mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2025-03-14 07:00:01 -04:00
Simplified some of scoring.coffee and dramatically reduced the amount of database work recordTwoGames is doing.
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parent
c40123f656
commit
e6cef389cd
1 changed files with 62 additions and 93 deletions
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@ -37,7 +37,7 @@ module.exports.addPairwiseTaskToQueueFromRequest = (req, res) ->
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taskPair = req.body.sessions
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addPairwiseTaskToQueue req.body.sessions, (err, success) ->
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if err? then return errors.serverError res, "There was an error adding pairwise tasks: #{err}"
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sendResponseObject req, res, {'message': 'All task pairs were succesfully sent to the queue'}
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sendResponseObject req, res, {message: 'All task pairs were succesfully sent to the queue'}
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addPairwiseTaskToQueue = (taskPair, cb) ->
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LevelSession.findOne(_id: taskPair[0]).lean().exec (err, firstSession) =>
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@ -75,7 +75,7 @@ module.exports.resimulateAllSessions = (req, res) ->
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result = _.sample result, 10
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async.each result, resimulateSession.bind(@, originalLevelID, levelMajorVersion), (err) ->
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if err? then return errors.serverError res, err
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sendResponseObject req, res, {'message': 'All task pairs were succesfully sent to the queue'}
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sendResponseObject req, res, {message: 'All task pairs were succesfully sent to the queue'}
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resimulateSession = (originalLevelID, levelMajorVersion, session, cb) =>
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sessionUpdateObject =
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@ -114,7 +114,7 @@ findRecentRandomSession = (queryParams, callback) ->
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return callback err, null unless startDate
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now = new Date()
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interval = now - startDate
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cutoff = new Date now - Math.pow(Math.random(), 2) * interval
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cutoff = new Date now - Math.pow(Math.random(), 4) * interval
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queryParams.submitDate = $gte: startDate, $lt: cutoff
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selection = 'team totalScore transpiledCode submittedCodeLanguage teamSpells levelID creatorName creator submitDate'
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LevelSession.findOne(queryParams).sort(submitDate: -1).select(selection).lean().exec (err, session) ->
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@ -184,14 +184,13 @@ module.exports.recordTwoGames = (req, res) ->
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yetiGuru = clientResponseObject: req.body, isRandomMatch: true
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async.waterfall [
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fetchLevelSession.bind(yetiGuru)
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updateSessions.bind(yetiGuru)
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indexNewScoreArray.bind(yetiGuru)
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addMatchToSessions.bind(yetiGuru)
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calculateSessionScores.bind(yetiGuru) # Fetches a few small properties from both sessions, prepares @levelSessionUpdates with the score part
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indexNewScoreArray.bind(yetiGuru) # Creates and returns @newScoresObject, no query
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addMatchToSessionsAndUpdate.bind(yetiGuru) # Adds matches to the session updates and does the writes
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updateUserSimulationCounts.bind(yetiGuru, req.user?._id)
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], (err, successMessageObject) ->
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if err? then return errors.serverError res, "There was an error recording the single game:#{err}"
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sendResponseObject req, res, {'message': 'The single game was submitted successfully!'}
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if err? then return errors.serverError res, "There was an error recording the single game: #{err}"
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sendResponseObject req, res, {message: 'The single game was submitted successfully!'}
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module.exports.createNewTask = (req, res) ->
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requestSessionID = req.body.session
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@ -301,7 +300,7 @@ generateAndSendTaskPairsToTheQueue = (sessionToRankAgainst, submittedSession, ca
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if taskPairError? then return callback taskPairError
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#console.log 'Sent task pairs to the queue!'
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#console.log taskPairs
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callback null, {'message': 'All task pairs were succesfully sent to the queue'}
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callback null, {message: 'All task pairs were succesfully sent to the queue'}
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module.exports.dispatchTaskToConsumer = (req, res) ->
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yetiGuru = {}
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@ -393,9 +392,9 @@ module.exports.processTaskResult = (req, res) ->
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fetchLevelSession.bind(yetiGuru)
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checkSubmissionDate.bind(yetiGuru)
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logTaskComputation.bind(yetiGuru)
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updateSessions.bind(yetiGuru)
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calculateSessionScores.bind(yetiGuru)
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indexNewScoreArray.bind(yetiGuru)
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addMatchToSessions.bind(yetiGuru)
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addMatchToSessionsAndUpdate.bind(yetiGuru)
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updateUserSimulationCounts.bind(yetiGuru, req.user?._id)
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determineIfSessionShouldContinueAndUpdateLog.bind(yetiGuru)
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findNearestBetterSessionID.bind(yetiGuru)
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@ -404,15 +403,15 @@ module.exports.processTaskResult = (req, res) ->
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if err is 'shouldn\'t continue'
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markSessionAsDoneRanking originalSessionID, (err) ->
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if err? then return sendResponseObject req, res, {'error': 'There was an error marking the session as done ranking'}
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sendResponseObject req, res, {'message': 'The scores were updated successfully, person lost so no more games are being inserted!'}
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sendResponseObject req, res, {message: 'The scores were updated successfully, person lost so no more games are being inserted!'}
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else if err is 'no session was found'
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markSessionAsDoneRanking originalSessionID, (err) ->
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if err? then return sendResponseObject req, res, {'error': 'There was an error marking the session as done ranking'}
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sendResponseObject req, res, {'message': 'There were no more games to rank (game is at top)!'}
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sendResponseObject req, res, {message: 'There were no more games to rank (game is at top)!'}
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else if err?
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errors.serverError res, "There was an error:#{err}"
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else
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sendResponseObject req, res, {'message': 'The scores were updated successfully and more games were sent to the queue!'}
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sendResponseObject req, res, {message: 'The scores were updated successfully and more games were sent to the queue!'}
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catch e
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errors.serverError res, 'There was an error processing the task result!'
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@ -422,39 +421,26 @@ verifyClientResponse = (responseObject, callback) ->
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callback 'The response to that query is required to be a JSON object.'
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else
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@clientResponseObject = responseObject
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#log.info 'Verified client response!'
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callback null, responseObject
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fetchTaskLog = (responseObject, callback) ->
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query = TaskLog.findOne _id: responseObject.taskID
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query.exec (err, taskLog) =>
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TaskLog.findOne(_id: responseObject.taskID).lean().exec (err, taskLog) =>
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return callback new Error("Couldn't find TaskLog for _id #{responseObject.taskID}!") unless taskLog
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@taskLog = taskLog
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#log.info 'Fetched task log!'
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callback err, taskLog.toObject()
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callback err, taskLog
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checkTaskLog = (taskLog, callback) ->
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if taskLog.calculationTimeMS then return callback 'That computational task has already been performed'
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if hasTaskTimedOut taskLog.sentDate then return callback 'The task has timed out'
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#log.info 'Checked task log'
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callback null
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deleteQueueMessage = (callback) ->
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scoringTaskQueue.deleteMessage @clientResponseObject.receiptHandle, (err) ->
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#log.info 'Deleted queue message'
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callback err
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fetchLevelSession = (callback) ->
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findParameters =
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_id: @clientResponseObject.originalSessionID
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query = LevelSession
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.findOne(findParameters)
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.lean()
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query.exec (err, session) =>
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LevelSession.findOne(_id: @clientResponseObject.originalSessionID).select('submitDate creator level standardDeviation meanStrength totalScore submittedCodeLanguage').lean().exec (err, session) =>
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@levelSession = session
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#log.info 'Fetched level session'
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callback err
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checkSubmissionDate = (callback) ->
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@ -462,58 +448,45 @@ checkSubmissionDate = (callback) ->
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if Number(supposedSubmissionDate) isnt Number(@levelSession.submitDate)
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callback 'The game has been resubmitted. Removing from queue...'
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else
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#log.info 'Checked submission date'
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callback null
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logTaskComputation = (callback) ->
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@taskLog.set('calculationTimeMS', @clientResponseObject.calculationTimeMS)
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@taskLog.set('sessions')
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@taskLog.set('sessions') # Huh?
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@taskLog.calculationTimeMS = @clientResponseObject.calculationTimeMS
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@taskLog.sessions = @clientResponseObject.sessions
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@taskLog.save (err, saved) ->
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#log.info 'Logged task computation'
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callback err
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updateSessions = (callback) ->
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calculateSessionScores = (callback) ->
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sessionIDs = _.pluck @clientResponseObject.sessions, 'sessionID'
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async.map sessionIDs, retrieveOldSessionData, (err, oldScores) =>
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if err? then callback err, {'error': 'There was an error retrieving the old scores'}
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if err? then callback err, {error: 'There was an error retrieving the old scores'}
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try
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oldScoreArray = _.toArray putRankingFromMetricsIntoScoreObject @clientResponseObject, oldScores
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newScoreArray = bayes.updatePlayerSkills oldScoreArray
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saveNewScoresToDatabase newScoreArray, callback
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createSessionScoreUpdate.call @, scoreObject for scoreObject in newScoreArray
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callback err, newScoreArray
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catch e
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callback e
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saveNewScoresToDatabase = (newScoreArray, callback) ->
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async.eachSeries newScoreArray, updateScoreInSession, (err) ->
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#log.info 'Saved new scores to database'
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callback err, newScoreArray
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updateScoreInSession = (scoreObject, callback) ->
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LevelSession.findOne {'_id': scoreObject.id}, (err, session) ->
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if err? then return callback err, null
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session = session.toObject()
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newTotalScore = scoreObject.meanStrength - 1.8 * scoreObject.standardDeviation
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scoreHistoryAddition = [Date.now(), newTotalScore]
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updateObject =
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meanStrength: scoreObject.meanStrength
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standardDeviation: scoreObject.standardDeviation
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totalScore: newTotalScore
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$push: {scoreHistory: {$each: [scoreHistoryAddition], $slice: -1000}}
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randomSimulationIndex: Math.random()
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LevelSession.update {'_id': scoreObject.id}, updateObject, callback
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#log.info "New total score for session #{scoreObject.id} is #{updateObject.totalScore}"
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createSessionScoreUpdate = (scoreObject) ->
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newTotalScore = scoreObject.meanStrength - 1.8 * scoreObject.standardDeviation
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scoreHistoryAddition = [Date.now(), newTotalScore]
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@levelSessionUpdates ?= {}
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@levelSessionUpdates[scoreObject.id] =
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meanStrength: scoreObject.meanStrength
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standardDeviation: scoreObject.standardDeviation
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totalScore: newTotalScore
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$push: {scoreHistory: {$each: [scoreHistoryAddition], $slice: -1000}}
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randomSimulationIndex: Math.random()
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indexNewScoreArray = (newScoreArray, callback) ->
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newScoresObject = _.indexBy newScoreArray, 'id'
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@newScoresObject = newScoresObject
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callback null, newScoresObject
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addMatchToSessions = (newScoreObject, callback) ->
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addMatchToSessionsAndUpdate = (newScoreObject, callback) ->
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matchObject = {}
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matchObject.date = new Date()
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matchObject.opponents = {}
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@ -528,7 +501,7 @@ addMatchToSessions = (newScoreObject, callback) ->
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match.metrics.rank = Number(newScoreObject[sessionID]?.gameRanking ? 0)
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match.codeLanguage = newScoreObject[sessionID].submittedCodeLanguage
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#log.info "Match object computed, result: #{matchObject}"
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#log.info "Match object computed, result: #{JSON.stringify(matchObject, null, 2)}"
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#log.info 'Writing match object to database...'
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#use bind with async to do the writes
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sessionIDs = _.pluck @clientResponseObject.sessions, 'sessionID'
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@ -546,13 +519,10 @@ updateMatchesInSession = (matchObject, sessionID, callback) ->
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currentMatchObject.codeLanguage = matchObject.opponents[opponentsArray[0].sessionID].codeLanguage
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#currentMatchObject.simulator = @clientResponseObject.simulator # Uncomment when actively debugging simulation mismatches
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#currentMatchObject.randomSeed = parseInt(@clientResponseObject.randomSeed or 0, 10) # Uncomment when actively debugging simulation mismatches
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LevelSession.findOne {'_id': sessionID}, (err, session) ->
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session = session.toObject()
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#currentMatchObject.playtime = session.playtime ? 0 # Not useful if we can only see last 200
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sessionUpdateObject =
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$push: {matches: {$each: [currentMatchObject], $slice: -200}}
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#log.info "Updating session #{sessionID}"
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LevelSession.update {'_id': sessionID}, sessionUpdateObject, callback
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sessionUpdateObject = @levelSessionUpdates[sessionID]
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sessionUpdateObject.$push.matches = {$each: [currentMatchObject], $slice: -200}
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#log.info "Update is #{JSON.stringify(sessionUpdateObject, null, 2)}"
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LevelSession.update {_id: sessionID}, sessionUpdateObject, callback
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updateUserSimulationCounts = (reqUserID, callback) ->
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incrementUserSimulationCount reqUserID, 'simulatedBy', (err) =>
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@ -575,20 +545,16 @@ determineIfSessionShouldContinueAndUpdateLog = (cb) ->
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sessionID = @clientResponseObject.originalSessionID
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sessionRank = parseInt @clientResponseObject.originalSessionRank
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queryParameters =
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_id: sessionID
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updateParameters =
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'$inc': {}
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queryParameters = _id: sessionID
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updateParameters = '$inc': {}
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if sessionRank is 0
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updateParameters['$inc'] = {numberOfWinsAndTies: 1}
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else
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updateParameters['$inc'] = {numberOfLosses: 1}
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LevelSession.findOneAndUpdate queryParameters, updateParameters, {select: 'numberOfWinsAndTies numberOfLosses'}, (err, updatedSession) ->
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LevelSession.findOneAndUpdate queryParameters, updateParameters, {select: 'numberOfWinsAndTies numberOfLosses', lean: true}, (err, updatedSession) ->
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if err? then return cb err, updatedSession
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updatedSession = updatedSession.toObject()
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totalNumberOfGamesPlayed = updatedSession.numberOfWinsAndTies + updatedSession.numberOfLosses
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if totalNumberOfGamesPlayed < 10
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@ -641,10 +607,10 @@ findNearestBetterSessionID = (cb) ->
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selectString = '_id totalScore'
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query = LevelSession.findOne(queryParameters)
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.sort(sortParameters)
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.limit(limitNumber)
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.select(selectString)
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.lean()
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.sort(sortParameters)
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.limit(limitNumber)
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.select(selectString)
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.lean()
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#console.log "Finding session with score near #{opponentSessionTotalScore}"
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query.exec (err, session) ->
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@ -654,9 +620,9 @@ findNearestBetterSessionID = (cb) ->
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cb err, session._id
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retrieveAllOpponentSessionIDs = (sessionID, cb) ->
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query = LevelSession.findOne({'_id': sessionID})
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.select('matches.opponents.sessionID matches.date submitDate')
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.lean()
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query = LevelSession.findOne({_id: sessionID})
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.select('matches.opponents.sessionID matches.date submitDate')
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.lean()
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query.exec (err, session) ->
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if err? then return cb err, null
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opponentSessionIDs = (match.opponents[0].sessionID for match in session.matches when match.date > session.submitDate)
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@ -711,21 +677,24 @@ putRankingFromMetricsIntoScoreObject = (taskObject, scoreObject) ->
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return scoreObject
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retrieveOldSessionData = (sessionID, callback) ->
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LevelSession.findOne {'_id': sessionID}, (err, session) ->
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return callback err, {'error': 'There was an error retrieving the session.'} if err?
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formatOldScoreObject = (session) ->
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standardDeviation: session.standardDeviation ? 25/3
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meanStrength: session.meanStrength ? 25
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totalScore: session.totalScore ? (25 - 1.8*(25/3))
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id: sessionID
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submittedCodeLanguage: session.submittedCodeLanguage
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session = session.toObject()
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oldScoreObject =
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'standardDeviation': session.standardDeviation ? 25/3
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'meanStrength': session.meanStrength ? 25
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'totalScore': session.totalScore ? (25 - 1.8*(25/3))
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'id': sessionID
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'submittedCodeLanguage': session.submittedCodeLanguage
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callback err, oldScoreObject
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return formatOldScoreObject @levelSession if sessionID is @levelSession?._id # No need to fetch again
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query = _id: sessionID
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selection = 'standardDeviation meanStrength totalScore submittedCodeLanguage'
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LevelSession.findOne(query).select(selection).lean().exec (err, session) ->
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return callback err, {'error': 'There was an error retrieving the session.'} if err?
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callback err, formatOldScoreObject session
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markSessionAsDoneRanking = (sessionID, cb) ->
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#console.log 'Marking session as done ranking...'
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LevelSession.update {'_id': sessionID}, {'isRanking': false}, cb
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LevelSession.update {_id: sessionID}, {isRanking: false}, cb
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simulatorIsTooOld = (req, res) ->
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clientSimulator = req.body.simulator
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