mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-27 17:45:40 -05:00
commit
defade9824
1 changed files with 87 additions and 87 deletions
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@ -52,7 +52,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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play:
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play_as: "Spiele als " # Ladder page
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# compete: "Compete!" # Course details page
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compete: "Teilnehmen!" # Course details page
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spectate: "Zuschauen" # Ladder page
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players: "Spieler" # Hover over a level on /play
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hours_played: "Stunden gespielt" # Hover over a level on /play
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@ -84,7 +84,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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campaign_multiplayer: "Mehrspieler-Abenteuer"
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campaign_multiplayer_description: "... in der Du Kopf-an-Kopf gegen andere Spieler programmierst."
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campaign_old_multiplayer: "Ältere Mehrspieler-Abenteuer"
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# campaign_old_multiplayer_description: "Relics of a more civilized age. No simulations are run for these older, hero-less multiplayer arenas."
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campaign_old_multiplayer_description: "Relikte einer eher zivilisierten Zeit. Keine Simulationen laufen hier ab für diese älteren Multiplayerarenas ohne Helden."
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share_progress_modal:
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blurb: "Du machst dich gut! Sag deinen Eltern wie viel du mit CodeCombat gelernt hast." # {change}
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@ -262,8 +262,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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victory_experience_gained: "Gewonnene XP"
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victory_gems_gained: "Gewonnene Edelsteine"
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victory_new_item: "Neuen Gegenstand gewonnen"
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# victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
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# victory_become_a_viking: "Become a Viking"
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victory_viking_code_school: "Heiliger Bimbam, das war ein schweres Level, dass du gerade gemeister hast! Wenn du noch kein Softwareentwickler bist, solltest du darüber nachdenken. Du wurdest zum Eilverfahren für die Annahme an der Viking Code School eingeschrieben, wo du deine Skills auf den nächsten Level bringen kannst und ein professioneller Web-developer in 14 Wochen werden kannst."
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victory_become_a_viking: "Werde ein Viking"
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guide_title: "Anleitung"
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tome_cast_button_run: "Ausführen"
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tome_cast_button_running: "Wird ausgeführt"
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@ -287,7 +287,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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time_goto: "Gehe zu:"
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non_user_code_problem_title: "Level konnte nicht geladen werden"
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infinite_loop_title: "Unendliche Schleife entdeckt"
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infinite_loop_description: "Der eingegebene Code für die Erschaffung dieser Welt findet kein Ende.Er ist entwerder sehr langsam oder hat eine unendliche Schleife. Oder es gibt einen Bug. Du kannst entweder versuchen den Code nochmal zu start oder den Code zum Ursprungscode zurücksetzen. Falls das nicht hilft, dann lass es uns bitte wissen."
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infinite_loop_description: "Der eingegebene Code für die Erschaffung dieser Welt findet kein Ende. Er ist entweder sehr langsam oder hat eine unendliche Schleife. Oder es gibt einen Bug. Du kannst entweder versuchen den Code nochmal zu starten oder den Code zum Ursprungscode zurücksetzen. Falls das nicht hilft, dann lass es uns bitte wissen."
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check_dev_console: "Du kannst auch die Entwicklerkonsole öffnen um zu sehen was schief lief."
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check_dev_console_link: "(Instruktionen)"
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infinite_loop_try_again: "Erneut versuchen"
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@ -332,16 +332,16 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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tip_optimization_operator: "Jede Sprache hat einen Optimierungs-Operator. In den meisten Sprachen lautet der Operator ‘//’"
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tip_lines_of_code: "Ein Programm an den Zeilen seines Quellcodes zu messen entspricht dem Messen des Fortschritts eines Flugzeugentwurfsprozesses nach Gewicht. - Bill Gates"
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tip_source_code: "Ich will die Welt verändern, aber sie werden mir den Quellcode nicht geben"
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# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
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# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
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tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
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tip_move_forward: "Was auch immer du tust, geh immer weiter geradeaus. - Martin Luther King Jr."
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tip_google: "Hast du ein Problem, das du nicht lösen kannst? Google es!"
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# tip_adding_evil: "Adding a pinch of evil."
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# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
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tip_adding_evil: "Wir fügen eine Prise des Bösen hinzu."
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tip_hate_computers: "Das ist das Problem mit Leuten, die denken sie hassen Computer. Was sie wirklich hassen sind lausige Programmierer. - Larry Niven"
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tip_open_source_contribute: "Du kannst dabei helfen, CodeCombat zu verbessern."
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# tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch"
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tip_recurse: "Iteration ist menschlich, Rekursion göttlich. - L. Peter Deutsch"
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tip_free_your_mind: "Mach dich von allem frei, Neo. Angst, Zweifel, Misstrauen. Du musst deinen Geist befreien! - Morpheus"
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tip_strong_opponents: "Auch die stärksten Gegner haben immer ihre Schwächen. - Itachi Uchiha"
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# tip_paper_and_pen: "Before you start coding, you can always plan with a sheet of paper and a pen."
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tip_paper_and_pen: "Bevor du beginnst zu programmieren, kannst du immer einen Plan mit Stift und Papier machen."
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tip_solve_then_write: "Als Erstes, löse dass Problem. Dann, schreibe den Code. - John Johnson"
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game_menu:
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@ -455,8 +455,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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subscribing: "Abonniere..."
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current_recipients: "Aktuelle Empfänger"
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unsubscribing: "Abonnement wird gekündigt..."
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# subscribe_prepaid: "Click Subscribe to use prepaid code"
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# using_prepaid: "Using prepaid code for monthly subscription"
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subscribe_prepaid: "Klicke auf abonnieren, um einen Prepaidcode zu benutzen"
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using_prepaid: "Benutze einen Prepaidcode für ein Monatsabo"
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choose_hero:
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choose_hero: "Wähle deinen Helden"
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@ -742,7 +742,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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clan_name: "Clanname"
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name: "Name"
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chieftain: "Häuptling"
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# type: "Type"
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type: "Typ"
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edit_clan_name: "Clannamen bearbeiten"
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edit_clan_description: "Clanbeschreibung bearbeiten"
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edit_name: "Namen bearbeiten"
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@ -783,61 +783,61 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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# track_concepts5: "solutions"
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# track_concepts6a: "Sort students by name or progress"
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# track_concepts6b: "Sort members by name or progress"
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# track_concepts7: "Requires invitation"
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# track_concepts8: "to join"
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# private_require_sub: "Private clans require a subscription to create or join."
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track_concepts7: "Benötigt eine Einladung"
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track_concepts8: "beitreten"
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private_require_sub: "Private Clans benötigen ein Abonnement zum Erstellen oder Beitreten."
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# courses:
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# course: "Course"
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# courses: "courses"
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# create_new_class: "Create New Class"
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# not_enrolled: "You are not enrolled in this course."
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# visit_pref: "Please visit the"
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# visit_suf: "page to enroll."
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# select_class: "Select one of your classes"
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# unnamed: "*unnamed*"
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# select: "Select"
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# unnamed_class: "Unnamed Class"
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# edit_settings: "edit class settings"
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# edit_settings1: "Edit Class Settings"
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# progress: "Class Progress"
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# add_students: "Add Students"
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# stats: "Statistics"
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# total_students: "Total students:"
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# average_time: "Average level play time:"
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# total_time: "Total play time:"
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# average_levels: "Average levels completed:"
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# total_levels: "Total levels completed:"
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# furthest_level: "Furthest level completed:"
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courses:
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course: "Kurs"
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courses: "Kurse"
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create_new_class: "Erstellen Sie eine neue Klassen"
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not_enrolled: "Sie sind nicht in diesen Kurs eingeschrieben."
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visit_pref: "Bitte besuchen Sie diese"
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visit_suf: "Seite um sich einzuschreiben."
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select_class: "Wählen Sie eine ihrer Klasse aus"
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unnamed: "*unbenannt*"
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select: "Auswählen"
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unnamed_class: "Unbenannte Klasse"
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edit_settings: "Klasseneinstellungen bearbeiten"
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edit_settings1: "Klasseneinstellungen bearbeiten"
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progress: "Klassenfortschritt"
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add_students: "Studenten hinzufügen"
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stats: "Statistiken"
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total_students: "Anzahl Studenten:"
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average_time: "Durchschnittliche Levelspielzeit:"
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total_time: "Gesamte Spielzeit:"
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average_levels: "Durchschnittliche abgeschlossene Level:"
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total_levels: "Anzahl abgeschlossener Level:"
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furthest_level: "Höchster abgeschlossener Level:"
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# concepts_covered: "Concepts Covered"
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# students: "Students"
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# students1: "students"
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# concepts: "Concepts"
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# levels: "levels"
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# played: "Played"
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# play_time: "Play time:"
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# completed: "Completed:"
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# invite_students: "Invite students to join this class."
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# invite_link_header: "Link to join course"
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students: "Studenten"
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students1: "Studenten"
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concepts: "Konzepten"
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levels: "level"
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played: "Gespielt"
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play_time: "Spielzeit:"
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completed: "Abgeschlossen:"
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invite_students: "Studenten einladen dieser Klasse beizutreten."
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invite_link_header: "Link um dem Kurs beizutreten"
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# invite_link_p_1: "Give this link to students you would like to have join the course."
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# invite_link_p_2: "Or have us email them directly:"
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# capacity_used: "Course slots used:"
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# enter_emails: "Enter student emails to invite, one per line"
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# send_invites: "Send Invites"
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# title: "Title"
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# description: "Description"
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# creating_class: "Creating class..."
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enter_emails: "Studenten-Emails eingeben zum hinzufügen, eine per Zeile"
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send_invites: "Einladung senden"
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title: "Titel"
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description: "Beschreibung"
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creating_class: "Klasse wird erstellt..."
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# purchasing_course: "Purchasing course..."
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# buy_course: "Buy Course"
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# buy_course1: "Buy this course"
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# create_class: "Create Class"
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# select_all_courses: "Select 'All Courses' for a 50% discount!"
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# all_courses: "All Courses"
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# number_students: "Number of students"
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# enter_number_students: "Enter the number of students you need for this class."
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# name_class: "Name your class"
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all_courses: "Alle Kurse"
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number_students: "Anzahl der Studenten"
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enter_number_students: "Geben Sie die Anzahl der Studenten ein, die Sie für diese Klasse brauchen."
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name_class: "Benennen Sie ihre Klasse"
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# displayed_course_page: "This will be displayed on the course page for you and your students. It can be changed later."
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# buy: "Buy"
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buy: "Kaufen"
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# purchasing_for: "You are purchasing a license for"
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# creating_for: "You are creating a class for"
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# for: "for" # Like in 'for 30 students'
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@ -861,7 +861,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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# enroll: "Enroll"
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# pick_from_classes: "Pick from your current classes"
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# enter: "Enter"
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# or: "Or"
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or: "oder"
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# topics: "Topics"
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# hours_content: "Hours of content:"
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# get_free: "Get FREE course"
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@ -890,28 +890,28 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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# remove_student: "remove student"
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# assign: "Assign"
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# to_assign: "to assign paid courses."
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# teacher: "Teacher"
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teacher: "Lehrer"
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# complete: "Complete"
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# none: "None"
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# save: "Save"
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# play_campaign_title: "Play the Campaign"
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save: "Speichern"
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play_campaign_title: "Spiele die Kampagnen Version"
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# play_campaign_description: "You’re ready to take the next step! Explore hundreds of challenging levels, learn advanced programming skills, and compete in multiplayer arenas!"
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# create_account_title: "Create an Account"
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# create_account_description: "Sign up for a FREE CodeCombat account and gain access to more levels, more programming skills, and more fun!"
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# preview_campaign_title: "Preview Campaign"
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# preview_campaign_description: "Take a sneak peek at all that CodeCombat has to offer before signing up for your FREE account."
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# arena: "Arena"
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# arena_soon_title: "Arena Coming Soon"
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arena: "Arena"
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arena_soon_title: "Die Arena kommt bald"
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# arena_soon_description: "We are working on a multiplayer arena for classrooms at the end of"
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# not_enrolled1: "Not enrolled"
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# not_enrolled2: "Ask your teacher to enroll you in the next course."
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# next_course: "Next Course"
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next_course: "Nächster Kurs"
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# coming_soon1: "Coming soon"
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# coming_soon2: "We are hard at work making more courses for you!"
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# available_levels: "Available Levels"
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# welcome_to_courses: "Adventurers, welcome to Courses!"
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# ready_to_play: "Ready to play?"
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# start_new_game: "Start New Game"
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ready_to_play: "Bereit zum Spielen?"
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start_new_game: "Starten Sie ein neues Spiel"
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# play_now_learn_header: "Play now to learn"
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# play_now_learn_1: "basic syntax to control your character"
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# play_now_learn_2: "while loops to solve pesky puzzles"
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@ -925,19 +925,19 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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# ready_for_more_3: "Learn even more programming!"
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# saved_games: "Saved Games"
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# hoc: "Hour of Code"
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# my_classes: "My Classes"
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my_classes: "Meine Klassen"
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# class_added: "Class successfully added!"
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# view_class: "view class"
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# view_levels: "view levels"
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# join_class: "Join A Class"
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# ask_teacher_for_code: "Ask your teacher if you have a CodeCombat class code! If so, enter it below:"
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# enter_c_code: "<Enter Class Code>"
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# join: "Join"
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# joining: "Joining class"
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join: "Beitreten"
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joining: "Der Klasse beitreten"
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# course_complete: "Course Complete"
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# play_arena: "Play Arena"
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# start: "Start"
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# last_level: "Last Level"
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start: "Start"
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last_level: "Letzter Level"
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# welcome_to_hoc: "Adventurers, welcome to our Hour of Code!"
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# logged_in_as: "Logged in as:"
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# not_you: "Not you?"
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@ -967,21 +967,21 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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# keep_student: "Keep Student"
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# removing_user: "Removing user"
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# to_join_ask: "To join a class, ask your teacher for an unlock code."
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# join_this_class: "Join Class"
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join_this_class: "Der Klasse beitreten"
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# enter_here: "<enter unlock code here>"
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# successfully_joined: "Successfully joined"
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# click_to_start: "Click here to start taking"
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# my_courses: "My Courses"
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# classroom: "Classroom"
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my_courses: "Meine Kurse"
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classroom: "Klassenraum"
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# use_school_email: "use your school email if you have one"
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# unique_name: "a unique name no one has chosen"
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# pick_something: "pick something you can remember"
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# class_code: "Class Code"
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class_code: "Klassencode"
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# optional_ask: "optional - ask your teacher to give you one!"
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# optional_school: "optional - what school do you go to?"
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# start_playing: "Start Playing"
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# skip_this: "Skip this, I'll create an account later!"
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# welcome: "Welcome"
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welcome: "Willkommen"
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# getting_started: "Getting Started with Courses"
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# download_getting_started: "Download Getting Started Guide [PDF]"
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# getting_started_1: "Create a new class by clicking the green 'Create New Class' button below."
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@ -1117,8 +1117,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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pop_i18n: "Bevölkere I18N"
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tasks: "Aufgaben"
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clear_storage: "Lösche Deine lokalen Änderungen"
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# add_system_title: "Add Systems to Level"
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# done_adding: "Done Adding"
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add_system_title: "Füge Systeme zum Level hinzu"
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done_adding: "Hinzufügen abgeschlossen"
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article:
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edit_btn_preview: "Vorschau"
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@ -1241,8 +1241,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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fight: "Kämpft!"
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watch_victory: "Schau dir deinen Sieg an"
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defeat_the: "Besiege den"
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# watch_battle: "Watch the battle"
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# tournament_started: ", started"
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watch_battle: "Dem Kampf zuschauen"
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tournament_started: ", gestartet"
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tournament_ends: "Turnier endet"
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tournament_ended: "Turnier beendet"
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tournament_rules: "Turnier-Regeln"
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@ -1253,12 +1253,12 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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tournament_blurb_blog: "auf unserem Blog an"
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rules: "Regeln"
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winners: "Gewinner"
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# league: "League"
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# red_ai: "Red CPU" # "Red AI Wins", at end of multiplayer match playback
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# blue_ai: "Blue CPU"
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# wins: "Wins" # At end of multiplayer match playback
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# humans: "Red" # Ladder page display team name
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# ogres: "Blue"
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league: "Liga"
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red_ai: "Rote CPU" # "Red AI Wins", at end of multiplayer match playback
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blue_ai: "Blaue CPU"
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wins: "gewinnt" # At end of multiplayer match playback
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humans: "Rot" # Ladder page display team name
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ogres: "Blau"
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user:
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stats: "Statistiken"
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