choose which levels to play
|
play: "Jouer" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
||||||
failing: "Échec"
|
failing: "Échec"
|
||||||
action_timeline: "Action sur la ligne de temps"
|
action_timeline: "Action sur la ligne de temps"
|
||||||
click_to_select: "Clique sur une unité pour la sélectionner."
|
click_to_select: "Clique sur une unité pour la sélectionner."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "Recharger tout le code?"
|
reload_title: "Recharger tout le code?"
|
||||||
reload_really: "Êtes-vous sûr de vouloir recharger ce niveau et retourner au début?"
|
reload_really: "Êtes-vous sûr de vouloir recharger ce niveau et retourner au début?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
choose_hero:
|
choose_hero:
|
||||||
choose_hero: "Choisissez votre Héro"
|
choose_hero: "Choisissez votre Héro"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
skills: "Compétences"
|
skills: "Compétences"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
save_load:
|
save_load:
|
||||||
granularity_saved_games: "Sauvegardé"
|
granularity_saved_games: "Sauvegardé"
|
||||||
granularity_change_history: "Historique"
|
granularity_change_history: "Historique"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
||||||
amount_achieved: "Quantité"
|
amount_achieved: "Quantité"
|
||||||
achievement: "Succès"
|
achievement: "Succès"
|
||||||
category_contributor: "Contributeur"
|
category_contributor: "Contributeur"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
category_miscellaneous: "Divers"
|
category_miscellaneous: "Divers"
|
||||||
category_levels: "Niveaux"
|
category_levels: "Niveaux"
|
||||||
category_undefined: "Non classé"
|
category_undefined: "Non classé"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
|
||||||
for_beginners: "Para principiantes"
|
for_beginners: "Para principiantes"
|
||||||
multiplayer: "Multixogador" # Not currently shown on home page
|
multiplayer: "Multixogador" # Not currently shown on home page
|
||||||
for_developers: "Para programadores" # Not currently shown on home page.
|
for_developers: "Para programadores" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Xogar" # The top nav bar entry where players choose which levels to play
|
play: "Xogar" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
|
||||||
failing: "Fallando"
|
failing: "Fallando"
|
||||||
action_timeline: "Cronoloxía de Acción"
|
action_timeline: "Cronoloxía de Acción"
|
||||||
click_to_select: "Preme nunha unidade para seleccionala"
|
click_to_select: "Preme nunha unidade para seleccionala"
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "Recargar todo o código?"
|
reload_title: "Recargar todo o código?"
|
||||||
reload_really: "Estás seguro que queres reiniciar o nivel?"
|
reload_really: "Estás seguro que queres reiniciar o nivel?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
choose_hero:
|
choose_hero:
|
||||||
choose_hero: "Selecciona o teu Heroe"
|
choose_hero: "Selecciona o teu Heroe"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
skills: "Habilidades"
|
skills: "Habilidades"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
save_load:
|
save_load:
|
||||||
granularity_saved_games: "Gardado"
|
granularity_saved_games: "Gardado"
|
||||||
granularity_change_history: "Historia"
|
granularity_change_history: "Historia"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
|
||||||
amount_achieved: "Cantidade"
|
amount_achieved: "Cantidade"
|
||||||
achievement: "Logro"
|
achievement: "Logro"
|
||||||
category_contributor: "Contribuidor"
|
category_contributor: "Contribuidor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
category_miscellaneous: "Miscelánea"
|
category_miscellaneous: "Miscelánea"
|
||||||
category_levels: "Niveis"
|
category_levels: "Niveis"
|
||||||
category_undefined: "Sen categorizar"
|
category_undefined: "Sen categorizar"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
||||||
for_beginners: "למתחילים"
|
for_beginners: "למתחילים"
|
||||||
multiplayer: "רב-משתתפים" # Not currently shown on home page
|
multiplayer: "רב-משתתפים" # Not currently shown on home page
|
||||||
for_developers: "למומחים" # Not currently shown on home page.
|
for_developers: "למומחים" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "שלבים" # The top nav bar entry where players choose which levels to play
|
play: "שלבים" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
# action_timeline: "Action Timeline"
|
# action_timeline: "Action Timeline"
|
||||||
# click_to_select: "Click on a unit to select it."
|
# click_to_select: "Click on a unit to select it."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
# reload_title: "Reload All Code?"
|
# reload_title: "Reload All Code?"
|
||||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
||||||
# for_beginners: "For Beginners"
|
# for_beginners: "For Beginners"
|
||||||
# multiplayer: "Multiplayer" # Not currently shown on home page
|
# multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
# for_developers: "For Developers" # Not currently shown on home page.
|
# for_developers: "For Developers" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
# nav:
|
# nav:
|
||||||
# play: "Levels" # The top nav bar entry where players choose which levels to play
|
# play: "Levels" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
# action_timeline: "Action Timeline"
|
# action_timeline: "Action Timeline"
|
||||||
# click_to_select: "Click on a unit to select it."
|
# click_to_select: "Click on a unit to select it."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
# reload_title: "Reload All Code?"
|
# reload_title: "Reload All Code?"
|
||||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
||||||
for_beginners: "Kezdőknek"
|
for_beginners: "Kezdőknek"
|
||||||
# multiplayer: "Multiplayer" # Not currently shown on home page
|
# multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
for_developers: "Fejlesztőknek" # Not currently shown on home page.
|
for_developers: "Fejlesztőknek" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Játék" # The top nav bar entry where players choose which levels to play
|
play: "Játék" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
action_timeline: "Akció - Idővonal"
|
action_timeline: "Akció - Idővonal"
|
||||||
click_to_select: "Kattints egy egységre, hogy kijelöld!"
|
click_to_select: "Kattints egy egységre, hogy kijelöld!"
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "Újra kezded mindet?"
|
reload_title: "Újra kezded mindet?"
|
||||||
reload_really: "Biztos vagy benne, hogy előlről szeretnéd kezdeni az egész pályát?"
|
reload_really: "Biztos vagy benne, hogy előlről szeretnéd kezdeni az egész pályát?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
||||||
# for_beginners: "For Beginners"
|
# for_beginners: "For Beginners"
|
||||||
# multiplayer: "Multiplayer" # Not currently shown on home page
|
# multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
# for_developers: "For Developers" # Not currently shown on home page.
|
# for_developers: "For Developers" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
# nav:
|
# nav:
|
||||||
# play: "Levels" # The top nav bar entry where players choose which levels to play
|
# play: "Levels" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
# action_timeline: "Action Timeline"
|
# action_timeline: "Action Timeline"
|
||||||
# click_to_select: "Click on a unit to select it."
|
# click_to_select: "Click on a unit to select it."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
# reload_title: "Reload All Code?"
|
# reload_title: "Reload All Code?"
|
||||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
||||||
for_beginners: "Per Principianti"
|
for_beginners: "Per Principianti"
|
||||||
multiplayer: "Multiplayer" # Not currently shown on home page
|
multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
for_developers: "Per Sviluppatori" # Not currently shown on home page.
|
for_developers: "Per Sviluppatori" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Livelli" # The top nav bar entry where players choose which levels to play
|
play: "Livelli" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
action_timeline: "Barra temporale delle azioni"
|
action_timeline: "Barra temporale delle azioni"
|
||||||
click_to_select: "Clicca un'unità per selezionarla."
|
click_to_select: "Clicca un'unità per selezionarla."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
reload: "Ricarica"
|
reload: "Ricarica"
|
||||||
reload_title: "Ricarica tutto il codice?"
|
reload_title: "Ricarica tutto il codice?"
|
||||||
reload_really: "Sei sicuro di voler ricominciare il livello?"
|
reload_really: "Sei sicuro di voler ricominciare il livello?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
save_load:
|
save_load:
|
||||||
granularity_saved_games: "Salvato"
|
granularity_saved_games: "Salvato"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
||||||
for_beginners: "初心者向け"
|
for_beginners: "初心者向け"
|
||||||
multiplayer: "マルチプレイヤー" # Not currently shown on home page
|
multiplayer: "マルチプレイヤー" # Not currently shown on home page
|
||||||
for_developers: "開発者向け" # Not currently shown on home page.
|
for_developers: "開発者向け" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "ゲームスタート" # The top nav bar entry where players choose which levels to play
|
play: "ゲームスタート" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
action_timeline: "アクション・タイムライン"
|
action_timeline: "アクション・タイムライン"
|
||||||
click_to_select: "ユニットを左クリックで選択してください"
|
click_to_select: "ユニットを左クリックで選択してください"
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "コードを再読み込ますか?"
|
reload_title: "コードを再読み込ますか?"
|
||||||
reload_really: "レベルをリセットします。よろしいですか?"
|
reload_really: "レベルをリセットします。よろしいですか?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
||||||
for_beginners: "초보자용"
|
for_beginners: "초보자용"
|
||||||
multiplayer: "멀티플레이어" # Not currently shown on home page
|
multiplayer: "멀티플레이어" # Not currently shown on home page
|
||||||
for_developers: "개발자용" # Not currently shown on home page.
|
for_developers: "개발자용" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "레벨" # The top nav bar entry where players choose which levels to play
|
play: "레벨" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
||||||
failing: "다시 한번 더 도전해보세요."
|
failing: "다시 한번 더 도전해보세요."
|
||||||
action_timeline: "액션 타임라인"
|
action_timeline: "액션 타임라인"
|
||||||
click_to_select: "유닛을 선택하기 위해서 유닛을 마우스로 클릭하세요."
|
click_to_select: "유닛을 선택하기 위해서 유닛을 마우스로 클릭하세요."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "모든 코드가 다시 로딩 되었나요?"
|
reload_title: "모든 코드가 다시 로딩 되었나요?"
|
||||||
reload_really: "모든 레벨 초기화합니다. 확실한가요?"
|
reload_really: "모든 레벨 초기화합니다. 확실한가요?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
choose_hero:
|
choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
||||||
# for_beginners: "For Beginners"
|
# for_beginners: "For Beginners"
|
||||||
# multiplayer: "Multiplayer" # Not currently shown on home page
|
# multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
# for_developers: "For Developers" # Not currently shown on home page.
|
# for_developers: "For Developers" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
# nav:
|
# nav:
|
||||||
# play: "Levels" # The top nav bar entry where players choose which levels to play
|
# play: "Levels" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
# action_timeline: "Action Timeline"
|
# action_timeline: "Action Timeline"
|
||||||
# click_to_select: "Click on a unit to select it."
|
# click_to_select: "Click on a unit to select it."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
# reload_title: "Reload All Code?"
|
# reload_title: "Reload All Code?"
|
||||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
||||||
# for_beginners: "For Beginners"
|
# for_beginners: "For Beginners"
|
||||||
# multiplayer: "Multiplayer" # Not currently shown on home page
|
# multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
# for_developers: "For Developers" # Not currently shown on home page.
|
# for_developers: "For Developers" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Mula" # The top nav bar entry where players choose which levels to play
|
play: "Mula" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
# action_timeline: "Action Timeline"
|
# action_timeline: "Action Timeline"
|
||||||
# click_to_select: "Click on a unit to select it."
|
# click_to_select: "Click on a unit to select it."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
# reload_title: "Reload All Code?"
|
# reload_title: "Reload All Code?"
|
||||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
||||||
for_beginners: "For Begynnere"
|
for_beginners: "For Begynnere"
|
||||||
multiplayer: "Flerspiller" # Not currently shown on home page
|
multiplayer: "Flerspiller" # Not currently shown on home page
|
||||||
for_developers: "For Utviklere" # Not currently shown on home page.
|
for_developers: "For Utviklere" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Spill" # The top nav bar entry where players choose which levels to play
|
play: "Spill" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
action_timeline: "Hendelsestidslinje"
|
action_timeline: "Hendelsestidslinje"
|
||||||
click_to_select: "Klikk på en enhet for å velge den."
|
click_to_select: "Klikk på en enhet for å velge den."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "Laste All Koden på Nytt?"
|
reload_title: "Laste All Koden på Nytt?"
|
||||||
reload_really: "Er du sikker på at du vil laste dette nivået på nytt, tilbake til begynnelsen?"
|
reload_really: "Er du sikker på at du vil laste dette nivået på nytt, tilbake til begynnelsen?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
|
||||||
for_beginners: "Voor Beginners"
|
for_beginners: "Voor Beginners"
|
||||||
multiplayer: "Multiplayer" # Not currently shown on home page
|
multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
for_developers: "Voor ontwikkelaars" # Not currently shown on home page.
|
for_developers: "Voor ontwikkelaars" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Levels" # The top nav bar entry where players choose which levels to play
|
play: "Levels" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
action_timeline: "Actie tijdlijn"
|
action_timeline: "Actie tijdlijn"
|
||||||
click_to_select: "Klik op een eenheid om deze te selecteren."
|
click_to_select: "Klik op een eenheid om deze te selecteren."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "Alle Code Herladen?"
|
reload_title: "Alle Code Herladen?"
|
||||||
reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
|
reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
||||||
for_beginners: "Voor Beginners"
|
for_beginners: "Voor Beginners"
|
||||||
multiplayer: "Multiplayer" # Not currently shown on home page
|
multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
for_developers: "Voor ontwikkelaars" # Not currently shown on home page.
|
for_developers: "Voor ontwikkelaars" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Levels" # The top nav bar entry where players choose which levels to play
|
play: "Levels" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
action_timeline: "Actie tijdlijn"
|
action_timeline: "Actie tijdlijn"
|
||||||
click_to_select: "Klik op een eenheid om deze te selecteren."
|
click_to_select: "Klik op een eenheid om deze te selecteren."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "Alle Code Herladen?"
|
reload_title: "Alle Code Herladen?"
|
||||||
reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
|
reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
||||||
# for_beginners: "For Beginners"
|
# for_beginners: "For Beginners"
|
||||||
# multiplayer: "Multiplayer" # Not currently shown on home page
|
# multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
# for_developers: "For Developers" # Not currently shown on home page.
|
# for_developers: "For Developers" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
# nav:
|
# nav:
|
||||||
# play: "Levels" # The top nav bar entry where players choose which levels to play
|
# play: "Levels" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
# action_timeline: "Action Timeline"
|
# action_timeline: "Action Timeline"
|
||||||
# click_to_select: "Click on a unit to select it."
|
# click_to_select: "Click on a unit to select it."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
# reload_title: "Reload All Code?"
|
# reload_title: "Reload All Code?"
|
||||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
||||||
# for_beginners: "For Beginners"
|
# for_beginners: "For Beginners"
|
||||||
# multiplayer: "Multiplayer" # Not currently shown on home page
|
# multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
# for_developers: "For Developers" # Not currently shown on home page.
|
# for_developers: "For Developers" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Spill" # The top nav bar entry where players choose which levels to play
|
play: "Spill" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
action_timeline: "Hendelsestidslinje"
|
action_timeline: "Hendelsestidslinje"
|
||||||
click_to_select: "Klikk på en enhet for å velge den."
|
click_to_select: "Klikk på en enhet for å velge den."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "Laste all koden på nytt?"
|
reload_title: "Laste all koden på nytt?"
|
||||||
reload_really: "Er du sikker på at du vil laste dette nivået på nytt, tilbake til begynnelsen?"
|
reload_really: "Er du sikker på at du vil laste dette nivået på nytt, tilbake til begynnelsen?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
||||||
for_beginners: "Dla początkujących"
|
for_beginners: "Dla początkujących"
|
||||||
# multiplayer: "Multiplayer" # Not currently shown on home page
|
# multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
for_developers: "Dla developerów" # Not currently shown on home page.
|
for_developers: "Dla developerów" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Graj" # The top nav bar entry where players choose which levels to play
|
play: "Graj" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
||||||
failing: "Niepowodzenie"
|
failing: "Niepowodzenie"
|
||||||
action_timeline: "Oś czasu"
|
action_timeline: "Oś czasu"
|
||||||
click_to_select: "Kliknij jednostkę, by ją zaznaczyć."
|
click_to_select: "Kliknij jednostkę, by ją zaznaczyć."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "Przywrócić cały kod?"
|
reload_title: "Przywrócić cały kod?"
|
||||||
reload_really: "Czy jesteś pewien, że chcesz przywrócić kod startowy tego poziomu?"
|
reload_really: "Czy jesteś pewien, że chcesz przywrócić kod startowy tego poziomu?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
choose_hero:
|
choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
for_beginners: "Para Iniciantes"
|
for_beginners: "Para Iniciantes"
|
||||||
multiplayer: "Multijogador" # Not currently shown on home page
|
multiplayer: "Multijogador" # Not currently shown on home page
|
||||||
for_developers: "Para Desenvolvedores" # Not currently shown on home page.
|
for_developers: "Para Desenvolvedores" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Jogar" # The top nav bar entry where players choose which levels to play
|
play: "Jogar" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
failing: "Falta"
|
failing: "Falta"
|
||||||
action_timeline: "Linha do Tempo das Ações"
|
action_timeline: "Linha do Tempo das Ações"
|
||||||
click_to_select: "Clique em um personagem para selecioná-lo."
|
click_to_select: "Clique em um personagem para selecioná-lo."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "Recarregar Todo o Código?"
|
reload_title: "Recarregar Todo o Código?"
|
||||||
reload_really: "Você tem certeza que quer reiniciar o estágio?"
|
reload_really: "Você tem certeza que quer reiniciar o estágio?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
choose_hero:
|
choose_hero:
|
||||||
choose_hero: "Escolha seu Herói"
|
choose_hero: "Escolha seu Herói"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
save_load:
|
save_load:
|
||||||
granularity_saved_games: "Salvo"
|
granularity_saved_games: "Salvo"
|
||||||
granularity_change_history: "Histórico"
|
granularity_change_history: "Histórico"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
amount_achieved: "Montante"
|
amount_achieved: "Montante"
|
||||||
achievement: "Conquista"
|
achievement: "Conquista"
|
||||||
category_contributor: "Cotribuidor"
|
category_contributor: "Cotribuidor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
category_miscellaneous: "Diversos"
|
category_miscellaneous: "Diversos"
|
||||||
category_levels: "Níveis"
|
category_levels: "Níveis"
|
||||||
category_undefined: "Sem categoria"
|
category_undefined: "Sem categoria"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
|
||||||
for_beginners: "Para Iniciantes"
|
for_beginners: "Para Iniciantes"
|
||||||
multiplayer: "Multijogador" # Not currently shown on home page
|
multiplayer: "Multijogador" # Not currently shown on home page
|
||||||
for_developers: "Para Programadores" # Not currently shown on home page.
|
for_developers: "Para Programadores" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Níveis" # The top nav bar entry where players choose which levels to play
|
play: "Níveis" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
|
||||||
failing: "A falhar"
|
failing: "A falhar"
|
||||||
action_timeline: "Linha do Tempo de Ações"
|
action_timeline: "Linha do Tempo de Ações"
|
||||||
click_to_select: "Clica numa unidade para selecioná-la."
|
click_to_select: "Clica numa unidade para selecioná-la."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
reload: "Recarregar"
|
reload: "Recarregar"
|
||||||
reload_title: "Recarregar o Código Todo?"
|
reload_title: "Recarregar o Código Todo?"
|
||||||
reload_really: "Tens a certeza que queres recarregar este nível de volta ao início?"
|
reload_really: "Tens a certeza que queres recarregar este nível de volta ao início?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
|
||||||
few_gems: "Algumas gemas"
|
few_gems: "Algumas gemas"
|
||||||
pile_gems: "Pilha de gemas"
|
pile_gems: "Pilha de gemas"
|
||||||
chest_gems: "Arca de gemas"
|
chest_gems: "Arca de gemas"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
choose_hero:
|
choose_hero:
|
||||||
choose_hero: "Escolhe o Teu Herói"
|
choose_hero: "Escolhe o Teu Herói"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
|
||||||
blocks: "Bloqueia" # As in "this shield blocks this much damage"
|
blocks: "Bloqueia" # As in "this shield blocks this much damage"
|
||||||
skills: "Habilidades"
|
skills: "Habilidades"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
save_load:
|
save_load:
|
||||||
granularity_saved_games: "Guardados"
|
granularity_saved_games: "Guardados"
|
||||||
granularity_change_history: "Histórico"
|
granularity_change_history: "Histórico"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
|
||||||
amount_achieved: "Quantidade"
|
amount_achieved: "Quantidade"
|
||||||
achievement: "Conquista"
|
achievement: "Conquista"
|
||||||
category_contributor: "Contribuidor"
|
category_contributor: "Contribuidor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
category_miscellaneous: "Vários"
|
category_miscellaneous: "Vários"
|
||||||
category_levels: "Níveis"
|
category_levels: "Níveis"
|
||||||
category_undefined: "Sem Categoria"
|
category_undefined: "Sem Categoria"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
||||||
for_beginners: "Pentru Începători"
|
for_beginners: "Pentru Începători"
|
||||||
multiplayer: "Multiplayer" # Not currently shown on home page
|
multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
for_developers: "Pentru dezvoltatori" # Not currently shown on home page.
|
for_developers: "Pentru dezvoltatori" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Nivele" # The top nav bar entry where players choose which levels to play
|
play: "Nivele" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
||||||
failing: "Eşec"
|
failing: "Eşec"
|
||||||
action_timeline: "Timeline-ul acțiunii"
|
action_timeline: "Timeline-ul acțiunii"
|
||||||
click_to_select: "Apasă pe o unitate pentru a o selecta."
|
click_to_select: "Apasă pe o unitate pentru a o selecta."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "Reîncarcă tot codul?"
|
reload_title: "Reîncarcă tot codul?"
|
||||||
reload_really: "Ești sigur că vrei să reîncarci nivelul de la început?"
|
reload_really: "Ești sigur că vrei să reîncarci nivelul de la început?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
choose_hero:
|
choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
||||||
for_beginners: "Новичкам"
|
for_beginners: "Новичкам"
|
||||||
multiplayer: "Мультиплеер" # Not currently shown on home page
|
multiplayer: "Мультиплеер" # Not currently shown on home page
|
||||||
for_developers: "Разработчикам" # Not currently shown on home page.
|
for_developers: "Разработчикам" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Уровни" # The top nav bar entry where players choose which levels to play
|
play: "Уровни" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
||||||
failing: "Неудача"
|
failing: "Неудача"
|
||||||
action_timeline: "График действий"
|
action_timeline: "График действий"
|
||||||
click_to_select: "Выберите персонажа, щёлкнув на нём"
|
click_to_select: "Выберите персонажа, щёлкнув на нём"
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
reload: "Перезагрузить"
|
reload: "Перезагрузить"
|
||||||
reload_title: "Перезагрузить код полностью?"
|
reload_title: "Перезагрузить код полностью?"
|
||||||
reload_really: "Вы уверены, что хотите начать уровень сначала?"
|
reload_really: "Вы уверены, что хотите начать уровень сначала?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
||||||
few_gems: "Немного самоцветов"
|
few_gems: "Немного самоцветов"
|
||||||
pile_gems: "Кучка самоцветов"
|
pile_gems: "Кучка самоцветов"
|
||||||
chest_gems: "Сундук с самоцветами"
|
chest_gems: "Сундук с самоцветами"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
choose_hero:
|
choose_hero:
|
||||||
choose_hero: "Выберите героя"
|
choose_hero: "Выберите героя"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
||||||
blocks: "Блокирует" # As in "this shield blocks this much damage"
|
blocks: "Блокирует" # As in "this shield blocks this much damage"
|
||||||
skills: "Умения"
|
skills: "Умения"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
save_load:
|
save_load:
|
||||||
granularity_saved_games: "Сохранено"
|
granularity_saved_games: "Сохранено"
|
||||||
granularity_change_history: "История"
|
granularity_change_history: "История"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
||||||
amount_achieved: "Количество"
|
amount_achieved: "Количество"
|
||||||
achievement: "Достижение"
|
achievement: "Достижение"
|
||||||
category_contributor: "Помощь"
|
category_contributor: "Помощь"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
category_miscellaneous: "Помощь"
|
category_miscellaneous: "Помощь"
|
||||||
category_levels: "Уровни"
|
category_levels: "Уровни"
|
||||||
category_undefined: "Неопределено"
|
category_undefined: "Неопределено"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
||||||
for_beginners: "Pre začiatočníkov"
|
for_beginners: "Pre začiatočníkov"
|
||||||
# multiplayer: "Multiplayer" # Not currently shown on home page
|
# multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
for_developers: "Pre vývojárov" # Not currently shown on home page.
|
for_developers: "Pre vývojárov" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Hraj" # The top nav bar entry where players choose which levels to play
|
play: "Hraj" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
# action_timeline: "Action Timeline"
|
# action_timeline: "Action Timeline"
|
||||||
# click_to_select: "Click on a unit to select it."
|
# click_to_select: "Click on a unit to select it."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
# reload_title: "Reload All Code?"
|
# reload_title: "Reload All Code?"
|
||||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
||||||
# for_beginners: "For Beginners"
|
# for_beginners: "For Beginners"
|
||||||
# multiplayer: "Multiplayer" # Not currently shown on home page
|
# multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
# for_developers: "For Developers" # Not currently shown on home page.
|
# for_developers: "For Developers" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
# nav:
|
# nav:
|
||||||
# play: "Levels" # The top nav bar entry where players choose which levels to play
|
# play: "Levels" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
# action_timeline: "Action Timeline"
|
# action_timeline: "Action Timeline"
|
||||||
# click_to_select: "Click on a unit to select it."
|
# click_to_select: "Click on a unit to select it."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
# reload_title: "Reload All Code?"
|
# reload_title: "Reload All Code?"
|
||||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
||||||
# for_beginners: "For Beginners"
|
# for_beginners: "For Beginners"
|
||||||
# multiplayer: "Multiplayer" # Not currently shown on home page
|
# multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
# for_developers: "For Developers" # Not currently shown on home page.
|
# for_developers: "For Developers" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Нивои" # The top nav bar entry where players choose which levels to play
|
play: "Нивои" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
action_timeline: "Временска линија акције"
|
action_timeline: "Временска линија акције"
|
||||||
click_to_select: "Кликни на јединицу да је селектујеш"
|
click_to_select: "Кликни на јединицу да је селектујеш"
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "Поновно учитавање целог кода?"
|
reload_title: "Поновно учитавање целог кода?"
|
||||||
reload_really: "Да ли сте сигурни да желите да кренете ниво испочетка?"
|
reload_really: "Да ли сте сигурни да желите да кренете ниво испочетка?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
||||||
for_beginners: "För nybörjare"
|
for_beginners: "För nybörjare"
|
||||||
multiplayer: "Flera spelare" # Not currently shown on home page
|
multiplayer: "Flera spelare" # Not currently shown on home page
|
||||||
for_developers: "För utvecklare" # Not currently shown on home page.
|
for_developers: "För utvecklare" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Spela" # The top nav bar entry where players choose which levels to play
|
play: "Spela" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
action_timeline: "Händelse-tidslinje"
|
action_timeline: "Händelse-tidslinje"
|
||||||
click_to_select: "Klicka på en enhet för att välja den."
|
click_to_select: "Klicka på en enhet för att välja den."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "Ladda om all kod?"
|
reload_title: "Ladda om all kod?"
|
||||||
reload_really: "Är du säker på att du vill ladda om nivån från början?"
|
reload_really: "Är du säker på att du vill ladda om nivån från början?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
||||||
# for_beginners: "For Beginners"
|
# for_beginners: "For Beginners"
|
||||||
# multiplayer: "Multiplayer" # Not currently shown on home page
|
# multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
# for_developers: "For Developers" # Not currently shown on home page.
|
# for_developers: "For Developers" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "เล่น" # The top nav bar entry where players choose which levels to play
|
play: "เล่น" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
# action_timeline: "Action Timeline"
|
# action_timeline: "Action Timeline"
|
||||||
# click_to_select: "Click on a unit to select it."
|
# click_to_select: "Click on a unit to select it."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
# reload_title: "Reload All Code?"
|
# reload_title: "Reload All Code?"
|
||||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
||||||
for_beginners: "Yeni Başlayanlar için"
|
for_beginners: "Yeni Başlayanlar için"
|
||||||
multiplayer: "Çoklu-oyuncu Kipi" # Not currently shown on home page
|
multiplayer: "Çoklu-oyuncu Kipi" # Not currently shown on home page
|
||||||
for_developers: "Geliştiriciler için" # Not currently shown on home page.
|
for_developers: "Geliştiriciler için" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Oyna" # The top nav bar entry where players choose which levels to play
|
play: "Oyna" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
||||||
failing: "Başarısız"
|
failing: "Başarısız"
|
||||||
action_timeline: "Eylem Çizelgesi"
|
action_timeline: "Eylem Çizelgesi"
|
||||||
click_to_select: "Birimi seçmek için üzerine tıklayın."
|
click_to_select: "Birimi seçmek için üzerine tıklayın."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "Tüm kod yeniden yüklensin mi?"
|
reload_title: "Tüm kod yeniden yüklensin mi?"
|
||||||
reload_really: "Bu seviyeyi en baştan yüklemek istediğinizden emin misiniz?"
|
reload_really: "Bu seviyeyi en baştan yüklemek istediğinizden emin misiniz?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
choose_hero:
|
choose_hero:
|
||||||
choose_hero: "Kahramanınızı Seçin"
|
choose_hero: "Kahramanınızı Seçin"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
skills: "Yetenekler"
|
skills: "Yetenekler"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
save_load:
|
save_load:
|
||||||
granularity_saved_games: "Kaydedildi"
|
granularity_saved_games: "Kaydedildi"
|
||||||
granularity_change_history: "Geçmiş"
|
granularity_change_history: "Geçmiş"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
||||||
for_beginners: "Для новачків"
|
for_beginners: "Для новачків"
|
||||||
multiplayer: "Командна гра" # Not currently shown on home page
|
multiplayer: "Командна гра" # Not currently shown on home page
|
||||||
for_developers: "Для розробників" # Not currently shown on home page.
|
for_developers: "Для розробників" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Грати" # The top nav bar entry where players choose which levels to play
|
play: "Грати" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
action_timeline: "Лінія часу"
|
action_timeline: "Лінія часу"
|
||||||
click_to_select: "Клікніть на юніті, щоб обрати його."
|
click_to_select: "Клікніть на юніті, щоб обрати його."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "Перезавантажити весь код?"
|
reload_title: "Перезавантажити весь код?"
|
||||||
reload_really: "Ви впевнені, що хочете перезавантажити цей рівень і почати спочатку?"
|
reload_really: "Ви впевнені, що хочете перезавантажити цей рівень і почати спочатку?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
||||||
# for_beginners: "For Beginners"
|
# for_beginners: "For Beginners"
|
||||||
# multiplayer: "Multiplayer" # Not currently shown on home page
|
# multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
# for_developers: "For Developers" # Not currently shown on home page.
|
# for_developers: "For Developers" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
# nav:
|
# nav:
|
||||||
# play: "Levels" # The top nav bar entry where players choose which levels to play
|
# play: "Levels" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
# action_timeline: "Action Timeline"
|
# action_timeline: "Action Timeline"
|
||||||
# click_to_select: "Click on a unit to select it."
|
# click_to_select: "Click on a unit to select it."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
# reload_title: "Reload All Code?"
|
# reload_title: "Reload All Code?"
|
||||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
||||||
for_beginners: "Dành cho người bắt đầu chơi"
|
for_beginners: "Dành cho người bắt đầu chơi"
|
||||||
# multiplayer: "Multiplayer" # Not currently shown on home page
|
# multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
# for_developers: "For Developers" # Not currently shown on home page.
|
# for_developers: "For Developers" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Các cấp độ" # The top nav bar entry where players choose which levels to play
|
play: "Các cấp độ" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
# action_timeline: "Action Timeline"
|
# action_timeline: "Action Timeline"
|
||||||
click_to_select: "Kích vào đơn vị để chọn nó."
|
click_to_select: "Kích vào đơn vị để chọn nó."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "Tải lại tất cả mã?"
|
reload_title: "Tải lại tất cả mã?"
|
||||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
||||||
for_beginners: "适合初学者"
|
for_beginners: "适合初学者"
|
||||||
multiplayer: "多人游戏" # Not currently shown on home page
|
multiplayer: "多人游戏" # Not currently shown on home page
|
||||||
for_developers: "适合开发者" # Not currently shown on home page.
|
for_developers: "适合开发者" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "关卡选择" # The top nav bar entry where players choose which levels to play
|
play: "关卡选择" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -55,7 +56,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
||||||
confirm: "确认"
|
confirm: "确认"
|
||||||
owned: "已拥有" # For items you own
|
owned: "已拥有" # For items you own
|
||||||
locked: "需解锁"
|
locked: "需解锁"
|
||||||
available: "可用" # Available
|
available: "可用"
|
||||||
skills_granted: "获得技能" # Property documentation details
|
skills_granted: "获得技能" # Property documentation details
|
||||||
heroes: "英雄" # Tooltip on hero shop button from /play
|
heroes: "英雄" # Tooltip on hero shop button from /play
|
||||||
achievements: "成就" # Tooltip on achievement list button from /play
|
achievements: "成就" # Tooltip on achievement list button from /play
|
||||||
|
@ -64,14 +65,14 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
||||||
next: "下一步" # Go from choose hero to choose inventory before playing a level
|
next: "下一步" # Go from choose hero to choose inventory before playing a level
|
||||||
change_hero: "重新选择英雄" # Go back from choose inventory to choose hero
|
change_hero: "重新选择英雄" # Go back from choose inventory to choose hero
|
||||||
choose_inventory: "装备道具"
|
choose_inventory: "装备道具"
|
||||||
buy_gems: "购买宝石" # Buy Gems
|
buy_gems: "购买宝石"
|
||||||
older_campaigns: "旧的战役"
|
older_campaigns: "旧的战役"
|
||||||
anonymous: "匿名玩家"
|
anonymous: "匿名玩家"
|
||||||
level_difficulty: "难度:"
|
level_difficulty: "难度:"
|
||||||
campaign_beginner: "新手作战"
|
campaign_beginner: "新手作战"
|
||||||
awaiting_levels_adventurer_prefix: "我们每周开放五个关卡"
|
awaiting_levels_adventurer_prefix: "我们每周开放五个关卡"
|
||||||
awaiting_levels_adventurer: "注册成为冒险家" #"Sign up as an Adventurer"
|
awaiting_levels_adventurer: "注册成为冒险家"
|
||||||
awaiting_levels_adventurer_suffix: "来优先尝试新关卡" #to be the first to play new levels."
|
awaiting_levels_adventurer_suffix: "来优先尝试新关卡"
|
||||||
choose_your_level: "选择关卡" # The rest of this section is the old play view at /play-old and isn't very important.
|
choose_your_level: "选择关卡" # The rest of this section is the old play view at /play-old and isn't very important.
|
||||||
adventurer_prefix: "你可以选择以下任意关卡,或者讨论以上的关卡。到"
|
adventurer_prefix: "你可以选择以下任意关卡,或者讨论以上的关卡。到"
|
||||||
adventurer_forum: "冒险者论坛"
|
adventurer_forum: "冒险者论坛"
|
||||||
|
@ -86,8 +87,8 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
||||||
campaign_player_created_description: "……在这里你可以与你的小伙伴的创造力战斗 <a href=\"/contribute#artisan\">技术指导</a>."
|
campaign_player_created_description: "……在这里你可以与你的小伙伴的创造力战斗 <a href=\"/contribute#artisan\">技术指导</a>."
|
||||||
campaign_classic_algorithms: "经典算法"
|
campaign_classic_algorithms: "经典算法"
|
||||||
campaign_classic_algorithms_description: "... 你可以在此学习到计算机科学中最常用的算法"
|
campaign_classic_algorithms_description: "... 你可以在此学习到计算机科学中最常用的算法"
|
||||||
campaign_forest: "森林战役" #Forest Campaign"
|
campaign_forest: "森林战役"
|
||||||
campaign_dungeon: "地牢战役" #Dungeon Campaign"
|
campaign_dungeon: "地牢战役"
|
||||||
|
|
||||||
login:
|
login:
|
||||||
sign_up: "注册"
|
sign_up: "注册"
|
||||||
|
@ -95,10 +96,10 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
||||||
logging_in: "正在登录"
|
logging_in: "正在登录"
|
||||||
log_out: "登出"
|
log_out: "登出"
|
||||||
recover: "找回账户"
|
recover: "找回账户"
|
||||||
authenticate_gplus: "使用 G+ 授权"#Authenticate G+"
|
authenticate_gplus: "使用 G+ 授权"
|
||||||
load_profile: "载入 G+ 档案" # Load G+ Profile"
|
load_profile: "载入 G+ 档案"
|
||||||
load_email: "载入 G+ 电子邮件" #Load G+ Email"
|
load_email: "载入 G+ 电子邮件"
|
||||||
finishing: "完成..." #Finishing"
|
finishing: "完成..."
|
||||||
|
|
||||||
signup:
|
signup:
|
||||||
create_account_title: "创建一个账户来保存进度"
|
create_account_title: "创建一个账户来保存进度"
|
||||||
|
@ -118,8 +119,8 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
||||||
recovery_sent: "找回账户邮件已发送."
|
recovery_sent: "找回账户邮件已发送."
|
||||||
|
|
||||||
items:
|
items:
|
||||||
primary: "右手"#"Primary"
|
primary: "右手"
|
||||||
secondary: "左手"#Secondary"
|
secondary: "左手"
|
||||||
armor: "盔甲"
|
armor: "盔甲"
|
||||||
accessories: "配饰"
|
accessories: "配饰"
|
||||||
misc: "辅助道具"
|
misc: "辅助道具"
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
||||||
failing: "失败"
|
failing: "失败"
|
||||||
action_timeline: "行动时间轴"
|
action_timeline: "行动时间轴"
|
||||||
click_to_select: "点击选择一个单元。"
|
click_to_select: "点击选择一个单元。"
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
reload: "重载"
|
reload: "重载"
|
||||||
reload_title: "重载所有代码?"
|
reload_title: "重载所有代码?"
|
||||||
reload_really: "确定重载这一关,返回开始处吗?"
|
reload_really: "确定重载这一关,返回开始处吗?"
|
||||||
|
@ -315,10 +318,13 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
||||||
equip: "装备"
|
equip: "装备"
|
||||||
unequip: "取消装备"
|
unequip: "取消装备"
|
||||||
|
|
||||||
buy_gems:
|
buy_gems:
|
||||||
few_gems: "几个宝石"
|
few_gems: "几个宝石"
|
||||||
pile_gems: "一堆宝石"
|
pile_gems: "一堆宝石"
|
||||||
chest_gems: "一箱宝石"
|
chest_gems: "一箱宝石"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
choose_hero:
|
choose_hero:
|
||||||
choose_hero: "请选择您的英雄"
|
choose_hero: "请选择您的英雄"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
||||||
blocks: "格挡" # As in "this shield blocks this much damage"
|
blocks: "格挡" # As in "this shield blocks this much damage"
|
||||||
skills: "技能"
|
skills: "技能"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
save_load:
|
save_load:
|
||||||
granularity_saved_games: "保存"
|
granularity_saved_games: "保存"
|
||||||
granularity_change_history: "历史记录"
|
granularity_change_history: "历史记录"
|
||||||
|
@ -698,7 +722,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
||||||
rank_last_submitted: "已提交"
|
rank_last_submitted: "已提交"
|
||||||
help_simulate: "模拟游戏需要帮助?"
|
help_simulate: "模拟游戏需要帮助?"
|
||||||
code_being_simulated: "你的新代码正在被其他玩家模拟评分。这个将会刷新,作为一个新游戏开始。"
|
code_being_simulated: "你的新代码正在被其他玩家模拟评分。这个将会刷新,作为一个新游戏开始。"
|
||||||
# no_ranked_matches_pre: "No ranked matches for the "
|
# no_ranked_matches_pre: "No ranked matches for the "
|
||||||
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
|
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
|
||||||
choose_opponent: "选择一个对手"
|
choose_opponent: "选择一个对手"
|
||||||
select_your_language: "选择你使用的语言!"
|
select_your_language: "选择你使用的语言!"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
||||||
amount_achieved: "数量"
|
amount_achieved: "数量"
|
||||||
achievement: "成就"
|
achievement: "成就"
|
||||||
category_contributor: "贡献"
|
category_contributor: "贡献"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
category_miscellaneous: "其他"
|
category_miscellaneous: "其他"
|
||||||
category_levels: "等级"
|
category_levels: "等级"
|
||||||
category_undefined: "未分类"
|
category_undefined: "未分类"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
||||||
# for_beginners: "For Beginners"
|
# for_beginners: "For Beginners"
|
||||||
# multiplayer: "Multiplayer" # Not currently shown on home page
|
# multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
# for_developers: "For Developers" # Not currently shown on home page.
|
# for_developers: "For Developers" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "開始遊戲" # The top nav bar entry where players choose which levels to play
|
play: "開始遊戲" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
action_timeline: "行動時間軸"
|
action_timeline: "行動時間軸"
|
||||||
click_to_select: "點擊選擇一個單元。"
|
click_to_select: "點擊選擇一個單元。"
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "重新載入程式碼?"
|
reload_title: "重新載入程式碼?"
|
||||||
reload_really: "確定重設所有的程式碼?"
|
reload_really: "確定重設所有的程式碼?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
||||||
amount_achieved: "數量"
|
amount_achieved: "數量"
|
||||||
achievement: "成就"
|
achievement: "成就"
|
||||||
category_contributor: "貢獻者"
|
category_contributor: "貢獻者"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
category_levels: "等級"
|
category_levels: "等級"
|
||||||
category_undefined: "未定義"
|
category_undefined: "未定義"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
|
||||||
# for_beginners: "For Beginners"
|
# for_beginners: "For Beginners"
|
||||||
# multiplayer: "Multiplayer" # Not currently shown on home page
|
# multiplayer: "Multiplayer" # Not currently shown on home page
|
||||||
# for_developers: "For Developers" # Not currently shown on home page.
|
# for_developers: "For Developers" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
# nav:
|
# nav:
|
||||||
# play: "Levels" # The top nav bar entry where players choose which levels to play
|
# play: "Levels" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
# action_timeline: "Action Timeline"
|
# action_timeline: "Action Timeline"
|
||||||
# click_to_select: "Click on a unit to select it."
|
# click_to_select: "Click on a unit to select it."
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
# reload_title: "Reload All Code?"
|
# reload_title: "Reload All Code?"
|
||||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -10,6 +10,7 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
|
||||||
for_beginners: "適合學起頭個人"
|
for_beginners: "適合學起頭個人"
|
||||||
multiplayer: "聚隊打遊戲" # Not currently shown on home page
|
multiplayer: "聚隊打遊戲" # Not currently shown on home page
|
||||||
for_developers: "適合開發個人" # Not currently shown on home page.
|
for_developers: "適合開發個人" # Not currently shown on home page.
|
||||||
|
# or_ipad: "Or download for iPad"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "遊戲開來" # The top nav bar entry where players choose which levels to play
|
play: "遊戲開來" # The top nav bar entry where players choose which levels to play
|
||||||
|
@ -207,6 +208,8 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
|
||||||
# failing: "Failing"
|
# failing: "Failing"
|
||||||
action_timeline: "行動時間橛"
|
action_timeline: "行動時間橛"
|
||||||
click_to_select: "點選一個單位。"
|
click_to_select: "點選一個單位。"
|
||||||
|
# control_bar_multiplayer: "Multiplayer"
|
||||||
|
# control_bar_join_game: "Join Game"
|
||||||
# reload: "Reload"
|
# reload: "Reload"
|
||||||
reload_title: "轉讀取全部個代碼?"
|
reload_title: "轉讀取全部個代碼?"
|
||||||
reload_really: "準定轉讀取箇關,回轉到扣起頭?"
|
reload_really: "準定轉讀取箇關,回轉到扣起頭?"
|
||||||
|
@ -319,6 +322,9 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
|
||||||
# few_gems: "A few gems"
|
# few_gems: "A few gems"
|
||||||
# pile_gems: "Pile of gems"
|
# pile_gems: "Pile of gems"
|
||||||
# chest_gems: "Chest of gems"
|
# chest_gems: "Chest of gems"
|
||||||
|
# purchasing: "Purchasing..."
|
||||||
|
# declined: "Your card was declined"
|
||||||
|
# retrying: "Server error, retrying."
|
||||||
|
|
||||||
# choose_hero:
|
# choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
# choose_hero: "Choose Your Hero"
|
||||||
|
@ -345,6 +351,24 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
|
||||||
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
# blocks: "Blocks" # As in "this shield blocks this much damage"
|
||||||
# skills: "Skills"
|
# skills: "Skills"
|
||||||
|
|
||||||
|
# skill_docs:
|
||||||
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||||
|
# read_only: "read-only"
|
||||||
|
# action_name: "name"
|
||||||
|
# action_cooldown: "Takes"
|
||||||
|
# action_specific_cooldown: "Cooldown"
|
||||||
|
# action_damage: "Damage"
|
||||||
|
# action_range: "Range"
|
||||||
|
# action_radius: "Radius"
|
||||||
|
# action_duration: "Duration"
|
||||||
|
# example: "Example"
|
||||||
|
# ex: "ex" # Abbreviation of "example"
|
||||||
|
# current_value: "Current Value"
|
||||||
|
# default_value: "Default value"
|
||||||
|
# parameters: "Parameters"
|
||||||
|
# returns: "Returns"
|
||||||
|
# granted_by: "Granted by"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
# granularity_change_history: "History"
|
# granularity_change_history: "History"
|
||||||
|
@ -745,6 +769,8 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
|
||||||
# amount_achieved: "Amount"
|
# amount_achieved: "Amount"
|
||||||
# achievement: "Achievement"
|
# achievement: "Achievement"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
|
# category_ladder: "Ladder"
|
||||||
|
# category_level: "Level"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
# category_undefined: "Uncategorized"
|
# category_undefined: "Uncategorized"
|
||||||
|
|
|
@ -389,7 +389,12 @@ module.exports = class ThangType extends CocoModel
|
||||||
props = props.concat config.programmableSnippets
|
props = props.concat config.programmableSnippets
|
||||||
for stat, value of stats when not value?
|
for stat, value of stats when not value?
|
||||||
stats[stat] = name: stat, display: '???'
|
stats[stat] = name: stat, display: '???'
|
||||||
props: props, stats: stats
|
statKeys = _.keys(stats)
|
||||||
|
statKeys.sort()
|
||||||
|
props.sort()
|
||||||
|
sortedStats = {}
|
||||||
|
sortedStats[key] = stats[key] for key in statKeys
|
||||||
|
props: props, stats: sortedStats
|
||||||
|
|
||||||
formatStatDisplay: (name, modifiers) ->
|
formatStatDisplay: (name, modifiers) ->
|
||||||
i18nKey = {
|
i18nKey = {
|
||||||
|
@ -402,6 +407,7 @@ module.exports = class ThangType extends CocoModel
|
||||||
visualRange: 'range'
|
visualRange: 'range'
|
||||||
throwDamage: 'attack'
|
throwDamage: 'attack'
|
||||||
throwRange: 'range'
|
throwRange: 'range'
|
||||||
|
bashDamage: 'attack'
|
||||||
}[name]
|
}[name]
|
||||||
|
|
||||||
if i18nKey
|
if i18nKey
|
||||||
|
|
|
@ -104,8 +104,7 @@ module.exports = class User extends CocoModel
|
||||||
when 2 then 'choice-explicit'
|
when 2 then 'choice-explicit'
|
||||||
when 3 then 'choice-implicit'
|
when 3 then 'choice-implicit'
|
||||||
@branchingGroup = 'choice-explicit' if me.isAdmin()
|
@branchingGroup = 'choice-explicit' if me.isAdmin()
|
||||||
@branchingGroup = 'no-practice' # paused A/B test
|
application.tracker.identify branchingGroup: @branchingGroup unless me.isAdmin()
|
||||||
#application.tracker.identify branchingGroup: @branchingGroup unless me.isAdmin() # paused A/B test
|
|
||||||
@branchingGroup
|
@branchingGroup
|
||||||
|
|
||||||
tiersByLevel = [-1, 0, 0.05, 0.14, 0.18, 0.32, 0.41, 0.5, 0.64, 0.82, 0.91, 1.04, 1.22, 1.35, 1.48, 1.65, 1.78, 1.96, 2.1, 2.24, 2.38, 2.55, 2.69, 2.86, 3.03, 3.16, 3.29, 3.42, 3.58, 3.74, 3.89, 4.04, 4.19, 4.32, 4.47, 4.64, 4.79, 4.96]
|
tiersByLevel = [-1, 0, 0.05, 0.14, 0.18, 0.32, 0.41, 0.5, 0.64, 0.82, 0.91, 1.04, 1.22, 1.35, 1.48, 1.65, 1.78, 1.96, 2.1, 2.24, 2.38, 2.55, 2.69, 2.86, 3.03, 3.16, 3.29, 3.42, 3.58, 3.74, 3.89, 4.04, 4.19, 4.32, 4.47, 4.64, 4.79, 4.96]
|
||||||
|
|
|
@ -7,6 +7,7 @@ c.extendNamedProperties ThangTypeSchema # name first
|
||||||
ShapeObjectSchema = c.object {title: 'Shape'},
|
ShapeObjectSchema = c.object {title: 'Shape'},
|
||||||
fc: {type: 'string', title: 'Fill Color'}
|
fc: {type: 'string', title: 'Fill Color'}
|
||||||
lf: {type: 'array', title: 'Linear Gradient Fill'}
|
lf: {type: 'array', title: 'Linear Gradient Fill'}
|
||||||
|
rf: {type: 'array', title: 'Radial Gradient Fill'}
|
||||||
ls: {type: 'array', title: 'Linear Gradient Stroke'}
|
ls: {type: 'array', title: 'Linear Gradient Stroke'}
|
||||||
p: {type: 'string', title: 'Path'}
|
p: {type: 'string', title: 'Path'}
|
||||||
de: {type: 'array', title: 'Draw Ellipse'}
|
de: {type: 'array', title: 'Draw Ellipse'}
|
||||||
|
|
|
@ -23,6 +23,7 @@ module.exports = # /app/lib/surface
|
||||||
camera: {type: 'object'}
|
camera: {type: 'object'}
|
||||||
zoom: {type: 'number', minimum: 0, exclusiveMinimum: true}
|
zoom: {type: 'number', minimum: 0, exclusiveMinimum: true}
|
||||||
surfaceViewport: {type: 'object'}
|
surfaceViewport: {type: 'object'}
|
||||||
|
minZoom: {type: 'number', minimum: 0, exclusiveMinimum: true}
|
||||||
|
|
||||||
'camera:set-camera': c.object {},
|
'camera:set-camera': c.object {},
|
||||||
pos: c.object {required: ['x', 'y']},
|
pos: c.object {required: ['x', 'y']},
|
||||||
|
|
|
@ -126,6 +126,10 @@ module.exports =
|
||||||
codeFragment: {type: 'string'}
|
codeFragment: {type: 'string'}
|
||||||
codeLanguage: {type: 'string'}
|
codeLanguage: {type: 'string'}
|
||||||
|
|
||||||
|
'tome:suspect-code-fragment-deleted': c.object {title: 'Suspect Code Fragment Deleted', description: 'Published when a suspect code fragment is deleted from the sample code.', required: ['codeFragment']},
|
||||||
|
codeFragment: {type: 'string'}
|
||||||
|
codeLanguage: {type: 'string'}
|
||||||
|
|
||||||
'tome:winnability-updated': c.object {title: 'Winnability Updated', description: 'When we think we can now win (or can no longer win), we may want to emphasize the submit button versus the run button (or vice versa), so this fires when we get new goal states (even preloaded goal states) suggesting success or failure change.', required: ['winnable']},
|
'tome:winnability-updated': c.object {title: 'Winnability Updated', description: 'When we think we can now win (or can no longer win), we may want to emphasize the submit button versus the run button (or vice versa), so this fires when we get new goal states (even preloaded goal states) suggesting success or failure change.', required: ['winnable']},
|
||||||
winnable: {type: 'boolean'}
|
winnable: {type: 'boolean'}
|
||||||
|
|
||||||
|
|
|
@ -77,8 +77,11 @@
|
||||||
//- Account menu
|
//- Account menu
|
||||||
|
|
||||||
.dropdown
|
.dropdown
|
||||||
|
.account-settings-image
|
||||||
|
width: 18px
|
||||||
|
|
||||||
.dropdown-menu
|
.dropdown-menu
|
||||||
left: auto
|
//left: auto // this busts it, not sure why it's in
|
||||||
width: 280px
|
width: 280px
|
||||||
padding: 0px
|
padding: 0px
|
||||||
border-radius: 0px
|
border-radius: 0px
|
||||||
|
@ -219,4 +222,4 @@
|
||||||
top: 8px
|
top: 8px
|
||||||
|
|
||||||
a
|
a
|
||||||
color: rgb(238,227,131)
|
color: rgb(238,227,131)
|
||||||
|
|
|
@ -84,3 +84,9 @@
|
||||||
height: 514px
|
height: 514px
|
||||||
padding: 50px
|
padding: 50px
|
||||||
overflow-y: scroll
|
overflow-y: scroll
|
||||||
|
|
||||||
|
::-webkit-scrollbar
|
||||||
|
// So that the scrollbar doesn't go on top of the close button.
|
||||||
|
// Wish we could easily do this for Firefox.
|
||||||
|
display: none
|
||||||
|
|
||||||
|
|
|
@ -296,6 +296,9 @@ $itemSlotGridHeight: 70px
|
||||||
width: $itemSlotSize * 1.2
|
width: $itemSlotSize * 1.2
|
||||||
height: $itemSlotSize * 1.2
|
height: $itemSlotSize * 1.2
|
||||||
|
|
||||||
|
button
|
||||||
|
display: none
|
||||||
|
|
||||||
|
|
||||||
//- Available equipment
|
//- Available equipment
|
||||||
|
|
||||||
|
@ -381,8 +384,9 @@ $itemSlotGridHeight: 70px
|
||||||
// display: inline
|
// display: inline
|
||||||
|
|
||||||
&.restricted
|
&.restricted
|
||||||
background-color: rgba(255, 80, 67, 0.25)
|
background-color: rgba(190, 190, 190, 1)
|
||||||
cursor: default
|
cursor: default
|
||||||
|
@include filter(contrast(50%) brightness(100%))
|
||||||
|
|
||||||
//.item-view
|
//.item-view
|
||||||
// cursor: default
|
// cursor: default
|
||||||
|
|
|
@ -90,6 +90,16 @@ $level-resize-transition-time: 0.5s
|
||||||
z-index: 2
|
z-index: 2
|
||||||
@include transition($level-resize-transition-time ease-out)
|
@include transition($level-resize-transition-time ease-out)
|
||||||
|
|
||||||
|
&.grabbable:not(.flag-color-selected)
|
||||||
|
cursor: -moz-grab
|
||||||
|
cursor: -webkit-grab
|
||||||
|
cursor: grab
|
||||||
|
|
||||||
|
&:active
|
||||||
|
cursor: -moz-grabbing
|
||||||
|
cursor: -webkit-grabbing
|
||||||
|
cursor: grabbing
|
||||||
|
|
||||||
&.flag-color-selected
|
&.flag-color-selected
|
||||||
cursor: crosshair
|
cursor: crosshair
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,8 @@
|
||||||
|
@import "app/styles/mixins"
|
||||||
|
|
||||||
#play-achievements-modal
|
#play-achievements-modal
|
||||||
|
.modal-dialog
|
||||||
|
width: 800px
|
||||||
|
|
||||||
.modal-header
|
.modal-header
|
||||||
padding-bottom: 20px
|
padding-bottom: 20px
|
||||||
|
@ -16,6 +20,7 @@
|
||||||
position: relative
|
position: relative
|
||||||
border: 2px solid rgb(75,75,75)
|
border: 2px solid rgb(75,75,75)
|
||||||
padding: 2px
|
padding: 2px
|
||||||
|
@include opacity(0.75)
|
||||||
|
|
||||||
h3
|
h3
|
||||||
margin: 0 0 0 50px
|
margin: 0 0 0 50px
|
||||||
|
@ -27,7 +32,7 @@
|
||||||
|
|
||||||
.panel-body
|
.panel-body
|
||||||
padding: 5px 150px 5px 5px
|
padding: 5px 150px 5px 5px
|
||||||
border: 2px solid rgb(150,150,150)
|
//border: 2px solid rgb(150,150,150) // Chloe's suggestion to not have this
|
||||||
|
|
||||||
.created
|
.created
|
||||||
position: absolute
|
position: absolute
|
||||||
|
@ -43,6 +48,7 @@
|
||||||
background: rgb(50,40,33)
|
background: rgb(50,40,33)
|
||||||
border: 5px solid rgb(26,21,17)
|
border: 5px solid rgb(26,21,17)
|
||||||
padding: 0
|
padding: 0
|
||||||
|
@include opacity(1)
|
||||||
|
|
||||||
h3
|
h3
|
||||||
color: white
|
color: white
|
||||||
|
@ -79,4 +85,4 @@
|
||||||
|
|
||||||
img
|
img
|
||||||
width: 12px
|
width: 12px
|
||||||
height: 12px
|
height: 12px
|
||||||
|
|
|
@ -201,13 +201,13 @@ $heroCanvasHeight: 265px
|
||||||
|
|
||||||
|
|
||||||
&.attack .stat-progress-bar
|
&.attack .stat-progress-bar
|
||||||
background: purple
|
background: #c32424
|
||||||
|
|
||||||
&.health .stat-progress-bar
|
&.health .stat-progress-bar
|
||||||
background: red
|
background: #0f802a
|
||||||
|
|
||||||
&.speed .stat-progress-bar
|
&.speed .stat-progress-bar
|
||||||
background: green
|
background: #4d52ab
|
||||||
|
|
||||||
|
|
||||||
//- Carousel switch buttons
|
//- Carousel switch buttons
|
||||||
|
|
|
@ -265,21 +265,6 @@ $gameControlMargin: 30px
|
||||||
.tooltip
|
.tooltip
|
||||||
font-size: 24px
|
font-size: 24px
|
||||||
|
|
||||||
.old-levels
|
|
||||||
position: absolute
|
|
||||||
bottom: 5%
|
|
||||||
left: 1%
|
|
||||||
z-index: 3
|
|
||||||
|
|
||||||
a
|
|
||||||
font-size: 24px
|
|
||||||
color: #eee
|
|
||||||
text-decoration: underline
|
|
||||||
|
|
||||||
&:hover
|
|
||||||
color: white
|
|
||||||
text-shadow: 1px 1px 0px black
|
|
||||||
|
|
||||||
.user-status
|
.user-status
|
||||||
position: absolute
|
position: absolute
|
||||||
bottom: 1%
|
bottom: 1%
|
||||||
|
@ -322,6 +307,8 @@ body:not(.ipad) #world-map-view
|
||||||
.level-info-container
|
.level-info-container
|
||||||
pointer-events: none
|
pointer-events: none
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
body.ipad #world-map-view
|
body.ipad #world-map-view
|
||||||
// iPad only supports up to Kithgard Gates for now.
|
// iPad only supports up to Kithgard Gates for now.
|
||||||
.campaign-switch
|
.campaign-switch
|
||||||
|
|
|
@ -1,47 +1,48 @@
|
||||||
#site-nav
|
block header
|
||||||
img#nav-logo(src="/images/pages/base/logo.png", title="CodeCombat - Learn how to code by playing a game", alt="CodeCombat")
|
#site-nav
|
||||||
div#site-nav-links
|
img#nav-logo(src="/images/pages/base/logo.png", title="CodeCombat - Learn how to code by playing a game", alt="CodeCombat")
|
||||||
a(href="/")
|
div#site-nav-links
|
||||||
span.glyphicon.glyphicon-home
|
a(href="/")
|
||||||
a(href="/about", data-i18n="nav.about")
|
span.glyphicon.glyphicon-home
|
||||||
a(href='/play/ladder', data-i18n="home.multiplayer")
|
a(href="/about", data-i18n="nav.about")
|
||||||
a(href='/community', data-i18n="nav.community")
|
a(href='/play/ladder', data-i18n="home.multiplayer")
|
||||||
a(href='http://blog.codecombat.com/', data-i18n="nav.blog")
|
a(href='/community', data-i18n="nav.community")
|
||||||
a(href='http://discourse.codecombat.com/', data-i18n="nav.forum")
|
a(href='http://blog.codecombat.com/', data-i18n="nav.blog")
|
||||||
|
a(href='http://discourse.codecombat.com/', data-i18n="nav.forum")
|
||||||
if me.get('anonymous') === false
|
|
||||||
span.dropdown
|
if me.get('anonymous') === false
|
||||||
button.btn.btn-sm.header-font.dropdown-toggle(href="#", data-toggle="dropdown")
|
span.dropdown
|
||||||
if me.get('photoURL')
|
button.btn.btn-sm.header-font.dropdown-toggle(href="#", data-toggle="dropdown")
|
||||||
img.account-settings-image(src=me.getPhotoURL(18), alt="")
|
if me.get('photoURL')
|
||||||
else
|
img.account-settings-image(src=me.getPhotoURL(18), alt="")
|
||||||
i.glyphicon.glyphicon-user
|
else
|
||||||
span.spl.spr(data-i18n="nav.account" href="/account") Account
|
i.glyphicon.glyphicon-user
|
||||||
span.caret
|
span.spl.spr(data-i18n="nav.account" href="/account") Account
|
||||||
ul.dropdown-menu(role="menu")
|
span.caret
|
||||||
li.user-dropdown-header
|
ul.dropdown-menu(role="menu")
|
||||||
span.user-level= me.level()
|
li.user-dropdown-header
|
||||||
a(href="/user/#{me.getSlugOrID()}")
|
span.user-level= me.level()
|
||||||
img.img-circle(src="#{me.getPhotoURL()}" alt="")
|
a(href="/user/#{me.getSlugOrID()}")
|
||||||
h3=me.displayName()
|
img.img-circle(src="#{me.getPhotoURL()}" alt="")
|
||||||
li.user-dropdown-body
|
h3=me.displayName()
|
||||||
.col-xs-4.text-center
|
li.user-dropdown-body
|
||||||
a(href="/user/#{me.getSlugOrID()}" data-i18n="nav.profile") Profile
|
.col-xs-4.text-center
|
||||||
.col-xs-4.text-center
|
a(href="/user/#{me.getSlugOrID()}" data-i18n="nav.profile") Profile
|
||||||
a(href="/user/#{me.getSlugOrID()}/stats" data-i18n="nav.stats") Stats
|
.col-xs-4.text-center
|
||||||
.col-xs-4.text-center
|
a(href="/user/#{me.getSlugOrID()}/stats" data-i18n="nav.stats") Stats
|
||||||
a.disabled(data-i18n="nav.code") Code
|
.col-xs-4.text-center
|
||||||
li.user-dropdown-footer
|
a.disabled(data-i18n="nav.code") Code
|
||||||
.pull-left
|
li.user-dropdown-footer
|
||||||
a.btn.btn-default.btn-flat(href="/account" data-i18n="nav.account") Account
|
.pull-left
|
||||||
.pull-right
|
a.btn.btn-default.btn-flat(href="/account" data-i18n="nav.account") Account
|
||||||
button#logout-button.btn.btn-default.btn-flat(data-i18n="login.log_out") Log Out
|
.pull-right
|
||||||
|
button#logout-button.btn.btn-default.btn-flat(data-i18n="login.log_out") Log Out
|
||||||
else
|
|
||||||
button.btn.btn-sm.btn-primary.header-font.signup-button(data-i18n="login.sign_up")
|
else
|
||||||
button.btn.btn-sm.btn-default.header-font.login-button(data-i18n="login.log_in")
|
button.btn.btn-sm.btn-primary.header-font.signup-button(data-i18n="login.sign_up")
|
||||||
select.language-dropdown.form-control
|
button.btn.btn-sm.btn-default.header-font.login-button(data-i18n="login.log_in")
|
||||||
|
select.language-dropdown.form-control
|
||||||
|
|
||||||
|
|
||||||
block outer_content
|
block outer_content
|
||||||
#site-content-area
|
#site-content-area
|
||||||
|
@ -59,6 +60,7 @@ block footer
|
||||||
a(href='/legal', tabindex=-1, data-i18n="nav.legal") Legal
|
a(href='/legal', tabindex=-1, data-i18n="nav.legal") Legal
|
||||||
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/ContactModal", data-i18n="nav.contact") Contact
|
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/ContactModal", data-i18n="nav.contact") Contact
|
||||||
a(href='/teachers', data-i18n="nav.teachers") Teachers
|
a(href='/teachers', data-i18n="nav.teachers") Teachers
|
||||||
|
a(href="/play-old", data-i18n="play.older_campaigns") Older Campaigns
|
||||||
if me.isAdmin()
|
if me.isAdmin()
|
||||||
a(href='/admin', data-i18n="nav.admin") Admin
|
a(href='/admin', data-i18n="nav.admin") Admin
|
||||||
|
|
||||||
|
|
|
@ -3,57 +3,71 @@ h4
|
||||||
| -
|
| -
|
||||||
code.prop-type= doc.type == 'function' && doc.owner == 'this' ? 'method' : doc.type
|
code.prop-type= doc.type == 'function' && doc.owner == 'this' ? 'method' : doc.type
|
||||||
if doc.type != 'function'
|
if doc.type != 'function'
|
||||||
|
| (
|
||||||
if writable
|
if writable
|
||||||
| (writable)
|
span(data-i18n="skill_docs.writable") writable
|
||||||
else
|
else
|
||||||
| (read-only)
|
span(data-i18n="skill_docs.read_only") read-only
|
||||||
|
| )
|
||||||
|
|
||||||
.description
|
.description
|
||||||
p!= marked(doc.description || 'Still undocumented, sorry.')
|
p!= marked(doc.description || 'Still undocumented, sorry.')
|
||||||
if cooldowns && (cooldowns.cooldown || cooldowns.specificCooldown)
|
if cooldowns && (cooldowns.cooldown || cooldowns.specificCooldown)
|
||||||
p
|
p
|
||||||
span
|
span
|
||||||
| #{cooldowns.type == 'spell' ? 'Spell' : 'Action'} name:
|
| #{cooldowns.type == 'spell' ? 'Spell' : 'Action'}
|
||||||
|
span.spl(data-i18n="skill_docs.action_name") name
|
||||||
|
span.spr :
|
||||||
code "#{cooldowns.name}"
|
code "#{cooldowns.name}"
|
||||||
| .
|
| .
|
||||||
span.spl
|
span.spl
|
||||||
| Cooldown:
|
span(data-i18n="skill_docs.action_cooldown") Takes
|
||||||
|
span.spr :
|
||||||
code= cooldowns.cooldown
|
code= cooldowns.cooldown
|
||||||
| s.
|
| s.
|
||||||
if cooldowns.specificCooldown
|
if cooldowns.specificCooldown
|
||||||
span.spl
|
span.spl
|
||||||
| Specific cooldown:
|
span(data-i18n="skill_docs.action_specific_cooldown") Cooldown
|
||||||
|
span.spr :
|
||||||
code= cooldowns.specificCooldown
|
code= cooldowns.specificCooldown
|
||||||
| s.
|
| s.
|
||||||
if cooldowns.damage
|
if cooldowns.damage
|
||||||
span.spl
|
span.spl
|
||||||
| Damage:
|
span(data-i18n="skill_docs.action_damage") Damage
|
||||||
|
span.spr :
|
||||||
code= cooldowns.damage
|
code= cooldowns.damage
|
||||||
| .
|
| .
|
||||||
if cooldowns.range
|
if cooldowns.range
|
||||||
span.spl
|
span.spl
|
||||||
| Range:
|
span(data-i18n="skill_docs.action_range") Range
|
||||||
|
span.spr :
|
||||||
code= cooldowns.range
|
code= cooldowns.range
|
||||||
| m.
|
| m.
|
||||||
if cooldowns.radius
|
if cooldowns.radius
|
||||||
span.spl
|
span.spl
|
||||||
| Radius:
|
span(data-i18n="skill_docs.action_radius") Radius
|
||||||
|
span.spr :
|
||||||
code= cooldowns.radius
|
code= cooldowns.radius
|
||||||
| m.
|
| m.
|
||||||
if cooldowns.duration
|
if cooldowns.duration
|
||||||
span.spl
|
span.spl
|
||||||
| Duration:
|
span(data-i18n="skill_docs.action_duration") Duration
|
||||||
|
span.spr :
|
||||||
code= cooldowns.duration
|
code= cooldowns.duration
|
||||||
| s.
|
| s.
|
||||||
|
|
||||||
if !selectedMethod
|
if !selectedMethod
|
||||||
if doc.example
|
if doc.example
|
||||||
p.example
|
p.example
|
||||||
strong Example:
|
strong
|
||||||
|
span(data-i18n="skill_docs.example") Example
|
||||||
|
| :
|
||||||
div!= marked("```\n" + doc.example + "```")
|
div!= marked("```\n" + doc.example + "```")
|
||||||
else if doc.type == 'function' && argumentExamples.length
|
else if doc.type == 'function' && argumentExamples.length
|
||||||
p.example
|
p.example
|
||||||
strong Example:
|
strong
|
||||||
|
span(data-i18n="skill_docs.example") Example
|
||||||
|
| :
|
||||||
div
|
div
|
||||||
if language == 'javascript'
|
if language == 'javascript'
|
||||||
code= doc.owner + '.' + doc.name + '(' + argumentExamples.join(', ') + ');'
|
code= doc.owner + '.' + doc.name + '(' + argumentExamples.join(', ') + ');'
|
||||||
|
@ -70,36 +84,48 @@ if !selectedMethod
|
||||||
|
|
||||||
if (doc.type != 'function' && doc.type != 'snippet') || doc.name == 'now'
|
if (doc.type != 'function' && doc.type != 'snippet') || doc.name == 'now'
|
||||||
p.value
|
p.value
|
||||||
strong Current Value:
|
strong
|
||||||
|
span(data-i18n="skill_docs.current_value") Current Value
|
||||||
|
span.spr :
|
||||||
pre
|
pre
|
||||||
code.current-value(data-prop=doc.name)= value
|
code.current-value(data-prop=doc.name)= value
|
||||||
|
|
||||||
if doc.args && doc.args.length
|
if doc.args && doc.args.length
|
||||||
p.args
|
p.args
|
||||||
strong Parameters:
|
strong
|
||||||
|
span(data-i18n="skill_docs.parameters") Parameters
|
||||||
|
span.spr :
|
||||||
for arg in doc.args
|
for arg in doc.args
|
||||||
div
|
div
|
||||||
code= arg.name
|
code= arg.name
|
||||||
| :
|
span.spr :
|
||||||
code= arg.type
|
code= arg.type
|
||||||
if arg.example
|
if arg.example
|
||||||
| (ex:
|
| (
|
||||||
|
span(data-i18n="skill_docs.ex") ex
|
||||||
|
span.spr :
|
||||||
code= arg.example
|
code= arg.example
|
||||||
| )
|
| )
|
||||||
if arg.description
|
if arg.description
|
||||||
div!= marked(arg.description)
|
div!= marked(arg.description)
|
||||||
if arg.default
|
if arg.default
|
||||||
div
|
div
|
||||||
em Default value:
|
em
|
||||||
|
span(data-i18n="skill_docs.default_value") Default value
|
||||||
|
span.spr :
|
||||||
code= arg.default
|
code= arg.default
|
||||||
|
|
||||||
if doc.returns
|
if doc.returns
|
||||||
p.returns
|
p.returns
|
||||||
strong Returns:
|
strong
|
||||||
|
span(data-i18n="skill_docs.returns") Returns
|
||||||
|
span.spr :
|
||||||
div
|
div
|
||||||
code= doc.returns.type
|
code= doc.returns.type
|
||||||
if doc.returns.example
|
if doc.returns.example
|
||||||
| (ex:
|
| (
|
||||||
|
span(data-i18n="skill_docs.ex") ex
|
||||||
|
span.spr :
|
||||||
code= doc.returns.example
|
code= doc.returns.example
|
||||||
| )
|
| )
|
||||||
if doc.returns.description
|
if doc.returns.description
|
||||||
|
@ -107,7 +133,9 @@ if doc.returns
|
||||||
|
|
||||||
if item
|
if item
|
||||||
p
|
p
|
||||||
em Granted by #{item.get('name')}.
|
em
|
||||||
|
span.spr(data-i18n="skill_docs.granted_by") Granted by
|
||||||
|
| #{item.get('name')}.
|
||||||
|
|
||||||
if selectedMethod
|
if selectedMethod
|
||||||
p
|
p
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
h3.big-font(data-i18n="play.skills_granted")
|
h3.big-font(data-i18n="play.skills_granted")
|
||||||
for prop in props
|
for prop in props
|
||||||
p
|
p
|
||||||
strong.big-font= prop.name
|
strong= prop.name
|
||||||
span.spr :
|
span.spr :
|
||||||
span!= prop.description
|
span!= prop.description
|
||||||
|
|
||||||
|
|
|
@ -7,10 +7,10 @@
|
||||||
|
|
||||||
- var seenNext = nextLevel;
|
- var seenNext = nextLevel;
|
||||||
each level in campaign.levels
|
each level in campaign.levels
|
||||||
if true || !level.hidden
|
if !level.hidden
|
||||||
- var next = level.id == nextLevel || (!seenNext && levelStatusMap[level.id] != "complete" && !level.locked && !level.disabled && (!level.practice || me.getBranchingGroup() == 'all-practice'));
|
- var next = level.id == nextLevel || (!seenNext && levelStatusMap[level.id] != "complete" && !level.locked && !level.disabled && (!level.practice || me.getBranchingGroup() == 'all-practice'));
|
||||||
- seenNext = seenNext || next;
|
- seenNext = seenNext || next;
|
||||||
div(style="left: #{level.x}%; bottom: #{level.y}%; background-color: #{level.color}", class="level" + (next ? " next" : "") + (level.disabled ? " disabled" : "") + (level.locked ? " locked" : "") + " " + levelStatusMap[level.id] || "", data-level-id=level.id, title=level.name)
|
div(style="left: #{level.x}%; bottom: #{level.y}%; background-color: #{level.color}", class="level" + (next ? " next" : "") + (level.disabled ? " disabled" : "") + (level.locked ? " locked" : "") + " " + levelStatusMap[level.id] || "", data-level-id=level.id, title=level.name + (level.disabled ? ' (Coming Soon to Adventurers)' : ''))
|
||||||
a(href=level.type == 'hero' ? '#' : level.disabled ? "/play" : "/play/#{level.levelPath || 'level'}/#{level.id}", disabled=level.disabled, data-level-id=level.id, data-level-path=level.levelPath || 'level', data-level-name=level.name)
|
a(href=level.type == 'hero' ? '#' : level.disabled ? "/play" : "/play/#{level.levelPath || 'level'}/#{level.id}", disabled=level.disabled, data-level-id=level.id, data-level-path=level.levelPath || 'level', data-level-name=level.name)
|
||||||
div(style="left: #{level.x}%; bottom: #{level.y}%", class="level-shadow" + (next ? " next" : "") + " " + levelStatusMap[level.id] || "")
|
div(style="left: #{level.x}%; bottom: #{level.y}%", class="level-shadow" + (next ? " next" : "") + " " + levelStatusMap[level.id] || "")
|
||||||
.level-info-container(data-level-id=level.id, data-level-path=level.levelPath || 'level', data-level-name=level.name)
|
.level-info-container(data-level-id=level.id, data-level-path=level.levelPath || 'level', data-level-name=level.name)
|
||||||
|
@ -56,9 +56,6 @@
|
||||||
// a.btn.account(href="/user/#{me.getSlugOrID()}", data-i18n="[title]play.account")
|
// a.btn.account(href="/user/#{me.getSlugOrID()}", data-i18n="[title]play.account")
|
||||||
// a.btn.settings(href='/account', data-i18n="[title]play.settings")
|
// a.btn.settings(href='/account', data-i18n="[title]play.settings")
|
||||||
|
|
||||||
.old-levels
|
|
||||||
a(href="/play-old", data-i18n="play.older_campaigns").header-font Older Campaigns
|
|
||||||
|
|
||||||
.user-status.header-font
|
.user-status.header-font
|
||||||
span.gem.gem-20
|
span.gem.gem-20
|
||||||
span#gems-count.spr= me.gems()
|
span#gems-count.spr= me.gems()
|
||||||
|
|
|
@ -240,10 +240,13 @@ module.exports = class InventoryModal extends ModalView
|
||||||
me.set('spent', (me.get('spent') ? 0) + item.get('gems'))
|
me.set('spent', (me.get('spent') ? 0) + item.get('gems'))
|
||||||
|
|
||||||
#- ...then rerender key bits
|
#- ...then rerender key bits
|
||||||
@requireLevelEquipment()
|
|
||||||
@itemGroups.lockedItems.remove(item)
|
@itemGroups.lockedItems.remove(item)
|
||||||
@sortItem(item)
|
# Redo all item sorting to make sure that we don't clobber state changes since last render.
|
||||||
@renderSelectors("#unequipped", "#gems-count")
|
equipped = _.values @getCurrentEquipmentConfig()
|
||||||
|
@sortItem(item, equipped) for item in @items.models
|
||||||
|
@renderSelectors('#unequipped', '#gems-count')
|
||||||
|
|
||||||
|
@requireLevelEquipment()
|
||||||
@delegateEvents()
|
@delegateEvents()
|
||||||
@setUpDraggableEventsForAvailableEquipment()
|
@setUpDraggableEventsForAvailableEquipment()
|
||||||
@itemDetailsView.setItem(item)
|
@itemDetailsView.setItem(item)
|
||||||
|
|
|
@ -7,17 +7,17 @@ module.exports = class I18NEditComponentView extends I18NEditModelView
|
||||||
|
|
||||||
buildTranslationList: ->
|
buildTranslationList: ->
|
||||||
lang = @selectedLanguage
|
lang = @selectedLanguage
|
||||||
|
|
||||||
propDocs = @model.get('propertyDocumentation')
|
propDocs = @model.get('propertyDocumentation')
|
||||||
|
|
||||||
for propDoc, propDocIndex in propDocs
|
for propDoc, propDocIndex in propDocs
|
||||||
|
|
||||||
#- Component property descriptions
|
#- Component property descriptions
|
||||||
if i18n = propDoc.i18n
|
if i18n = propDoc.i18n
|
||||||
path = ["propertyDocumentation", propDocIndex]
|
path = ["propertyDocumentation", propDocIndex]
|
||||||
if _.isObject propDoc.description
|
if _.isObject propDoc.description
|
||||||
for progLang, description of propDoc
|
for progLang, description of propDoc.description
|
||||||
@wrapRow "#{propDoc.name} description (#{progLang})", [progLang, 'description'], description, i18n[lang]?[progLang]?.description, path, 'markdown'
|
@wrapRow "#{propDoc.name} description (#{progLang})", ['description', progLang], description, i18n[lang]?[progLang]?.description, path, 'markdown'
|
||||||
else if _.isString propDoc.description
|
else if _.isString propDoc.description
|
||||||
@wrapRow "#{propDoc.name} description", ['description'], propDoc.description, i18n[lang]?.description, path, 'markdown'
|
@wrapRow "#{propDoc.name} description", ['description'], propDoc.description, i18n[lang]?.description, path, 'markdown'
|
||||||
if context = propDoc.context
|
if context = propDoc.context
|
||||||
|
@ -29,8 +29,8 @@ module.exports = class I18NEditComponentView extends I18NEditModelView
|
||||||
path = ["propertyDocumentation", propDocIndex, "returns"]
|
path = ["propertyDocumentation", propDocIndex, "returns"]
|
||||||
d = propDoc.returns.description
|
d = propDoc.returns.description
|
||||||
if _.isObject d
|
if _.isObject d
|
||||||
for progLang, description of d
|
for progLang, description of d.description
|
||||||
@wrapRow "#{propDoc.name} return val (#{progLang})", [progLang, 'description'], description, i18n[lang]?[progLang]?.description, path, 'markdown'
|
@wrapRow "#{propDoc.name} return val (#{progLang})", ['description', progLang], description, i18n[lang]?[progLang]?.description, path, 'markdown'
|
||||||
else if _.isString d
|
else if _.isString d
|
||||||
@wrapRow "#{propDoc.name} return val", ['description'], d, i18n[lang]?.description, path, 'markdown'
|
@wrapRow "#{propDoc.name} return val", ['description'], d, i18n[lang]?.description, path, 'markdown'
|
||||||
|
|
||||||
|
@ -40,8 +40,7 @@ module.exports = class I18NEditComponentView extends I18NEditModelView
|
||||||
if i18n = argDoc.i18n
|
if i18n = argDoc.i18n
|
||||||
path = ["propertyDocumentation", propDocIndex, 'args', argIndex]
|
path = ["propertyDocumentation", propDocIndex, 'args', argIndex]
|
||||||
if _.isObject argDoc.description
|
if _.isObject argDoc.description
|
||||||
for progLang, description of argDoc
|
for progLang, description of argDoc.description
|
||||||
@wrapRow "#{propDoc.name} arg description #{argDoc.name} (#{progLang})", [progLang, 'description'], description, i18n[lang]?[progLang]?.description, path, 'markdown'
|
@wrapRow "#{propDoc.name} arg description #{argDoc.name} (#{progLang})", ['description', progLang], description, i18n[lang]?[progLang]?.description, path, 'markdown'
|
||||||
else if _.isString argDoc.description
|
else if _.isString argDoc.description
|
||||||
@wrapRow "#{propDoc.name} arg description #{argDoc.name}", ['description'], argDoc.description, i18n[lang]?.description, path, 'markdown'
|
@wrapRow "#{propDoc.name} arg description #{argDoc.name}", ['description'], argDoc.description, i18n[lang]?.description, path, 'markdown'
|
||||||
|
|
||||||
|
|
|
@ -842,8 +842,8 @@ forest = [
|
||||||
#nextLevels:
|
#nextLevels:
|
||||||
# continue: ''
|
# continue: ''
|
||||||
disabled: not me.isAdmin()
|
disabled: not me.isAdmin()
|
||||||
x: 77.54
|
x: 83.87
|
||||||
y: 25.94
|
y: 18.89
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
name: 'Multiplayer Treasure Grove'
|
name: 'Multiplayer Treasure Grove'
|
||||||
|
|
|
@ -57,6 +57,7 @@ module.exports = class LevelHUDView extends CocoView
|
||||||
if not thang? and not @thang? then return
|
if not thang? and not @thang? then return
|
||||||
if thang? and @thang? and thang.id is @thang.id then return
|
if thang? and @thang? and thang.id is @thang.id then return
|
||||||
if thang? and @hidesHUD and thang.id isnt 'Hero Placeholder' then return # Don't let them find the names of their opponents this way
|
if thang? and @hidesHUD and thang.id isnt 'Hero Placeholder' then return # Don't let them find the names of their opponents this way
|
||||||
|
return unless thang # Don't let them deselect anything, ever.
|
||||||
@thang = thang
|
@thang = thang
|
||||||
@thangType = thangType
|
@thangType = thangType
|
||||||
return unless @thang
|
return unless @thang
|
||||||
|
|
|
@ -4,6 +4,7 @@ template = require 'templates/play/level'
|
||||||
ThangType = require 'models/ThangType'
|
ThangType = require 'models/ThangType'
|
||||||
utils = require 'lib/utils'
|
utils = require 'lib/utils'
|
||||||
storage = require 'lib/storage'
|
storage = require 'lib/storage'
|
||||||
|
{createAetherOptions} = require 'lib/aether_utils'
|
||||||
|
|
||||||
# tools
|
# tools
|
||||||
Surface = require 'lib/surface/Surface'
|
Surface = require 'lib/surface/Surface'
|
||||||
|
@ -217,8 +218,7 @@ module.exports = class PlayLevelView extends RootView
|
||||||
opponentSpells = opponentSpells.concat spells
|
opponentSpells = opponentSpells.concat spells
|
||||||
if (not @session.get('teamSpells')) and @otherSession?.get('teamSpells')
|
if (not @session.get('teamSpells')) and @otherSession?.get('teamSpells')
|
||||||
@session.set('teamSpells', @otherSession.get('teamSpells'))
|
@session.set('teamSpells', @otherSession.get('teamSpells'))
|
||||||
# hero-ladder levels use code instead of transpiledCode
|
opponentCode = @otherSession?.get('transpiledCode') or {}
|
||||||
opponentCode = @otherSession?.get('transpiledCode') or @otherSession?.get('code') or {}
|
|
||||||
myCode = @session.get('code') or {}
|
myCode = @session.get('code') or {}
|
||||||
for spell in opponentSpells
|
for spell in opponentSpells
|
||||||
[thang, spell] = spell.split '/'
|
[thang, spell] = spell.split '/'
|
||||||
|
@ -571,7 +571,20 @@ module.exports = class PlayLevelView extends RootView
|
||||||
@onRealTimeMultiplayerLevelUnloaded()
|
@onRealTimeMultiplayerLevelUnloaded()
|
||||||
super()
|
super()
|
||||||
|
|
||||||
# Real-time Multiplayer ######################################################
|
onIPadMemoryWarning: (e) ->
|
||||||
|
@hasReceivedMemoryWarning = true
|
||||||
|
|
||||||
|
onItemPurchased: (e) ->
|
||||||
|
heroConfig = @session.get('heroConfig') ? {}
|
||||||
|
inventory = heroConfig.inventory ? {}
|
||||||
|
slot = e.item.getAllowedSlots()[0]
|
||||||
|
if slot and not inventory[slot]
|
||||||
|
# Open up the inventory modal so they can equip the new item
|
||||||
|
@setupManager?.destroy()
|
||||||
|
@setupManager = new LevelSetupManager({supermodel: @supermodel, levelID: @levelID, parent: @, session: @session, hadEverChosenHero: true})
|
||||||
|
@setupManager.open()
|
||||||
|
|
||||||
|
# Start Real-time Multiplayer ######################################################
|
||||||
#
|
#
|
||||||
# This view acts as a hub for the real-time multiplayer session for the current level.
|
# This view acts as a hub for the real-time multiplayer session for the current level.
|
||||||
#
|
#
|
||||||
|
@ -800,6 +813,21 @@ module.exports = class PlayLevelView extends RootView
|
||||||
opponentPlayer = player
|
opponentPlayer = player
|
||||||
if myPlayer
|
if myPlayer
|
||||||
console.info 'Submitting my code'
|
console.info 'Submitting my code'
|
||||||
|
# Transpile code
|
||||||
|
# Copied from scripts/transpile.coffee
|
||||||
|
# TODO: Should this live somewhere else?
|
||||||
|
transpiledCode = {}
|
||||||
|
for thang, spells of @session.get('code')
|
||||||
|
transpiledCode[thang] = {}
|
||||||
|
for spellID, spell of spells
|
||||||
|
spellName = thang + '/' + spellID
|
||||||
|
continue if @session.get('teamSpells') and not (spellName in @session.get('teamSpells')[@session.get('team')])
|
||||||
|
# console.log "PlayLevelView Transpiling spell #{spellName}"
|
||||||
|
aetherOptions = createAetherOptions functionName: spellID, codeLanguage: @session.get('submittedCodeLanguage')
|
||||||
|
aether = new Aether aetherOptions
|
||||||
|
transpiledCode[thang][spellID] = aether.transpile spell
|
||||||
|
# console.log "PlayLevelView transpiled code", transpiledCode
|
||||||
|
@session.set 'transpiledCode', transpiledCode
|
||||||
@session.patch()
|
@session.patch()
|
||||||
myPlayer.set 'state', 'submitted'
|
myPlayer.set 'state', 'submitted'
|
||||||
else
|
else
|
||||||
|
@ -904,15 +932,4 @@ module.exports = class PlayLevelView extends RootView
|
||||||
# TODO: Don't hardcode spellName
|
# TODO: Don't hardcode spellName
|
||||||
Backbone.Mediator.publish 'level:select-sprite', thangID: sessionState.selected, spellName: 'plan'
|
Backbone.Mediator.publish 'level:select-sprite', thangID: sessionState.selected, spellName: 'plan'
|
||||||
|
|
||||||
onIPadMemoryWarning: (e) ->
|
# End Real-time Multiplayer ######################################################
|
||||||
@hasReceivedMemoryWarning = true
|
|
||||||
|
|
||||||
onItemPurchased: (e) ->
|
|
||||||
heroConfig = @session.get('heroConfig') ? {}
|
|
||||||
inventory = heroConfig.inventory ? {}
|
|
||||||
slot = e.item.getAllowedSlots()[0]
|
|
||||||
if slot and not inventory[slot]
|
|
||||||
# Open up the inventory modal so they can equip the new item
|
|
||||||
@setupManager?.destroy()
|
|
||||||
@setupManager = new LevelSetupManager({supermodel: @supermodel, levelID: @levelID, parent: @, session: @session, hadEverChosenHero: true})
|
|
||||||
@setupManager.open()
|
|
||||||
|
|
|
@ -100,6 +100,9 @@ module.exports = class DocFormatter
|
||||||
if val = obj[prop]
|
if val = obj[prop]
|
||||||
context = @doc.context
|
context = @doc.context
|
||||||
obj[prop] = val = utils.i18n obj, prop
|
obj[prop] = val = utils.i18n obj, prop
|
||||||
|
# For multiplexed-by-both-code-and-spoken-language objects, now also get code language again.
|
||||||
|
if _.isObject val
|
||||||
|
obj[prop] = val = obj[prop]?[@options.language]
|
||||||
if @doc.i18n
|
if @doc.i18n
|
||||||
spokenLanguage = me.get 'preferredLanguage'
|
spokenLanguage = me.get 'preferredLanguage'
|
||||||
while spokenLanguage
|
while spokenLanguage
|
||||||
|
@ -113,13 +116,18 @@ module.exports = class DocFormatter
|
||||||
obj[prop] = _.template val, context
|
obj[prop] = _.template val, context
|
||||||
catch e
|
catch e
|
||||||
console.error "Couldn't create docs template of", val, "\nwith context", context, "\nError:", e
|
console.error "Couldn't create docs template of", val, "\nwith context", context, "\nError:", e
|
||||||
|
obj[prop] = @replaceSpriteName obj[prop] # Do this before using the template, otherwise marked might get us first.
|
||||||
|
|
||||||
formatPopover: ->
|
formatPopover: ->
|
||||||
content = popoverTemplate doc: @doc, language: @options.language, value: @formatValue(), marked: marked, argumentExamples: (arg.example or arg.default or arg.name for arg in @doc.args ? []), writable: @options.writable, selectedMethod: @options.selectedMethod, cooldowns: @inferCooldowns(), item: @options.item
|
content = popoverTemplate doc: @doc, language: @options.language, value: @formatValue(), marked: marked, argumentExamples: (arg.example or arg.default or arg.name for arg in @doc.args ? []), writable: @options.writable, selectedMethod: @options.selectedMethod, cooldowns: @inferCooldowns(), item: @options.item
|
||||||
owner = if @doc.owner is 'this' then @options.thang else window[@doc.owner]
|
owner = if @doc.owner is 'this' then @options.thang else window[@doc.owner]
|
||||||
content = content.replace /#{spriteName}/g, @options.thang.type ? @options.thang.spriteName # Prefer type, and excluded the quotes we'd get with @formatValue
|
content = @replaceSpriteName content
|
||||||
content.replace /\#\{(.*?)\}/g, (s, properties) => @formatValue downTheChain(owner, properties.split('.'))
|
content.replace /\#\{(.*?)\}/g, (s, properties) => @formatValue downTheChain(owner, properties.split('.'))
|
||||||
|
|
||||||
|
replaceSpriteName: (s) ->
|
||||||
|
# Prefer type, and excluded the quotes we'd get with @formatValue
|
||||||
|
s.replace /#{spriteName}/g, @options.thang.type ? @options.thang.spriteName
|
||||||
|
|
||||||
formatValue: (v) ->
|
formatValue: (v) ->
|
||||||
return null if @doc.type is 'snippet'
|
return null if @doc.type is 'snippet'
|
||||||
return @options.thang.now() if @doc.name is 'now'
|
return @options.thang.now() if @doc.name is 'now'
|
||||||
|
@ -130,7 +138,7 @@ module.exports = class DocFormatter
|
||||||
else
|
else
|
||||||
v = window[@doc.owner][@doc.name] # grab Math or Vector
|
v = window[@doc.owner][@doc.name] # grab Math or Vector
|
||||||
if @doc.type is 'number' and not _.isNaN v
|
if @doc.type is 'number' and not _.isNaN v
|
||||||
if v == Math.round v
|
if v is Math.round v
|
||||||
return v
|
return v
|
||||||
if _.isNumber v
|
if _.isNumber v
|
||||||
return v.toFixed 2
|
return v.toFixed 2
|
||||||
|
@ -165,5 +173,7 @@ module.exports = class DocFormatter
|
||||||
return null unless action
|
return null unless action
|
||||||
cooldowns = cooldown: action.cooldown, specificCooldown: action.specificCooldown, name: actionName, type: type
|
cooldowns = cooldown: action.cooldown, specificCooldown: action.specificCooldown, name: actionName, type: type
|
||||||
for prop in ['range', 'radius', 'duration', 'damage']
|
for prop in ['range', 'radius', 'duration', 'damage']
|
||||||
cooldowns[prop] = owner[_.string.camelize actionName + _.string.capitalize(prop)]
|
cooldowns[prop] = v = owner[_.string.camelize actionName + _.string.capitalize(prop)]
|
||||||
|
if _.isNumber(v) and v isnt Math.round v
|
||||||
|
cooldowns[prop] = v.toFixed 2
|
||||||
cooldowns
|
cooldowns
|
||||||
|
|
|
@ -88,8 +88,12 @@ module.exports = class ProblemAlertView extends CocoView
|
||||||
onWindowResize: (e) =>
|
onWindowResize: (e) =>
|
||||||
# TODO: This all seems a little hacky
|
# TODO: This all seems a little hacky
|
||||||
if @problem?
|
if @problem?
|
||||||
@$el.css('left', $('#goals-view').outerWidth(true) + 'px')
|
levelContentWidth = $('.level-content').outerWidth(true)
|
||||||
@$el.css('right', $('#code-area').outerWidth(true) + 'px')
|
goalsViewWidth = $('#goals-view').outerWidth(true)
|
||||||
|
codeAreaWidth = $('#code-area').outerWidth(true)
|
||||||
|
# problem alert view has 20px padding
|
||||||
|
@$el.css('max-width', levelContentWidth - codeAreaWidth - goalsViewWidth + 40 + 'px')
|
||||||
|
@$el.css('right', codeAreaWidth + 'px')
|
||||||
|
|
||||||
# 110px from top roughly aligns top of alert with top of first code line
|
# 110px from top roughly aligns top of alert with top of first code line
|
||||||
# TODO: calculate this in a more dynamic, less sketchy way
|
# TODO: calculate this in a more dynamic, less sketchy way
|
||||||
|
|
|
@ -185,7 +185,6 @@ module.exports = class Spell
|
||||||
|
|
||||||
shouldUseTranspiledCode: ->
|
shouldUseTranspiledCode: ->
|
||||||
# Determine whether this code has already been transpiled, or whether it's raw source needing transpilation.
|
# Determine whether this code has already been transpiled, or whether it's raw source needing transpilation.
|
||||||
return false if @levelType is 'hero-ladder'
|
|
||||||
return true if @spectateView # Use transpiled code for both teams if we're just spectating.
|
return true if @spectateView # Use transpiled code for both teams if we're just spectating.
|
||||||
return true if @isEnemySpell() # Use transpiled for enemy spells.
|
return true if @isEnemySpell() # Use transpiled for enemy spells.
|
||||||
# Players without permissions can't view the raw code.
|
# Players without permissions can't view the raw code.
|
||||||
|
|
|
@ -46,10 +46,12 @@ module.exports = class SpellPaletteEntryView extends CocoView
|
||||||
content: @docFormatter.formatPopover()
|
content: @docFormatter.formatPopover()
|
||||||
container: 'body'
|
container: 'body'
|
||||||
template: @overridePopoverTemplate
|
template: @overridePopoverTemplate
|
||||||
).on 'show.bs.popover', =>
|
).on 'shown.bs.popover', =>
|
||||||
Backbone.Mediator.publish 'tome:palette-hovered', thang: @thang, prop: @doc.name, entry: @
|
Backbone.Mediator.publish 'tome:palette-hovered', thang: @thang, prop: @doc.name, entry: @
|
||||||
soundIndex = Math.floor(Math.random() * 4)
|
soundIndex = Math.floor(Math.random() * 4)
|
||||||
Backbone.Mediator.publish 'audio-player:play-sound', trigger: "spell-palette-entry-open-#{soundIndex}", volume: 0.75
|
Backbone.Mediator.publish 'audio-player:play-sound', trigger: "spell-palette-entry-open-#{soundIndex}", volume: 0.75
|
||||||
|
popover = @$el.data('bs.popover')
|
||||||
|
popover?.$tip?.i18n()
|
||||||
|
|
||||||
onMouseEnter: (e) ->
|
onMouseEnter: (e) ->
|
||||||
# Make sure the doc has the updated Thang so it can regenerate its prop value
|
# Make sure the doc has the updated Thang so it can regenerate its prop value
|
||||||
|
|
|
@ -228,7 +228,7 @@ module.exports = class SpellView extends CocoView
|
||||||
unless CampaignOptions?.getOption?(@options?.level?.get?('slug'), 'backspaceThrottle')
|
unless CampaignOptions?.getOption?(@options?.level?.get?('slug'), 'backspaceThrottle')
|
||||||
@ace.remove "left"
|
@ace.remove "left"
|
||||||
return
|
return
|
||||||
|
|
||||||
nowDate = Date.now()
|
nowDate = Date.now()
|
||||||
if @aceSession.selection.isEmpty()
|
if @aceSession.selection.isEmpty()
|
||||||
cursor = @ace.getCursorPosition()
|
cursor = @ace.getCursorPosition()
|
||||||
|
@ -245,7 +245,7 @@ module.exports = class SpellView extends CocoView
|
||||||
@backspaceThrottleMs = null
|
@backspaceThrottleMs = null
|
||||||
@lastBackspace = nowDate
|
@lastBackspace = nowDate
|
||||||
@ace.remove "left"
|
@ace.remove "left"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
fillACE: ->
|
fillACE: ->
|
||||||
|
@ -946,12 +946,18 @@ module.exports = class SpellView extends CocoView
|
||||||
return if @destroyed
|
return if @destroyed
|
||||||
source = @getSource().replace @singleLineCommentRegex(), ''
|
source = @getSource().replace @singleLineCommentRegex(), ''
|
||||||
suspectCodeFragments = LevelOptions[@options.level.get('slug')].suspectCode
|
suspectCodeFragments = LevelOptions[@options.level.get('slug')].suspectCode
|
||||||
|
detectedSuspectCodeFragmentNames = []
|
||||||
for suspectCodeFragment in suspectCodeFragments
|
for suspectCodeFragment in suspectCodeFragments
|
||||||
if suspectCodeFragment.pattern.test source
|
if suspectCodeFragment.pattern.test source
|
||||||
@warnedCodeFragments ?= {}
|
@warnedCodeFragments ?= {}
|
||||||
unless @warnedCodeFragments[suspectCodeFragment.name]
|
unless @warnedCodeFragments[suspectCodeFragment.name]
|
||||||
Backbone.Mediator.publish 'tome:suspect-code-fragment-added', codeFragment: suspectCodeFragment.name, codeLanguage: @spell.language
|
Backbone.Mediator.publish 'tome:suspect-code-fragment-added', codeFragment: suspectCodeFragment.name, codeLanguage: @spell.language
|
||||||
@warnedCodeFragments[suspectCodeFragment] = true
|
@warnedCodeFragments[suspectCodeFragment.name] = true
|
||||||
|
detectedSuspectCodeFragmentNames.push suspectCodeFragment.name
|
||||||
|
for lastDetectedSuspectCodeFragmentName in @lastDetectedSuspectCodeFragmentNames ? []
|
||||||
|
unless lastDetectedSuspectCodeFragmentName in detectedSuspectCodeFragmentNames
|
||||||
|
Backbone.Mediator.publish 'tome:suspect-code-fragment-deleted', codeFragment: lastDetectedSuspectCodeFragmentName, codeLanguage: @spell.language
|
||||||
|
@lastDetectedSuspectCodeFragmentNames = detectedSuspectCodeFragmentNames
|
||||||
|
|
||||||
destroy: ->
|
destroy: ->
|
||||||
$(@ace?.container).find('.ace_gutter').off 'click', '.ace_error, .ace_warning, .ace_info', @onAnnotationClick
|
$(@ace?.container).find('.ace_gutter').off 'click', '.ace_error, .ace_warning, .ace_info', @onAnnotationClick
|
||||||
|
|
|
@ -3,6 +3,7 @@ template = require 'templates/play/modal/item-details-view'
|
||||||
CocoCollection = require 'collections/CocoCollection'
|
CocoCollection = require 'collections/CocoCollection'
|
||||||
LevelComponent = require 'models/LevelComponent'
|
LevelComponent = require 'models/LevelComponent'
|
||||||
|
|
||||||
|
{downTheChain} = require 'lib/world/world_utils'
|
||||||
utils = require 'lib/utils'
|
utils = require 'lib/utils'
|
||||||
|
|
||||||
module.exports = class ItemDetailsView extends CocoView
|
module.exports = class ItemDetailsView extends CocoView
|
||||||
|
@ -21,6 +22,7 @@ module.exports = class ItemDetailsView extends CocoView
|
||||||
@item.affordable = me.gems() >= @item.get('gems')
|
@item.affordable = me.gems() >= @item.get('gems')
|
||||||
@item.owned = me.ownsItem @item.get('original')
|
@item.owned = me.ownsItem @item.get('original')
|
||||||
@item.comingSoon = not @item.getFrontFacingStats().props.length and not _.size @item.getFrontFacingStats().stats # Temp: while there are placeholder items
|
@item.comingSoon = not @item.getFrontFacingStats().props.length and not _.size @item.getFrontFacingStats().stats # Temp: while there are placeholder items
|
||||||
|
@componentConfigs = (c.config for c in @item.get('components') when c.config)
|
||||||
|
|
||||||
stats = @item.getFrontFacingStats()
|
stats = @item.getFrontFacingStats()
|
||||||
props = (p for p in stats.props when not @propDocs[p])
|
props = (p for p in stats.props when not @propDocs[p])
|
||||||
|
@ -78,15 +80,22 @@ module.exports = class ItemDetailsView extends CocoView
|
||||||
description = description.replace(/#{spriteName}/g, 'hero')
|
description = description.replace(/#{spriteName}/g, 'hero')
|
||||||
if fact = stats.stats.shieldDefenseFactor
|
if fact = stats.stats.shieldDefenseFactor
|
||||||
description = description.replace(/#{shieldDefensePercent}%/g, fact.display)
|
description = description.replace(/#{shieldDefensePercent}%/g, fact.display)
|
||||||
## We don't have the full components loaded here, so we can't really get most of these values.
|
if prop is 'buildTypes'
|
||||||
#description = description.replace /#{([^.]+?)}/g, (match, keyChain) ->
|
buildsConfig = _.find @componentConfigs, 'buildables'
|
||||||
# console.log 'gotta find', keyChain, 'from', match, 'and have', stats
|
description = description.replace '#{buildTypes}', "`[\"#{_.keys(buildsConfig.buildables).join('\", \"')}\"]`"
|
||||||
# match
|
# We don't have the full components loaded here, so we can't really get most of these values.
|
||||||
|
componentConfigs = @componentConfigs ? []
|
||||||
|
description = description.replace /#{([^.]+?)}/g, (match, keyChain) ->
|
||||||
|
for componentConfig in componentConfigs
|
||||||
|
if value = downTheChain componentConfig, keyChain
|
||||||
|
return value
|
||||||
|
#console.log 'gotta find', keyChain, 'from', match
|
||||||
|
match
|
||||||
description = description.replace(/#{(.+?)}/g, '`$1`')
|
description = description.replace(/#{(.+?)}/g, '`$1`')
|
||||||
description = $(marked(description)).html()
|
description = $(marked(description)).html()
|
||||||
|
|
||||||
c.props.push {
|
c.props.push {
|
||||||
name: _.string.humanize prop
|
name: prop
|
||||||
description: description or '...'
|
description: description or '...'
|
||||||
}
|
}
|
||||||
c
|
c
|
||||||
|
|
|
@ -11,17 +11,16 @@ PAGE_SIZE = 200
|
||||||
module.exports = class PlayAchievementsModal extends ModalView
|
module.exports = class PlayAchievementsModal extends ModalView
|
||||||
className: 'modal fade play-modal'
|
className: 'modal fade play-modal'
|
||||||
template: template
|
template: template
|
||||||
modalWidthPercent: 90
|
|
||||||
id: 'play-achievements-modal'
|
id: 'play-achievements-modal'
|
||||||
plain: true
|
plain: true
|
||||||
|
|
||||||
earnedMap: {}
|
earnedMap: {}
|
||||||
|
|
||||||
constructor: (options) ->
|
constructor: (options) ->
|
||||||
super options
|
super options
|
||||||
@achievements = new Backbone.Collection()
|
@achievements = new Backbone.Collection()
|
||||||
earnedMap = {}
|
earnedMap = {}
|
||||||
|
|
||||||
achievementsFetcher = new CocoCollection([], {url: '/db/achievement', model: Achievement})
|
achievementsFetcher = new CocoCollection([], {url: '/db/achievement', model: Achievement})
|
||||||
achievementsFetcher.setProjection([
|
achievementsFetcher.setProjection([
|
||||||
'name'
|
'name'
|
||||||
|
@ -32,10 +31,10 @@ module.exports = class PlayAchievementsModal extends ModalView
|
||||||
'rewards'
|
'rewards'
|
||||||
'collection'
|
'collection'
|
||||||
])
|
])
|
||||||
|
|
||||||
earnedAchievementsFetcher = new CocoCollection([], {url: '/db/earned_achievement', model: EarnedAchievement})
|
earnedAchievementsFetcher = new CocoCollection([], {url: '/db/earned_achievement', model: EarnedAchievement})
|
||||||
earnedAchievementsFetcher.setProjection([ 'achievement' ])
|
earnedAchievementsFetcher.setProjection([ 'achievement' ])
|
||||||
|
|
||||||
achievementsFetcher.skip = 0
|
achievementsFetcher.skip = 0
|
||||||
achievementsFetcher.fetch({data: {skip: 0, limit: PAGE_SIZE}})
|
achievementsFetcher.fetch({data: {skip: 0, limit: PAGE_SIZE}})
|
||||||
earnedAchievementsFetcher.skip = 0
|
earnedAchievementsFetcher.skip = 0
|
||||||
|
@ -46,7 +45,7 @@ module.exports = class PlayAchievementsModal extends ModalView
|
||||||
|
|
||||||
@supermodel.loadCollection(achievementsFetcher, 'achievement')
|
@supermodel.loadCollection(achievementsFetcher, 'achievement')
|
||||||
@supermodel.loadCollection(earnedAchievementsFetcher, 'achievement')
|
@supermodel.loadCollection(earnedAchievementsFetcher, 'achievement')
|
||||||
|
|
||||||
@onEverythingLoaded = _.after(2, @onEverythingLoaded)
|
@onEverythingLoaded = _.after(2, @onEverythingLoaded)
|
||||||
|
|
||||||
onAchievementsLoaded: (fetcher) ->
|
onAchievementsLoaded: (fetcher) ->
|
||||||
|
|
|
@ -12,6 +12,7 @@ class EarnedAchievementHandler extends Handler
|
||||||
|
|
||||||
# Don't allow POSTs or anything yet
|
# Don't allow POSTs or anything yet
|
||||||
hasAccess: (req) ->
|
hasAccess: (req) ->
|
||||||
|
return false unless req.user
|
||||||
req.method in ['GET', 'POST'] # or req.user.isAdmin()
|
req.method in ['GET', 'POST'] # or req.user.isAdmin()
|
||||||
|
|
||||||
get: (req, res) ->
|
get: (req, res) ->
|
||||||
|
|
|
@ -56,7 +56,7 @@ module.exports = class Handler
|
||||||
isBrandNew = req.method is 'POST' and not req.body.original
|
isBrandNew = req.method is 'POST' and not req.body.original
|
||||||
props = props.concat @postEditableProperties if isBrandNew
|
props = props.concat @postEditableProperties if isBrandNew
|
||||||
|
|
||||||
if @modelClass.schema.uses_coco_permissions
|
if @modelClass.schema.uses_coco_permissions and req.user
|
||||||
# can only edit permissions if this is a brand new property,
|
# can only edit permissions if this is a brand new property,
|
||||||
# or you are an owner of the old one
|
# or you are an owner of the old one
|
||||||
isOwner = document.getAccessForUserObjectId(req.user._id) is 'owner'
|
isOwner = document.getAccessForUserObjectId(req.user._id) is 'owner'
|
||||||
|
@ -523,7 +523,7 @@ module.exports = class Handler
|
||||||
|
|
||||||
# This is not a Mongoose user
|
# This is not a Mongoose user
|
||||||
projectionForUser: (req, model, ownerID) ->
|
projectionForUser: (req, model, ownerID) ->
|
||||||
return {} if 'privateProperties' not of model or req.user._id + '' is ownerID + '' or req.user.isAdmin()
|
return {} if 'privateProperties' not of model or req.user?._id + '' is ownerID + '' or req.user.isAdmin()
|
||||||
projection = {}
|
projection = {}
|
||||||
projection[field] = 0 for field in model.privateProperties
|
projection[field] = 0 for field in model.privateProperties
|
||||||
projection
|
projection
|
||||||
|
|
|
@ -102,6 +102,7 @@ LevelHandler = class LevelHandler extends Handler
|
||||||
# of model, like in this case. Refactor to move that logic to the model instead.
|
# of model, like in this case. Refactor to move that logic to the model instead.
|
||||||
|
|
||||||
getMySessions: (req, res, slugOrID) ->
|
getMySessions: (req, res, slugOrID) ->
|
||||||
|
return @sendForbiddenError(res) if not req.user
|
||||||
findParameters = {}
|
findParameters = {}
|
||||||
if Handler.isID slugOrID
|
if Handler.isID slugOrID
|
||||||
findParameters['_id'] = slugOrID
|
findParameters['_id'] = slugOrID
|
||||||
|
@ -271,6 +272,7 @@ LevelHandler = class LevelHandler extends Handler
|
||||||
@doGetFeedback req, res, levelID, false
|
@doGetFeedback req, res, levelID, false
|
||||||
|
|
||||||
getAllFeedback: (req, res, levelID) ->
|
getAllFeedback: (req, res, levelID) ->
|
||||||
|
return @sendNotFoundError(res) unless req.user
|
||||||
@doGetFeedback req, res, levelID, true
|
@doGetFeedback req, res, levelID, true
|
||||||
|
|
||||||
doGetFeedback: (req, res, levelID, multiple) ->
|
doGetFeedback: (req, res, levelID, multiple) ->
|
||||||
|
|
|
@ -39,7 +39,7 @@ LevelSessionSchema.statics.privateProperties = ['code', 'submittedCode', 'unsubs
|
||||||
LevelSessionSchema.statics.editableProperties = ['multiplayer', 'players', 'code', 'codeLanguage', 'completed', 'state',
|
LevelSessionSchema.statics.editableProperties = ['multiplayer', 'players', 'code', 'codeLanguage', 'completed', 'state',
|
||||||
'levelName', 'creatorName', 'levelID', 'screenshot',
|
'levelName', 'creatorName', 'levelID', 'screenshot',
|
||||||
'chat', 'teamSpells', 'submitted', 'submittedCodeLanguage',
|
'chat', 'teamSpells', 'submitted', 'submittedCodeLanguage',
|
||||||
'unsubscribed', 'playtime', 'heroConfig', 'team']
|
'unsubscribed', 'playtime', 'heroConfig', 'team', 'transpiledCode']
|
||||||
LevelSessionSchema.statics.jsonSchema = jsonschema
|
LevelSessionSchema.statics.jsonSchema = jsonschema
|
||||||
|
|
||||||
LevelSessionSchema.index {user: 1, changed: -1}, {sparse: true, name: 'last played index'}
|
LevelSessionSchema.index {user: 1, changed: -1}, {sparse: true, name: 'last played index'}
|
||||||
|
|
|
@ -20,7 +20,7 @@ class LevelSessionHandler extends Handler
|
||||||
return _.omit documentObject, @privateProperties
|
return _.omit documentObject, @privateProperties
|
||||||
|
|
||||||
getActiveSessions: (req, res) ->
|
getActiveSessions: (req, res) ->
|
||||||
return @sendForbiddenError(res) unless req.user.isAdmin()
|
return @sendForbiddenError(res) unless req.user?.isAdmin()
|
||||||
start = new Date()
|
start = new Date()
|
||||||
start = new Date(start.getTime() - TIMEOUT)
|
start = new Date(start.getTime() - TIMEOUT)
|
||||||
query = @modelClass.find({'changed': {$gt: start}})
|
query = @modelClass.find({'changed': {$gt: start}})
|
||||||
|
|
|
@ -116,7 +116,7 @@ module.exports.PermissionsPlugin = (schema) ->
|
||||||
allowed = allowed[method] or []
|
allowed = allowed[method] or []
|
||||||
|
|
||||||
for permission in @permissions
|
for permission in @permissions
|
||||||
if permission.target is 'public' or actor._id.equals(permission.target)
|
if permission.target is 'public' or actor?._id.equals(permission.target)
|
||||||
return true if permission.access in allowed
|
return true if permission.access in allowed
|
||||||
|
|
||||||
return false
|
return false
|
||||||
|
|
|
@ -25,7 +25,8 @@ module.exports.setup = (app) ->
|
||||||
parts = module.split('/')
|
parts = module.split('/')
|
||||||
module = parts[0]
|
module = parts[0]
|
||||||
return getSchema(req, res, module) if parts[1] is 'schema'
|
return getSchema(req, res, module) if parts[1] is 'schema'
|
||||||
return errors.unauthorized(res, 'Must have an identity to do anything with the db. Do you have cookies enabled?') unless req.user
|
if (not req.user) and req.route.method isnt 'get'
|
||||||
|
return errors.unauthorized(res, 'Must have an identity to do anything with the db. Do you have cookies enabled?')
|
||||||
|
|
||||||
try
|
try
|
||||||
moduleName = module.replace new RegExp('\\.', 'g'), '_'
|
moduleName = module.replace new RegExp('\\.', 'g'), '_'
|
||||||
|
|
|
@ -224,6 +224,7 @@ UserHandler = class UserHandler extends Handler
|
||||||
res.end()
|
res.end()
|
||||||
|
|
||||||
getLevelSessionsForEmployer: (req, res, userID) ->
|
getLevelSessionsForEmployer: (req, res, userID) ->
|
||||||
|
return @sendForbiddenError(res) unless req.user
|
||||||
return @sendForbiddenError(res) unless req.user._id+'' is userID or req.user.isAdmin() or ('employer' in (req.user.get('permissions') ? []))
|
return @sendForbiddenError(res) unless req.user._id+'' is userID or req.user.isAdmin() or ('employer' in (req.user.get('permissions') ? []))
|
||||||
query = creator: userID, levelID: {$in: ['criss-cross', 'gridmancer', 'greed', 'dungeon-arena', 'brawlwood', 'gold-rush']}
|
query = creator: userID, levelID: {$in: ['criss-cross', 'gridmancer', 'greed', 'dungeon-arena', 'brawlwood', 'gold-rush']}
|
||||||
projection = 'levelName levelID team playtime codeLanguage submitted code totalScore teamSpells level'
|
projection = 'levelName levelID team playtime codeLanguage submitted code totalScore teamSpells level'
|
||||||
|
@ -241,7 +242,7 @@ UserHandler = class UserHandler extends Handler
|
||||||
return @sendDatabaseError res, err if err
|
return @sendDatabaseError res, err if err
|
||||||
return @sendNotFoundError res unless userID?
|
return @sendNotFoundError res unless userID?
|
||||||
query = creator: userID + ''
|
query = creator: userID + ''
|
||||||
isAuthorized = req.user._id+'' is userID or req.user.isAdmin()
|
isAuthorized = req.user?._id+'' is userID or req.user?.isAdmin()
|
||||||
projection = {}
|
projection = {}
|
||||||
if req.query.project
|
if req.query.project
|
||||||
projection[field] = 1 for field in req.query.project.split(',') when isAuthorized or not (field in LevelSessionHandler.privateProperties)
|
projection[field] = 1 for field in req.query.project.split(',') when isAuthorized or not (field in LevelSessionHandler.privateProperties)
|
||||||
|
@ -278,9 +279,9 @@ UserHandler = class UserHandler extends Handler
|
||||||
|
|
||||||
trackActivity: (req, res, userID, activityName, increment=1) ->
|
trackActivity: (req, res, userID, activityName, increment=1) ->
|
||||||
return @sendMethodNotAllowed res unless req.method is 'POST'
|
return @sendMethodNotAllowed res unless req.method is 'POST'
|
||||||
isMe = userID is req.user._id + ''
|
isMe = userID is req.user?._id + ''
|
||||||
isAuthorized = isMe or req.user.isAdmin()
|
isAuthorized = isMe or req.user?.isAdmin()
|
||||||
isAuthorized ||= ('employer' in (req.user.get('permissions') ? [])) and (activityName in ['viewed_by_employer', 'contacted_by_employer'])
|
isAuthorized ||= ('employer' in (req.user?.get('permissions') ? [])) and (activityName in ['viewed_by_employer', 'contacted_by_employer'])
|
||||||
return @sendForbiddenError res unless isAuthorized
|
return @sendForbiddenError res unless isAuthorized
|
||||||
updateUser = (user) =>
|
updateUser = (user) =>
|
||||||
activity = user.trackActivity activityName, increment
|
activity = user.trackActivity activityName, increment
|
||||||
|
@ -322,6 +323,7 @@ UserHandler = class UserHandler extends Handler
|
||||||
res.end()
|
res.end()
|
||||||
|
|
||||||
getCandidates: (req, res) ->
|
getCandidates: (req, res) ->
|
||||||
|
return @sendForbiddenError(res) unless req.user
|
||||||
authorized = req.user.isAdmin() or ('employer' in (req.user.get('permissions') ? []))
|
authorized = req.user.isAdmin() or ('employer' in (req.user.get('permissions') ? []))
|
||||||
months = if req.user.isAdmin() then 12 else 2
|
months = if req.user.isAdmin() then 12 else 2
|
||||||
since = (new Date((new Date()) - months * 30.4 * 86400 * 1000)).toISOString()
|
since = (new Date((new Date()) - months * 30.4 * 86400 * 1000)).toISOString()
|
||||||
|
@ -356,7 +358,7 @@ UserHandler = class UserHandler extends Handler
|
||||||
true
|
true
|
||||||
|
|
||||||
getEmployers: (req, res) ->
|
getEmployers: (req, res) ->
|
||||||
return @sendForbiddenError(res) unless req.user.isAdmin()
|
return @sendForbiddenError(res) unless req.user?.isAdmin()
|
||||||
query = {employerAt: {$exists: true, $ne: ''}}
|
query = {employerAt: {$exists: true, $ne: ''}}
|
||||||
selection = 'name firstName lastName email activity signedEmployerAgreement photoURL employerAt'
|
selection = 'name firstName lastName email activity signedEmployerAgreement photoURL employerAt'
|
||||||
User.find(query).select(selection).lean().exec (err, documents) =>
|
User.find(query).select(selection).lean().exec (err, documents) =>
|
||||||
|
@ -379,7 +381,7 @@ UserHandler = class UserHandler extends Handler
|
||||||
hash.digest('hex')
|
hash.digest('hex')
|
||||||
|
|
||||||
getRemark: (req, res, userID) ->
|
getRemark: (req, res, userID) ->
|
||||||
return @sendForbiddenError(res) unless req.user.isAdmin()
|
return @sendForbiddenError(res) unless req.user?.isAdmin()
|
||||||
query = user: userID
|
query = user: userID
|
||||||
projection = null
|
projection = null
|
||||||
if req.query.project
|
if req.query.project
|
||||||
|
@ -392,7 +394,7 @@ UserHandler = class UserHandler extends Handler
|
||||||
|
|
||||||
searchForUser: (req, res) ->
|
searchForUser: (req, res) ->
|
||||||
# TODO: also somehow search the CLAs to find a match amongst those fields and to find GitHub ids
|
# TODO: also somehow search the CLAs to find a match amongst those fields and to find GitHub ids
|
||||||
return @sendForbiddenError(res) unless req.user.isAdmin()
|
return @sendForbiddenError(res) unless req.user?.isAdmin()
|
||||||
search = req.body.search
|
search = req.body.search
|
||||||
query = email: {$exists: true}, $or: [
|
query = email: {$exists: true}, $or: [
|
||||||
{emailLower: search}
|
{emailLower: search}
|
||||||
|
@ -605,7 +607,7 @@ UserHandler = class UserHandler extends Handler
|
||||||
@statRecalculators[statName] done
|
@statRecalculators[statName] done
|
||||||
|
|
||||||
recalculate: (req, res, statName) ->
|
recalculate: (req, res, statName) ->
|
||||||
return @sendForbiddenError(res) unless req.user.isAdmin()
|
return @sendForbiddenError(res) unless req.user?.isAdmin()
|
||||||
log.debug 'recalculate'
|
log.debug 'recalculate'
|
||||||
return @sendNotFoundError(res) unless statName of @statRecalculators
|
return @sendNotFoundError(res) unless statName of @statRecalculators
|
||||||
@recalculateStats statName
|
@recalculateStats statName
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue