Add Mandate configuration for session save delays

This commit is contained in:
Nick Winter 2016-03-14 16:39:05 -07:00
parent 57e8e61b1c
commit e5dda556c6
3 changed files with 51 additions and 21 deletions

View file

@ -28,12 +28,11 @@ module.exports = class LevelBus extends Bus
constructor: ->
super(arguments...)
@changedSessionProperties = {}
highLoad = false
saveDelay = window.serverConfig?.sessionSaveDelay
[wait, maxWait] = switch
when not application.isProduction() then [1, 5] # Save quickly in development.
when not highLoad then [4, 10] # Save slowly when in production.
when not me.isAnonymous() then [10, 30] # Save even more slowly during HoC scaling.
else [20, 60] # Save super slowly if anonymous during HoC scaling.
when not application.isProduction or not saveDelay then [1, 5] # Save quickly in development.
when me.isAnonymous() then [saveDelay.anonymous.min, saveDelay.anonymous.max]
else [saveDelay.registered.min, saveDelay.registered.max]
@saveSession = _.debounce @reallySaveSession, wait * 1000, {maxWait: maxWait * 1000}
@playerIsIdle = false

View file

@ -5,14 +5,39 @@ module.exports = MandateSchema = {
additionalProperties: false
default:
simulationThroughputRatio: 1
properties: {
sessionSaveDelay:
registered: {min: 4, max: 10}
anonymous: {min: 5, max: 15}
#registered: {min: 10, max: 30} # High load, like during HoC scaling
#anonymous: {min: 20, max: 60}
properties:
simulationThroughputRatio:
name: 'Simulation Throughput Ratio'
description: '0-1 fraction of requests for a match to simulate that should be granted.'
type: 'number'
minimum: 0
maximum: 1
}
sessionSaveDelay:
name: 'Session Save Delay'
description: 'How often we save level sessions after code changes--min and max wait in seconds.'
type: 'object'
properties:
registered:
description: 'How often to save for registered players.'
type: 'object'
additionalProperties: false
requiredProperties: ['min', 'max']
properties:
min: {type: 'number', minimum: 1, exclusiveMinimum: true, format: 'seconds'}
max: {type: 'number', minimum: 5, exclusiveMinimum: true, format: 'seconds'}
anonymous:
description: 'How often to save for anonymous players.'
type: 'object'
additionalProperties: false
requiredProperties: ['min', 'max']
properties:
min: {type: 'number', minimum: 1, exclusiveMinimum: true, format: 'seconds'}
max: {type: 'number', minimum: 5, exclusiveMinimum: true, format: 'seconds'}
}
c.extendBasicProperties MandateSchema, 'Mandate'

View file

@ -17,6 +17,7 @@ auth = require './server/routes/auth'
routes = require './server/routes'
UserHandler = require './server/users/user_handler'
hipchat = require './server/hipchat'
Mandate = require './server/models/Mandate'
global.tv4 = require 'tv4' # required for TreemaUtils to work
global.jsondiffpatch = require 'jsondiffpatch'
global.stripe = require('stripe')(config.stripe.secretKey)
@ -181,10 +182,15 @@ setupFallbackRouteToIndex = (app) ->
# insert the user object directly into the html so the application can have it immediately. Sanitize </script>
user = if req.user then JSON.stringify(UserHandler.formatEntity(req, req.user)).replace(/\//g, '\\/') else '{}'
data = data.replace '"serverConfigTag"', JSON.stringify
picoCTF: config.picoCTF,
production: config.isProduction
Mandate.findOne({}).cache(5 * 60 * 1000).exec (err, mandate) ->
if err
log.error "Error getting mandate config: #{err}"
configData = {}
else
configData = _.omit mandate?.toObject() or {}, '_id'
configData.picoCTF = config.picoCTF
configData.production = config.isProduction
data = data.replace '"serverConfigTag"', JSON.stringify configData
data = data.replace('"userObjectTag"', user)
data = data.replace('"amActuallyTag"', JSON.stringify(req.session.amActually))
res.header 'Cache-Control', 'no-cache, no-store, must-revalidate'