Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Darredevil 2014-05-25 02:22:52 +03:00
commit dcc7072a7f
600 changed files with 28574 additions and 16136 deletions

9
.gitignore vendored
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@ -28,6 +28,9 @@ Thumbs.db
*.sublime-project *.sublime-project
*.sublime-workspace *.sublime-workspace
# IntelliJ/WebStorm
*.iml
# NPM packages folder. # NPM packages folder.
node_modules/ node_modules/
bower_components/ bower_components/
@ -77,4 +80,10 @@ bin/mongo/
# windows # windows
/SCOCODE.bat /SCOCODE.bat
# local settings
login.coffee
# debugging
*.heapsnapshot
### If you add something here, copy it to the end of .npmignore, too. ### ### If you add something here, copy it to the end of .npmignore, too. ###

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@ -53,6 +53,9 @@ Thumbs.db
*.sublime-project *.sublime-project
*.sublime-workspace *.sublime-workspace
# IntelliJ/WebStorm
*.iml
# NPM packages folder. # NPM packages folder.
node_modules/ node_modules/
@ -89,6 +92,12 @@ mongo/
bin/node/ bin/node/
bin/mongo/ bin/mongo/
# Karma coverage # Karma coverage
coverage/ coverage/
# local settings
login.coffee
# debugging
*.heapsnapshot

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@ -1,10 +1,16 @@
FacebookHandler = require 'lib/FacebookHandler' FacebookHandler = require 'lib/FacebookHandler'
GPlusHandler = require 'lib/GPlusHandler' GPlusHandler = require 'lib/GPlusHandler'
LinkedInHandler = require 'lib/LinkedInHandler'
locale = require 'locale/locale' locale = require 'locale/locale'
{me} = require 'lib/auth' {me} = require 'lib/auth'
Tracker = require 'lib/Tracker' Tracker = require 'lib/Tracker'
CocoView = require 'views/kinds/CocoView' CocoView = require 'views/kinds/CocoView'
marked.setOptions {gfm: true, sanitize: true, smartLists: true, breaks: false}
# TODO, add C-style macro constants like this?
window.SPRITE_RESOLUTION_FACTOR = 4
# Prevent Ctrl/Cmd + [ / ], P, S # Prevent Ctrl/Cmd + [ / ], P, S
ctrlDefaultPrevented = [219, 221, 80, 83] ctrlDefaultPrevented = [219, 221, 80, 83]
preventBackspace = (event) -> preventBackspace = (event) ->
@ -22,7 +28,7 @@ elementAcceptsKeystrokes = (el) ->
# not radio, checkbox, range, or color # not radio, checkbox, range, or color
return (tag is 'textarea' or (tag is 'input' and type in textInputTypes) or el.contentEditable in ["", "true"]) and not (el.readOnly or el.disabled) return (tag is 'textarea' or (tag is 'input' and type in textInputTypes) or el.contentEditable in ["", "true"]) and not (el.readOnly or el.disabled)
COMMON_FILES = ['/images/pages/base/modal_background.png', '/images/level/code_palette_background.png'] COMMON_FILES = ['/images/pages/base/modal_background.png', '/images/level/code_palette_background.png', '/images/level/popover_background.png', '/images/level/code_editor_background.png']
preload = (arrayOfImages) -> preload = (arrayOfImages) ->
$(arrayOfImages).each -> $(arrayOfImages).each ->
$('<img/>')[0].src = @ $('<img/>')[0].src = @
@ -33,7 +39,7 @@ Application = initialize: ->
@facebookHandler = new FacebookHandler() @facebookHandler = new FacebookHandler()
@gplusHandler = new GPlusHandler() @gplusHandler = new GPlusHandler()
$(document).bind 'keydown', preventBackspace $(document).bind 'keydown', preventBackspace
@linkedinHandler = new LinkedInHandler()
preload(COMMON_FILES) preload(COMMON_FILES)
$.i18n.init { $.i18n.init {
lng: me?.lang() ? 'en' lng: me?.lang() ? 'en'

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@ -0,0 +1,229 @@
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@ -0,0 +1,99 @@
var window = self;
var Global = self;
importScripts("/javascripts/lodash.js", "/javascripts/aether.js");
console.log("Aether Tome worker has finished importing scripts.");
var aethers = {};
var createAether = function (spellKey, options)
{
aethers[spellKey] = new Aether(options);
return JSON.stringify({
"message": "Created aether for " + spellKey,
"function": "createAether"
});
};
var hasChangedSignificantly = function(spellKey, a,b,careAboutLineNumbers,careAboutLint) {
var hasChanged = aethers[spellKey].hasChangedSignificantly(a,b,careAboutLineNumbers,careAboutLint);
var functionName = "hasChangedSignificantly";
var returnObject = {
"function":functionName,
"hasChanged": hasChanged,
"spellKey": spellKey
};
return JSON.stringify(returnObject);
};
var updateLanguageAether = function(newLanguage)
{
for (var spellKey in aethers)
{
if (aethers.hasOwnProperty(spellKey))
{
aethers[spellKey].setLanguage(newLanguage);
}
}
};
var lint = function(spellKey, source)
{
var currentAether = aethers[spellKey];
var lintMessages = currentAether.lint(source);
var functionName = "lint";
var returnObject = {
"lintMessages": lintMessages,
"function": functionName
};
return JSON.stringify(returnObject);
};
var transpile = function(spellKey, source)
{
var currentAether = aethers[spellKey];
currentAether.transpile(source);
var functionName = "transpile";
var returnObject = {
"problems": currentAether.problems,
"function": functionName,
"spellKey": spellKey
};
return JSON.stringify(returnObject);
};
self.addEventListener('message', function(e) {
var data = JSON.parse(e.data);
if (data.function == "createAether")
{
self.postMessage(createAether(data.spellKey, data.options));
}
else if (data.function == "updateLanguageAether")
{
updateLanguageAether(data.newLanguage)
}
else if (data.function == "hasChangedSignificantly")
{
self.postMessage(hasChangedSignificantly(
data.spellKey,
data.a,
data.b,
data.careAboutLineNumbers,
data.careAboutLint
));
}
else if (data.function == "lint")
{
self.postMessage(lint(data.spellKey, data.source));
}
else if (data.function == "transpile")
{
self.postMessage(transpile(data.spellKey, data.source));
}
else
{
var message = "Didn't execute any function...";
var returnObject = {"message":message, "function":"none"};
self.postMessage(JSON.stringify(returnObject));
}
}, false);

View file

@ -1,7 +1,5 @@
// There's no reason that this file is in JavaScript instead of CoffeeScript. // This file is in JavaScript because we can't figure out how to get brunch to compile it bare.
// We should convert it and update the brunch config.
// If we wanted to be more robust, we could use this: https://github.com/padolsey/operative/blob/master/src/operative.js
if(typeof window !== 'undefined' || !self.importScripts) if(typeof window !== 'undefined' || !self.importScripts)
throw "Attempt to load worker_world into main window instead of web worker."; throw "Attempt to load worker_world into main window instead of web worker.";
@ -31,7 +29,7 @@ if (!Function.prototype.bind) {
}; };
} }
// assign global window so that Brunch's require (in world.js) can go into it // Assign global window so that Brunch's require (in world.js) can go into it
self.window = self; self.window = self;
self.workerID = "Worker"; self.workerID = "Worker";
@ -42,7 +40,7 @@ var console = {
if(self.logsLogged++ == self.logLimit) if(self.logsLogged++ == self.logLimit)
self.postMessage({type: 'console-log', args: ["Log limit " + self.logLimit + " reached; shutting up."], id: self.workerID}); self.postMessage({type: 'console-log', args: ["Log limit " + self.logLimit + " reached; shutting up."], id: self.workerID});
else if(self.logsLogged < self.logLimit) { else if(self.logsLogged < self.logLimit) {
args = [].slice.call(arguments); var args = [].slice.call(arguments);
for(var i = 0; i < args.length; ++i) { for(var i = 0; i < args.length; ++i) {
if(args[i] && args[i].constructor) { if(args[i] && args[i].constructor) {
if(args[i].constructor.className === "Thang" || args[i].isComponent) if(args[i].constructor.className === "Thang" || args[i].isComponent)
@ -57,10 +55,10 @@ var console = {
} }
} }
}}; // so that we don't crash when debugging statements happen }}; // so that we don't crash when debugging statements happen
console.error = console.info = console.log; console.error = console.warn = console.info = console.debug = console.log;
self.console = console; self.console = console;
importScripts('/javascripts/world.js'); self.importScripts('/javascripts/world.js', '/javascripts/lodash.js', '/javascripts/aether.js');
// We could do way more from this: http://stackoverflow.com/questions/10653809/making-webworkers-a-safe-environment // We could do way more from this: http://stackoverflow.com/questions/10653809/making-webworkers-a-safe-environment
Object.defineProperty(self, "XMLHttpRequest", { Object.defineProperty(self, "XMLHttpRequest", {
@ -69,31 +67,273 @@ Object.defineProperty(self, "XMLHttpRequest", {
}); });
self.transferableSupported = function transferableSupported() { self.transferableSupported = function transferableSupported() {
if (typeof self._transferableSupported !== 'undefined') return self._transferableSupported;
// Not in IE, even in IE 11 // Not in IE, even in IE 11
try { try {
var ab = new ArrayBuffer(1); var ab = new ArrayBuffer(1);
worker.postMessage(ab, [ab]); worker.postMessage(ab, [ab]);
return ab.byteLength == 0; return self._transferableSupported = ab.byteLength == 0;
} catch(error) { } catch(error) {
return false; return self._transferableSupported = false;
} }
return false; return self._transferableSupported = false;
} };
var World = self.require('lib/world/world'); var World = self.require('lib/world/world');
var GoalManager = self.require('lib/world/GoalManager'); var GoalManager = self.require('lib/world/GoalManager');
Aether.addGlobal('Vector', require('lib/world/vector'));
Aether.addGlobal('_', _);
var serializedClasses = {
"Thang": self.require('lib/world/thang'),
"Vector": self.require('lib/world/vector'),
"Rectangle": self.require('lib/world/rectangle')
};
self.currentUserCodeMapCopy = "";
self.currentDebugWorldFrame = 0;
self.stringifyValue = function(value, depth) {
var brackets, i, isArray, isObject, key, prefix, s, sep, size, v, values, _i, _j, _len, _len1, _ref, _ref1, _ref2, _ref3;
if (!value || _.isString(value)) {
return value;
}
if (_.isFunction(value)) {
if (depth === 2) {
return void 0;
} else {
return "<Function>";
}
}
if (value === this.thang && depth) {
return "<this " + value.id + ">";
}
if (depth === 2) {
if (((_ref = value.constructor) != null ? _ref.className : void 0) === "Thang") {
value = "<" + (value.type || value.spriteName) + " - " + value.id + ", " + (value.pos ? value.pos.toString() : 'non-physical') + ">";
} else {
value = value.toString();
}
return value;
}
isArray = _.isArray(value);
isObject = _.isObject(value);
if (!(isArray || isObject)) {
return value.toString();
}
brackets = isArray ? ["[", "]"] : ["{", "}"];
size = _.size(value);
if (!size) {
return brackets.join("");
}
values = [];
if (isArray) {
for (_i = 0, _len = value.length; _i < _len; _i++) {
v = value[_i];
s = this.stringifyValue(v, depth + 1);
if (s !== void 0) {
values.push("" + s);
}
}
} else {
_ref2 = (_ref1 = value.apiProperties) != null ? _ref1 : _.keys(value);
for (_j = 0, _len1 = _ref2.length; _j < _len1; _j++) {
key = _ref2[_j];
if (key[0] === "_") continue;
s = this.stringifyValue(value[key], depth + 1);
if (s !== void 0) {
values.push(key + ": " + s);
}
}
}
sep = '\n' + ((function() {
var _k, _results;
_results = [];
for (i = _k = 0; 0 <= depth ? _k < depth : _k > depth; i = 0 <= depth ? ++_k : --_k) {
_results.push(" ");
}
return _results;
})()).join('');
prefix = (_ref3 = value.constructor) != null ? _ref3.className : void 0;
if (isArray) {
if (prefix == null) {
prefix = "Array";
}
}
if (isObject) {
if (prefix == null) {
prefix = "Object";
}
}
prefix = prefix ? prefix + " " : "";
return "" + prefix + brackets[0] + sep + " " + (values.join(sep + ' ')) + sep + brackets[1];
};
self.retrieveValueFromFrame = function retrieveValueFromFrame(args) {
var retrieveProperty = function retrieveProperty(currentThangID, currentSpellID, variableChain)
{
var prop;
var value;
var keys = [];
for (var i = 0, len = variableChain.length; i < len; i++) {
prop = variableChain[i];
if (prop === "this")
{
value = self.debugWorld.thangMap[currentThangID];
}
else if (i === 0)
{
try
{
if (Aether.globals[prop])
{
value = Aether.globals[prop];
}
else
{
var flowStates = self.debugWorld.userCodeMap[currentThangID][currentSpellID].flow.states;
//we have to go to the second last flowState as we run the world for one additional frame
//to collect the flow
value = _.last(flowStates[flowStates.length - 1].statements).variables[prop];
}
}
catch (e)
{
value = undefined;
}
}
else
{
value = value[prop];
}
keys.push(prop);
if (!value) break;
var classOfValue;
if (classOfValue = serializedClasses[value.CN])
{
if (value.CN === "Thang")
{
var thang = self.debugWorld.thangMap[value.id];
value = thang || "<Thang " + value.id + " (non-existent)>";
}
else
{
value = classOfValue.deserializeFromAether(value);
}
}
}
var serializedProperty = {
"key": keys.join("."),
"value": self.stringifyValue(value,0)
};
self.postMessage({type: 'debug-value-return', serialized: serializedProperty});
};
self.enableFlowOnThangSpell(args.currentThangID, args.currentSpellID, args.userCodeMap);
self.setupDebugWorldToRunUntilFrame(args);
self.debugWorld.loadFrames(
retrieveProperty.bind({}, args.currentThangID, args.currentSpellID, args.variableChain),
self.onDebugWorldError,
self.onDebugWorldProgress,
false,
args.frame
);
};
self.enableFlowOnThangSpell = function (thangID, spellID, userCodeMap) {
try {
var options = userCodeMap[thangID][spellID].originalOptions;
if (options.includeFlow === true && options.noSerializationInFlow === true)
return;
else
{
options.includeFlow = true;
options.noSerializationInFlow = true;
var temporaryAether = Aether.deserialize(userCodeMap[thangID][spellID]);
temporaryAether.transpile(temporaryAether.raw);
userCodeMap[thangID][spellID] = temporaryAether.serialize();
}
}
catch (error) {
console.log("Debug error enabling flow on", thangID, spellID + ":", error.toString() + "\n" + error.stack || error.stackTrace);
}
};
self.setupDebugWorldToRunUntilFrame = function (args) {
self.debugPostedErrors = {};
self.debugt0 = new Date();
self.debugPostedErrors = false;
self.logsLogged = 0;
var stringifiedUserCodeMap = JSON.stringify(args.userCodeMap);
var userCodeMapHasChanged = ! _.isEqual(self.currentUserCodeMapCopy, stringifiedUserCodeMap);
self.currentUserCodeMapCopy = stringifiedUserCodeMap;
if (!self.debugWorld || userCodeMapHasChanged || args.frame < self.currentDebugWorldFrame) {
try {
self.debugWorld = new World(args.userCodeMap);
self.debugWorld.levelSessionIDs = args.levelSessionIDs;
if (args.level)
self.debugWorld.loadFromLevel(args.level, true);
self.debugWorld.debugging = true;
self.debugGoalManager = new GoalManager(self.debugWorld);
self.debugGoalManager.setGoals(args.goals);
self.debugGoalManager.setCode(args.userCodeMap);
self.debugGoalManager.worldGenerationWillBegin();
self.debugWorld.setGoalManager(self.debugGoalManager);
}
catch (error) {
self.onDebugWorldError(error);
return;
}
Math.random = self.debugWorld.rand.randf; // so user code is predictable
}
self.debugWorld.totalFrames = args.frame; //hack to work around error checking
self.currentDebugWorldFrame = args.frame;
};
self.onDebugWorldLoaded = function onDebugWorldLoaded() {
self.postMessage({type: 'debug-world-loaded'});
};
self.onDebugWorldError = function onDebugWorldError(error) {
if(!error.isUserCodeProblem) {
console.log("Debug Non-UserCodeError:", error.toString() + "\n" + error.stack || error.stackTrace);
}
return true;
};
self.onDebugWorldProgress = function onDebugWorldProgress(progress) {
self.postMessage({type: 'debug-world-load-progress-changed', progress: progress});
};
self.debugAbort = function () {
if(self.debugWorld) {
self.debugWorld.abort();
self.debugWorld.destroy();
self.debugWorld = null;
}
self.postMessage({type: 'debug-abort'});
};
self.runWorld = function runWorld(args) { self.runWorld = function runWorld(args) {
self.postedErrors = {}; self.postedErrors = {};
self.t0 = new Date(); self.t0 = new Date();
self.firstWorld = args.firstWorld;
self.postedErrors = false; self.postedErrors = false;
self.logsLogged = 0; self.logsLogged = 0;
try { try {
self.world = new World(args.worldName, args.userCodeMap); self.world = new World(args.userCodeMap);
self.world.levelSessionIDs = args.levelSessionIDs;
if(args.level) if(args.level)
self.world.loadFromLevel(args.level, true); self.world.loadFromLevel(args.level, true);
self.world.preloading = args.preload;
self.world.headless = args.headless;
self.goalManager = new GoalManager(self.world); self.goalManager = new GoalManager(self.world);
self.goalManager.setGoals(args.goals); self.goalManager.setGoals(args.goals);
self.goalManager.setCode(args.userCodeMap); self.goalManager.setCode(args.userCodeMap);
@ -105,13 +345,19 @@ self.runWorld = function runWorld(args) {
return; return;
} }
Math.random = self.world.rand.randf; // so user code is predictable Math.random = self.world.rand.randf; // so user code is predictable
self.postMessage({type: 'start-load-frames'});
self.world.loadFrames(self.onWorldLoaded, self.onWorldError, self.onWorldLoadProgress); self.world.loadFrames(self.onWorldLoaded, self.onWorldError, self.onWorldLoadProgress);
}; };
self.onWorldLoaded = function onWorldLoaded() { self.onWorldLoaded = function onWorldLoaded() {
self.goalManager.worldGenerationEnded(); self.goalManager.worldGenerationEnded();
var goalStates = self.goalManager.getGoalStates();
self.postMessage({type: 'end-load-frames', goalStates: goalStates});
var t1 = new Date(); var t1 = new Date();
var diff = t1 - self.t0; var diff = t1 - self.t0;
if (self.world.headless)
return console.log('Headless simulation completed in ' + diff + 'ms.');
var transferableSupported = self.transferableSupported(); var transferableSupported = self.transferableSupported();
try { try {
var serialized = self.world.serialize(); var serialized = self.world.serialize();
@ -122,32 +368,35 @@ self.onWorldLoaded = function onWorldLoaded() {
var t2 = new Date(); var t2 = new Date();
//console.log("About to transfer", serialized.serializedWorld.trackedPropertiesPerThangValues, serialized.transferableObjects); //console.log("About to transfer", serialized.serializedWorld.trackedPropertiesPerThangValues, serialized.transferableObjects);
try { try {
var message = {type: 'new-world', serialized: serialized.serializedWorld, goalStates: goalStates};
if(transferableSupported) if(transferableSupported)
self.postMessage({type: 'new-world', serialized: serialized.serializedWorld, goalStates: self.goalManager.getGoalStates()}, serialized.transferableObjects); self.postMessage(message, serialized.transferableObjects);
else else
self.postMessage({type: 'new-world', serialized: serialized.serializedWorld, goalStates: self.goalManager.getGoalStates()}); self.postMessage(message);
} }
catch(error) { catch(error) {
console.log("World delivery error:", error.toString() + "\n" + error.stack || error.stackTrace); console.log("World delivery error:", error.toString() + "\n" + error.stack || error.stackTrace);
} }
var t3 = new Date(); var t3 = new Date();
console.log("And it was so: (" + (diff / self.world.totalFrames).toFixed(3) + "ms per frame,", self.world.totalFrames, "frames)\nSimulation :", diff + "ms \nSerialization:", (t2 - t1) + "ms\nDelivery :", (t3 - t2) + "ms"); console.log("And it was so: (" + (diff / self.world.totalFrames).toFixed(3) + "ms per frame,", self.world.totalFrames, "frames)\nSimulation :", diff + "ms \nSerialization:", (t2 - t1) + "ms\nDelivery :", (t3 - t2) + "ms");
self.world.goalManager.destroy();
self.world.destroy();
self.world = null; self.world = null;
}; };
self.onWorldError = function onWorldError(error) { self.onWorldError = function onWorldError(error) {
if(error instanceof Aether.problems.UserCodeProblem) { if(error.isUserCodeProblem) {
if(!self.postedErrors[error.key]) { var errorKey = error.userInfo.key;
var problem = error.serialize(); if(!errorKey || !self.postedErrors[errorKey]) {
self.postMessage({type: 'user-code-problem', problem: problem}); self.postMessage({type: 'user-code-problem', problem: error});
self.postedErrors[error.key] = problem; self.postedErrors[errorKey] = error;
} }
} }
else { else {
console.log("Non-UserCodeError:", error.toString() + "\n" + error.stack || error.stackTrace); console.log("Non-UserCodeError:", error.toString() + "\n" + error.stack || error.stackTrace);
} }
/* We don't actually have the recoverable property any more; hmm /* We don't actually have the recoverable property any more; hmm
if(!self.firstWorld && !error.recoverable) { if(!error.recoverable) {
self.abort(); self.abort();
return false; return false;
} }
@ -160,18 +409,22 @@ self.onWorldLoadProgress = function onWorldLoadProgress(progress) {
}; };
self.abort = function abort() { self.abort = function abort() {
if(self.world && self.world.name) { if(self.world) {
console.log("About to abort:", self.world.name, typeof self.world.abort);
if(typeof self.world !== "undefined")
self.world.abort(); self.world.abort();
self.world.goalManager.destroy();
self.world.destroy();
self.world = null; self.world = null;
} }
self.postMessage({type: 'abort'}); self.postMessage({type: 'abort'});
}; };
self.reportIn = function reportIn() { self.reportIn = function reportIn() {
self.postMessage({type: 'reportIn'}); self.postMessage({type: 'report-in'});
} };
self.finalizePreload = function finalizePreload() {
self.world.finalizePreload(self.onWorldLoaded);
};
self.addEventListener('message', function(event) { self.addEventListener('message', function(event) {
self[event.data.func](event.data.args); self[event.data.func](event.data.args);

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File diff suppressed because one or more lines are too long

View file

@ -0,0 +1 @@
ace.define("ace/mode/python",["require","exports","module","ace/lib/oop","ace/mode/text","ace/mode/python_highlight_rules","ace/mode/folding/pythonic","ace/range"],function(e,t,n){var r=e("../lib/oop"),i=e("./text").Mode,s=e("./python_highlight_rules").PythonHighlightRules,o=e("./folding/pythonic").FoldMode,u=e("../range").Range,a=function(){this.HighlightRules=s,this.foldingRules=new o("\\:")};r.inherits(a,i),function(){this.lineCommentStart="#",this.getNextLineIndent=function(e,t,n){var r=this.$getIndent(t),i=this.getTokenizer().getLineTokens(t,e),s=i.tokens;if(s.length&&s[s.length-1].type=="comment")return r;if(e=="start"){var o=t.match(/^.*[\{\(\[\:]\s*$/);o&&(r+=n)}return r};var e={pass:1,"return":1,raise:1,"break":1,"continue":1};this.checkOutdent=function(t,n,r){if(r!=="\r\n"&&r!=="\r"&&r!=="\n")return!1;var i=this.getTokenizer().getLineTokens(n.trim(),t).tokens;if(!i)return!1;do var s=i.pop();while(s&&(s.type=="comment"||s.type=="text"&&s.value.match(/^\s+$/)));return s?s.type=="keyword"&&e[s.value]:!1},this.autoOutdent=function(e,t,n){n+=1;var r=this.$getIndent(t.getLine(n)),i=t.getTabString();r.slice(-i.length)==i&&t.remove(new u(n,r.length-i.length,n,r.length))},this.$id="ace/mode/python"}.call(a.prototype),t.Mode=a}),ace.define("ace/mode/python_highlight_rules",["require","exports","module","ace/lib/oop","ace/mode/text_highlight_rules"],function(e,t,n){var r=e("../lib/oop"),i=e("./text_highlight_rules").TextHighlightRules,s=function(){var e="and|as|assert|break|class|continue|def|del|elif|else|except|exec|finally|for|from|global|if|import|in|is|lambda|not|or|pass|print|raise|return|try|while|with|yield",t="True|False|None|NotImplemented|Ellipsis|__debug__",n="abs|divmod|input|open|staticmethod|all|enumerate|int|ord|str|any|eval|isinstance|pow|sum|basestring|execfile|issubclass|print|super|binfile|iter|property|tuple|bool|filter|len|range|type|bytearray|float|list|raw_input|unichr|callable|format|locals|reduce|unicode|chr|frozenset|long|reload|vars|classmethod|getattr|map|repr|xrange|cmp|globals|max|reversed|zip|compile|hasattr|memoryview|round|__import__|complex|hash|min|set|apply|delattr|help|next|setattr|buffer|dict|hex|object|slice|coerce|dir|id|oct|sorted|intern",r=this.createKeywordMapper({"invalid.deprecated":"debugger","support.function":n,"constant.language":t,keyword:e},"identifier"),i="(?:r|u|ur|R|U|UR|Ur|uR)?",s="(?:(?:[1-9]\\d*)|(?:0))",o="(?:0[oO]?[0-7]+)",u="(?:0[xX][\\dA-Fa-f]+)",a="(?:0[bB][01]+)",f="(?:"+s+"|"+o+"|"+u+"|"+a+")",l="(?:[eE][+-]?\\d+)",c="(?:\\.\\d+)",h="(?:\\d+)",p="(?:(?:"+h+"?"+c+")|(?:"+h+"\\.))",d="(?:(?:"+p+"|"+h+")"+l+")",v="(?:"+d+"|"+p+")",m="\\\\(x[0-9A-Fa-f]{2}|[0-7]{3}|[\\\\abfnrtv'\"]|U[0-9A-Fa-f]{8}|u[0-9A-Fa-f]{4})";this.$rules={start:[{token:"comment",regex:"#.*$"},{token:"string",regex:i+'"{3}',next:"qqstring3"},{token:"string",regex:i+'"(?=.)',next:"qqstring"},{token:"string",regex:i+"'{3}",next:"qstring3"},{token:"string",regex:i+"'(?=.)",next:"qstring"},{token:"constant.numeric",regex:"(?:"+v+"|\\d+)[jJ]\\b"},{token:"constant.numeric",regex:v},{token:"constant.numeric",regex:f+"[lL]\\b"},{token:"constant.numeric",regex:f+"\\b"},{token:r,regex:"[a-zA-Z_$][a-zA-Z0-9_$]*\\b"},{token:"keyword.operator",regex:"\\+|\\-|\\*|\\*\\*|\\/|\\/\\/|%|<<|>>|&|\\||\\^|~|<|>|<=|=>|==|!=|<>|="},{token:"paren.lparen",regex:"[\\[\\(\\{]"},{token:"paren.rparen",regex:"[\\]\\)\\}]"},{token:"text",regex:"\\s+"}],qqstring3:[{token:"constant.language.escape",regex:m},{token:"string",regex:'"{3}',next:"start"},{defaultToken:"string"}],qstring3:[{token:"constant.language.escape",regex:m},{token:"string",regex:"'{3}",next:"start"},{defaultToken:"string"}],qqstring:[{token:"constant.language.escape",regex:m},{token:"string",regex:"\\\\$",next:"qqstring"},{token:"string",regex:'"|$',next:"start"},{defaultToken:"string"}],qstring:[{token:"constant.language.escape",regex:m},{token:"string",regex:"\\\\$",next:"qstring"},{token:"string",regex:"'|$",next:"start"},{defaultToken:"string"}]}};r.inherits(s,i),t.PythonHighlightRules=s}),ace.define("ace/mode/folding/pythonic",["require","exports","module","ace/lib/oop","ace/mode/folding/fold_mode"],function(e,t,n){var r=e("../../lib/oop"),i=e("./fold_mode").FoldMode,s=t.FoldMode=function(e){this.foldingStartMarker=new RegExp("([\\[{])(?:\\s*)$|("+e+")(?:\\s*)(?:#.*)?$")};r.inherits(s,i),function(){this.getFoldWidgetRange=function(e,t,n){var r=e.getLine(n),i=r.match(this.foldingStartMarker);if(i)return i[1]?this.openingBracketBlock(e,i[1],n,i.index):i[2]?this.indentationBlock(e,n,i.index+i[2].length):this.indentationBlock(e,n)}}.call(s.prototype)})

View file

@ -34,6 +34,7 @@
<script src="/lib/ace/ace.js"></script> <script src="/lib/ace/ace.js"></script>
<!--[if IE 9]> <script src="/javascripts/vendor_with_box2d.js"></script> <![endif]--> <!--[if IE 9]> <script src="/javascripts/vendor_with_box2d.js"></script> <![endif]-->
<!--[if !IE]><!--> <script src="/javascripts/vendor.js"></script> <!--<![endif]--> <!--[if !IE]><!--> <script src="/javascripts/vendor.js"></script> <!--<![endif]-->
<script src="/javascripts/aether.js"></script>
<script src="/javascripts/app.js"></script> <!-- it's all Backbone! --> <script src="/javascripts/app.js"></script> <!-- it's all Backbone! -->
<script> <script>
@ -42,7 +43,18 @@
<script>require('initialize');</script> <script>require('initialize');</script>
<!-- begin LinkedIn code -->
<script>
window.linkedInAsyncInit = function() {
Backbone.Mediator.publish('linkedin-loaded');
};
</script>
<script type="text/javascript" src="http://platform.linkedin.com/in.js">
api_key: 75v8mv4ictvmx6
onLoad: linkedInAsyncInit
authorize: true
</script>
<!-- end LinkedIn code -->
<!-- begin segment.io code --> <!-- begin segment.io code -->
<script type="text/javascript"> <script type="text/javascript">
var analytics=analytics||[];(function(){var e=["identify","track","trackLink","trackForm","trackClick","trackSubmit","page","pageview","ab","alias","ready","group"],t=function(e){return function(){analytics.push([e].concat(Array.prototype.slice.call(arguments,0)))}};for(var n=0;n<e.length;n++)analytics[e[n]]=t(e[n])})(),analytics.load=function(e){var t=document.createElement("script");t.type="text/javascript",t.async=!0,t.src=("https:"===document.location.protocol?"https://":"http://")+"d2dq2ahtl5zl1z.cloudfront.net/analytics.js/v1/"+e+"/analytics.min.js";var n=document.getElementsByTagName("script")[0];n.parentNode.insertBefore(t,n)}; var analytics=analytics||[];(function(){var e=["identify","track","trackLink","trackForm","trackClick","trackSubmit","page","pageview","ab","alias","ready","group"],t=function(e){return function(){analytics.push([e].concat(Array.prototype.slice.call(arguments,0)))}};for(var n=0;n<e.length;n++)analytics[e[n]]=t(e[n])})(),analytics.load=function(e){var t=document.createElement("script");t.type="text/javascript",t.async=!0,t.src=("https:"===document.location.protocol?"https://":"http://")+"d2dq2ahtl5zl1z.cloudfront.net/analytics.js/v1/"+e+"/analytics.min.js";var n=document.getElementsByTagName("script")[0];n.parentNode.insertBefore(t,n)};
@ -71,8 +83,9 @@
olark.identify('1451-787-10-5544');/*]]>*/</script> olark.identify('1451-787-10-5544');/*]]>*/</script>
<!-- end olark code --> <!-- end olark code -->
</head> </head>
<body> <body class="nano clearfix">
<div id="fb-root"></div> <div id="fb-root"></div>
<!-- begin facebook code --> <!-- begin facebook code -->
@ -117,16 +130,9 @@
<header class="header-container" id="header-container"></header> <header class="header-container" id="header-container"></header>
<div id="page-container"></div> <div id="page-container" class="nano-content"></div>
<!--
<div class="antiscroll-wrap">
<div class="antiscroll-inner">
<div id="page-container"></div>
</div>
</div>
-->
<div id="modal-wrapper"></div> <div id="modal-wrapper" class="modal-content"></div>
<!-- begin google api/plus code --> <!-- begin google api/plus code -->
<script type="text/javascript"> <script type="text/javascript">

View file

@ -0,0 +1,16 @@
module.exports = class CocoCollection extends Backbone.Collection
loaded: false
initialize: ->
super()
@once 'sync', =>
@loaded = true
model.loaded = true for model in @models
getURL: ->
return if _.isString @url then @url else @url()
fetch: ->
@jqxhr = super(arguments...)
@loading = true
@jqxhr

View file

@ -1,5 +1,5 @@
LevelComponent = require 'models/LevelComponent' LevelComponent = require 'models/LevelComponent'
CocoCollection = require 'models/CocoCollection' CocoCollection = require 'collections/CocoCollection'
module.exports = class ComponentsCollection extends CocoCollection module.exports = class ComponentsCollection extends CocoCollection
url: '/db/level.component/search' url: '/db/level.component/search'

View file

@ -1,6 +1,9 @@
CocoCollection = require 'models/CocoCollection' CocoCollection = require 'collections/CocoCollection'
File = require 'models/File'
module.exports = class ModelFiles extends CocoCollection module.exports = class ModelFiles extends CocoCollection
model: File
constructor: (model) -> constructor: (model) ->
super() super()
url = model.constructor.prototype.urlRoot url = model.constructor.prototype.urlRoot

View file

@ -1,4 +1,4 @@
CocoCollection = require 'models/CocoCollection' CocoCollection = require 'collections/CocoCollection'
LevelSession = require 'models/LevelSession' LevelSession = require 'models/LevelSession'
module.exports = class LeaderboardCollection extends CocoCollection module.exports = class LeaderboardCollection extends CocoCollection

View file

@ -0,0 +1,10 @@
PatchModel = require 'models/Patch'
CocoCollection = require 'collections/CocoCollection'
module.exports = class PatchesCollection extends CocoCollection
model: PatchModel
initialize: (models, options, forModel, @status='pending') ->
super(arguments...)
@url = "#{forModel.urlRoot}/#{forModel.get('original')}/patches?status=#{@status}"

View file

@ -0,0 +1,11 @@
CocoCollection = require 'collections/CocoCollection'
User = require 'models/User'
module.exports = class SimulatorsLeaderboardCollection extends CocoCollection
url: ''
model: User
constructor: (options) ->
super()
options ?= {}
@url = "/db/user/me/simulatorLeaderboard?#{$.param(options)}"

View file

@ -0,0 +1,14 @@
ThangType = require 'models/ThangType'
CocoCollection = require 'collections/CocoCollection'
module.exports = class ThangNamesCollection extends CocoCollection
url: '/db/thang.type/names'
model: ThangType
isCachable: false
constructor: (@ids) -> super()
fetch: (options) ->
options ?= {}
_.extend options, {type:'POST', data:{ids:@ids}}
super(options)

View file

@ -1,6 +1,27 @@
Backbone.Mediator.setValidationEnabled false
app = require 'application' app = require 'application'
channelSchemas =
'app': require './schemas/subscriptions/app'
'bus': require './schemas/subscriptions/bus'
'editor': require './schemas/subscriptions/editor'
'errors': require './schemas/subscriptions/errors'
'misc': require './schemas/subscriptions/misc'
'play': require './schemas/subscriptions/play'
'surface': require './schemas/subscriptions/surface'
'tome': require './schemas/subscriptions/tome'
'user': require './schemas/subscriptions/user'
'world': require './schemas/subscriptions/world'
definitionSchemas =
'bus': require './schemas/definitions/bus'
'misc': require './schemas/definitions/misc'
init = -> init = ->
# Set up Backbone.Mediator schemas
setUpDefinitions()
setUpChannels()
Backbone.Mediator.setValidationEnabled document.location.href.search(/codecombat.com/) is -1
app.initialize() app.initialize()
Backbone.history.start({ pushState: true }) Backbone.history.start({ pushState: true })
handleNormalUrls() handleNormalUrls()
@ -32,3 +53,10 @@ handleNormalUrls = ->
return false return false
setUpChannels = ->
for channel of channelSchemas
Backbone.Mediator.addChannelSchemas channelSchemas[channel]
setUpDefinitions = ->
for definition of definitionSchemas
Backbone.Mediator.addDefSchemas definitionSchemas[definition]

211
app/lib/Angel.coffee Normal file
View file

@ -0,0 +1,211 @@
# Every Angel has one web worker attached to it. It will call methods inside the worker and kill it if it times out.
# God is the public API; Angels are an implementation detail. Each God can have one or more Angels.
{now} = require 'lib/world/world_utils'
World = require 'lib/world/world'
CocoClass = require 'lib/CocoClass'
module.exports = class Angel extends CocoClass
@nicks: ['Archer', 'Lana', 'Cyril', 'Pam', 'Cheryl', 'Woodhouse', 'Ray', 'Krieger']
infiniteLoopIntervalDuration: 5000 # check this often
infiniteLoopTimeoutDuration: 2500 # wait this long for a response when checking
abortTimeoutDuration: 500 # give in-process or dying workers this long to give up
constructor: (@shared) ->
super()
@say 'Got my wings.'
if window.navigator and (window.navigator.userAgent.search("MSIE") isnt -1 or window.navigator.appName is 'Microsoft Internet Explorer')
@infiniteLoopIntervalDuration *= 10 # since it's so slow to serialize without transferable objects, we can't trust it
@infiniteLoopTimeoutDuration *= 10
@abortTimeoutDuration *= 10
@initialized = false
@running = false
@hireWorker()
@shared.angels.push @
destroy: ->
@fireWorker false
_.remove @shared.angels, @
super()
workIfIdle: ->
@doWork() unless @running
# say: debugging stuff, usually off; log: important performance indicators, keep on
say: (args...) -> #@log args...
log: (args...) -> console.log "|#{@shared.godNick}'s #{@nick}|", args...
testWorker: =>
return if @destroyed
clearTimeout @condemnTimeout
@condemnTimeout = _.delay @infinitelyLooped, @infiniteLoopTimeoutDuration
@say "Let's give it", @infiniteLoopTimeoutDuration, "to not loop."
@worker.postMessage func: 'reportIn'
onWorkerMessage: (event) =>
return @say 'Currently aborting old work.' if @aborting and event.data.type isnt 'abort'
switch event.data.type
# First step: worker has to load the scripts.
when 'worker-initialized'
unless @initialized
@log "Worker initialized after #{(new Date()) - @worker.creationTime}ms"
@initialized = true
@doWork()
# We watch over the worker as it loads the world frames to make sure it doesn't infinitely loop.
when 'start-load-frames'
clearTimeout @condemnTimeout
when 'report-in'
clearTimeout @condemnTimeout
when 'end-load-frames'
clearTimeout @condemnTimeout
@beholdGoalStates event.data.goalStates # Work ends here if we're headless.
# We pay attention to certain progress indicators as the world loads.
when 'world-load-progress-changed'
Backbone.Mediator.publish 'god:world-load-progress-changed', event.data
when 'console-log'
@log event.data.args...
when 'user-code-problem'
Backbone.Mediator.publish 'god:user-code-problem', problem: event.data.problem
# Either the world finished simulating successfully, or we abort the worker.
when 'new-world'
@beholdWorld event.data.serialized, event.data.goalStates
when 'abort'
@say "Aborted.", event.data
clearTimeout @abortTimeout
@aborting = false
@running = false
_.remove @shared.busyAngels, @
@doWork()
else
@log "Received unsupported message:", event.data
beholdGoalStates: (goalStates) ->
return if @aborting
Backbone.Mediator.publish 'god:goals-calculated', goalStates: goalStates
@finishWork() if @shared.headless
beholdWorld: (serialized, goalStates) ->
return if @aborting
# Toggle BOX2D_ENABLED during deserialization so that if we have box2d in the namespace, the Collides Components still don't try to create bodies for deserialized Thangs upon attachment.
window.BOX2D_ENABLED = false
World.deserialize serialized, @shared.worldClassMap, @shared.lastSerializedWorldFrames, @finishBeholdingWorld(goalStates)
window.BOX2D_ENABLED = true
@shared.lastSerializedWorldFrames = serialized.frames
finishBeholdingWorld: (goalStates) -> (world) =>
return if @aborting
world.findFirstChangedFrame @shared.world
@shared.world = world
errorCount = (t for t in @shared.world.thangs when t.errorsOut).length
Backbone.Mediator.publish 'god:new-world-created', world: world, firstWorld: @shared.firstWorld, errorCount: errorCount, goalStates: goalStates, team: me.team
for scriptNote in @shared.world.scriptNotes
Backbone.Mediator.publish scriptNote.channel, scriptNote.event
@shared.goalManager?.world = world
@finishWork()
finishWork: ->
@shared.firstWorld = false
@running = false
_.remove @shared.busyAngels, @
@doWork()
finalizePreload: ->
@say "Finalize preload."
@worker.postMessage func: 'finalizePreload'
infinitelyLooped: =>
@say "On infinitely looped! Aborting?", @aborting
return if @aborting
problem = type: "runtime", level: "error", id: "runtime_InfiniteLoop", message: "Code never finished. It's either really slow or has an infinite loop."
Backbone.Mediator.publish 'god:user-code-problem', problem: problem
Backbone.Mediator.publish 'god:infinite-loop', firstWorld: @shared.firstWorld
@fireWorker()
doWork: ->
return if @aborting
return @say "Not initialized for work yet." unless @initialized
if @shared.workQueue.length
@work = @shared.workQueue.shift()
return _.defer @simulateSync, @work if @work.synchronous
@say "Running world..."
@running = true
@shared.busyAngels.push @
@worker.postMessage func: 'runWorld', args: @work
clearTimeout @purgatoryTimer
@say "Infinite loop timer started at interval of", @infiniteLoopIntervalDuration
@purgatoryTimer = setInterval @testWorker, @infiniteLoopIntervalDuration
else
@say "No work to do."
@hireWorker()
abort: ->
return unless @worker and @running
@say "Aborting..."
@running = false
@work = null
_.remove @shared.busyAngels, @
@abortTimeout = _.delay @fireWorker, @abortTimeoutDuration
@aborting = true
@worker.postMessage func: 'abort'
fireWorker: (rehire=true) =>
@aborting = false
@running = false
_.remove @shared.busyAngels, @
@worker?.removeEventListener 'message', @onWorkerMessage
@worker?.terminate()
@worker = null
clearTimeout @condemnTimeout
clearInterval @purgatoryTimer
@say "Fired worker."
@initialized = false
@work = null
@hireWorker() if rehire
hireWorker: ->
return if @worker
@say "Hiring worker."
@worker = new Worker @shared.workerCode
@worker.addEventListener 'message', @onWorkerMessage
@worker.creationTime = new Date()
#### Synchronous code for running worlds on main thread (profiling / IE9) ####
simulateSync: (work) =>
console?.profile? "World Generation #{(Math.random() * 1000).toFixed(0)}" if imitateIE9?
work.t0 = now()
work.testWorld = testWorld = new World work.userCodeMap
testWorld.loadFromLevel work.level
if @shared.goalManager
testGM = new @shared.goalManager.constructor @testWorld
testGM.setGoals work.goals
testGM.setCode work.userCodeMap
testGM.worldGenerationWillBegin()
testWorld.setGoalManager testGM
@doSimulateWorld work
console?.profileEnd?() if imitateIE9?
console.log "Construction:", (work.t1 - work.t0).toFixed(0), "ms. Simulation:", (work.t2 - work.t1).toFixed(0), "ms --", ((work.t2 - work.t1) / testWorld.frames.length).toFixed(3), "ms per frame, profiled."
# If performance was really a priority in IE9, we would rework things to be able to skip this step.
goalStates = testGM?.getGoalStates()
serialized = testWorld.serialize().serializedWorld
window.BOX2D_ENABLED = false
World.deserialize serialized, @angelsShare.worldClassMap, @shared.lastSerializedWorldFrames, @finishBeholdingWorld(goalStates)
window.BOX2D_ENABLED = true
@shared.lastSerializedWorldFrames = serialized.frames
doSimulateWorld: (work) ->
work.t1 = now()
Math.random = work.testWorld.rand.randf # so user code is predictable
i = 0
while i < work.testWorld.totalFrames
frame = work.testWorld.getFrame i++
work.testWorld.ended = true
system.finish work.testWorld.thangs for system in work.testWorld.systems
work.t2 = now()

View file

@ -5,12 +5,28 @@ makeScopeName = -> "class-scope-#{classCount++}"
doNothing = -> doNothing = ->
module.exports = class CocoClass module.exports = class CocoClass
@nicks: []
@nicksUsed: {}
@remainingNicks: []
@nextNick: ->
return (@name or "CocoClass") + " " + classCount unless @nicks.length
@remainingNicks = if @remainingNicks.length then @remainingNicks else @nicks.slice()
baseNick = @remainingNicks.splice(Math.floor(Math.random() * @remainingNicks.length), 1)[0]
i = 0
while true
nick = if i then "#{baseNick} #{i}" else baseNick
break unless @nicksUsed[nick]
i++
@nicksUsed[nick] = true
nick
subscriptions: {} subscriptions: {}
shortcuts: {} shortcuts: {}
# setup/teardown # setup/teardown
constructor: -> constructor: ->
@nick = @constructor.nextNick()
@subscriptions = utils.combineAncestralObject(@, 'subscriptions') @subscriptions = utils.combineAncestralObject(@, 'subscriptions')
@shortcuts = utils.combineAncestralObject(@, 'shortcuts') @shortcuts = utils.combineAncestralObject(@, 'shortcuts')
@listenToSubscriptions() @listenToSubscriptions()
@ -21,9 +37,10 @@ module.exports = class CocoClass
destroy: -> destroy: ->
# teardown subscriptions, prevent new ones # teardown subscriptions, prevent new ones
@stopListening?() @stopListening?()
@off() @off?()
@unsubscribeAll() @unsubscribeAll()
@stopListeningToShortcuts() @stopListeningToShortcuts()
@constructor.nicksUsed[@nick] = false
@[key] = undefined for key of @ @[key] = undefined for key of @
@destroyed = true @destroyed = true
@off = doNothing @off = doNothing
@ -48,6 +65,7 @@ module.exports = class CocoClass
Backbone.Mediator.subscribe(channel, func, @) Backbone.Mediator.subscribe(channel, func, @)
unsubscribeAll: -> unsubscribeAll: ->
return unless Backbone?.Mediator?
for channel, func of @subscriptions for channel, func of @subscriptions
func = utils.normalizeFunc(func, @) func = utils.normalizeFunc(func, @)
Backbone.Mediator.unsubscribe(channel, func, @) Backbone.Mediator.unsubscribe(channel, func, @)

View file

@ -107,9 +107,10 @@ module.exports = GPlusHandler = class GPlusHandler extends CocoClass
loadFriends: (friendsCallback) -> loadFriends: (friendsCallback) ->
return friendsCallback() unless @loggedIn return friendsCallback() unless @loggedIn
expires_in = if @accessToken then parseInt(@accessToken.expires_at) - new Date().getTime()/1000 else -1 expiresIn = if @accessToken then parseInt(@accessToken.expires_at) - new Date().getTime()/1000 else -1
onReauthorized = => gapi.client.request({path:'/plus/v1/people/me/people/visible', callback: friendsCallback}) onReauthorized = => gapi.client.request({path:'/plus/v1/people/me/people/visible', callback: friendsCallback})
if expires_in < 0 if expiresIn < 0
# TODO: this tries to open a popup window, which might not ever finish or work, so the callback may never be called.
@reauthorize() @reauthorize()
@listenToOnce(@, 'logged-in', onReauthorized) @listenToOnce(@, 'logged-in', onReauthorized)
else else

View file

@ -1,290 +1,153 @@
# Each LevelView or Simulator has a God which listens for spells cast and summons new Angels on the main thread to
# oversee simulation of the World on worker threads. The Gods and Angels even have names. It's kind of fun.
# (More fun than ThreadPool and WorkerAgentManager and such.)
{now} = require 'lib/world/world_utils' {now} = require 'lib/world/world_utils'
World = require 'lib/world/world' World = require 'lib/world/world'
CocoClass = require 'lib/CocoClass'
Angel = require 'lib/Angel'
## Uncomment to imitate IE9 (and in world_utils.coffee) module.exports = class God extends CocoClass
#window.Worker = null @nicks: ['Athena', 'Baldr', 'Crom', 'Dagr', 'Eris', 'Freyja', 'Great Gish', 'Hades', 'Ishtar', 'Janus', 'Khronos', 'Loki', 'Marduk', 'Negafook', 'Odin', 'Poseidon', 'Quetzalcoatl', 'Ra', 'Shiva', 'Thor', 'Umvelinqangi', 'Týr', 'Vishnu', 'Wepwawet', 'Xipe Totec', 'Yahweh', 'Zeus', '上帝', 'Tiamat', '盘古', 'Phoebe', 'Artemis', 'Osiris', "嫦娥", 'Anhur', 'Teshub', 'Enlil', 'Perkele', 'Chaos', 'Hera', 'Iris', 'Theia', 'Uranus', 'Stribog', 'Sabazios', 'Izanagi', 'Ao', 'Tāwhirimātea', 'Tengri', 'Inmar', 'Torngarsuk', 'Centzonhuitznahua', 'Hunab Ku', 'Apollo', 'Helios', 'Thoth', 'Hyperion', 'Alectrona', 'Eos', 'Mitra', 'Saranyu', 'Freyr', 'Koyash', 'Atropos', 'Clotho', 'Lachesis', 'Tyche', 'Skuld', 'Urðr', 'Verðandi', 'Camaxtli', 'Huhetotl', 'Set', 'Anu', 'Allah', 'Anshar', 'Hermes', 'Lugh', 'Brigit', 'Manannan Mac Lir', 'Persephone', 'Mercury', 'Venus', 'Mars', 'Azrael', 'He-Man', 'Anansi', 'Issek', 'Mog', 'Kos', 'Amaterasu Omikami', 'Raijin', 'Susanowo', 'Blind Io', 'The Lady', 'Offler', 'Ptah', 'Anubis', 'Ereshkigal', 'Nergal', 'Thanatos', 'Macaria', 'Angelos', 'Erebus', 'Hecate', 'Hel', 'Orcus', 'Ishtar-Deela Nakh', 'Prometheus', 'Hephaestos', 'Sekhmet', 'Ares', 'Enyo', 'Otrera', 'Pele', 'Hadúr', 'Hachiman', 'Dayisun Tngri', 'Ullr', 'Lua', 'Minerva']
#window.Float32Array = null
# Also uncomment vendor_with_box2d.js in index.html if you want Collision to run and things to move.
module.exports = class God subscriptions:
@ids: ['Athena', 'Baldr', 'Crom', 'Dagr', 'Eris', 'Freyja', 'Great Gish', 'Hades', 'Ishtar', 'Janus', 'Khronos', 'Loki', 'Marduk', 'Negafook', 'Odin', 'Poseidon', 'Quetzalcoatl', 'Ra', 'Shiva', 'Thor', 'Umvelinqangi', 'Týr', 'Vishnu', 'Wepwawet', 'Xipe Totec', 'Yahweh', 'Zeus', '上帝', 'Tiamat', '盘古', 'Phoebe', 'Artemis', 'Osiris', "嫦娥", 'Anhur', 'Teshub', 'Enlil', 'Perkele', 'Chaos', 'Hera', 'Iris', 'Theia', 'Uranus', 'Stribog', 'Sabazios', 'Izanagi', 'Ao', 'Tāwhirimātea', 'Tengri', 'Inmar', 'Torngarsuk', 'Centzonhuitznahua', 'Hunab Ku', 'Apollo', 'Helios', 'Thoth', 'Hyperion', 'Alectrona', 'Eos', 'Mitra', 'Saranyu', 'Freyr', 'Koyash', 'Atropos', 'Clotho', 'Lachesis', 'Tyche', 'Skuld', 'Urðr', 'Verðandi', 'Camaxtli', 'Huhetotl', 'Set', 'Anu', 'Allah', 'Anshar', 'Hermes', 'Lugh', 'Brigit', 'Manannan Mac Lir', 'Persephone', 'Mercury', 'Venus', 'Mars', 'Azrael', 'He-Man', 'Anansi', 'Issek', 'Mog', 'Kos', 'Amaterasu Omikami', 'Raijin', 'Susanowo', 'Blind Io', 'The Lady', 'Offler', 'Ptah', 'Anubis', 'Ereshkigal', 'Nergal', 'Thanatos', 'Macaria', 'Angelos', 'Erebus', 'Hecate', 'Hel', 'Orcus', 'Ishtar-Deela Nakh', 'Prometheus', 'Hephaestos', 'Sekhmet', 'Ares', 'Enyo', 'Otrera', 'Pele', 'Hadúr', 'Hachiman', 'Dayisun Tngri', 'Ullr', 'Lua', 'Minerva'] 'tome:cast-spells': 'onTomeCast'
@nextID: -> 'tome:spell-debug-value-request': 'retrieveValueFromFrame'
@lastID = (if @lastID? then @lastID + 1 else Math.floor(@ids.length * Math.random())) % @ids.length 'god:new-world-created': 'onNewWorldCreated'
@ids[@lastID]
worldWaiting: false # whether we're waiting for a worker to free up and run the world
constructor: (options) -> constructor: (options) ->
@id = God.nextID()
options ?= {} options ?= {}
@maxAngels = options.maxAngels ? 2 # How many concurrent web workers to use; if set past 8, make up more names @retrieveValueFromFrame = _.throttle @retrieveValueFromFrame, 1000
@maxWorkerPoolSize = options.maxWorkerPoolSize ? 2 # ~20MB per idle worker super()
@angels = []
@firstWorld = true # Angels are all given access to this.
Backbone.Mediator.subscribe 'tome:cast-spells', @onTomeCast, @ @angelsShare =
@fillWorkerPool = _.throttle @fillWorkerPool, 3000, leading: false workerCode: options.workerCode or '/javascripts/workers/worker_world.js' # Either path or function
@fillWorkerPool() headless: options.headless # Whether to just simulate the goals, or to deserialize all simulation results
godNick: @nick
workQueue: []
firstWorld: true
world: undefined
goalManager: undefined
worldClassMap: undefined
angels: []
busyAngels: [] # Busy angels will automatically register here.
# ~20MB per idle worker + angel overhead - every Angel maps to 1 worker
angelCount = options.maxAngels ? 2 # How many concurrent Angels/web workers to use at a time
# Don't generate all Angels at once.
_.delay (=> new Angel @angelsShare unless @destroyed), 250 * i for i in [0 ... angelCount]
destroy: ->
angel.destroy() for angel in @angelsShare.angels.slice()
@angelsShare.goalManager?.destroy()
@debugWorker?.terminate()
@debugWorker?.removeEventListener 'message', @onDebugWorkerMessage
super()
setLevel: (@level) ->
setLevelSessionIDs: (@levelSessionIDs) ->
setGoalManager: (goalManager) ->
@angelsShare.goalManager?.destroy() unless @angelsShare.goalManager is goalManager
@angelsShare.goalManager = goalManager
setWorldClassMap: (worldClassMap) -> @angelsShare.worldClassMap = worldClassMap
onTomeCast: (e) -> onTomeCast: (e) ->
return if @dead @createWorld e.spells, e.preload
@spells = e.spells
@createWorld()
fillWorkerPool: => createWorld: (spells, preload=false) ->
return unless Worker and not @dead console.log "#{@nick}: Let there be light upon #{@level.name}! (preload: #{preload})"
@workerPool ?= [] userCodeMap = @getUserCodeMap spells
if @workerPool.length < @maxWorkerPoolSize
@workerPool.push @createWorker()
if @workerPool.length < @maxWorkerPoolSize
@fillWorkerPool()
getWorker: -> # We only want one world being simulated, so we abort other angels, unless we had one preloading this very code.
@fillWorkerPool() hadPreloader = false
worker = @workerPool?.shift() for angel in @angelsShare.busyAngels
return worker if worker isPreloading = angel.running and angel.work.preload and _.isEqual angel.work.userCodeMap, userCodeMap, (a, b) ->
@createWorker() return a.raw is b.raw if a?.raw? and b?.raw?
undefined # Let default equality test suffice.
createWorker: -> if not hadPreloader and isPreloading
worker = new Worker '/javascripts/workers/worker_world.js' angel.finalizePreload()
worker.creationTime = new Date() hadPreloader = true
worker.addEventListener 'message', @onWorkerMessage else if preload and angel.running and not angel.work.preload
worker # It's still running for real, so let's not preload.
return
onWorkerMessage: (event) => else
worker = event.target
if event.data.type is 'worker-initialized'
#console.log @id, "worker initialized after", ((new Date()) - worker.creationTime), "ms (before it was needed)"
worker.initialized = true
worker.removeEventListener 'message', @onWorkerMessage
getAngel: ->
freeAngel = null
for angel in @angels
if angel.busy
angel.abort() angel.abort()
else return if hadPreloader
freeAngel ?= angel
return freeAngel.enslave() if freeAngel
maxedOut = @angels.length is @maxAngels
if not maxedOut
angel = new Angel @
@angels.push angel
return angel.enslave()
null
angelInfinitelyLooped: (angel) -> @angelsShare.workQueue = []
return if @dead @angelsShare.workQueue.push
problem = type: "runtime", level: "error", id: "runtime_InfiniteLoop", message: "Code never finished. It's either really slow or has an infinite loop." userCodeMap: userCodeMap
Backbone.Mediator.publish 'god:user-code-problem', problem: problem
Backbone.Mediator.publish 'god:infinite-loop', firstWorld: @firstWorld
angelAborted: (angel) ->
return unless @worldWaiting and not @dead
@createWorld()
angelUserCodeProblem: (angel, problem) ->
return if @dead
#console.log "UserCodeProblem:", '"' + problem.message + '"', "for", problem.userInfo.thangID, "-", problem.userInfo.methodName, 'at line', problem.ranges?[0][0][0], 'column', problem.ranges?[0][0][1]
Backbone.Mediator.publish 'god:user-code-problem', problem: problem
createWorld: ->
#console.log @id + ': "Let there be light upon', @world.name + '!"'
unless Worker? # profiling world simulation is easier on main thread, or we are IE9
setTimeout @simulateWorld, 1
return
angel = @getAngel()
if angel
@worldWaiting = false
else
@worldWaiting = true
return
#console.log "going to run world with code", @getUserCodeMap()
angel.worker.postMessage {func: 'runWorld', args: {
worldName: @level.name
userCodeMap: @getUserCodeMap()
level: @level level: @level
firstWorld: @firstWorld levelSessionIDs: @levelSessionIDs
goals: @goalManager?.getGoals() goals: @angelsShare.goalManager?.getGoals()
}} headless: @angelsShare.headless
preload: preload
synchronous: not Worker? # Profiling world simulation is easier on main thread, or we are IE9.
angel.workIfIdle() for angel in @angelsShare.angels
beholdWorld: (angel, serialized, goalStates) -> getUserCodeMap: (spells) ->
worldCreation = angel.started
angel.free()
return if @latestWorldCreation? and worldCreation < @latestWorldCreation
@latestWorldCreation = worldCreation
@latestGoalStates = goalStates
window.BOX2D_ENABLED = false # Flip this off so that if we have box2d in the namespace, the Collides Components still don't try to create bodies for deserialized Thangs upon attachment
World.deserialize serialized, @worldClassMap, @lastSerializedWorldFrames, worldCreation, @finishBeholdingWorld
window.BOX2D_ENABLED = true
@lastSerializedWorldFrames = serialized.frames
finishBeholdingWorld: (newWorld) =>
newWorld.findFirstChangedFrame @world
@world = newWorld
errorCount = (t for t in @world.thangs when t.errorsOut).length
Backbone.Mediator.publish('god:new-world-created', world: @world, firstWorld: @firstWorld, errorCount: errorCount, goalStates: @latestGoalStates, team: me.team)
for scriptNote in @world.scriptNotes
Backbone.Mediator.publish scriptNote.channel, scriptNote.event
@goalManager?.world = newWorld
@firstWorld = false
@testWorld = null
unless _.find @angels, 'busy'
@spells = null # Don't hold onto old spells; memory leaks
getUserCodeMap: ->
userCodeMap = {} userCodeMap = {}
for spellKey, spell of @spells for spellKey, spell of spells
for thangID, spellThang of spell.thangs for thangID, spellThang of spell.thangs
(userCodeMap[thangID] ?= {})[spell.name] = spellThang.aether.serialize() (userCodeMap[thangID] ?= {})[spell.name] = spellThang.aether.serialize()
userCodeMap userCodeMap
destroy: ->
worker.removeEventListener 'message', @onWorkerMessage for worker in @workerPool ? []
angel.destroy() for angel in @angels
@dead = true
Backbone.Mediator.unsubscribe('tome:cast-spells', @onTomeCast, @)
@goalManager?.destroy()
@goalManager = null
@fillWorkerPool = null
@simulateWorld = null
@onWorkerMessage = null
#### Bad code for running worlds on main thread (profiling / IE9) #### #### New stuff related to debugging ####
simulateWorld: => retrieveValueFromFrame: (args) =>
if Worker? return if @destroyed
console?.profile? "World Generation #{(Math.random() * 1000).toFixed(0)}" return unless args.thangID and args.spellID and args.variableChain
@t0 = now() return console.error "Tried to retrieve debug value with no currentUserCodeMap" unless @currentUserCodeMap
@testWorld = new @world.constructor @world.name, @getUserCodeMap() @debugWorker ?= @createDebugWorker()
@testWorld.loadFromLevel @level args.frame ?= @angelsShare.world.age / @angelsShare.world.dt
if @goalManager @debugWorker.postMessage
@testGM = new @goalManager.constructor @testWorld func: 'retrieveValueFromFrame'
@testGM.setGoals @goalManager.getGoals() args:
@testGM.setCode @getUserCodeMap() userCodeMap: @currentUserCodeMap
@testGM.worldGenerationWillBegin() level: @level
@testWorld.setGoalManager @testGM levelSessionIDs: @levelSessionIDs
@doSimulateWorld() goals: @goalManager?.getGoals()
if Worker? frame: args.frame
console?.profileEnd?() currentThangID: args.thangID
console.log "Construction:", (@t1 - @t0).toFixed(0), "ms. Simulation:", (@t2 - @t1).toFixed(0), "ms --", ((@t2 - @t1) / @testWorld.frames.length).toFixed(3), "ms per frame, profiled." currentSpellID: args.spellID
variableChain: args.variableChain
# If performance was really a priority in IE9, we would rework things to be able to skip this step. createDebugWorker: ->
@latestGoalStates = @testGM?.getGoalStates() worker = new Worker '/javascripts/workers/worker_world.js'
serialized = @testWorld.serialize().serializedWorld worker.addEventListener 'message', @onDebugWorkerMessage
window.BOX2D_ENABLED = false worker
World.deserialize serialized, @worldClassMap, @lastSerializedWorldFrames, @t0, @finishBeholdingWorld
window.BOX2D_ENABLED = true
@lastSerializedWorldFrames = serialized.frames
doSimulateWorld: -> onDebugWorkerMessage: (event) =>
@t1 = now()
Math.random = @testWorld.rand.randf # so user code is predictable
i = 0
while i < @testWorld.totalFrames
frame = @testWorld.getFrame i++
@testWorld.ended = true
system.finish @testWorld.thangs for system in @testWorld.systems
@t2 = now()
#### End bad testing code ####
class Angel
@ids: ['Archer', 'Lana', 'Cyril', 'Pam', 'Cheryl', 'Woodhouse', 'Ray', 'Krieger']
@nextID: ->
@lastID = (if @lastID? then @lastID + 1 else Math.floor(@ids.length * Math.random())) % @ids.length
@ids[@lastID]
# https://github.com/codecombat/codecombat/issues/81 -- TODO: we need to wait for worker initialization first
infiniteLoopIntervalDuration: 7500 # check this often (must be more than the others added)
infiniteLoopTimeoutDuration: 2500 # wait this long when we check
abortTimeoutDuration: 500 # give in-process or dying workers this long to give up
constructor: (@god) ->
@id = Angel.nextID()
if (navigator.userAgent or navigator.vendor or window.opera).search("MSIE") isnt -1
@infiniteLoopIntervalDuration *= 20 # since it's so slow to serialize without transferable objects, we can't trust it
@infiniteLoopTimeoutDuration *= 20
@abortTimeoutDuration *= 10
@spawnWorker()
spawnWorker: ->
@worker = @god.getWorker()
@listen()
enslave: ->
@busy = true
@started = new Date()
@purgatoryTimer = setInterval @testWorker, @infiniteLoopIntervalDuration
@spawnWorker() unless @worker
@
free: ->
@busy = false
@started = null
clearInterval @purgatoryTimer
@purgatoryTimer = null
if @worker
worker = @worker
onWorkerMessage = @onWorkerMessage
_.delay ->
worker.terminate()
worker.removeEventListener 'message', onWorkerMessage
, 3000
@worker = null
@
abort: ->
return unless @worker
@abortTimeout = _.delay @terminate, @abortTimeoutDuration
@worker.postMessage {func: 'abort'}
terminate: =>
@worker?.terminate()
@worker?.removeEventListener 'message', @onWorkerMessage
@worker = null
return if @dead
@free()
@god.angelAborted @
destroy: ->
@dead = true
@finishBeholdingWorld = null
@abort()
@terminate = null
@testWorker = null
@condemnWorker = null
@onWorkerMessage = null
testWorker: =>
unless @worker.initialized
console.warn "Worker", @id, "hadn't even loaded the scripts yet after", @infiniteLoopIntervalDuration, "ms."
return
@worker.postMessage {func: 'reportIn'}
@condemnTimeout = _.delay @condemnWorker, @infiniteLoopTimeoutDuration
condemnWorker: =>
@god.angelInfinitelyLooped @
@abort()
listen: ->
@worker.addEventListener 'message', @onWorkerMessage
onWorkerMessage: (event) =>
switch event.data.type switch event.data.type
when 'worker-initialized'
console.log "Worker", @id, "initialized after", ((new Date()) - @worker.creationTime), "ms (we had been waiting for it)"
when 'new-world'
@god.beholdWorld @, event.data.serialized, event.data.goalStates
when 'world-load-progress-changed'
Backbone.Mediator.publish 'god:world-load-progress-changed', event.data unless @dead
when 'console-log' when 'console-log'
console.log "|" + @god.id + "'s " + @id + "|", event.data.args... console.log "|#{@nick}'s debugger|", event.data.args...
when 'user-code-problem' when 'debug-value-return'
@god.angelUserCodeProblem @, event.data.problem Backbone.Mediator.publish 'god:debug-value-return', event.data.serialized
when 'abort'
#console.log @id, "aborted." onNewWorldCreated: (e) ->
clearTimeout @abortTimeout @currentUserCodeMap = @filterUserCodeMapWhenFromWorld e.world.userCodeMap
@free()
@god.angelAborted @ filterUserCodeMapWhenFromWorld: (worldUserCodeMap) ->
when 'reportIn' newUserCodeMap = {}
clearTimeout @condemnTimeout for thangName, thang of worldUserCodeMap
else newUserCodeMap[thangName] = {}
console.log "Unsupported message:", event.data for spellName, aether of thang
shallowFilteredObject = _.pick aether, ['raw', 'pure', 'originalOptions']
newUserCodeMap[thangName][spellName] = _.cloneDeep shallowFilteredObject
newUserCodeMap[thangName][spellName] = _.defaults newUserCodeMap[thangName][spellName],
flow: {}
metrics: {}
problems:
errors: []
infos: []
warnings: []
style: {}
newUserCodeMap
imitateIE9 = false # (and in world_utils.coffee)
if imitateIE9
window.Worker = null
window.Float32Array = null
# Also uncomment vendor_with_box2d.js in index.html if you want Collision to run and Thangs to move.

View file

@ -21,11 +21,13 @@ module.exports = class LevelBus extends Bus
'level-show-victory': 'onVictory' 'level-show-victory': 'onVictory'
'tome:spell-changed': 'onSpellChanged' 'tome:spell-changed': 'onSpellChanged'
'tome:spell-created': 'onSpellCreated' 'tome:spell-created': 'onSpellCreated'
'application:idle-changed': 'onIdleChanged'
constructor: -> constructor: ->
super(arguments...) super(arguments...)
@changedSessionProperties = {} @changedSessionProperties = {}
@saveSession = _.debounce(@saveSession, 1000, {maxWait: 5000}) @saveSession = _.debounce(@saveSession, 1000, {maxWait: 5000})
@playerIsIdle = false
init: -> init: ->
super() super()
@ -33,6 +35,15 @@ module.exports = class LevelBus extends Bus
setSession: (@session) -> setSession: (@session) ->
@listenTo(@session, 'change:multiplayer', @onMultiplayerChanged) @listenTo(@session, 'change:multiplayer', @onMultiplayerChanged)
@timerIntervalID = setInterval(@incrementSessionPlaytime, 1000)
onIdleChanged: (e) ->
@playerIsIdle = e.idle
incrementSessionPlaytime: =>
if @playerIsIdle then return
@changedSessionProperties.playtime = true
@session.set("playtime",@session.get("playtime") + 1)
onPoint: -> onPoint: ->
return true unless @session?.get('multiplayer') return true unless @session?.get('multiplayer')
@ -112,7 +123,7 @@ module.exports = class LevelBus extends Bus
@changedSessionProperties.teamSpells = true @changedSessionProperties.teamSpells = true
@session.set({'teamSpells': @teamSpellMap}) @session.set({'teamSpells': @teamSpellMap})
@saveSession() @saveSession()
if spellTeam is me.team if spellTeam is me.team or spellTeam is "common"
@onSpellChanged e # Save the new spell to the session, too. @onSpellChanged e # Save the new spell to the session, too.
onScriptStateChanged: (e) -> onScriptStateChanged: (e) ->
@ -226,4 +237,5 @@ module.exports = class LevelBus extends Bus
tempSession.save(patch, {patch: true}) tempSession.save(patch, {patch: true})
destroy: -> destroy: ->
clearInterval(@timerIntervalID)
super() super()

View file

@ -1,8 +1,13 @@
Level = require 'models/Level' Level = require 'models/Level'
CocoClass = require 'lib/CocoClass' LevelComponent = require 'models/LevelComponent'
AudioPlayer = require 'lib/AudioPlayer' LevelSystem = require 'models/LevelSystem'
Article = require 'models/Article'
LevelSession = require 'models/LevelSession' LevelSession = require 'models/LevelSession'
ThangType = require 'models/ThangType' ThangType = require 'models/ThangType'
ThangNamesCollection = require 'collections/ThangNamesCollection'
CocoClass = require 'lib/CocoClass'
AudioPlayer = require 'lib/AudioPlayer'
app = require 'application' app = require 'application'
World = require 'lib/world/world' World = require 'lib/world/world'
@ -16,24 +21,27 @@ World = require 'lib/world/world'
module.exports = class LevelLoader extends CocoClass module.exports = class LevelLoader extends CocoClass
spriteSheetsBuilt: 0
spriteSheetsToBuild: 0
constructor: (options) -> constructor: (options) ->
@t0 = new Date().getTime()
super() super()
@supermodel = options.supermodel @supermodel = options.supermodel
@supermodel.setMaxProgress 0.2
@levelID = options.levelID @levelID = options.levelID
@sessionID = options.sessionID @sessionID = options.sessionID
@opponentSessionID = options.opponentSessionID @opponentSessionID = options.opponentSessionID
@team = options.team @team = options.team
@headless = options.headless @headless = options.headless
@spectateMode = options.spectateMode ? false @spectateMode = options.spectateMode ? false
@editorMode = options.editorMode # TODO: remove when the surface can load ThangTypes itself
@loadSession() @loadSession()
@loadLevelModels() @loadLevel()
@loadAudio() @loadAudio()
@playJingle() @playJingle()
_.defer @update # Lets everything else resolve first if @supermodel.finished()
@onSupermodelLoaded()
else
@listenToOnce @supermodel, 'loaded-all', @onSupermodelLoaded
playJingle: -> playJingle: ->
return if @headless return if @headless
@ -54,70 +62,135 @@ module.exports = class LevelLoader extends CocoClass
url = "/db/level/#{@levelID}/session" url = "/db/level/#{@levelID}/session"
url += "?team=#{@team}" if @team url += "?team=#{@team}" if @team
@session = new LevelSession() session = new LevelSession().setURL url
@session.url = -> url @sessionResource = @supermodel.loadModel(session, 'level_session', {cache:false})
@session = @sessionResource.model
# Unless you specify cache:false, sometimes the browser will use a cached session @session.once 'sync', -> @url = -> '/db/level.session/' + @id
# and players will 'lose' code
@session.fetch({cache:false})
@listenToOnce(@session, 'sync', @onSessionLoaded)
if @opponentSessionID if @opponentSessionID
@opponentSession = new LevelSession() opponentSession = new LevelSession().setURL "/db/level_session/#{@opponentSessionID}"
@opponentSession.url = "/db/level_session/#{@opponentSessionID}" @opponentSessionResource = @supermodel.loadModel(opponentSession, 'opponent_session')
@opponentSession.fetch() @opponentSession = @opponentSessionResource.model
@listenToOnce(@opponentSession, 'sync', @onSessionLoaded)
sessionsLoaded: ->
return true if @headless
@session.loaded and ((not @opponentSession) or @opponentSession.loaded)
onSessionLoaded: ->
return if @destroyed
# TODO: maybe have all non versioned models do this? Or make it work to PUT/PATCH to relative urls
if @session.loaded
@session.url = -> '/db/level.session/' + @id
@update() if @sessionsLoaded()
# Supermodel (Level) Loading # Supermodel (Level) Loading
loadLevelModels: -> loadLevel: ->
@listenTo(@supermodel, 'loaded-one', @onSupermodelLoadedOne)
@listenToOnce(@supermodel, 'error', @onSupermodelError)
@level = @supermodel.getModel(Level, @levelID) or new Level _id: @levelID @level = @supermodel.getModel(Level, @levelID) or new Level _id: @levelID
levelID = @levelID if @level.loaded
headless = @headless @populateLevel()
else
@level = @supermodel.loadModel(@level, 'level').model
@listenToOnce @level, 'sync', @onLevelLoaded
@supermodel.shouldPopulate = (model) -> onLevelLoaded: ->
# if left unchecked, the supermodel would load this level @populateLevel()
# and every level next on the chain. This limits the population
handles = [model.id, model.get 'slug']
return model.constructor.className isnt "Level" or levelID in handles
@supermodel.shouldLoadProjection = (model) -> populateLevel: ->
return true if headless and model.constructor.className is 'ThangType' thangIDs = []
false componentVersions = []
systemVersions = []
articleVersions = []
@supermodel.populateModel @level for thang in @level.get('thangs') or []
thangIDs.push thang.thangType
for comp in thang.components or []
componentVersions.push _.pick(comp, ['original', 'majorVersion'])
onSupermodelError: -> for system in @level.get('systems') or []
systemVersions.push _.pick(system, ['original', 'majorVersion'])
if indieSprites = system?.config?.indieSprites
for indieSprite in indieSprites
thangIDs.push indieSprite.thangType
onSupermodelLoadedOne: (e) -> unless @headless
@buildSpriteSheetsForThangType e.model if not @headless and e.model instanceof ThangType for article in @level.get('documentation')?.generalArticles or []
@update() articleVersions.push _.pick(article, ['original', 'majorVersion'])
# Things to do when either the Session or Supermodel load objUniq = (array) -> _.uniq array, false, (arg) -> JSON.stringify(arg)
update: => worldNecessities = []
return if @destroyed
@notifyProgress()
return if @updateCompleted @thangIDs = _.uniq thangIDs
return unless @supermodel?.finished() and @sessionsLoaded() @thangNames = new ThangNamesCollection(@thangIDs)
@denormalizeSession() worldNecessities.push @supermodel.loadCollection(@thangNames, 'thang_names')
worldNecessities.push @sessionResource if @sessionResource?.isLoading
worldNecessities.push @opponentSessionResource if @opponentSessionResource?.isLoading
for obj in objUniq componentVersions
url = "/db/level.component/#{obj.original}/version/#{obj.majorVersion}"
worldNecessities.push @maybeLoadURL(url, LevelComponent, 'component')
for obj in objUniq systemVersions
url = "/db/level.system/#{obj.original}/version/#{obj.majorVersion}"
worldNecessities.push @maybeLoadURL(url, LevelSystem, 'system')
for obj in objUniq articleVersions
url = "/db/article/#{obj.original}/version/#{obj.majorVersion}"
@maybeLoadURL url, Article, 'article'
if obj = @level.get 'nextLevel'
url = "/db/level/#{obj.original}/version/#{obj.majorVersion}"
@maybeLoadURL url, Level, 'level'
unless @headless and not @editorMode
wizard = ThangType.loadUniversalWizard()
@supermodel.loadModel wizard, 'thang'
jqxhrs = (resource.jqxhr for resource in worldNecessities when resource?.jqxhr)
$.when(jqxhrs...).done(@onWorldNecessitiesLoaded)
onWorldNecessitiesLoaded: =>
@initWorld()
@supermodel.clearMaxProgress()
@trigger 'world-necessities-loaded'
return if @headless and not @editorMode
thangsToLoad = _.uniq( (t.spriteName for t in @world.thangs when t.exists) )
nameModelTuples = ([thangType.get('name'), thangType] for thangType in @thangNames.models)
nameModelMap = _.zipObject nameModelTuples
@spriteSheetsToBuild = []
for thangTypeName in thangsToLoad
thangType = nameModelMap[thangTypeName]
continue if thangType.isFullyLoaded()
thangType.fetch()
thangType = @supermodel.loadModel(thangType, 'thang').model
res = @supermodel.addSomethingResource "sprite_sheet", 5
res.thangType = thangType
res.markLoading()
@spriteSheetsToBuild.push res
@buildLoopInterval = setInterval @buildLoop, 5
maybeLoadURL: (url, Model, resourceName) ->
return if @supermodel.getModel(url)
model = new Model().setURL url
@supermodel.loadModel(model, resourceName)
onSupermodelLoaded: ->
console.log 'SuperModel for Level loaded in', new Date().getTime() - @t0, 'ms'
@loadLevelSounds() @loadLevelSounds()
@denormalizeSession()
app.tracker.updatePlayState(@level, @session) unless @headless app.tracker.updatePlayState(@level, @session) unless @headless
@updateCompleted = true
buildLoop: =>
someLeft = false
for spriteSheetResource, i in @spriteSheetsToBuild
continue if spriteSheetResource.spriteSheetKeys
someLeft = true
thangType = spriteSheetResource.thangType
if thangType.loaded and not thangType.loading
keys = @buildSpriteSheetsForThangType spriteSheetResource.thangType
if keys and keys.length
@listenTo spriteSheetResource.thangType, 'build-complete', @onBuildComplete
spriteSheetResource.spriteSheetKeys = keys
else
spriteSheetResource.markLoaded()
clearInterval @buildLoopInterval unless someLeft
onBuildComplete: (e) ->
resource = null
for resource in @spriteSheetsToBuild
break if e.thangType is resource.thangType
resource.spriteSheetKeys = (k for k in resource.spriteSheetKeys when k isnt e.key)
resource.markLoaded() if resource.spriteSheetKeys.length is 0
denormalizeSession: -> denormalizeSession: ->
return if @headless or @sessionDenormalized or @spectateMode return if @headless or @sessionDenormalized or @spectateMode
@ -137,6 +210,24 @@ module.exports = class LevelLoader extends CocoClass
# Building sprite sheets # Building sprite sheets
buildSpriteSheetsForThangType: (thangType) ->
return if @headless
# TODO: Finish making sure the supermodel loads the raster image before triggering load complete, and that the cocosprite has access to the asset.
# if f = thangType.get('raster')
# queue = new createjs.LoadQueue()
# queue.loadFile('/file/'+f)
@grabThangTypeTeams() unless @thangTypeTeams
keys = []
for team in @thangTypeTeams[thangType.get('original')] ? [null]
spriteOptions = {resolutionFactor: SPRITE_RESOLUTION_FACTOR, async: true}
if thangType.get('kind') is 'Floor'
spriteOptions.resolutionFactor = 2
if team and color = @teamConfigs[team]?.color
spriteOptions.colorConfig = team: color
key = @buildSpriteSheet thangType, spriteOptions
if _.isString(key) then keys.push key
keys
grabThangTypeTeams: -> grabThangTypeTeams: ->
@grabTeamConfigs() @grabTeamConfigs()
@thangTypeTeams = {} @thangTypeTeams = {}
@ -157,36 +248,21 @@ module.exports = class LevelLoader extends CocoClass
@teamConfigs = {"humans":{"superteam":"humans","color":{"hue":0,"saturation":0.75,"lightness":0.5},"playable":true},"ogres":{"superteam":"ogres","color":{"hue":0.66,"saturation":0.75,"lightness":0.5},"playable":false},"neutral":{"superteam":"neutral","color":{"hue":0.33,"saturation":0.75,"lightness":0.5}}} @teamConfigs = {"humans":{"superteam":"humans","color":{"hue":0,"saturation":0.75,"lightness":0.5},"playable":true},"ogres":{"superteam":"ogres","color":{"hue":0.66,"saturation":0.75,"lightness":0.5},"playable":false},"neutral":{"superteam":"neutral","color":{"hue":0.33,"saturation":0.75,"lightness":0.5}}}
@teamConfigs @teamConfigs
buildSpriteSheetsForThangType: (thangType) ->
@grabThangTypeTeams() unless @thangTypeTeams
for team in @thangTypeTeams[thangType.get('original')] ? [null]
spriteOptions = {resolutionFactor: 4, async: true}
if thangType.get('kind') is 'Floor'
spriteOptions.resolutionFactor = 2
if team and color = @teamConfigs[team]?.color
spriteOptions.colorConfig = team: color
@buildSpriteSheet thangType, spriteOptions
buildSpriteSheet: (thangType, options) -> buildSpriteSheet: (thangType, options) ->
if thangType.get('name') is 'Wizard' if thangType.get('name') is 'Wizard'
options.colorConfig = me.get('wizard')?.colorConfig or {} options.colorConfig = me.get('wizard')?.colorConfig or {}
building = thangType.buildSpriteSheet options thangType.buildSpriteSheet options
return unless building
#console.log 'Building:', thangType.get('name'), options
@spriteSheetsToBuild += 1
thangType.once 'build-complete', =>
return if @destroyed
@spriteSheetsBuilt += 1
@notifyProgress()
# World init # World init
initWorld: -> initWorld: ->
return if @initialized return if @initialized
@initialized = true @initialized = true
@world = new World @level.get('name') @world = new World()
@world.levelSessionIDs = if @opponentSessionID then [@sessionID, @opponentSessionID] else [@sessionID]
serializedLevel = @level.serialize(@supermodel) serializedLevel = @level.serialize(@supermodel)
@world.loadFromLevel serializedLevel, false @world.loadFromLevel serializedLevel, false
console.log "World has been initialized from level loader."
# Initial Sound Loading # Initial Sound Loading
@ -211,25 +287,8 @@ module.exports = class LevelLoader extends CocoClass
# everything else sound wise is loaded as needed as worlds are generated # everything else sound wise is loaded as needed as worlds are generated
allDone: -> progress: -> @supermodel.progress
@supermodel.finished() and @sessionsLoaded() and @spriteSheetsBuilt is @spriteSheetsToBuild
progress: -> destroy: ->
return 0 unless @level.loaded clearInterval @buildLoopInterval if @buildLoopInterval
overallProgress = 0 super()
supermodelProgress = @supermodel.progress()
overallProgress += supermodelProgress * 0.7
overallProgress += 0.1 if @sessionsLoaded()
if @headless
spriteMapProgress = 0.2
else
spriteMapProgress = if supermodelProgress is 1 then 0.2 else 0
spriteMapProgress *= @spriteSheetsBuilt / @spriteSheetsToBuild if @spriteSheetsToBuild
overallProgress += spriteMapProgress
return overallProgress
notifyProgress: ->
Backbone.Mediator.publish 'level-loader:progress-changed', progress: @progress()
@initWorld() if @allDone()
@trigger 'progress'
@trigger 'loaded-all' if @progress() is 1

View file

@ -0,0 +1,27 @@
CocoClass = require 'lib/CocoClass'
{me} = require 'lib/auth'
{backboneFailure} = require 'lib/errors'
storage = require 'lib/storage'
module.exports = LinkedInHandler = class LinkedInHandler extends CocoClass
constructor: ->
super()
subscriptions:
'linkedin-loaded': 'onLinkedInLoaded'
onLinkedInLoaded: (e) ->
IN.Event.on IN, "auth", @onLinkedInAuth
onLinkedInAuth: (e) => console.log "Authorized with LinkedIn"
constructEmployerAgreementObject: (cb) =>
IN.API.Profile("me")
.fields(["positions","public-profile-url","id","first-name","last-name","email-address"])
.error(cb)
.result (profiles) =>
cb null, profiles.values[0]
destroy: ->
super()

View file

@ -1,104 +0,0 @@
CocoClass = require 'lib/CocoClass'
module.exports = class LoadingScreen extends CocoClass
progress: 0
constructor: (canvas) ->
super()
@width = canvas.width
@height = canvas.height
@stage = new createjs.Stage(canvas)
subscriptions:
'level-loader:progress-changed': 'onLevelLoaderProgressChanged'
show: ->
@stage.removeChild(@screen) if @screen
@screen = @makeScreen()
@stage.addChild(@screen)
@updateProgressBar()
hide: ->
@stage.removeChild(@screen) if @screen
@screen = null
makeScreen: ->
c = new createjs.Container()
c.addChild(@makeLoadBackground())
c.addChild(@makeLoadText())
c.addChild(@makeProgressBar())
@makeLoadLogo(c)
c
makeLoadBackground: ->
g = new createjs.Graphics()
g.beginFill(createjs.Graphics.getRGB(30,30,60))
g.drawRoundRect(0, 0, @width, @height, 0.0)
s = new createjs.Shape(g)
s.y = 0
s.x = 0
s
makeLoadLogo: (container) ->
logoImage = new Image()
$(logoImage).load =>
@logo = new createjs.Bitmap logoImage
@logo.x = @width / 2 - logoImage.width / 2
@logo.y = 40
container.addChild @logo
logoImage.src = "/images/loading_image.png"
makeLoadText: ->
size = @height / 10
text = new createjs.Text("LOADING", "#{size}px Monospace", "#ff7700")
text.regX = text.getMeasuredWidth() / 2
text.regY = text.getMeasuredHeight() / 2
text.x = @width / 2
text.y = @height / 2
@text = text
return text
makeProgressBar: ->
BAR_PIXEL_HEIGHT = 20
BAR_PCT_WIDTH = .75
pixelWidth = parseInt(@width * BAR_PCT_WIDTH)
pixelMargin = (@width - (@width * BAR_PCT_WIDTH)) / 2
barY = 2 * (@height / 3)
c = new createjs.Container()
c.x = pixelMargin
c.y = barY
g = new createjs.Graphics()
g.beginFill(createjs.Graphics.getRGB(255,0,0))
g.drawRoundRect(0,0,pixelWidth, BAR_PIXEL_HEIGHT, 5)
@progressBar = new createjs.Shape(g)
c.addChild(@progressBar)
g = new createjs.Graphics()
g.setStrokeStyle(2)
g.beginStroke(createjs.Graphics.getRGB(230,230,230))
g.drawRoundRect(0,0,pixelWidth, BAR_PIXEL_HEIGHT, 5)
c.addChild(new createjs.Shape(g))
c
onLevelLoaderProgressChanged: (e) ->
@progress = e.progress
@updateProgressBar()
updateProgressBar: ->
newProg = parseInt((@progress or 0) * 100)
newProg = ' '+newProg while newProg.length < 4
@lastProg = newProg
@text.text = "BUILDING" if @progress is 1
@progressBar.scaleX = @progress
@stage.update()
showReady: ->
@text.text = 'READY'
@text.regX = @text.getMeasuredWidth() / 2
@stage.update()
destroy: ->
@stage.canvas = null
super()

23
app/lib/NameLoader.coffee Normal file
View file

@ -0,0 +1,23 @@
CocoClass = require 'lib/CocoClass'
namesCache = {}
class NameLoader extends CocoClass
loadNames: (ids) ->
toLoad = (id for id in ids when not namesCache[id])
return false unless toLoad.length
jqxhrOptions = {
url: '/db/user/x/names',
type:'POST',
data:{ids:toLoad},
success: @loadedNames
}
return jqxhrOptions
loadedNames: (newNames) =>
_.extend namesCache, newNames
getName: (id) -> namesCache[id].name
module.exports = new NameLoader()

View file

@ -17,7 +17,8 @@ module.exports = class CocoRouter extends Backbone.Router
'editor/:model(/:slug_or_id)(/:subview)': 'editorModelView' 'editor/:model(/:slug_or_id)(/:subview)': 'editorModelView'
# Experimenting with direct links # Experimenting with direct links
# 'play/ladder/:levelID/team/:team': go('play/ladder/team_view') 'play/ladder/:levelID': go('play/ladder/ladder_view')
'play/ladder': go('play/ladder_home')
# db and file urls call the server directly # db and file urls call the server directly
'db/*path': 'routeToServer' 'db/*path': 'routeToServer'
@ -76,7 +77,7 @@ module.exports = class CocoRouter extends Backbone.Router
clientid:gplusClientID, clientid:gplusClientID,
cookiepolicy:"single_host_origin", cookiepolicy:"single_host_origin",
scope:"https://www.googleapis.com/auth/plus.login https://www.googleapis.com/auth/userinfo.email", scope:"https://www.googleapis.com/auth/plus.login https://www.googleapis.com/auth/userinfo.email",
size:"medium", height: "short",
} }
if gapi.signin?.render if gapi.signin?.render
gapi.signin.render(gplusButton, params) gapi.signin.render(gplusButton, params)

View file

@ -0,0 +1,10 @@
CocoClass = require 'lib/CocoClass'
namesCache = {}
class SystemNameLoader extends CocoClass
getName: (id) -> namesCache[id]?.name
setName: (system) -> namesCache[system.get('original')] = {name:system.get('name')}
module.exports = new SystemNameLoader()

View file

@ -1,5 +1,7 @@
{me} = require 'lib/auth' {me} = require 'lib/auth'
debugAnalytics = false
module.exports = class Tracker module.exports = class Tracker
constructor: -> constructor: ->
if window.tracker if window.tracker
@ -10,7 +12,7 @@ module.exports = class Tracker
@updateOlark() @updateOlark()
identify: (traits) -> identify: (traits) ->
#console.log "Would identify", traits console.log "Would identify", traits if debugAnalytics
return unless me and @isProduction and analytics? return unless me and @isProduction and analytics?
# https://segment.io/docs/methods/identify # https://segment.io/docs/methods/identify
traits ?= {} traits ?= {}
@ -39,13 +41,13 @@ module.exports = class Tracker
trackPageView: -> trackPageView: ->
return unless @isProduction and analytics? return unless @isProduction and analytics?
url = Backbone.history.getFragment() url = Backbone.history.getFragment()
#console.log "Going to track visit for", "/#{url}" console.log "Going to track visit for", "/#{url}" if debugAnalytics
analytics.pageview "/#{url}" analytics.pageview "/#{url}"
trackEvent: (event, properties, includeProviders=null) => trackEvent: (event, properties, includeProviders=null) =>
#console.log "Would track analytics event:", event, properties console.log "Would track analytics event:", event, properties if debugAnalytics
return unless me and @isProduction and analytics? return unless me and @isProduction and analytics?
#console.log "Going to track analytics event:", event, properties console.log "Going to track analytics event:", event, properties if debugAnalytics
properties = properties or {} properties = properties or {}
context = {} context = {}
if includeProviders if includeProviders
@ -54,3 +56,9 @@ module.exports = class Tracker
context.providers[provider] = true context.providers[provider] = true
event.label = properties.label if properties.label event.label = properties.label if properties.label
analytics?.track event, properties, context analytics?.track event, properties, context
trackTiming: (duration, category, variable, label, samplePercentage=5) ->
# https://developers.google.com/analytics/devguides/collection/gajs/gaTrackingTiming
return console.warn "Duration #{duration} invalid for trackTiming call." unless duration >= 0 and duration < 60 * 60 * 1000
console.log "Would track timing event:", arguments if debugAnalytics
window._gaq?.push ['_trackTiming', category, variable, duration, label, samplePercentage]

View file

@ -1,4 +1,4 @@
{backboneFailure, genericFailure} = require 'lib/errors' {backboneFailure, genericFailure, parseServerError} = require 'lib/errors'
User = require 'models/User' User = require 'models/User'
storage = require 'lib/storage' storage = require 'lib/storage'
BEEN_HERE_BEFORE_KEY = 'beenHereBefore' BEEN_HERE_BEFORE_KEY = 'beenHereBefore'
@ -11,16 +11,31 @@ init = ->
me.set 'testGroupNumber', Math.floor(Math.random() * 256) me.set 'testGroupNumber', Math.floor(Math.random() * 256)
me.save() me.save()
me.loadGravatarProfile() if me.get('email')
Backbone.listenTo(me, 'sync', Backbone.Mediator.publish('me:synced', {me:me})) Backbone.listenTo(me, 'sync', Backbone.Mediator.publish('me:synced', {me:me}))
module.exports.createUser = (userObject, failure=backboneFailure, nextURL=null) -> module.exports.createUser = (userObject, failure=backboneFailure, nextURL=null) ->
user = new User(userObject) user = new User(userObject)
user.notyErrors = false
user.save({}, { user.save({}, {
error: failure, error: (model,jqxhr,options) ->
error = parseServerError(jqxhr.responseText)
property = error.property if error.property
if jqxhr.status is 409 and property is 'name'
anonUserObject = _.omit(userObject, 'name')
module.exports.createUser anonUserObject, failure, nextURL
else
genericFailure(jqxhr)
success: -> if nextURL then window.location.href = nextURL else window.location.reload() success: -> if nextURL then window.location.href = nextURL else window.location.reload()
}) })
module.exports.createUserWithoutReload = (userObject, failure=backboneFailure) ->
user = new User(userObject)
user.save({}, {
error: failure
success: ->
Backbone.Mediator.publish("created-user-without-reload")
})
module.exports.loginUser = (userObject, failure=genericFailure) -> module.exports.loginUser = (userObject, failure=genericFailure) ->
jqxhr = $.post('/auth/login', jqxhr = $.post('/auth/login',
{ {
@ -52,4 +67,3 @@ trackFirstArrival = ->
storage.save(BEEN_HERE_BEFORE_KEY, true) storage.save(BEEN_HERE_BEFORE_KEY, true)
init() init()

View file

@ -1,13 +1,6 @@
module.exports.sendContactMessage = (contactMessageObject, modal) -> module.exports.sendContactMessage = (contactMessageObject, modal) ->
modal.find('.sending-indicator').show() modal.find('.sending-indicator').show()
jqxhr = $.post '/contact', jqxhr = $.post '/contact', contactMessageObject, (response) ->
email: contactMessageObject.email
message: contactMessageObject.message
,
(response) ->
console.log "Got contact response:", response
modal.find('.sending-indicator').hide() modal.find('.sending-indicator').hide()
modal.find('#contact-message').val("Thanks!") modal.find('#contact-message').val("Thanks!")
_.delay -> _.delay ->

177
app/lib/deltas.coffee Normal file
View file

@ -0,0 +1,177 @@
SystemNameLoader = require 'lib/SystemNameLoader'
###
Good-to-knows:
dataPath: an array of keys that walks you up a JSON object that's being patched
ex: ['scripts', 0, 'description']
deltaPath: an array of keys that walks you up a JSON Diff Patch object.
ex: ['scripts', '_0', 'description']
###
module.exports.expandDelta = (delta, left, schema) ->
flattenedDeltas = flattenDelta(delta)
(expandFlattenedDelta(fd, left, schema) for fd in flattenedDeltas)
flattenDelta = (delta, dataPath=null, deltaPath=null) ->
# takes a single jsondiffpatch delta and returns an array of objects with
return [] unless delta
dataPath ?= []
deltaPath ?= []
return [{dataPath:dataPath, deltaPath: deltaPath, o:delta}] if _.isArray delta
results = []
affectingArray = delta._t is 'a'
for deltaIndex, childDelta of delta
continue if deltaIndex is '_t'
dataIndex = if affectingArray then parseInt(deltaIndex.replace('_', '')) else deltaIndex
results = results.concat flattenDelta(
childDelta, dataPath.concat([dataIndex]), deltaPath.concat([deltaIndex]))
results
expandFlattenedDelta = (delta, left, schema) ->
# takes a single flattened delta and converts into an object that can be
# easily formatted into something human readable.
delta.action = '???'
o = delta.o # the raw jsondiffpatch delta
if _.isArray(o) and o.length is 1
delta.action = 'added'
delta.newValue = o[0]
if _.isArray(o) and o.length is 2
delta.action = 'modified'
delta.oldValue = o[0]
delta.newValue = o[1]
if _.isArray(o) and o.length is 3 and o[1] is 0 and o[2] is 0
delta.action = 'deleted'
delta.oldValue = o[0]
if _.isPlainObject(o) and o._t is 'a'
delta.action = 'modified-array'
if _.isPlainObject(o) and o._t isnt 'a'
delta.action = 'modified-object'
if _.isArray(o) and o.length is 3 and o[2] is 3
delta.action = 'moved-index'
delta.destinationIndex = o[1]
delta.originalIndex = delta.dataPath[delta.dataPath.length-1]
if _.isArray(o) and o.length is 3 and o[1] is 0 and o[2] is 2
delta.action = 'text-diff'
delta.unidiff = o[0]
humanPath = []
parentLeft = left
parentSchema = schema
for key, i in delta.dataPath
# TODO: Better schema/json walking
childSchema = parentSchema?.items or parentSchema?.properties?[key] or {}
childLeft = parentLeft?[key]
humanKey = null
childData = if i is delta.dataPath.length-1 and delta.action is 'added' then o[0] else childLeft
humanKey ?= childData.name or childData.id if childData
humanKey ?= SystemNameLoader.getName(childData?.original)
humanKey ?= "#{childSchema.title}" if childSchema.title
humanKey ?= _.string.titleize key
humanPath.push humanKey
parentLeft = childLeft
parentSchema = childSchema
delta.humanPath = humanPath.join(' :: ')
delta.schema = childSchema
delta.left = childLeft
delta.right = jsondiffpatch.patch childLeft, delta.o unless delta.action is 'moved-index'
delta
module.exports.makeJSONDiffer = ->
hasher = (obj) -> obj.name || obj.id || obj._id || JSON.stringify(_.keys(obj))
jsondiffpatch.create({objectHash:hasher})
module.exports.getConflicts = (headDeltas, pendingDeltas) ->
# headDeltas and pendingDeltas should be lists of deltas returned by interpretDelta
# Returns a list of conflict objects with properties:
# headDelta
# pendingDelta
# The deltas that have conflicts also have conflict properties pointing to one another.
headPathMap = groupDeltasByAffectingPaths(headDeltas)
pendingPathMap = groupDeltasByAffectingPaths(pendingDeltas)
paths = _.keys(headPathMap).concat(_.keys(pendingPathMap))
# Here's my thinking: conflicts happen when one delta path is a substring of another delta path
# So, sort paths from both deltas together, which will naturally make conflicts adjacent,
# and if one is identified, one path is from the headDeltas, the other is from pendingDeltas
# This is all to avoid an O(nm) brute force search.
conflicts = []
paths.sort()
for path, i in paths
continue if i + 1 is paths.length
nextPath = paths[i+1]
if nextPath.startsWith path
headDelta = (headPathMap[path] or headPathMap[nextPath])[0].delta
pendingDelta = (pendingPathMap[path] or pendingPathMap[nextPath])[0].delta
conflicts.push({headDelta:headDelta, pendingDelta:pendingDelta})
pendingDelta.conflict = headDelta
headDelta.conflict = pendingDelta
return conflicts if conflicts.length
groupDeltasByAffectingPaths = (deltas) ->
metaDeltas = []
for delta in deltas
conflictPaths = []
if delta.action is 'moved-index'
# every other action affects just the data path, but moved indexes affect a swath
indices = [delta.originalIndex, delta.destinationIndex]
indices.sort()
for index in _.range(indices[0], indices[1]+1)
conflictPaths.push delta.dataPath.slice(0, delta.dataPath.length-1).concat(index)
else
conflictPaths.push delta.dataPath
for path in conflictPaths
metaDeltas.push {
delta: delta
path: (item.toString() for item in path).join('/')
}
map = _.groupBy metaDeltas, 'path'
# Turns out there are cases where a single delta can include paths
# that 'conflict' with each other, ie one is a substring of the other
# because of moved indices. To handle this case, go through and prune
# out all deeper paths that conflict with more shallow paths, so
# getConflicts path checking works properly.
paths = _.keys(map)
return map unless paths.length
paths.sort()
prunedMap = {}
previousPath = paths[0]
for path, i in paths
continue if i is 0
continue if path.startsWith previousPath
prunedMap[path] = map[path]
previousPath = path
prunedMap
module.exports.pruneConflictsFromDelta = (delta, conflicts) ->
# the jsondiffpatch delta mustn't include any dangling nodes,
# or else things will get removed which shouldn't be, or errors will occur
for conflict in conflicts
prunePath delta, conflict.pendingDelta.deltaPath
if _.isEmpty delta then undefined else delta
prunePath = (delta, path) ->
if path.length is 1
delete delta[path]
else
prunePath delta[path[0]], path.slice(1)
keys = (k for k in _.keys(delta[path[0]]) when k isnt '_t')
delete delta[path[0]] if keys.length is 0

View file

@ -4,7 +4,8 @@ module.exports.formToObject = (el) ->
inputs = $('input', el).add('textarea', el) inputs = $('input', el).add('textarea', el)
for input in inputs for input in inputs
input = $(input) input = $(input)
obj[input.attr('name')] = input.val() continue unless name = input.attr('name')
obj[name] = input.val()
obj obj

View file

@ -35,6 +35,7 @@ module.exports = class DOMScriptModule extends ScriptModule
sides: dom.highlight.sides sides: dom.highlight.sides
offset: dom.highlight.offset offset: dom.highlight.offset
rotation: dom.highlight.rotation rotation: dom.highlight.rotation
note.event = _.pick note.event, (value) -> not _.isUndefined value
@maybeApplyDelayToNote note @maybeApplyDelayToNote note
note note

View file

@ -21,7 +21,6 @@ module.exports = class GoalsScriptModule extends ScriptModule
channel: 'level-add-goals' channel: 'level-add-goals'
event: event:
goals: @noteGroup.goals.add goals: @noteGroup.goals.add
worldName: @view.world.name
return note return note
removeNote: -> removeNote: ->
@ -29,7 +28,4 @@ module.exports = class GoalsScriptModule extends ScriptModule
channel: 'level-remove-goals' channel: 'level-remove-goals'
event: event:
goals: @noteGroup.goals.remove goals: @noteGroup.goals.remove
worldName: @view.world.name
return note return note

View file

@ -52,12 +52,14 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
@debugScripts = @view.getQueryVariable 'dev' @debugScripts = @view.getQueryVariable 'dev'
@initProperties() @initProperties()
@addScriptSubscriptions() @addScriptSubscriptions()
@beginTicking()
setScripts: (@originalScripts) -> setScripts: (@originalScripts) ->
@quiet = true @quiet = true
@initProperties() @initProperties()
@loadFromSession() @loadFromSession()
@quiet = false @quiet = false
@addScriptSubscriptions()
@run() @run()
initProperties: -> initProperties: ->
@ -75,6 +77,25 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
callback = makeCallback(script.channel) # curry in the channel argument callback = makeCallback(script.channel) # curry in the channel argument
@addNewSubscription(script.channel, callback) @addNewSubscription(script.channel, callback)
beginTicking: ->
@tickInterval = setInterval @tick, 5000
tick: =>
scriptStates = {}
now = new Date()
for script in @scripts
scriptStates[script.id] =
timeSinceLastEnded: (if script.lastEnded then now - script.lastEnded else 0) / 1000
timeSinceLastTriggered: (if script.lastTriggered then now - script.lastTriggered else 0) / 1000
stateEvent =
scriptRunning: @currentNoteGroup?.scriptID or ''
noteGroupRunning: @currentNoteGroup?.name or ''
scriptStates: scriptStates
timeSinceLastScriptEnded: (if @lastScriptEnded then now - @lastScriptEnded else 0) / 1000
Backbone.Mediator.publish 'script-manager:tick', stateEvent
loadFromSession: -> loadFromSession: ->
# load the queue with note groups to skip through # load the queue with note groups to skip through
@addEndedScriptsFromSession() @addEndedScriptsFromSession()
@ -88,6 +109,7 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
return unless script return unless script
@triggered.push(script.id) @triggered.push(script.id)
noteChain = @processScript(script) noteChain = @processScript(script)
return unless noteChain
if scripts.currentScriptOffset if scripts.currentScriptOffset
noteGroup.skipMe = true for noteGroup in noteChain[..scripts.currentScriptOffset-1] noteGroup.skipMe = true for noteGroup in noteChain[..scripts.currentScriptOffset-1]
@addNoteChain(noteChain, false) @addNoteChain(noteChain, false)
@ -107,6 +129,7 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
@triggered.push(scriptID) @triggered.push(scriptID)
@ended.push(scriptID) @ended.push(scriptID)
noteChain = @processScript(script) noteChain = @processScript(script)
return unless noteChain
noteGroup.skipMe = true for noteGroup in noteChain noteGroup.skipMe = true for noteGroup in noteChain
@addNoteChain(noteChain, false) @addNoteChain(noteChain, false)
@ -123,6 +146,7 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
destroy: -> destroy: ->
@onEndAll() @onEndAll()
clearInterval @tickInterval
super() super()
# TRIGGERERING NOTES # TRIGGERERING NOTES
@ -147,10 +171,11 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
continue unless @scriptPrereqsSatisfied(script) continue unless @scriptPrereqsSatisfied(script)
continue unless scriptMatchesEventPrereqs(script, event) continue unless scriptMatchesEventPrereqs(script, event)
# everything passed! # everything passed!
console.log "SCRIPT: Running script '#{script.id}'" if @debugScripts console.debug "SCRIPT: Running script '#{script.id}'" if @debugScripts
script.lastTriggered = new Date().getTime() script.lastTriggered = new Date().getTime()
@triggered.push(script.id) unless alreadyTriggered @triggered.push(script.id) unless alreadyTriggered
noteChain = @processScript(script) noteChain = @processScript(script)
if not noteChain then return @trackScriptCompletions (script.id)
@addNoteChain(noteChain) @addNoteChain(noteChain)
@run() @run()
@ -159,8 +184,8 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
processScript: (script) -> processScript: (script) ->
noteChain = script.noteChain noteChain = script.noteChain
return null unless noteChain?.length
noteGroup.scriptID = script.id for noteGroup in noteChain noteGroup.scriptID = script.id for noteGroup in noteChain
if noteChain.length
lastNoteGroup = noteChain[noteChain.length - 1] lastNoteGroup = noteChain[noteChain.length - 1]
lastNoteGroup.isLast = true lastNoteGroup.isLast = true
return noteChain return noteChain
@ -207,11 +232,11 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
@notifyScriptStateChanged() @notifyScriptStateChanged()
@scriptInProgress = true @scriptInProgress = true
@currentTimeouts = [] @currentTimeouts = []
console.log "SCRIPT: Starting note group '#{nextNoteGroup.name}'" if @debugScripts console.debug "SCRIPT: Starting note group '#{nextNoteGroup.name}'" if @debugScripts
for module in nextNoteGroup.modules for module in nextNoteGroup.modules
@processNote(note, nextNoteGroup) for note in module.startNotes() @processNote(note, nextNoteGroup) for note in module.startNotes()
if nextNoteGroup.script.duration if nextNoteGroup.script.duration
f = => @onNoteGroupTimeout nextNoteGroup f = => @onNoteGroupTimeout? nextNoteGroup
setTimeout(f, nextNoteGroup.script.duration) setTimeout(f, nextNoteGroup.script.duration)
Backbone.Mediator.publish('note-group-started') Backbone.Mediator.publish('note-group-started')
@ -221,12 +246,12 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
@ignoreEvents = true @ignoreEvents = true
for noteGroup, i in @noteGroupQueue for noteGroup, i in @noteGroupQueue
break unless noteGroup.skipMe break unless noteGroup.skipMe
console.log "SCRIPT: Skipping note group '#{noteGroup.name}'" if @debugScripts console.debug "SCRIPT: Skipping note group '#{noteGroup.name}'" if @debugScripts
@processNoteGroup(noteGroup) @processNoteGroup(noteGroup)
for module in noteGroup.modules for module in noteGroup.modules
notes = module.skipNotes() notes = module.skipNotes()
@processNote(note, noteGroup) for note in notes @processNote(note, noteGroup) for note in notes
@trackScriptCompletions(noteGroup) @trackScriptCompletionsFromNoteGroup(noteGroup)
@noteGroupQueue = @noteGroupQueue[i..] @noteGroupQueue = @noteGroupQueue[i..]
@ignoreEvents = false @ignoreEvents = false
@ -268,14 +293,13 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
return if @ending # kill infinite loops right here return if @ending # kill infinite loops right here
@ending = true @ending = true
return unless @currentNoteGroup? return unless @currentNoteGroup?
console.log "SCRIPT: Ending note group '#{@currentNoteGroup.name}'" if @debugScripts console.debug "SCRIPT: Ending note group '#{@currentNoteGroup.name}'" if @debugScripts
clearTimeout(timeout) for timeout in @currentTimeouts clearTimeout(timeout) for timeout in @currentTimeouts
for module in @currentNoteGroup.modules for module in @currentNoteGroup.modules
@processNote(note, @currentNoteGroup) for note in module.endNotes() @processNote(note, @currentNoteGroup) for note in module.endNotes()
Backbone.Mediator.publish 'note-group-ended' unless @quiet Backbone.Mediator.publish 'note-group-ended' unless @quiet
@scriptInProgress = false @scriptInProgress = false
@ended.push(@currentNoteGroup.scriptID) if @currentNoteGroup.isLast @trackScriptCompletionsFromNoteGroup(@currentNoteGroup)
@trackScriptCompletions(@currentNoteGroup)
@currentNoteGroup = null @currentNoteGroup = null
unless @noteGroupQueue.length unless @noteGroupQueue.length
@notifyScriptStateChanged() @notifyScriptStateChanged()
@ -302,7 +326,7 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
for module in noteGroup.modules for module in noteGroup.modules
notes = module.skipNotes() notes = module.skipNotes()
@processNote(note, noteGroup) for note in notes unless @quiet @processNote(note, noteGroup) for note in notes unless @quiet
@trackScriptCompletions(noteGroup) unless @quiet @trackScriptCompletionsFromNoteGroup(noteGroup) unless @quiet
@noteGroupQueue = [] @noteGroupQueue = []
@ -317,11 +341,18 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
Backbone.Mediator.publish 'level-enable-controls', {} Backbone.Mediator.publish 'level-enable-controls', {}
Backbone.Mediator.publish 'level-set-letterbox', { on: false } Backbone.Mediator.publish 'level-set-letterbox', { on: false }
trackScriptCompletions: (noteGroup) -> trackScriptCompletionsFromNoteGroup: (noteGroup) ->
return if @quiet
return unless noteGroup.isLast return unless noteGroup.isLast
@ended.push(noteGroup.scriptID) unless noteGroup.scriptID in @ended @trackScriptCompletions(noteGroup.scriptID)
Backbone.Mediator.publish 'script:ended', {scriptID: noteGroup.scriptID}
trackScriptCompletions: (scriptID) ->
return if @quiet
@ended.push(scriptID) unless scriptID in @ended
for script in @scripts
if script.id is scriptID
script.lastEnded = new Date()
@lastScriptEnded = new Date()
Backbone.Mediator.publish 'script:ended', {scriptID: scriptID}
notifyScriptStateChanged: -> notifyScriptStateChanged: ->
return if @quiet return if @quiet

View file

@ -36,4 +36,4 @@ module.exports = class ScriptModule extends CocoClass
Math.max(0, sums...) Math.max(0, sums...)
maybeApplyDelayToNote: (note) -> maybeApplyDelayToNote: (note) ->
note.delay = @scrubbingTime + @movementTime note.delay = (@scrubbingTime + @movementTime) or 0

View file

@ -30,7 +30,6 @@ module.exports = class SurfaceScriptModule extends ScriptModule
e.pos = focus.target if _.isPlainObject focus.target e.pos = focus.target if _.isPlainObject focus.target
e.thangID = focus.target if _.isString focus.target e.thangID = focus.target if _.isString focus.target
e.zoom = focus.zoom or 2.0 # TODO: test only doing this if e.pos, e.thangID, or focus.zoom? e.zoom = focus.zoom or 2.0 # TODO: test only doing this if e.pos, e.thangID, or focus.zoom?
e.zoom *= 2 if e.zoom # On 2014-03-16, we doubled the canvas width/height, so now we have a legacy zoom multipler.
e.duration = if focus.duration? then focus.duration else 1500 e.duration = if focus.duration? then focus.duration else 1500
e.duration = 0 if instant e.duration = 0 if instant
e.bounds = focus.bounds if focus.bounds? e.bounds = focus.bounds if focus.bounds?

View file

@ -1,36 +0,0 @@
module.exports = [
{
"id": "Add Default Goals",
"channel": "god:new-world-created",
"noteChain": [
{
"goals": {
"add": [
{
"name": "Humans Survive",
"id": "humans-survive",
"saveThangs": [
"humans"
],
"worldEndsAfter": 3,
"howMany": 1,
"hiddenGoal": true
},
{
"name": "Ogres Die",
"id": "ogres-die",
"killThangs": [
"ogres"
],
"worldEndsAfter": 3,
"hiddenGoal": true
}
]
}
}
]
}
]
# Could add other default scripts, like not having to redo Victory Playback sequence from scratch every time.

View file

@ -4,25 +4,130 @@ LevelLoader = require 'lib/LevelLoader'
GoalManager = require 'lib/world/GoalManager' GoalManager = require 'lib/world/GoalManager'
God = require 'lib/God' God = require 'lib/God'
Aether.addGlobal 'Vector', require 'lib/world/vector'
Aether.addGlobal '_', _
module.exports = class Simulator extends CocoClass module.exports = class Simulator extends CocoClass
constructor: -> constructor: (@options) ->
@options ?= {}
_.extend @, Backbone.Events _.extend @, Backbone.Events
@trigger 'statusUpdate', 'Starting simulation!' @trigger 'statusUpdate', 'Starting simulation!'
@retryDelayInSeconds = 10 @retryDelayInSeconds = 10
@taskURL = '/queue/scoring' @taskURL = '/queue/scoring'
@simulatedByYou = 0
@god = new God maxAngels: 1, workerCode: @options.workerCode, headless: true # Start loading worker.
destroy: -> destroy: ->
@off() @off()
@cleanupSimulation() @cleanupSimulation()
@god?.destroy()
super() super()
fetchAndSimulateOneGame: (humanGameID, ogresGameID) =>
return if @destroyed
$.ajax
url: "/queue/scoring/getTwoGames"
type: "POST"
parse: true
data:
"humansGameID": humanGameID
"ogresGameID": ogresGameID
error: (errorData) ->
console.warn "There was an error fetching two games! #{JSON.stringify errorData}"
success: (taskData) =>
return if @destroyed
@trigger 'statusUpdate', 'Setting up simulation...'
#refactor this
@task = new SimulationTask(taskData)
@supermodel ?= new SuperModel()
@supermodel.resetProgress()
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @task.getLevelName(), sessionID: @task.getFirstSessionID(), headless: true
if @supermodel.finished()
@simulateSingleGame()
else
@listenToOnce @supermodel, 'loaded-all', @simulateSingleGame
simulateSingleGame: ->
return if @destroyed
@trigger 'statusUpdate', 'Simulating...'
@assignWorldAndLevelFromLevelLoaderAndDestroyIt()
@setupGod()
try
@commenceSingleSimulation()
catch error
@handleSingleSimulationError error
commenceSingleSimulation: ->
Backbone.Mediator.subscribeOnce 'god:infinite-loop', @handleSingleSimulationInfiniteLoop, @
Backbone.Mediator.subscribeOnce 'god:goals-calculated', @processSingleGameResults, @
@god.createWorld @generateSpellsObject()
handleSingleSimulationError: (error) ->
console.error "There was an error simulating a single game!", error
if @options.headlessClient
console.log "GAMERESULT:tie"
process.exit(0)
@cleanupSimulation()
handleSingleSimulationInfiniteLoop: ->
console.log "There was an infinite loop in the single game!"
if @options.headlessClient
console.log "GAMERESULT:tie"
process.exit(0)
@cleanupSimulation()
processSingleGameResults: (simulationResults) ->
taskResults = @formTaskResultsObject simulationResults
console.log "Processing results:", taskResults
humanSessionRank = taskResults.sessions[0].metrics.rank
ogreSessionRank = taskResults.sessions[1].metrics.rank
if @options.headlessClient
if humanSessionRank is ogreSessionRank
console.log "GAMERESULT:tie"
else if humanSessionRank < ogreSessionRank
console.log "GAMERESULT:humans"
else if ogreSessionRank < humanSessionRank
console.log "GAMERESULT:ogres"
process.exit(0)
else
@sendSingleGameBackToServer(taskResults)
@cleanupSimulation()
sendSingleGameBackToServer: (results) ->
@trigger 'statusUpdate', 'Simulation completed, sending results back to server!'
$.ajax
url: "/queue/scoring/recordTwoGames"
data: results
type: "PUT"
parse: true
success: @handleTaskResultsTransferSuccess
error: @handleTaskResultsTransferError
complete: @cleanupAndSimulateAnotherTask
fetchAndSimulateTask: => fetchAndSimulateTask: =>
return if @destroyed return if @destroyed
if @options.headlessClient
if @dumpThisTime # The first heapdump would be useless to find leaks.
console.log "Writing snapshot."
@options.heapdump.writeSnapshot()
@dumpThisTime = true if @options.heapdump
if @options.testing
_.delay @setupSimulationAndLoadLevel, 0, @options.testFile, "Testing...", status: 400
return
@trigger 'statusUpdate', 'Fetching simulation data!' @trigger 'statusUpdate', 'Fetching simulation data!'
$.ajax $.ajax
url: @taskURL url: @taskURL
type: "GET" type: "GET"
parse: true
error: @handleFetchTaskError error: @handleFetchTaskError
success: @setupSimulationAndLoadLevel success: @setupSimulationAndLoadLevel
@ -31,9 +136,13 @@ module.exports = class Simulator extends CocoClass
@trigger 'statusUpdate', 'There was an error fetching games to simulate. Retrying in 10 seconds.' @trigger 'statusUpdate', 'There was an error fetching games to simulate. Retrying in 10 seconds.'
@simulateAnotherTaskAfterDelay() @simulateAnotherTaskAfterDelay()
handleNoGamesResponse: -> handleNoGamesResponse: ->
@trigger 'statusUpdate', 'There were no games to simulate--nice. Retrying in 10 seconds.' info = 'Finding game to simulate...'
@simulateAnotherTaskAfterDelay() console.log info
@trigger 'statusUpdate', info
@fetchAndSimulateOneGame()
application.tracker?.trackEvent 'Simulator Result', label: "No Games"
simulateAnotherTaskAfterDelay: => simulateAnotherTaskAfterDelay: =>
console.log "Retrying in #{@retryDelayInSeconds}" console.log "Retrying in #{@retryDelayInSeconds}"
@ -53,14 +162,18 @@ module.exports = class Simulator extends CocoClass
return return
@supermodel ?= new SuperModel() @supermodel ?= new SuperModel()
@god = new God maxWorkerPoolSize: 1, maxAngels: 1 # Start loading worker. @supermodel.resetProgress()
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: levelID, sessionID: @task.getFirstSessionID(), headless: true @levelLoader = new LevelLoader supermodel: @supermodel, levelID: levelID, sessionID: @task.getFirstSessionID(), headless: true
@listenToOnce(@levelLoader, 'loaded-all', @simulateGame) if @supermodel.finished()
@simulateGame()
else
@listenToOnce @supermodel, 'loaded-all', @simulateGame
simulateGame: -> simulateGame: ->
return if @destroyed return if @destroyed
@trigger 'statusUpdate', 'All resources loaded, simulating!', @task.getSessions() info = 'All resources loaded, simulating!'
console.log info
@trigger 'statusUpdate', info, @task.getSessions()
@assignWorldAndLevelFromLevelLoaderAndDestroyIt() @assignWorldAndLevelFromLevelLoaderAndDestroyIt()
@setupGod() @setupGod()
@ -72,25 +185,45 @@ module.exports = class Simulator extends CocoClass
assignWorldAndLevelFromLevelLoaderAndDestroyIt: -> assignWorldAndLevelFromLevelLoaderAndDestroyIt: ->
@world = @levelLoader.world @world = @levelLoader.world
@task.setWorld(@world)
@level = @levelLoader.level @level = @levelLoader.level
@levelLoader.destroy() @levelLoader.destroy()
@levelLoader = null @levelLoader = null
setupGod: -> setupGod: ->
@god.level = @level.serialize @supermodel @god.setLevel @level.serialize @supermodel
@god.worldClassMap = @world.classMap @god.setLevelSessionIDs (session.sessionID for session in @task.getSessions())
@setupGoalManager() @god.setWorldClassMap @world.classMap
@setupGodSpells() @god.setGoalManager new GoalManager(@world, @level.get 'goals')
setupGoalManager: ->
@god.goalManager = new GoalManager @world
@god.goalManager.goals = @god.level.goals
@god.goalManager.goalStates = @manuallyGenerateGoalStates()
commenceSimulationAndSetupCallback: -> commenceSimulationAndSetupCallback: ->
@god.createWorld()
Backbone.Mediator.subscribeOnce 'god:infinite-loop', @onInfiniteLoop, @ Backbone.Mediator.subscribeOnce 'god:infinite-loop', @onInfiniteLoop, @
Backbone.Mediator.subscribeOnce 'god:new-world-created', @processResults, @ Backbone.Mediator.subscribeOnce 'god:goals-calculated', @processResults, @
@god.createWorld @generateSpellsObject()
#Search for leaks, headless-client only.
if @options.headlessClient and @options.leakTest and not @memwatch?
leakcount = 0
maxleakcount = 0
console.log "Setting leak callbacks."
@memwatch = require 'memwatch'
@memwatch.on 'leak', (info) =>
console.warn "LEAK!!\n" + JSON.stringify(info)
unless @hd?
if (leakcount++ is maxleakcount)
@hd = new @memwatch.HeapDiff()
@memwatch.on 'stats', (stats) =>
console.warn "stats callback: " + stats
diff = @hd.end()
console.warn "HeapDiff:\n" + JSON.stringify(diff)
if @options.exitOnLeak
console.warn "Exiting because of Leak."
process.exit()
@hd = new @memwatch.HeapDiff()
onInfiniteLoop: -> onInfiniteLoop: ->
console.warn "Skipping infinitely looping game." console.warn "Skipping infinitely looping game."
@ -101,34 +234,44 @@ module.exports = class Simulator extends CocoClass
taskResults = @formTaskResultsObject simulationResults taskResults = @formTaskResultsObject simulationResults
@sendResultsBackToServer taskResults @sendResultsBackToServer taskResults
sendResultsBackToServer: (results) => sendResultsBackToServer: (results) ->
@trigger 'statusUpdate', 'Simulation completed, sending results back to server!' @trigger 'statusUpdate', 'Simulation completed, sending results back to server!'
console.log "Sending result back to server!" console.log "Sending result back to server:", results
if @options.headlessClient and @options.testing
return @fetchAndSimulateTask()
$.ajax $.ajax
url: "/queue/scoring" url: "/queue/scoring"
data: results data: results
type: "PUT" type: "PUT"
parse: true
success: @handleTaskResultsTransferSuccess success: @handleTaskResultsTransferSuccess
error: @handleTaskResultsTransferError error: @handleTaskResultsTransferError
complete: @cleanupAndSimulateAnotherTask complete: @cleanupAndSimulateAnotherTask
handleTaskResultsTransferSuccess: (result) => handleTaskResultsTransferSuccess: (result) =>
return if @destroyed
console.log "Task registration result: #{JSON.stringify result}" console.log "Task registration result: #{JSON.stringify result}"
@trigger 'statusUpdate', 'Results were successfully sent back to server!' @trigger 'statusUpdate', 'Results were successfully sent back to server!'
console.log "Simulated by you:", @simulatedByYou
@simulatedByYou++
unless @options.headlessClient
simulatedBy = parseInt($('#simulated-by-you').text(), 10) + 1 simulatedBy = parseInt($('#simulated-by-you').text(), 10) + 1
$('#simulated-by-you').text(simulatedBy) $('#simulated-by-you').text(simulatedBy)
application.tracker?.trackEvent 'Simulator Result', label: "Success"
handleTaskResultsTransferError: (error) => handleTaskResultsTransferError: (error) =>
return if @destroyed
@trigger 'statusUpdate', 'There was an error sending the results back to the server.' @trigger 'statusUpdate', 'There was an error sending the results back to the server.'
console.log "Task registration error: #{JSON.stringify error}" console.log "Task registration error: #{JSON.stringify error}"
cleanupAndSimulateAnotherTask: => cleanupAndSimulateAnotherTask: =>
return if @destroyed
@cleanupSimulation() @cleanupSimulation()
@fetchAndSimulateTask() @fetchAndSimulateTask()
cleanupSimulation: -> cleanupSimulation: ->
@god?.destroy()
@god = null
@world = null @world = null
@level = null @level = null
@ -142,11 +285,12 @@ module.exports = class Simulator extends CocoClass
sessions: [] sessions: []
for session in @task.getSessions() for session in @task.getSessions()
sessionResult = sessionResult =
sessionID: session.sessionID sessionID: session.sessionID
submitDate: session.submitDate submitDate: session.submitDate
creator: session.creator creator: session.creator
name: session.creatorName
totalScore: session.totalScore
metrics: metrics:
rank: @calculateSessionRank session.sessionID, simulationResults.goalStates, @task.generateTeamToSessionMap() rank: @calculateSessionRank session.sessionID, simulationResults.goalStates, @task.generateTeamToSessionMap()
if session.sessionID is taskResults.originalSessionID if session.sessionID is taskResults.originalSessionID
@ -157,42 +301,28 @@ module.exports = class Simulator extends CocoClass
return taskResults return taskResults
calculateSessionRank: (sessionID, goalStates, teamSessionMap) -> calculateSessionRank: (sessionID, goalStates, teamSessionMap) ->
humansDestroyed = goalStates["destroy-humans"].status is "success" ogreGoals = (goalState for key, goalState of goalStates when goalState.team is 'ogres')
ogresDestroyed = goalStates["destroy-ogres"].status is "success" humanGoals = (goalState for key, goalState of goalStates when goalState.team is 'humans')
if humansDestroyed is ogresDestroyed ogresWon = _.all ogreGoals, {status: 'success'}
humansWon = _.all humanGoals, {status: 'success'}
if ogresWon is humansWon
return 0 return 0
else if humansDestroyed and teamSessionMap["ogres"] is sessionID else if ogresWon and teamSessionMap["ogres"] is sessionID
return 0 return 0
else if humansDestroyed and teamSessionMap["ogres"] isnt sessionID else if ogresWon and teamSessionMap["ogres"] isnt sessionID
return 1 return 1
else if ogresDestroyed and teamSessionMap["humans"] is sessionID else if humansWon and teamSessionMap["humans"] is sessionID
return 0 return 0
else else
return 1 return 1
manuallyGenerateGoalStates: ->
goalStates =
"destroy-humans":
keyFrame: 0
killed:
"Human Base": false
status: "incomplete"
"destroy-ogres":
keyFrame:0
killed:
"Ogre Base": false
status: "incomplete"
setupGodSpells: ->
@generateSpellsObject()
@god.spells = @spells
generateSpellsObject: -> generateSpellsObject: ->
@currentUserCodeMap = @task.generateSpellKeyToSourceMap() @currentUserCodeMap = @task.generateSpellKeyToSourceMap()
@spells = {} @spells = {}
for thang in @level.attributes.thangs for thang in @level.attributes.thangs
continue if @thangIsATemplate thang continue if @thangIsATemplate thang
@generateSpellKeyToSourceMapPropertiesFromThang thang @generateSpellKeyToSourceMapPropertiesFromThang thang
@spells
thangIsATemplate: (thang) -> thangIsATemplate: (thang) ->
for component in thang.components for component in thang.components
@ -222,7 +352,6 @@ module.exports = class Simulator extends CocoClass
spellKey = spellKeyComponents.join '/' spellKey = spellKeyComponents.join '/'
spellKey spellKey
createSpellAndAssignName: (spellKey, spellName) -> createSpellAndAssignName: (spellKey, spellName) ->
@spells[spellKey] ?= {} @spells[spellKey] ?= {}
@spells[spellKey].name = spellName @spells[spellKey].name = spellName
@ -230,25 +359,34 @@ module.exports = class Simulator extends CocoClass
createSpellThang: (thang, method, spellKey) -> createSpellThang: (thang, method, spellKey) ->
@spells[spellKey].thangs ?= {} @spells[spellKey].thangs ?= {}
@spells[spellKey].thangs[thang.id] ?= {} @spells[spellKey].thangs[thang.id] ?= {}
@spells[spellKey].thangs[thang.id].aether = @createAether @spells[spellKey].name, method spellTeam = @task.getSpellKeyToTeamMap()[spellKey]
playerTeams = @task.getPlayerTeams()
useProtectAPI = true
if spellTeam not in playerTeams then useProtectAPI = false
@spells[spellKey].thangs[thang.id].aether = @createAether @spells[spellKey].name, method, useProtectAPI
transpileSpell: (thang, spellKey, methodName) -> transpileSpell: (thang, spellKey, methodName) ->
slugifiedThangID = _.string.slugify thang.id slugifiedThangID = _.string.slugify thang.id
source = @currentUserCodeMap[[slugifiedThangID,methodName].join '/'] ? "" generatedSpellKey = [slugifiedThangID,methodName].join '/'
source = @currentUserCodeMap[generatedSpellKey] ? ""
aether = @spells[spellKey].thangs[thang.id].aether aether = @spells[spellKey].thangs[thang.id].aether
unless _.contains(@task.spellKeysToTranspile, generatedSpellKey)
aether.pure = source
else
try try
aether.transpile source aether.transpile source
catch e catch e
console.log "Couldn't transpile #{spellKey}:\n#{source}\n", e console.log "Couldn't transpile #{spellKey}:\n#{source}\n", e
aether.transpile '' aether.transpile ''
createAether: (methodName, method) -> createAether: (methodName, method, useProtectAPI) ->
aetherOptions = aetherOptions =
functionName: methodName functionName: methodName
protectAPI: true protectAPI: useProtectAPI
includeFlow: false includeFlow: false
requiresThis: true yieldConditionally: methodName is "plan"
yieldConditionally: false globals: ['Vector', '_']
problems: problems:
jshint_W040: {level: "ignore"} jshint_W040: {level: "ignore"}
jshint_W030: {level: "ignore"} # aether_NoEffect instead jshint_W030: {level: "ignore"} # aether_NoEffect instead
@ -259,9 +397,11 @@ module.exports = class Simulator extends CocoClass
#console.log "creating aether with options", aetherOptions #console.log "creating aether with options", aetherOptions
return new Aether aetherOptions return new Aether aetherOptions
class SimulationTask class SimulationTask
constructor: (@rawData) -> constructor: (@rawData) ->
console.log 'Simulating sessions', (session for session in @getSessions()) @spellKeyToTeamMap = {}
@spellKeysToTranspile = []
getLevelName: -> getLevelName: ->
levelName = @rawData.sessions?[0]?.levelID levelName = @rawData.sessions?[0]?.levelID
@ -287,20 +427,54 @@ class SimulationTask
getSessions: -> @rawData.sessions getSessions: -> @rawData.sessions
getSpellKeyToTeamMap: -> @spellKeyToTeamMap
getPlayerTeams: -> _.pluck @rawData.sessions, 'team'
setWorld: (@world) ->
generateSpellKeyToSourceMap: -> generateSpellKeyToSourceMap: ->
playerTeams = _.pluck @rawData.sessions, 'team'
spellKeyToSourceMap = {} spellKeyToSourceMap = {}
for session in @rawData.sessions for session in @rawData.sessions
teamSpells = session.teamSpells[session.team] teamSpells = session.teamSpells[session.team]
allTeams = _.keys session.teamSpells
nonPlayerTeams = _.difference allTeams, playerTeams
for team in allTeams
for spell in session.teamSpells[team]
@spellKeyToTeamMap[spell] = team
for nonPlayerTeam in nonPlayerTeams
for spell in session.teamSpells[nonPlayerTeam]
spellKeyToSourceMap[spell] ?= @getWorldProgrammableSource(spell, @world)
@spellKeysToTranspile.push spell
teamCode = {} teamCode = {}
for thangName, thangSpells of session.code
for thangName, thangSpells of session.transpiledCode
for spellName, spell of thangSpells for spellName, spell of thangSpells
fullSpellName = [thangName,spellName].join '/' fullSpellName = [thangName,spellName].join '/'
if _.contains(teamSpells, fullSpellName) if _.contains(teamSpells, fullSpellName)
teamCode[fullSpellName]=spell teamCode[fullSpellName]=spell
_.merge spellKeyToSourceMap, teamCode _.merge spellKeyToSourceMap, teamCode
commonSpells = session.teamSpells["common"]
_.merge spellKeyToSourceMap, _.pick(session.code, commonSpells) if commonSpells?
spellKeyToSourceMap spellKeyToSourceMap
getWorldProgrammableSource: (desiredSpellKey ,world) ->
programmableThangs = _.filter world.thangs, 'isProgrammable'
language = @getSessions()[0]['codeLanguage'] ? me.get('aceConfig')?.language ? 'javascript'
@spells ?= {}
@thangSpells ?= {}
for thang in programmableThangs
continue if @thangSpells[thang.id]?
@thangSpells[thang.id] = []
for methodName, method of thang.programmableMethods
pathComponents = [thang.id, methodName]
if method.cloneOf
pathComponents[0] = method.cloneOf # referencing another Thang's method
pathComponents[0] = _.string.slugify pathComponents[0]
spellKey = pathComponents.join '/'
@thangSpells[thang.id].push spellKey
if not method.cloneOf and spellKey is desiredSpellKey
#console.log "Setting #{desiredSpellKey} from world!"
return method.source

View file

@ -114,9 +114,11 @@ module.exports = class SpriteParser
@animationRenamings[shortKey] = name @animationRenamings[shortKey] = name
else else
shortKey = name shortKey = name
if @thangType.animations[shortKey]?
shortKey = @animationName + ":" + name
@thangType.animations[shortKey] = animation @thangType.animations[shortKey] = animation
@animationLongKeys[longKey] = shortKey @animationLongKeys[longKey] = shortKey
@animationRenamings[name] = name @animationRenamings[name] = shortKey
return shortKey return shortKey
walk: (node, parent, fn) -> walk: (node, parent, fn) ->
@ -188,9 +190,8 @@ module.exports = class SpriteParser
lastRect = bounds lastRect = bounds
else if arg.type is 'Literal' and arg.value is null else if arg.type is 'Literal' and arg.value is null
bounds = [0, 0, 1, 1] # Let's try this. bounds = [0, 0, 1, 1] # Let's try this.
frameBounds.push bounds frameBounds.push _.clone bounds
else else
console.log "Didn't have multiframe bounds for this movie clip!"
frameBounds = [nominalBounds] frameBounds = [nominalBounds]
# Subtract half of width/height parsed from lib.properties # Subtract half of width/height parsed from lib.properties
@ -378,7 +379,9 @@ module.exports = class SpriteParser
argsSource = argsSource.replace(/cjs(.+)\)/, '"createjs$1)"') # turns cjs.Ease.get(0.5) argsSource = argsSource.replace(/cjs(.+)\)/, '"createjs$1)"') # turns cjs.Ease.get(0.5)
args = eval "[#{argsSource}]" args = eval "[#{argsSource}]"
if args[0]?.state?[0]?.t?.search?("shape") is 0 and not _.find(localShapes, bn: args[0].state[0].t) shadowTween = args[0]?.search?('shape') is 0 and not _.find(localShapes, bn: args[0])
shadowTween = shadowTween or args[0]?.state?[0]?.t?.search?("shape") is 0 and not _.find(localShapes, bn: args[0].state[0].t)
if shadowTween
console.log "Skipping tween", name, argsSource, args, "from localShapes", localShapes, "presumably because it's a shadow we skipped." console.log "Skipping tween", name, argsSource, args, "from localShapes", localShapes, "presumably because it's a shadow we skipped."
return return
callExpressions.push {n: name, a: args} callExpressions.push {n: name, a: args}

View file

@ -5,7 +5,7 @@ module.exports.load = (key) ->
value = JSON.parse(s) value = JSON.parse(s)
return value return value
catch SyntaxError catch SyntaxError
console.warning('error loading from storage', key) console.warn('error loading from storage', key)
return null return null
module.exports.save = (key, value) -> module.exports.save = (key, value) ->

View file

@ -10,6 +10,8 @@ MIN_ZOOM = 0.1
DEFAULT_ZOOM = 2.0 DEFAULT_ZOOM = 2.0
DEFAULT_TARGET = {x:0, y:0} DEFAULT_TARGET = {x:0, y:0}
DEFAULT_TIME = 1000 DEFAULT_TIME = 1000
STANDARD_ZOOM_WIDTH = 924
STANDARD_ZOOM_HEIGHT = 589
# You can't mutate any of the constructor parameters after construction. # You can't mutate any of the constructor parameters after construction.
# You can only call zoomTo to change the zoom target and zoom level. # You can only call zoomTo to change the zoom target and zoom level.
@ -23,6 +25,8 @@ module.exports = class Camera extends CocoClass
# what the camera is pointed at right now # what the camera is pointed at right now
target: DEFAULT_TARGET target: DEFAULT_TARGET
zoom: DEFAULT_ZOOM zoom: DEFAULT_ZOOM
canvasScaleFactorX: 1
canvasScaleFactorY: 1
# properties for tracking going between targets # properties for tracking going between targets
oldZoom: null oldZoom: null
@ -38,20 +42,26 @@ module.exports = class Camera extends CocoClass
subscriptions: subscriptions:
'camera-zoom-in': 'onZoomIn' 'camera-zoom-in': 'onZoomIn'
'camera-zoom-out': 'onZoomOut' 'camera-zoom-out': 'onZoomOut'
'surface:mouse-scrolled': 'onMouseScrolled' 'camera-zoom-to': 'onZoomTo'
'level:restarted': 'onLevelRestarted' 'level:restarted': 'onLevelRestarted'
'surface:mouse-scrolled': 'onMouseScrolled'
'sprite:mouse-down': 'onMouseDown' 'sprite:mouse-down': 'onMouseDown'
'sprite:dragged': 'onMouseDragged' 'sprite:dragged': 'onMouseDragged'
'camera-zoom-to': 'onZoomTo'
constructor: (@canvasWidth, @canvasHeight, angle=Math.asin(0.75), hFOV=d2r(30)) -> constructor: (@canvas, angle=Math.asin(0.75), hFOV=d2r(30)) ->
super() super()
@offset = {x: 0, y:0} @canvasWidth = parseInt(@canvas.attr('width'), 10)
@canvasHeight = parseInt(@canvas.attr('height'), 10)
@offset = {x: 0, y: 0}
@calculateViewingAngle angle @calculateViewingAngle angle
@calculateFieldOfView hFOV @calculateFieldOfView hFOV
@calculateAxisConversionFactors() @calculateAxisConversionFactors()
@calculateMinMaxZoom()
@updateViewports() @updateViewports()
@calculateMinZoom()
onResize: (newCanvasWidth, newCanvasHeight) ->
@canvasScaleFactorX = newCanvasWidth / @canvasWidth
@canvasScaleFactorY = newCanvasHeight / @canvasHeight
calculateViewingAngle: (angle) -> calculateViewingAngle: (angle) ->
# Operate on open interval between 0 - 90 degrees to make the math easier # Operate on open interval between 0 - 90 degrees to make the math easier
@ -91,15 +101,11 @@ module.exports = class Camera extends CocoClass
surfaceToCanvas: (pos) -> surfaceToCanvas: (pos) ->
{x: (pos.x - @surfaceViewport.x) * @zoom, y: (pos.y - @surfaceViewport.y) * @zoom} {x: (pos.x - @surfaceViewport.x) * @zoom, y: (pos.y - @surfaceViewport.y) * @zoom}
# TODO: do we even need separate screen coordinates?
# We would need some other properties for the actual ratio of screen size to canvas size.
canvasToScreen: (pos) -> canvasToScreen: (pos) ->
#{x: pos.x * @someCanvasToScreenXScaleFactor, y: pos.y * @someCanvasToScreenYScaleFactor} {x: pos.x * @canvasScaleFactorX, y: pos.y * @canvasScaleFactorY}
{x: pos.x, y: pos.y}
screenToCanvas: (pos) -> screenToCanvas: (pos) ->
#{x: pos.x / @someCanvasToScreenXScaleFactor, y: pos.y / @someCanvasToScreenYScaleFactor} {x: pos.x / @canvasScaleFactorX, y: pos.y / @canvasScaleFactorY}
{x: pos.x, y: pos.y}
canvasToSurface: (pos) -> canvasToSurface: (pos) ->
{x: pos.x / @zoom + @surfaceViewport.x, y: pos.y / @zoom + @surfaceViewport.y} {x: pos.x / @zoom + @surfaceViewport.x, y: pos.y / @zoom + @surfaceViewport.y}
@ -149,35 +155,36 @@ module.exports = class Camera extends CocoClass
onZoomIn: (e) -> @zoomTo @target, @zoom * 1.15, 300 onZoomIn: (e) -> @zoomTo @target, @zoom * 1.15, 300
onZoomOut: (e) -> @zoomTo @target, @zoom / 1.15, 300 onZoomOut: (e) -> @zoomTo @target, @zoom / 1.15, 300
onMouseScrolled: (e) -> onMouseScrolled: (e) ->
return unless e.canvas is @canvas
ratio = 1 + 0.05 * Math.sqrt(Math.abs(e.deltaY)) ratio = 1 + 0.05 * Math.sqrt(Math.abs(e.deltaY))
ratio = 1 / ratio if e.deltaY > 0 ratio = 1 / ratio if e.deltaY > 0
newZoom = @zoom * ratio newZoom = @zoom * ratio
if e.surfacePos and not @focusedOnSprite() if e.screenPos and not @focusedOnSprite()
# zoom based on mouse position, adjusting the target so the point under the mouse stays the same # zoom based on mouse position, adjusting the target so the point under the mouse stays the same
mousePoint = @canvasToSurface(e.surfacePos) mousePoint = @screenToSurface(e.screenPos)
ratioPosX = (mousePoint.x - @surfaceViewport.x) / @surfaceViewport.width ratioPosX = (mousePoint.x - @surfaceViewport.x) / @surfaceViewport.width
ratioPosY = (mousePoint.y - @surfaceViewport.y) / @surfaceViewport.height ratioPosY = (mousePoint.y - @surfaceViewport.y) / @surfaceViewport.height
newWidth = @canvasWidth / newZoom newWidth = @canvasWidth / newZoom
newHeight = @canvasHeight / newZoom newHeight = @canvasHeight / newZoom
newTargetX = mousePoint.x - (newWidth * ratioPosX) + (newWidth / 2) newTargetX = mousePoint.x - (newWidth * ratioPosX) + (newWidth / 2)
newTargetY = mousePoint.y - (newHeight * ratioPosY) + (newHeight / 2) newTargetY = mousePoint.y - (newHeight * ratioPosY) + (newHeight / 2)
target = {x: newTargetX, y:newTargetY} target = {x: newTargetX, y: newTargetY}
else else
target = @target target = @target
if not(newZoom >= MAX_ZOOM or newZoom <= Math.max(@minZoom, MIN_ZOOM))
@zoomTo target, newZoom, 0 @zoomTo target, newZoom, 0
onMouseDown: (e) -> onMouseDown: (e) ->
return unless e.canvas is @canvas
return if @dragDisabled return if @dragDisabled
@lastPos = {x: e.originalEvent.rawX, y: e.originalEvent.rawY} @lastPos = {x: e.originalEvent.rawX, y: e.originalEvent.rawY}
onMouseDragged: (e) -> onMouseDragged: (e) ->
return unless e.canvas is @canvas
return if @dragDisabled return if @dragDisabled
target = @boundTarget(@target, @zoom) target = @boundTarget(@target, @zoom)
newPos = { newPos =
x: target.x + (@lastPos.x - e.originalEvent.rawX) / @zoom x: target.x + (@lastPos.x - e.originalEvent.rawX) / @zoom
y: target.y + (@lastPos.y - e.originalEvent.rawY) / @zoom y: target.y + (@lastPos.y - e.originalEvent.rawY) / @zoom
}
@zoomTo newPos, @zoom, 0 @zoomTo newPos, @zoom, 0
@lastPos = {x: e.originalEvent.rawX, y: e.originalEvent.rawY} @lastPos = {x: e.originalEvent.rawX, y: e.originalEvent.rawY}
Backbone.Mediator.publish 'camera:dragged' Backbone.Mediator.publish 'camera:dragged'
@ -191,7 +198,7 @@ module.exports = class Camera extends CocoClass
# receives an array of two world points. Normalize and apply them # receives an array of two world points. Normalize and apply them
@firstBounds = worldBounds unless @firstBounds @firstBounds = worldBounds unless @firstBounds
@bounds = @normalizeBounds(worldBounds) @bounds = @normalizeBounds(worldBounds)
@calculateMinZoom() @calculateMinMaxZoom()
@updateZoom true if updateZoom @updateZoom true if updateZoom
@target = @currentTarget unless @focusedOnSprite() @target = @currentTarget unless @focusedOnSprite()
@ -207,29 +214,31 @@ module.exports = class Camera extends CocoClass
p2 = @worldToSurface({x:right, y:bottom}) p2 = @worldToSurface({x:right, y:bottom})
{x:p1.x, y:p1.y, width:p2.x-p1.x, height:p2.y-p1.y} {x:p1.x, y:p1.y, width:p2.x-p1.x, height:p2.y-p1.y}
calculateMinZoom: -> calculateMinMaxZoom: ->
# Zoom targets are always done in Surface coordinates. # Zoom targets are always done in Surface coordinates.
if not @bounds @maxZoom = MAX_ZOOM
@minZoom = 0.5 return @minZoom = MIN_ZOOM unless @bounds
return
@minZoom = Math.max @canvasWidth / @bounds.width, @canvasHeight / @bounds.height @minZoom = Math.max @canvasWidth / @bounds.width, @canvasHeight / @bounds.height
@zoom = Math.max(@minZoom, @zoom) if @zoom if @zoom
@zoom = Math.max @minZoom, @zoom
@zoom = Math.min @maxZoom, @zoom
zoomTo: (newTarget=null, newZoom=1.0, time=1500) -> zoomTo: (newTarget=null, newZoom=1.0, time=1500) ->
# Target is either just a {x, y} pos or a display object with {x, y} that might change; surface coordinates. # Target is either just a {x, y} pos or a display object with {x, y} that might change; surface coordinates.
time = 0 if @instant time = 0 if @instant
newTarget ?= {x:0, y:0} newTarget ?= {x: 0, y: 0}
newTarget = (@newTarget or @target) if @locked newTarget = (@newTarget or @target) if @locked
newZoom = Math.min((Math.max @minZoom, newZoom), MAX_ZOOM) newZoom = Math.max newZoom, @minZoom
newZoom = Math.min newZoom, @maxZoom
thangType = @target?.sprite?.thangType thangType = @target?.sprite?.thangType
if thangType if thangType
@offset = _.clone(thangType.get('positions')?.torso or {x: 0, y:0}) @offset = _.clone(thangType.get('positions')?.torso or {x: 0, y: 0})
scale = thangType.get('scale') or 1 scale = thangType.get('scale') or 1
@offset.x *= scale @offset.x *= scale
@offset.y *= scale @offset.y *= scale
else else
@offset = {x: 0, y:0} @offset = {x: 0, y: 0}
return if @zoom is newZoom and newTarget is newTarget.x and newTarget.y is newTarget.y return if @zoom is newZoom and newTarget is newTarget.x and newTarget.y is newTarget.y
@ -310,4 +319,4 @@ module.exports = class Camera extends CocoClass
super() super()
onZoomTo: (pos, time) -> onZoomTo: (pos, time) ->
@zoomTo(@worldToSurface(pos), @zoom, time) @zoomTo @worldToSurface(pos), @zoom, time

View file

@ -15,8 +15,8 @@ module.exports = class CastingScreen extends CocoClass
console.error @toString(), "needs a layer." unless @layer console.error @toString(), "needs a layer." unless @layer
@build() @build()
onCastingBegins: -> @show() onCastingBegins: (e) -> @show() unless e.preload
onCastingEnds: -> @hide() onCastingEnds: (e) -> @hide()
toString: -> "<CastingScreen>" toString: -> "<CastingScreen>"

View file

@ -16,7 +16,6 @@ healthColors =
module.exports = CocoSprite = class CocoSprite extends CocoClass module.exports = CocoSprite = class CocoSprite extends CocoClass
thangType: null # ThangType instance thangType: null # ThangType instance
displayObject: null
imageObject: null imageObject: null
healthBar: null healthBar: null
@ -25,7 +24,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
ranges: null ranges: null
options: options:
resolutionFactor: 4 resolutionFactor: SPRITE_RESOLUTION_FACTOR
groundLayer: null groundLayer: null
textLayer: null textLayer: null
floatingLayer: null floatingLayer: null
@ -34,16 +33,21 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
camera: null camera: null
spriteSheetCache: null spriteSheetCache: null
showInvisible: false showInvisible: false
async: true
possessed: false possessed: false
flipped: false flipped: false
flippedCount: 0 flippedCount: 0
originalScaleX: null
originalScaleY: null
actionQueue: null actionQueue: null
actions: null actions: null
rotation: 0 rotation: 0
# Scale numbers
baseScaleX: 1 # scale + flip (for current action) / resolutionFactor.
baseScaleY: 1 # These numbers rarely change, so keep them around.
scaleFactor: 1 # Current scale adjustment. This can change rapidly.
targetScaleFactor: 1 # What the scaleFactor is going toward during a tween.
# ACTION STATE # ACTION STATE
# Actions have relations. If you say 'move', 'move_side' may play because of a direction # Actions have relations. If you say 'move', 'move_side' may play because of a direction
# relationship, and if you say 'cast', 'cast_begin' may happen first, or 'cast_end' after. # relationship, and if you say 'cast', 'cast_begin' may happen first, or 'cast_end' after.
@ -62,70 +66,96 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
@options = _.extend($.extend(true, {}, @options), options) @options = _.extend($.extend(true, {}, @options), options)
@setThang @options.thang @setThang @options.thang
console.error @toString(), "has no ThangType!" unless @thangType console.error @toString(), "has no ThangType!" unless @thangType
# this is a stub, use @setImageObject to swap it out for something else later
@imageObject = new createjs.Container
@actionQueue = [] @actionQueue = []
@marks = {} @marks = {}
@labels = {} @labels = {}
@ranges = [] @ranges = []
@handledAoEs = {} @handledDisplayEvents = {}
@age = 0 @age = 0
@scaleFactor = @targetScaleFactor = 1 @stillLoading = true
@displayObject = new createjs.Container() if @thangType.isFullyLoaded()
if @thangType.get('actions')
@setupSprite() @setupSprite()
else else
@stillLoading = true
@thangType.fetch() @thangType.fetch()
@listenToOnce(@thangType, 'sync', @setupSprite) @listenToOnce(@thangType, 'sync', @setupSprite)
setupSprite: -> setupSprite: ->
for trigger, sounds of @thangType.get('soundTriggers') or {} when trigger isnt 'say'
AudioPlayer.preloadSoundReference sound for sound in sounds
if @thangType.get('raster')
@stillLoading = false
@actions = {}
@isRaster = true
@setUpRasterImage()
else
result = @buildSpriteSheet()
if _.isString result # async build
@listenToOnce @thangType, 'build-complete', @setupSprite
else
@stillLoading = false @stillLoading = false
@actions = @thangType.getActions() @actions = @thangType.getActions()
@buildFromSpriteSheet @buildSpriteSheet() @buildFromSpriteSheet result
@createMarks() @createMarks()
destroy: -> finishSetup: ->
mark.destroy() for name, mark of @marks @updateBaseScale()
label.destroy() for name, label of @labels @scaleFactor = @thang.scaleFactor if @thang?.scaleFactor
@imageObject?.off 'animationend', @playNextAction @update true # Reflect initial scale and other state
@displayObject?.off()
clearInterval @effectInterval if @effectInterval setUpRasterImage: ->
super() raster = @thangType.get('raster')
image = new createjs.Bitmap('/file/'+raster)
@setImageObject image
$(image.image).one 'load', => @updateScale?()
@configureMouse()
@imageObject.sprite = @
@imageObject.layerPriority = @thangType.get 'layerPriority'
@imageObject.name = @thang?.spriteName or @thangType.get 'name'
reg = @getOffset 'registration'
@imageObject.regX = -reg.x
@imageObject.regY = -reg.y
@finishSetup()
toString: -> "<CocoSprite: #{@thang?.id}>" toString: -> "<CocoSprite: #{@thang?.id}>"
buildSpriteSheet: -> buildSpriteSheet: ->
options = _.extend @options, @thang?.getSpriteOptions?() ? {} options = _.extend @options, @thang?.getSpriteOptions?() ? {}
options.colorConfig = @options.colorConfig if @options.colorConfig options.colorConfig = @options.colorConfig if @options.colorConfig
options.async = false options.async = @options.async
@thangType.getSpriteSheet options @thangType.getSpriteSheet options
setImageObject: (newImageObject) ->
if parent = @imageObject?.parent
parent.removeChild @imageObject
parent.addChild newImageObject
@imageObject = newImageObject
buildFromSpriteSheet: (spriteSheet) -> buildFromSpriteSheet: (spriteSheet) ->
if spriteSheet if spriteSheet
sprite = new createjs.Sprite(spriteSheet) sprite = new createjs.Sprite(spriteSheet)
else else
sprite = new createjs.Shape() sprite = new createjs.Shape()
sprite.scaleX = sprite.scaleY = 1 / @options.resolutionFactor
# temp, until these are re-exported with perspective @setImageObject sprite
if @options.camera and @thangType.get('name') in ['Dungeon Floor', 'Indoor Floor', 'Grass', 'Goal Trigger', 'Obstacle']
sprite.scaleY *= @options.camera.y2x
@displayObject.removeChild(@imageObject) if @imageObject
@imageObject = sprite
@displayObject.addChild(sprite)
@addHealthBar() @addHealthBar()
@configureMouse() @configureMouse()
# TODO: generalize this later? # TODO: generalize this later?
@originalScaleX = sprite.scaleX @imageObject.sprite = @
@originalScaleY = sprite.scaleY @imageObject.layerPriority = @thangType.get 'layerPriority'
@displayObject.sprite = @ @imageObject.name = @thang?.spriteName or @thangType.get 'name'
@displayObject.layerPriority = @thangType.get 'layerPriority'
@displayObject.name = @thang?.spriteName or @thangType.get 'name'
@imageObject.on 'animationend', @playNextAction @imageObject.on 'animationend', @playNextAction
@finishSetup()
################################################## ##################################################
# QUEUEING AND PLAYING ACTIONS # QUEUEING AND PLAYING ACTIONS
queueAction: (action) -> queueAction: (action) ->
# The normal way to have an action play # The normal way to have an action play
return unless @thangType.isFullyLoaded()
action = @actions[action] if _.isString(action) action = @actions[action] if _.isString(action)
action ?= @actions.idle action ?= @actions.idle
@actionQueue = [] @actionQueue = []
@ -143,9 +173,11 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
@playAction(@actionQueue.splice(0,1)[0]) if @actionQueue.length @playAction(@actionQueue.splice(0,1)[0]) if @actionQueue.length
playAction: (action) -> playAction: (action) ->
return if @isRaster
@currentAction = action @currentAction = action
return @hide() unless action.animation or action.container or action.relatedActions return @hide() unless action.animation or action.container or action.relatedActions
@show() @show()
@updateBaseScale()
return @updateActionDirection() unless action.animation or action.container return @updateActionDirection() unless action.animation or action.container
m = if action.container then "gotoAndStop" else "gotoAndPlay" m = if action.container then "gotoAndStop" else "gotoAndPlay"
@imageObject.framerate = action.framerate or 20 @imageObject.framerate = action.framerate or 20
@ -168,16 +200,20 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
stop: -> stop: ->
@imageObject?.stop?() @imageObject?.stop?()
mark.stop() for name, mark of @marks mark.stop() for name, mark of @marks
@stopped = true
play: -> play: ->
@imageObject?.play?() @imageObject?.play?()
mark.play() for name, mark of @marks mark.play() for name, mark of @marks
@stopped = false
update: (frameChanged) -> update: (frameChanged) ->
# Gets the sprite to reflect what the current state of the thangs and surface are # Gets the sprite to reflect what the current state of the thangs and surface are
return if @stillLoading return if @stillLoading
@updatePosition() @updatePosition()
frameChanged = frameChanged or @targetScaleFactor isnt @scaleFactor
if frameChanged if frameChanged
@handledDisplayEvents = {}
@updateScale() # must happen before rotation @updateScale() # must happen before rotation
@updateAlpha() @updateAlpha()
@updateRotation() @updateRotation()
@ -185,6 +221,8 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
@updateStats() @updateStats()
@updateGold() @updateGold()
@showAreaOfEffects() @showAreaOfEffects()
@showTextEvents()
@updateHealthBar()
@updateMarks() @updateMarks()
@updateLabels() @updateLabels()
@ -192,9 +230,9 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
return unless @thang?.currentEvents return unless @thang?.currentEvents
for event in @thang.currentEvents for event in @thang.currentEvents
continue unless event.startsWith 'aoe-' continue unless event.startsWith 'aoe-'
continue if @handledAoEs[event] continue if @handledDisplayEvents[event]
@handledAoEs[event] = true @handledDisplayEvents[event] = true
args = JSON.parse(event[4...]) args = JSON.parse(event[4...])
pos = @options.camera.worldToSurface {x:args[0], y:args[1]} pos = @options.camera.worldToSurface {x:args[0], y:args[1]}
circle = new createjs.Shape() circle = new createjs.Shape()
@ -212,16 +250,42 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
.call => .call =>
return if @destroyed return if @destroyed
@options.groundLayer.removeChild circle @options.groundLayer.removeChild circle
delete @handledAoEs[event] delete @handledDisplayEvents[event]
showTextEvents: ->
return unless @thang?.currentEvents
for event in @thang.currentEvents
continue unless event.startsWith 'text-'
continue if @handledDisplayEvents[event]
@handledDisplayEvents[event] = true
options = JSON.parse(event[5...])
label = new createjs.Text options.text, "bold #{options.size or 16}px Arial", options.color or '#FFF'
shadowColor = {humans: '#F00', ogres: '#00F', neutral: '#0F0', common: '#0F0'}[@thang.team] ? '#000'
label.shadow = new createjs.Shadow shadowColor, 1, 1, 3
offset = @getOffset 'aboveHead'
[label.x, label.y] = [@imageObject.x + offset.x - label.getMeasuredWidth() / 2, @imageObject.y + offset.y]
@options.floatingLayer.addChild label
window.labels ?= []
window.labels.push label
label.alpha = 0
createjs.Tween.get(label)
.to({y:label.y-2, alpha:1}, 200, createjs.Ease.linear)
.to({y:label.y-12}, 1000, createjs.Ease.linear)
.to({y:label.y-22, alpha:0}, 1000, createjs.Ease.linear)
.call =>
return if @destroyed
@options.floatingLayer.removeChild label
cache: -> cache: ->
bounds = @imageObject.getBounds() bounds = @imageObject.getBounds()
@displayObject.cache 0, 0, bounds.width, bounds.height @imageObject.cache 0, 0, bounds.width, bounds.height
#console.log "just cached", @thang.id, "which was at", @imageObject.x, @imageObject.y, bounds.width, bounds.height, "with scale", Math.max(@imageObject.scaleX, @imageObject.scaleY) #console.log "just cached", @thang.id, "which was at", @imageObject.x, @imageObject.y, bounds.width, bounds.height, "with scale", Math.max(@imageObject.scaleX, @imageObject.scaleY)
getBobOffset: -> getBobOffset: ->
return 0 unless @thang.bobHeight return 0 unless @thang.bobHeight
@thang.bobHeight * (1 + Math.sin(@age * Math.PI / @thang.bobTime)) return @lastBobOffset if @stopped
return @lastBobOffset = @thang.bobHeight * (1 + Math.sin(@age * Math.PI / @thang.bobTime))
getWorldPosition: -> getWorldPosition: ->
p1 = if @possessed then @shadow.pos else @thang.pos p1 = if @possessed then @shadow.pos else @thang.pos
@ -230,29 +294,48 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
p1.z += bobOffset p1.z += bobOffset
x: p1.x, y: p1.y, z: if @thang.isLand then 0 else p1.z - @thang.depth / 2 x: p1.x, y: p1.y, z: if @thang.isLand then 0 else p1.z - @thang.depth / 2
updatePosition: -> updatePosition: (log) ->
return if @stillLoading
return unless @thang?.pos and @options.camera? return unless @thang?.pos and @options.camera?
wop = @getWorldPosition() wop = @getWorldPosition()
[p0, p1] = [@lastPos, @thang.pos] [p0, p1] = [@lastPos, @thang.pos]
return if p0 and p0.x is p1.x and p0.y is p1.y and p0.z is p1.z and not @options.camera.tweeningZoomTo return if p0 and p0.x is p1.x and p0.y is p1.y and p0.z is p1.z and not @options.camera.tweeningZoomTo and not @thang.bobHeight
sup = @options.camera.worldToSurface wop sup = @options.camera.worldToSurface wop
[@displayObject.x, @displayObject.y] = [sup.x, sup.y] [@imageObject.x, @imageObject.y] = [sup.x, sup.y]
@lastPos = p1.copy?() or _.clone(p1) @lastPos = p1.copy?() or _.clone(p1)
@hasMoved = true @hasMoved = true
updateBaseScale: ->
scale = 1
scale = @thangType.get('scale') or 1 if @isRaster
scale /= @options.resolutionFactor unless @isRaster
@baseScaleX = @baseScaleY = scale
@baseScaleX *= -1 if @getActionProp 'flipX'
@baseScaleY *= -1 if @getActionProp 'flipY'
# temp, until these are re-exported with perspective
floors = ['Dungeon Floor', 'Indoor Floor', 'Grass', 'Goal Trigger', 'Obstacle']
if @options.camera and @thangType.get('name') in floors
@baseScaleY *= @options.camera.y2x
updateScale: -> updateScale: ->
return unless @imageObject
if @thangType.get('matchWorldDimensions') and @thang if @thangType.get('matchWorldDimensions') and @thang
if @thang.width isnt @lastThangWidth or @thang.height isnt @lastThangHeight if @thang.width isnt @lastThangWidth or @thang.height isnt @lastThangHeight
[@lastThangWidth, @lastThangHeight] = [@thang.width, @thang.height]
bounds = @imageObject.getBounds() bounds = @imageObject.getBounds()
return unless bounds
@imageObject.scaleX = @thang.width * Camera.PPM / bounds.width @imageObject.scaleX = @thang.width * Camera.PPM / bounds.width
@imageObject.scaleY = @thang.height * Camera.PPM * @options.camera.y2x / bounds.height @imageObject.scaleY = @thang.height * Camera.PPM * @options.camera.y2x / bounds.height
@imageObject.regX = bounds.width / 2
@imageObject.regY = bounds.height / 2
unless @thang.spriteName is 'Beam' unless @thang.spriteName is 'Beam'
@imageObject.scaleX *= @thangType.get('scale') ? 1 @imageObject.scaleX *= @thangType.get('scale') ? 1
@imageObject.scaleY *= @thangType.get('scale') ? 1 @imageObject.scaleY *= @thangType.get('scale') ? 1
[@lastThangWidth, @lastThangHeight] = [@thang.width, @thang.height]
return return
scaleX = if @getActionProp 'flipX' then -1 else 1
scaleY = if @getActionProp 'flipY' then -1 else 1 scaleX = scaleY = 1
if @thangType.get('name') in ['Arrow', 'Spear'] if @thangType.get('name') in ['Arrow', 'Spear']
# Scales the arrow so it appears longer when flying parallel to horizon. # Scales the arrow so it appears longer when flying parallel to horizon.
# To do that, we convert angle to [0, 90] (mirroring half-planes twice), then make linear function out of it: # To do that, we convert angle to [0, 90] (mirroring half-planes twice), then make linear function out of it:
@ -266,15 +349,16 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
angle = -angle if angle < 0 angle = -angle if angle < 0
angle = 180 - angle if angle > 90 angle = 180 - angle if angle > 90
scaleX = 0.5 + 0.5 * (90 - angle) / 90 scaleX = 0.5 + 0.5 * (90 - angle) / 90
scaleFactorX = @thang.scaleFactorX ? @scaleFactor
scaleFactorY = @thang.scaleFactorY ? @scaleFactor
@imageObject.scaleX = @originalScaleX * scaleX * scaleFactorX
@imageObject.scaleY = @originalScaleY * scaleY * scaleFactorY
if (@thang.scaleFactor or 1) isnt @targetScaleFactor # console.error "No thang for", @ unless @thang
# TODO: support using scaleFactorX/Y from the thang object
@imageObject.scaleX = @baseScaleX * @scaleFactor * scaleX
@imageObject.scaleY = @baseScaleY * @scaleFactor * scaleY
if @thang and (@thang.scaleFactor or 1) isnt @targetScaleFactor
createjs.Tween.removeTweens(@) createjs.Tween.removeTweens(@)
createjs.Tween.get(@).to({scaleFactor:@thang.scaleFactor or 1}, 2000, createjs.Ease.elasticOut) createjs.Tween.get(@).to({scaleFactor:@thang.scaleFactor or 1}, 2000, createjs.Ease.elasticOut)
@targetScaleFactor = @thang.scaleFactor @targetScaleFactor = @thang.scaleFactor or 1
updateAlpha: -> updateAlpha: ->
@imageObject.alpha = if @hiding then 0 else 1 @imageObject.alpha = if @hiding then 0 else 1
@ -318,12 +402,13 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
################################################## ##################################################
updateAction: -> updateAction: ->
return if @isRaster
action = @determineAction() action = @determineAction()
isDifferent = action isnt @currentRootAction or action is null isDifferent = action isnt @currentRootAction or action is null
if not action and @thang?.actionActivated and not @stopLogging if not action and @thang?.actionActivated and not @stopLogging
console.error "action is", action, "for", @thang?.id, "from", @currentRootAction, @thang.action, @thang.getActionName?() console.error "action is", action, "for", @thang?.id, "from", @currentRootAction, @thang.action, @thang.getActionName?()
@stopLogging = true @stopLogging = true
@queueAction(action) if isDifferent or (@thang?.actionActivated and action.name isnt 'move') @queueAction(action) if action and (isDifferent or (@thang?.actionActivated and action.name isnt 'move'))
@updateActionDirection() @updateActionDirection()
determineAction: -> determineAction: ->
@ -332,8 +417,11 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
action = thang.action if thang?.acts action = thang.action if thang?.acts
action ?= @currentRootAction.name if @currentRootAction? action ?= @currentRootAction.name if @currentRootAction?
action ?= 'idle' action ?= 'idle'
action = null unless @actions[action]? unless @actions[action]?
return null unless action @warnedFor ?= {}
console.warn 'Cannot show action', action, 'for', @thangType.get('name'), 'because it DNE' unless @warnedFor[action]
@warnedFor[action] = true
return if @action is 'idle' then null else 'idle'
action = 'break' if @actions.break? and @thang?.erroredOut action = 'break' if @actions.break? and @thang?.erroredOut
action = 'die' if @actions.die? and thang?.health? and thang.health <= 0 action = 'die' if @actions.die? and thang?.health? and thang.health <= 0
@actions[action] @actions[action]
@ -397,32 +485,35 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
[bar.x, bar.y] = [healthOffset.x - bar.width / 2, healthOffset.y] [bar.x, bar.y] = [healthOffset.x - bar.width / 2, healthOffset.y]
configureMouse: -> configureMouse: ->
@displayObject.cursor = 'pointer' if @thang?.isSelectable @imageObject.cursor = 'pointer' if @thang?.isSelectable
@displayObject.mouseEnabled = @displayObject.mouseChildren = false unless @thang?.isSelectable or @thang?.isLand @imageObject.mouseEnabled = @imageObject.mouseChildren = false unless @thang?.isSelectable or @thang?.isLand
if @displayObject.mouseEnabled if @imageObject.mouseEnabled
@displayObject.on 'mousedown', @onMouseEvent, @, false, 'sprite:mouse-down' @imageObject.on 'mousedown', @onMouseEvent, @, false, 'sprite:mouse-down'
@displayObject.on 'click', @onMouseEvent, @, false, 'sprite:clicked' @imageObject.on 'click', @onMouseEvent, @, false, 'sprite:clicked'
@displayObject.on 'dblclick', @onMouseEvent, @, false, 'sprite:double-clicked' @imageObject.on 'dblclick', @onMouseEvent, @, false, 'sprite:double-clicked'
@displayObject.on 'pressmove', @onMouseEvent, @, false, 'sprite:dragged' @imageObject.on 'pressmove', @onMouseEvent, @, false, 'sprite:dragged'
@displayObject.on 'pressup', @onMouseEvent, @, false, 'sprite:mouse-up' @imageObject.on 'pressup', @onMouseEvent, @, false, 'sprite:mouse-up'
onSetLetterbox: (e) -> onSetLetterbox: (e) ->
@letterboxOn = e.on @letterboxOn = e.on
onMouseEvent: (e, ourEventName) -> onMouseEvent: (e, ourEventName) ->
return if @letterboxOn return if @letterboxOn
Backbone.Mediator.publish ourEventName, sprite: @, thang: @thang, originalEvent: e p = @imageObject
p = p.parent while p.parent
newEvent = sprite: @, thang: @thang, originalEvent: e, canvas:p
@trigger ourEventName, newEvent
Backbone.Mediator.publish ourEventName, newEvent
addHealthBar: -> addHealthBar: ->
@displayObject.removeChild @healthBar if @healthBar?.parent return unless @thang?.health? and "health" in (@thang?.hudProperties ? []) and @options.floatingLayer
return unless @thang?.health? and "health" in (@thang?.hudProperties ? [])
healthColor = healthColors[@thang?.team] ? healthColors["neutral"] healthColor = healthColors[@thang?.team] ? healthColors["neutral"]
healthOffset = @getOffset 'aboveHead' healthOffset = @getOffset 'aboveHead'
bar = @healthBar = createProgressBar(healthColor, healthOffset.y) bar = @healthBar = createProgressBar(healthColor, healthOffset)
bar.x = healthOffset.x - bar.width / 2
bar.name = 'health bar' bar.name = 'health bar'
bar.cache 0, -bar.height * bar.baseScale / 2, bar.width * bar.baseScale, bar.height * bar.baseScale bar.cache 0, -bar.height * bar.baseScale / 2, bar.width * bar.baseScale, bar.height * bar.baseScale
@displayObject.addChild bar @options.floatingLayer.addChild bar
@updateHealthBar()
getActionProp: (prop, subProp, def=null) -> getActionProp: (prop, subProp, def=null) ->
# Get a property or sub-property from an action, falling back to ThangType # Get a property or sub-property from an action, falling back to ThangType
@ -436,6 +527,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
def = x: 0, y: {registration: 0, torso: -50, mouth: -60, aboveHead: -100}[prop] def = x: 0, y: {registration: 0, torso: -50, mouth: -60, aboveHead: -100}[prop]
pos = @getActionProp 'positions', prop, def pos = @getActionProp 'positions', prop, def
pos = x: pos.x, y: pos.y pos = x: pos.x, y: pos.y
if not @isRaster
scale = @getActionProp 'scale', null, 1 scale = @getActionProp 'scale', null, 1
scale *= @options.resolutionFactor if prop is 'registration' scale *= @options.resolutionFactor if prop is 'registration'
pos.x *= scale pos.x *= scale
@ -444,6 +536,10 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
scaleFactor = @thang.scaleFactor ? 1 scaleFactor = @thang.scaleFactor ? 1
pos.x *= @thang.scaleFactorX ? scaleFactor pos.x *= @thang.scaleFactorX ? scaleFactor
pos.y *= @thang.scaleFactorY ? scaleFactor pos.y *= @thang.scaleFactorY ? scaleFactor
# We might need to do this, but I don't have a good test case yet. TODO: figure out.
#if prop isnt @registration
# pos.x *= if @getActionProp 'flipX' then -1 else 1
# pos.y *= if @getActionProp 'flipY' then -1 else 1
pos pos
createMarks: -> createMarks: ->
@ -455,7 +551,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
allProps = allProps.concat (@thang.moreProgrammableProperties ? []) allProps = allProps.concat (@thang.moreProgrammableProperties ? [])
for property in allProps for property in allProps
if m = property.match /.*Range$/ if m = property.match /.*(Range|Distance|Radius)$/
if @thang[m[0]]? and @thang[m[0]] < 9001 if @thang[m[0]]? and @thang[m[0]] < 9001
@ranges.push @ranges.push
name: m[0] name: m[0]
@ -480,13 +576,14 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
@marks[range['name']].toggle false for range in @ranges @marks[range['name']].toggle false for range in @ranges
if @thangType.get('name') in ['Arrow', 'Spear'] and @thang.action is 'die' if @thangType.get('name') in ['Arrow', 'Spear'] and @thang.action is 'die'
@marks.shadow.hide() @marks.shadow?.hide()
mark.update() for name, mark of @marks mark.update() for name, mark of @marks
#@thang.effectNames = ['berserk', 'confuse', 'control', 'curse', 'fear', 'poison', 'paralyze', 'regen', 'sleep', 'slow', 'haste'] #@thang.effectNames = ['berserk', 'confuse', 'control', 'curse', 'fear', 'poison', 'paralyze', 'regen', 'sleep', 'slow', 'haste']
@updateEffectMarks() if @thang?.effectNames?.length or @previousEffectNames?.length @updateEffectMarks() if @thang?.effectNames?.length or @previousEffectNames?.length
updateEffectMarks: -> updateEffectMarks: ->
return if _.isEqual @thang.effectNames, @previousEffectNames return if _.isEqual @thang.effectNames, @previousEffectNames
return if @stopped
for effect in @thang.effectNames for effect in @thang.effectNames
mark = @addMark effect, @options.floatingLayer, effect mark = @addMark effect, @options.floatingLayer, effect
mark.statusEffect = true mark.statusEffect = true
@ -534,11 +631,6 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
@addMark 'debug', @options.floatingLayer if debug @addMark 'debug', @options.floatingLayer if debug
@marks.debug?.toggle debug @marks.debug?.toggle debug
getAverageDimension: ->
bounds = @imageObject.getBounds()
averageDimension = (bounds.height + bounds.width) / 2
Math.min(80, averageDimension)
addLabel: (name, style) -> addLabel: (name, style) ->
@labels[name] ?= new Label sprite: @, camera: @options.camera, layer: @options.textLayer, style: style @labels[name] ?= new Label sprite: @, camera: @options.camera, layer: @options.textLayer, style: style
@labels[name] @labels[name]
@ -587,11 +679,14 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
updateGold: -> updateGold: ->
# TODO: eventually this should be moved into some sort of team-based update # TODO: eventually this should be moved into some sort of team-based update
# rather than an each-thang-that-shows-gold-per-team thing. # rather than an each-thang-that-shows-gold-per-team thing.
return unless @thang
return if @thang.gold is @lastGold return if @thang.gold is @lastGold
gold = Math.floor @thang.gold gold = Math.floor @thang.gold
if @thang.world.age is 0
gold = @thang.world.initialTeamGold[@thang.team].gold
return if gold is @lastGold return if gold is @lastGold
@lastGold = gold @lastGold = gold
Backbone.Mediator.publish 'surface:gold-changed', {team: @thang.team, gold: gold} Backbone.Mediator.publish 'surface:gold-changed', {team: @thang.team, gold: gold, goldEarned: Math.floor(@thang.goldEarned)}
playSounds: (withDelay=true, volume=1.0) -> playSounds: (withDelay=true, volume=1.0) ->
for event in @thang.currentEvents ? [] for event in @thang.currentEvents ? []
@ -615,7 +710,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
delay = if withDelay and sound.delay then 1000 * sound.delay / createjs.Ticker.getFPS() else 0 delay = if withDelay and sound.delay then 1000 * sound.delay / createjs.Ticker.getFPS() else 0
name = AudioPlayer.nameForSoundReference sound name = AudioPlayer.nameForSoundReference sound
instance = AudioPlayer.playSound name, volume, delay, @getWorldPosition() instance = AudioPlayer.playSound name, volume, delay, @getWorldPosition()
# console.log @thang?.id, "played sound", name, "with delay", delay, "volume", volume, "and got sound instance", instance #console.log @thang?.id, "played sound", name, "with delay", delay, "volume", volume, "and got sound instance", instance
instance instance
onMove: (e) -> onMove: (e) ->
@ -644,7 +739,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
z = @shadow.pos.z z = @shadow.pos.z
@shadow.pos = pos @shadow.pos = pos
@shadow.pos.z = z @shadow.pos.z = z
@imageObject.gotoAndPlay(endAnimation) @imageObject.gotoAndPlay?(endAnimation)
return return
@shadow.action = 'move' @shadow.action = 'move'
@ -660,7 +755,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
endFunc = => endFunc = =>
@lastTween = null @lastTween = null
@imageObject.gotoAndPlay(endAnimation) @imageObject.gotoAndPlay(endAnimation) unless @stillLoading
@shadow.action = 'idle' @shadow.action = 'idle'
@update true @update true
@possessed = false @possessed = false
@ -681,3 +776,16 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
@shadow.rotation = @thang.rotation @shadow.rotation = @thang.rotation
@shadow.action = @thang.action @shadow.action = @thang.action
@shadow.actionActivated = @thang.actionActivated @shadow.actionActivated = @thang.actionActivated
updateHealthBar: ->
return unless @healthBar
@healthBar.x = @imageObject.x
@healthBar.y = @imageObject.y
destroy: ->
mark.destroy() for name, mark of @marks
label.destroy() for name, label of @labels
p.removeChild @healthBar if p = @healthBar?.parent
@imageObject?.off 'animationend', @playNextAction
clearInterval @effectInterval if @effectInterval
super()

View file

@ -24,7 +24,7 @@ module.exports = class CoordinateDisplay extends createjs.Container
build: -> build: ->
@mouseEnabled = @mouseChildren = false @mouseEnabled = @mouseChildren = false
@addChild @background = new createjs.Shape() @addChild @background = new createjs.Shape()
@addChild @label = new createjs.Text("", "bold 32px Arial", "#FFFFFF") @addChild @label = new createjs.Text("", "bold 16px Arial", "#FFFFFF")
@label.name = 'Coordinate Display Text' @label.name = 'Coordinate Display Text'
@label.shadow = new createjs.Shadow("#000000", 1, 1, 0) @label.shadow = new createjs.Shadow("#000000", 1, 1, 0)
@background.name = "Coordinate Display Background" @background.name = "Coordinate Display Background"
@ -37,7 +37,7 @@ module.exports = class CoordinateDisplay extends createjs.Container
$('#surface').addClass('flag-cursor') unless $('#surface').hasClass('flag-cursor') $('#surface').addClass('flag-cursor') unless $('#surface').hasClass('flag-cursor')
else if @mouseInBounds else if @mouseInBounds
$('#surface').removeClass('flag-cursor') if $('#surface').hasClass('flag-cursor') $('#surface').removeClass('flag-cursor') if $('#surface').hasClass('flag-cursor')
wop = @camera.canvasToWorld x: e.x, y: e.y wop = @camera.screenToWorld x: e.x, y: e.y
wop.x = Math.round(wop.x) wop.x = Math.round(wop.x)
wop.y = Math.round(wop.y) wop.y = Math.round(wop.y)
return if wop.x is @lastPos?.x and wop.y is @lastPos?.y return if wop.x is @lastPos?.x and wop.y is @lastPos?.y
@ -47,7 +47,7 @@ module.exports = class CoordinateDisplay extends createjs.Container
onMouseDown: (e) -> onMouseDown: (e) ->
return unless key.shift return unless key.shift
wop = @camera.canvasToWorld x: e.x, y: e.y wop = @camera.screenToWorld x: e.x, y: e.y
wop.x = Math.round wop.x wop.x = Math.round wop.x
wop.y = Math.round wop.y wop.y = Math.round wop.y
Backbone.Mediator.publish 'surface:coordinate-selected', wop Backbone.Mediator.publish 'surface:coordinate-selected', wop
@ -63,8 +63,8 @@ module.exports = class CoordinateDisplay extends createjs.Container
@uncache() @uncache()
updateSize: -> updateSize: ->
margin = 6 margin = 3
radius = 5 radius = 2.5
width = @label.getMeasuredWidth() + 2 * margin width = @label.getMeasuredWidth() + 2 * margin
height = @label.getMeasuredHeight() + 2 * margin height = @label.getMeasuredHeight() + 2 * margin
@label.regX = @background.regX = width / 2 - margin @label.regX = @background.regX = width / 2 - margin
@ -81,11 +81,11 @@ module.exports = class CoordinateDisplay extends createjs.Container
show: => show: =>
return unless @mouseInBounds and @lastPos and not @destroyed return unless @mouseInBounds and @lastPos and not @destroyed
@label.text = "(#{@lastPos.x}, #{@lastPos.y})" @label.text = "{x: #{@lastPos.x}, y: #{@lastPos.y}}"
[width, height] = @updateSize() [width, height] = @updateSize()
sup = @camera.worldToSurface @lastPos sup = @camera.worldToSurface @lastPos
@x = sup.x @x = sup.x
@y = sup.y - 5 @y = sup.y - 2.5
@addChild @background @addChild @background
@addChild @label @addChild @label
@cache -width / 2, -height / 2, width, height @cache -width / 2, -height / 2, width, height

View file

@ -25,10 +25,10 @@ module.exports = class DebugDisplay extends createjs.Container
build: -> build: ->
@mouseEnabled = @mouseChildren = false @mouseEnabled = @mouseChildren = false
@addChild @frameText = new createjs.Text "...", "40px Arial", "#FFF" @addChild @frameText = new createjs.Text "...", "20px Arial", "#FFF"
@frameText.name = 'frame text' @frameText.name = 'frame text'
@frameText.x = @canvasWidth - 100 @frameText.x = @canvasWidth - 50
@frameText.y = @canvasHeight - 50 @frameText.y = @canvasHeight - 25
@frameText.alpha = 0.5 @frameText.alpha = 0.5
updateFrame: (currentFrame) -> updateFrame: (currentFrame) ->
@ -42,4 +42,4 @@ module.exports = class DebugDisplay extends createjs.Container
@framesRenderedThisSecond = 0 @framesRenderedThisSecond = 0
@frameText.text = Math.round(currentFrame) + (if @fps? then " - " + @fps + ' fps' else '') @frameText.text = Math.round(currentFrame) + (if @fps? then " - " + @fps + ' fps' else '')
@frameText.x = @canvasWidth - @frameText.getMeasuredWidth() - 20 @frameText.x = @canvasWidth - @frameText.getMeasuredWidth() - 10

View file

@ -67,7 +67,7 @@ module.exports = class Dimmer extends CocoClass
@dimMask.graphics.clear() @dimMask.graphics.clear()
for thangID, sprite of @sprites for thangID, sprite of @sprites
continue unless (thangID in @highlightedThangIDs) or sprite.isTalking?() or sprite.thang?.id is 'My Wizard' continue unless (thangID in @highlightedThangIDs) or sprite.isTalking?() or sprite.thang?.id is 'My Wizard'
sup = x: sprite.displayObject.x, y: sprite.displayObject.y sup = x: sprite.imageObject.x, y: sprite.imageObject.y
cap = @camera.surfaceToCanvas sup cap = @camera.surfaceToCanvas sup
r = 50 * @camera.zoom # TODO: find better way to get the radius based on the sprite's size r = 50 * @camera.zoom # TODO: find better way to get the radius based on the sprite's size
@dimMask.graphics.beginRadialGradientFill(["rgba(0,0,0,1)", "rgba(0,0,0,0)"], [0.5, 1], cap.x, cap.y, 0, cap.x, cap.y, r).drawCircle(cap.x, cap.y, r) @dimMask.graphics.beginRadialGradientFill(["rgba(0,0,0,1)", "rgba(0,0,0,0)"], [0.5, 1], cap.x, cap.y, 0, cap.x, cap.y, r).drawCircle(cap.x, cap.y, r)

View file

@ -45,10 +45,12 @@ module.exports = class Label extends CocoClass
update: -> update: ->
return unless @text return unless @text
offset = @sprite.getOffset? (if @style is 'dialogue' then 'mouth' else 'aboveHead') offset = @sprite.getOffset? (if @style in ['dialogue', 'say'] then 'mouth' else 'aboveHead')
offset ?= x: 0, y: 0 # temp (if not CocoSprite) offset ?= x: 0, y: 0 # temp (if not CocoSprite)
@label.x = @background.x = @sprite.displayObject.x + offset.x rotation = @sprite.getRotation()
@label.y = @background.y = @sprite.displayObject.y + offset.y offset.x *= -1 if rotation >= 135 or rotation <= -135
@label.x = @background.x = @sprite.imageObject.x + offset.x
@label.y = @background.y = @sprite.imageObject.y + offset.y
null null
buildLabelOptions: -> buildLabelOptions: ->
@ -59,7 +61,7 @@ module.exports = class Label extends CocoClass
o.fontWeight = {D: "bold", S: "bold", N: "bold"}[st] o.fontWeight = {D: "bold", S: "bold", N: "bold"}[st]
o.shadow = {D: false, S: true, N: true}[st] o.shadow = {D: false, S: true, N: true}[st]
o.shadowColor = {D: "#FFF", S: "#000", N: "#FFF"}[st] o.shadowColor = {D: "#FFF", S: "#000", N: "#FFF"}[st]
o.fontSize = {D: 50, S: 24, N: 24}[st] o.fontSize = {D: 25, S: 12, N: 12}[st]
fontFamily = {D: "Arial", S: "Arial", N: "Arial"}[st] fontFamily = {D: "Arial", S: "Arial", N: "Arial"}[st]
o.fontDescriptor = "#{o.fontWeight} #{o.fontSize}px #{fontFamily}" o.fontDescriptor = "#{o.fontWeight} #{o.fontSize}px #{fontFamily}"
o.fontColor = {D: "#000", S: "#FFF", N: "#00a"}[st] o.fontColor = {D: "#000", S: "#FFF", N: "#00a"}[st]
@ -106,7 +108,7 @@ module.exports = class Label extends CocoClass
pointerWidth += radius # Convenience value including pointer width and border radius pointerWidth += radius # Convenience value including pointer width and border radius
# Figure out the position of the pointer for the bubble # Figure out the position of the pointer for the bubble
sup = x: @sprite.displayObject.x, y: @sprite.displayObject.y # a little more accurate to aim for mouth--how? sup = x: @sprite.imageObject.x, y: @sprite.imageObject.y # a little more accurate to aim for mouth--how?
cap = @camera.surfaceToCanvas sup cap = @camera.surfaceToCanvas sup
hPos = if cap.x / @camera.canvasWidth > 0.53 then 'right' else 'left' hPos = if cap.x / @camera.canvasWidth > 0.53 then 'right' else 'left'
vPos = if cap.y / @camera.canvasHeight > 0.53 then 'bottom' else 'top' vPos = if cap.y / @camera.canvasHeight > 0.53 then 'bottom' else 'top'
@ -172,6 +174,8 @@ module.exports = class Label extends CocoClass
if width > maxWidth if width > maxWidth
if row.length is 1 # one long word, truncate it if row.length is 1 # one long word, truncate it
row[0] = _.string.truncate(row[0], 40) row[0] = _.string.truncate(row[0], 40)
text.text = row[0]
textWidth = Math.max(text.getMeasuredWidth(), textWidth)
rows.push(row) rows.push(row)
row = [] row = []
else else
@ -180,7 +184,7 @@ module.exports = class Label extends CocoClass
row = [word] row = [word]
else else
textWidth = Math.max(textWidth, width) textWidth = Math.max(textWidth, width)
rows.push(row) rows.push(row) if row.length
for row, i in rows for row, i in rows
rows[i] = _.string.join(" ", row...) rows[i] = _.string.join(" ", row...)
text: _.string.join("\n", rows...), textWidth: textWidth text: _.string.join("\n", rows...), textWidth: textWidth

View file

@ -35,12 +35,13 @@ module.exports = class Layer extends createjs.Container
@transformStyle = options.transform ? Layer.TRANSFORM_CHILD @transformStyle = options.transform ? Layer.TRANSFORM_CHILD
@camera = options.camera @camera = options.camera
console.error @toString(), "needs a camera." unless @camera console.error @toString(), "needs a camera." unless @camera
@updateLayerOrder = _.throttle @updateLayerOrder, 1 # don't call multiple times in one frame @updateLayerOrder = _.throttle @updateLayerOrder, 1000 / 30 # Don't call multiple times in one frame; 30 FPS is probably good enough
Backbone.Mediator.subscribe(channel, @[func], @) for channel, func of @subscriptions Backbone.Mediator.subscribe(channel, @[func], @) for channel, func of @subscriptions
destroy: -> destroy: ->
child.destroy?() for child in @children child.destroy?() for child in @children
Backbone.Mediator.unsubscribe(channel, @[func], @) for channel, func of @subscriptions Backbone.Mediator.unsubscribe(channel, @[func], @) for channel, func of @subscriptions
delete @updateLayerOrder
toString: -> "<Layer #{@layerPriority}: #{@name}>" toString: -> "<Layer #{@layerPriority}: #{@name}>"
@ -60,20 +61,29 @@ module.exports = class Layer extends createjs.Container
updateLayerOrder: => updateLayerOrder: =>
#console.log @, @toString(), "sorting children", _.clone @children if @name is 'Default' #console.log @, @toString(), "sorting children", _.clone @children if @name is 'Default'
@sortChildren (a, b) -> @sortChildren @layerOrderComparator
alp = a.layerPriority ? 0
blp = b.layerPriority ? 0 layerOrderComparator: (a, b) ->
# Optimize
alp = a.layerPriority or 0
blp = b.layerPriority or 0
return alp - blp if alp isnt blp return alp - blp if alp isnt blp
# TODO: remove this z stuff # TODO: remove this z stuff
az = if a.z then a.z else 1000 az = a.z or 1000
bz = if b.z then b.z else 1000 bz = b.z or 1000
aThang = a.sprite?.thang if aSprite = a.sprite
bThang = b.sprite?.thang if aThang = aSprite.thang
az -= 1 if aThang?.health < 0 aPos = aThang.pos
bz -= 1 if bThang?.health < 0 if aThang.health < 0
if az == bz --az
return 0 unless aThang?.pos and bThang?.pos if bSprite = b.sprite
return (bThang.pos.y - aThang.pos.y) or (bThang.pos.x - aThang.pos.x) if bThang = bSprite.thang
bPos = bThang.pos
if bThang.health < 0
--bz
if az is bz
return 0 unless aPos and bPos
return (bPos.y - aPos.y) or (bPos.x - aPos.x)
return az - bz return az - bz
onZoomUpdated: (e) -> onZoomUpdated: (e) ->
@ -91,4 +101,5 @@ module.exports = class Layer extends createjs.Container
cache: -> cache: ->
return unless @children.length return unless @children.length
bounds = @getBounds() bounds = @getBounds()
return unless bounds
super bounds.x, bounds.y, bounds.width, bounds.height, 2 super bounds.x, bounds.y, bounds.width, bounds.height, 2

View file

@ -20,6 +20,7 @@ module.exports = class Mark extends CocoClass
@build() @build()
destroy: -> destroy: ->
createjs.Tween.removeTweens @mark if @mark
@mark?.parent?.removeChild @mark @mark?.parent?.removeChild @mark
@markSprite?.destroy() @markSprite?.destroy()
@sprite = null @sprite = null
@ -54,7 +55,7 @@ module.exports = class Mark extends CocoClass
if @name is 'bounds' then @buildBounds() if @name is 'bounds' then @buildBounds()
else if @name is 'shadow' then @buildShadow() else if @name is 'shadow' then @buildShadow()
else if @name is 'debug' then @buildDebug() else if @name is 'debug' then @buildDebug()
else if @name.match(/.+Range$/) then @buildRadius(@name) else if @name.match(/.+(Range|Distance|Radius)$/) then @buildRadius(@name)
else if @thangType then @buildSprite() else if @thangType then @buildSprite()
else console.error "Don't know how to build mark for", @name else console.error "Don't know how to build mark for", @name
@mark?.mouseEnabled = false @mark?.mouseEnabled = false
@ -81,7 +82,7 @@ module.exports = class Mark extends CocoClass
shape.graphics.endStroke() shape.graphics.endStroke()
shape.graphics.endFill() shape.graphics.endFill()
text = new createjs.Text "" + index, "40px Arial", color.replace('0.5', '1') text = new createjs.Text "" + index, "20px Arial", color.replace('0.5', '1')
text.regX = text.getMeasuredWidth() / 2 text.regX = text.getMeasuredWidth() / 2
text.regY = text.getMeasuredHeight() / 2 text.regY = text.getMeasuredHeight() / 2
text.shadow = new createjs.Shadow("#000000", 1, 1, 0) text.shadow = new createjs.Shadow("#000000", 1, 1, 0)
@ -93,6 +94,7 @@ module.exports = class Mark extends CocoClass
@lastHeight = @sprite.thang.height @lastHeight = @sprite.thang.height
buildShadow: -> buildShadow: ->
alpha = @sprite.thang?.alpha ? 1
width = (@sprite.thang?.width ? 0) + 0.5 width = (@sprite.thang?.width ? 0) + 0.5
height = (@sprite.thang?.height ? 0) + 0.5 height = (@sprite.thang?.height ? 0) + 0.5
longest = Math.max width, height longest = Math.max width, height
@ -103,7 +105,7 @@ module.exports = class Mark extends CocoClass
height *= Camera.PPM * @camera.y2x # TODO: doesn't work with rotation height *= Camera.PPM * @camera.y2x # TODO: doesn't work with rotation
@mark = new createjs.Shape() @mark = new createjs.Shape()
@mark.mouseEnabled = false @mark.mouseEnabled = false
@mark.graphics.beginFill "black" @mark.graphics.beginFill "rgba(0, 0, 0, #{alpha})"
if @sprite.thang.shape in ['ellipsoid', 'disc'] if @sprite.thang.shape in ['ellipsoid', 'disc']
@mark.graphics.drawEllipse 0, 0, width, height @mark.graphics.drawEllipse 0, 0, width, height
else else
@ -112,17 +114,17 @@ module.exports = class Mark extends CocoClass
@mark.regX = width / 2 @mark.regX = width / 2
@mark.regY = height / 2 @mark.regY = height / 2
@mark.layerIndex = 10 @mark.layerIndex = 10
#@mark.cache 0, 0, diameter, diameter # not actually faster than simple ellipse draw @mark.cache -1, 0, width+2, height # not actually faster than simple ellipse draw
buildRadius: (range) -> buildRadius: (range) ->
alpha = 0.35 alpha = 0.15
colors = colors =
voiceRange: "rgba(0, 145, 0, #{alpha})" voiceRange: "rgba(0, 145, 0, #{alpha})"
visualRange: "rgba(0, 0, 145, #{alpha})" visualRange: "rgba(0, 0, 145, #{alpha})"
attackRange: "rgba(145, 0, 0, #{alpha})" attackRange: "rgba(145, 0, 0, #{alpha})"
# Fallback colors which work on both dungeon and grass tiles # Fallback colors which work on both dungeon and grass tiles
extracolors = [ extraColors = [
"rgba(145, 0, 145, #{alpha})" "rgba(145, 0, 145, #{alpha})"
"rgba(0, 145, 145, #{alpha})" "rgba(0, 145, 145, #{alpha})"
"rgba(145, 105, 0, #{alpha})" "rgba(145, 105, 0, #{alpha})"
@ -137,10 +139,8 @@ module.exports = class Mark extends CocoClass
@mark = new createjs.Shape() @mark = new createjs.Shape()
if colors[range]? fillColor = colors[range] ? extraColors[i]
@mark.graphics.beginFill colors[range] @mark.graphics.beginFill fillColor
else
@mark.graphics.beginFill extracolors[i]
# Draw the outer circle # Draw the outer circle
@mark.graphics.drawCircle 0, 0, @sprite.thang[range] * Camera.PPM @mark.graphics.drawCircle 0, 0, @sprite.thang[range] * Camera.PPM
@ -149,13 +149,16 @@ module.exports = class Mark extends CocoClass
if i+1 < @sprite.ranges.length if i+1 < @sprite.ranges.length
@mark.graphics.arc 0, 0, @sprite.ranges[i+1]['radius'], Math.PI*2, 0, true @mark.graphics.arc 0, 0, @sprite.ranges[i+1]['radius'], Math.PI*2, 0, true
# Add perspective
@mark.scaleY *= @camera.y2x
@mark.graphics.endStroke()
@mark.graphics.endFill() @mark.graphics.endFill()
return strokeColor = fillColor.replace '' + alpha, '0.75'
@mark.graphics.setStrokeStyle 2
@mark.graphics.beginStroke strokeColor
@mark.graphics.arc 0, 0, @sprite.thang[range] * Camera.PPM, Math.PI*2, 0, true
@mark.graphics.endStroke()
# Add perspective
@mark.scaleY *= @camera.y2x
buildDebug: -> buildDebug: ->
@mark = new createjs.Shape() @mark = new createjs.Shape()
@ -178,9 +181,10 @@ module.exports = class Mark extends CocoClass
return @listenToOnce(@thangType, 'sync', @onLoadedThangType) if not @thangType.loaded return @listenToOnce(@thangType, 'sync', @onLoadedThangType) if not @thangType.loaded
CocoSprite = require './CocoSprite' CocoSprite = require './CocoSprite'
markSprite = new CocoSprite @thangType, @thangType.spriteOptions # don't bother with making these render async for now, but maybe later for fun and more complexity of code
markSprite = new CocoSprite @thangType, {async: false}
markSprite.queueAction 'idle' markSprite.queueAction 'idle'
@mark = markSprite.displayObject @mark = markSprite.imageObject
@markSprite = markSprite @markSprite = markSprite
loadThangType: -> loadThangType: ->
@ -199,11 +203,11 @@ module.exports = class Mark extends CocoClass
update: (pos=null) -> update: (pos=null) ->
return false unless @on and @mark return false unless @on and @mark
return false if @sprite? and not @sprite.thangType.isFullyLoaded()
@mark.visible = not @hidden @mark.visible = not @hidden
@updatePosition pos @updatePosition pos
@updateRotation() @updateRotation()
@updateScale() @updateScale()
@mark.advance?()
if @name is 'highlight' and @highlightDelay and not @highlightTween if @name is 'highlight' and @highlightDelay and not @highlightTween
@mark.visible = false @mark.visible = false
@highlightTween = createjs.Tween.get(@mark).to({}, @highlightDelay).call => @highlightTween = createjs.Tween.get(@mark).to({}, @highlightDelay).call =>
@ -218,7 +222,7 @@ module.exports = class Mark extends CocoClass
worldZ = @sprite.thang.pos.z - @sprite.thang.depth / 2 + @sprite.getBobOffset() worldZ = @sprite.thang.pos.z - @sprite.thang.depth / 2 + @sprite.getBobOffset()
@mark.alpha = 0.451 / Math.sqrt(worldZ / 2 + 1) @mark.alpha = 0.451 / Math.sqrt(worldZ / 2 + 1)
else else
pos ?= @sprite?.displayObject pos ?= @sprite?.imageObject
@mark.x = pos.x @mark.x = pos.x
@mark.y = pos.y @mark.y = pos.y
if @statusEffect or @name is 'highlight' if @statusEffect or @name is 'highlight'
@ -238,16 +242,25 @@ module.exports = class Mark extends CocoClass
oldMark.parent.addChild @mark oldMark.parent.addChild @mark
oldMark.parent.swapChildren oldMark, @mark oldMark.parent.swapChildren oldMark, @mark
oldMark.parent.removeChild oldMark oldMark.parent.removeChild oldMark
if @markSprite?
@markSprite.scaleFactor = 1.2
@markSprite.updateScale()
return unless @name in ["selection", "target", "repair", "highlight"] return unless @name in ["selection", "target", "repair", "highlight"]
scale = 0.5
if @sprite # scale these marks to 10m (100px). Adjust based on sprite size.
size = @sprite.getAverageDimension() factor = 0.3 # default size: 3m width, most commonly for target when pointing to a location
size += 60 if @name is 'selection'
size += 60 if @name is 'repair' if @sprite?.imageObject
scale = size / {selection: 128, target: 128, repair: 320, highlight: 160}[@name] width = @sprite.imageObject.getBounds()?.width or 0
if @sprite?.thang.spriteName.search(/(dungeon|indoor).wall/i) isnt -1 width /= @sprite.options.resolutionFactor
scale *= 2 # all targets should be set to have a width of 100px, and then be scaled accordingly
@mark.scaleX = @mark.scaleY = Math.min 1, scale factor = width / 100 # normalize
factor *= 1.1 # add margin
factor = Math.max(factor, 0.3) # lower bound
@mark.scaleX *= factor
@mark.scaleY *= factor
if @name in ['selection', 'target', 'repair'] if @name in ['selection', 'target', 'repair']
@mark.scaleY *= @camera.y2x # code applies perspective @mark.scaleY *= @camera.y2x # code applies perspective

View file

@ -21,9 +21,11 @@ module.exports = class MusicPlayer extends CocoClass
onPlayMusic: (e) -> onPlayMusic: (e) ->
src = e.file src = e.file
if src src = "/file#{e.file}#{AudioPlayer.ext}"
src = "/file#{src}#{AudioPlayer.ext}" if (not e.file) or src is @currentMusic?.src
return @currentMusic.play('none', 0, 0, -1, 0.3) if src is @currentMusic?.src if e.play then @restartCurrentMusic() else @fadeOutCurrentMusic()
return
media = AudioPlayer.getStatus(src) media = AudioPlayer.getStatus(src)
if not media?.loaded if not media?.loaded
AudioPlayer.preloadSound(src) AudioPlayer.preloadSound(src)
@ -31,11 +33,21 @@ module.exports = class MusicPlayer extends CocoClass
return return
@standingBy = null @standingBy = null
if @currentMusic @fadeOutCurrentMusic()
@startNewMusic(src) if e.play
restartCurrentMusic: ->
return unless @currentMusic
@currentMusic.play('none', 0, 0, -1, 0.3)
@updateMusicVolume()
fadeOutCurrentMusic: ->
return unless @currentMusic
f = -> @stop() f = -> @stop()
createjs.Tween.get(@currentMusic).to({volume:0.0}, CROSSFADE_LENGTH).call(f) createjs.Tween.get(@currentMusic).to({volume:0.0}, CROSSFADE_LENGTH).call(f)
@currentMusic = createjs.Sound.play(src, 'none', 0, 0, -1, 0.3) if src and e.play startNewMusic: (src) ->
@currentMusic = createjs.Sound.play(src, 'none', 0, 0, -1, 0.3) if src
return unless @currentMusic return unless @currentMusic
@currentMusic.volume = 0.0 @currentMusic.volume = 0.0
if me.get('music') if me.get('music')

View file

@ -26,7 +26,7 @@ module.exports = class PointChooser extends CocoClass
onMouseDown: (e) => onMouseDown: (e) =>
console.log "got stagemousedown", e, key.shift console.log "got stagemousedown", e, key.shift
return unless key.shift return unless key.shift
@setPoint @options.camera.canvasToWorld {x: e.stageX, y: e.stageY} @setPoint @options.camera.screenToWorld {x: e.stageX, y: e.stageY}
Backbone.Mediator.publish 'choose-point', point: @point Backbone.Mediator.publish 'choose-point', point: @point
updateShape: -> updateShape: ->

View file

@ -16,12 +16,12 @@ module.exports = class RegionChooser extends CocoClass
onMouseDown: (e) => onMouseDown: (e) =>
return unless key.shift return unless key.shift
@firstPoint = @options.camera.canvasToWorld {x: e.stageX, y: e.stageY} @firstPoint = @options.camera.screenToWorld {x: e.stageX, y: e.stageY}
@options.camera.dragDisabled = true @options.camera.dragDisabled = true
onMouseMove: (e) => onMouseMove: (e) =>
return unless @firstPoint return unless @firstPoint
@secondPoint = @options.camera.canvasToWorld {x: e.stageX, y: e.stageY} @secondPoint = @options.camera.screenToWorld {x: e.stageX, y: e.stageY}
@restrictRegion() if @options.restrictRatio @restrictRegion() if @options.restrictRatio
@updateShape() @updateShape()
@ -33,7 +33,7 @@ module.exports = class RegionChooser extends CocoClass
@options.camera.dragDisabled = false @options.camera.dragDisabled = false
restrictRegion: -> restrictRegion: ->
RATIO = 1.56876 # 1848 / 1178 RATIO = 1.56876 # 924 / 589
rect = @options.camera.normalizeBounds([@firstPoint, @secondPoint]) rect = @options.camera.normalizeBounds([@firstPoint, @secondPoint])
currentRatio = rect.width / rect.height currentRatio = rect.width / rect.height
if currentRatio > RATIO if currentRatio > RATIO

View file

@ -11,16 +11,14 @@ module.exports = class SpriteBoss extends CocoClass
subscriptions: subscriptions:
'bus:player-joined': 'onPlayerJoined' 'bus:player-joined': 'onPlayerJoined'
'bus:player-left': 'onPlayerLeft' 'bus:player-left': 'onPlayerLeft'
'level-set-debug': 'onSetDebug' # 'level-set-debug': 'onSetDebug'
'level-highlight-sprites': 'onHighlightSprites' 'level-highlight-sprites': 'onHighlightSprites'
'sprite:mouse-up': 'onSpriteMouseUp'
'surface:stage-mouse-down': 'onStageMouseDown' 'surface:stage-mouse-down': 'onStageMouseDown'
'level-select-sprite': 'onSelectSprite' 'level-select-sprite': 'onSelectSprite'
'level-suppress-selection-sounds': 'onSuppressSelectionSounds' 'level-suppress-selection-sounds': 'onSuppressSelectionSounds'
'level-lock-select': 'onSetLockSelect' 'level-lock-select': 'onSetLockSelect'
'level:restarted': 'onLevelRestarted' 'level:restarted': 'onLevelRestarted'
'god:new-world-created': 'onNewWorld' 'god:new-world-created': 'onNewWorld'
'tome:cast-spells': 'onCastSpells'
'camera:dragged': 'onCameraDragged' 'camera:dragged': 'onCameraDragged'
'sprite:loaded': -> @update(true) 'sprite:loaded': -> @update(true)
@ -34,6 +32,7 @@ module.exports = class SpriteBoss extends CocoClass
@world = options.world @world = options.world
@options.thangTypes ?= [] @options.thangTypes ?= []
@sprites = {} @sprites = {}
@spriteArray = [] # Mirror @sprites, but faster for when we just need to iterate
@selfWizardSprite = null @selfWizardSprite = null
@createLayers() @createLayers()
@spriteSheetCache = {} @spriteSheetCache = {}
@ -44,7 +43,7 @@ module.exports = class SpriteBoss extends CocoClass
@selectionMark?.destroy() @selectionMark?.destroy()
super() super()
toString: -> "<SpriteBoss: #{@sprites.length} sprites>" toString: -> "<SpriteBoss: #{@spriteArray.length} sprites>"
thangTypeFor: (type) -> thangTypeFor: (type) ->
_.find @options.thangTypes, (m) -> m.get('original') is type or m.get('name') is type _.find @options.thangTypes, (m) -> m.get('original') is type or m.get('name') is type
@ -77,9 +76,10 @@ module.exports = class SpriteBoss extends CocoClass
id ?= sprite.thang.id id ?= sprite.thang.id
console.error "Sprite collision! Already have:", id if @sprites[id] console.error "Sprite collision! Already have:", id if @sprites[id]
@sprites[id] = sprite @sprites[id] = sprite
@spriteArray.push sprite
layer ?= @spriteLayers["Obstacle"] if sprite.thang?.spriteName.search(/(dungeon|indoor).wall/i) isnt -1 layer ?= @spriteLayers["Obstacle"] if sprite.thang?.spriteName.search(/(dungeon|indoor).wall/i) isnt -1
layer ?= @layerForChild sprite.displayObject, sprite layer ?= @layerForChild sprite.imageObject, sprite
layer.addChild sprite.displayObject layer.addChild sprite.imageObject
layer.updateLayerOrder() layer.updateLayerOrder()
sprite sprite
@ -94,11 +94,8 @@ module.exports = class SpriteBoss extends CocoClass
unless @indieSprites unless @indieSprites
@indieSprites = [] @indieSprites = []
@indieSprites = (@createIndieSprite indieSprite for indieSprite in indieSprites) if indieSprites @indieSprites = (@createIndieSprite indieSprite for indieSprite in indieSprites) if indieSprites
unless @selfWizardSprite if withWizards and not @selfWizardSprite
@selfWizardSprite = @createWizardSprite thangID: "My Wizard", isSelf: true, sprites: @sprites @selfWizardSprite = @createWizardSprite thangID: "My Wizard", isSelf: true, sprites: @sprites
unless withWizards
@selfWizardSprite.displayObject.visible = false
@selfWizardSprite.labels.name.setText null
createIndieSprite: (indieSprite) -> createIndieSprite: (indieSprite) ->
unless thangType = @thangTypeFor indieSprite.thangType unless thangType = @thangTypeFor indieSprite.thangType
@ -117,7 +114,6 @@ module.exports = class SpriteBoss extends CocoClass
else else
sprite.targetPos = if opponent.team is 'ogres' then {x:52, y: 28} else {x: 20, y:28} sprite.targetPos = if opponent.team is 'ogres' then {x:52, y: 28} else {x: 20, y:28}
createWizardSprite: (options) -> createWizardSprite: (options) ->
sprite = new WizardSprite @thangTypeFor("Wizard"), @createSpriteOptions(options) sprite = new WizardSprite @thangTypeFor("Wizard"), @createSpriteOptions(options)
@addSprite sprite, sprite.thang.id, @spriteLayers["Floating"] @addSprite sprite, sprite.thang.id, @spriteLayers["Floating"]
@ -138,7 +134,7 @@ module.exports = class SpriteBoss extends CocoClass
onSetDebug: (e) -> onSetDebug: (e) ->
return if e.debug is @debug return if e.debug is @debug
@debug = e.debug @debug = e.debug
sprite.setDebug @debug for thangID, sprite of @sprites sprite.setDebug @debug for sprite in @spriteArray
onHighlightSprites: (e) -> onHighlightSprites: (e) ->
highlightedIDs = e.thangIDs or [] highlightedIDs = e.thangIDs or []
@ -147,27 +143,34 @@ module.exports = class SpriteBoss extends CocoClass
addThangToSprites: (thang, layer=null) -> addThangToSprites: (thang, layer=null) ->
return console.warn 'Tried to add Thang to the surface it already has:', thang.id if @sprites[thang.id] return console.warn 'Tried to add Thang to the surface it already has:', thang.id if @sprites[thang.id]
thangType = _.find @options.thangTypes, (m) -> m.get('name') is thang.spriteName thangType = _.find @options.thangTypes, (m) ->
return false unless m.get('actions') or m.get('raster')
return m.get('name') is thang.spriteName
thangType ?= _.find @options.thangTypes, (m) -> return m.get('name') is thang.spriteName
options = @createSpriteOptions thang: thang options = @createSpriteOptions thang: thang
options.resolutionFactor = if thangType.get('kind') is 'Floor' then 2 else 4 options.resolutionFactor = if thangType.get('kind') is 'Floor' then 2 else SPRITE_RESOLUTION_FACTOR
sprite = new CocoSprite thangType, options sprite = new CocoSprite thangType, options
@listenTo sprite, 'sprite:mouse-up', @onSpriteMouseUp
@addSprite sprite, null, layer @addSprite sprite, null, layer
sprite.setDebug @debug sprite.setDebug @debug
sprite sprite
removeSprite: (sprite) -> removeSprite: (sprite) ->
sprite.displayObject.parent.removeChild sprite.displayObject sprite.imageObject.parent.removeChild sprite.imageObject
thang = sprite.thang thang = sprite.thang
delete @sprites[sprite.thang.id] delete @sprites[sprite.thang.id]
@spriteArray.splice @spriteArray.indexOf(sprite), 1
@stopListening sprite
sprite.destroy() sprite.destroy()
sprite.thang = thang # Keep around so that we know which thang the destroyed thang was for sprite.thang = thang # Keep around so that we know which thang the destroyed thang was for
updateSounds: -> updateSounds: ->
sprite.playSounds() for thangID, sprite of @sprites # hmm; doesn't work for sprites which we didn't add yet in adjustSpriteExistence sprite.playSounds() for sprite in @spriteArray # hmm; doesn't work for sprites which we didn't add yet in adjustSpriteExistence
update: (frameChanged) -> update: (frameChanged) ->
@adjustSpriteExistence() if frameChanged @adjustSpriteExistence() if frameChanged
sprite.update frameChanged for thangID, sprite of @sprites sprite.update frameChanged for sprite in @spriteArray
@updateSelection() @updateSelection()
@spriteLayers["Default"].updateLayerOrder() @spriteLayers["Default"].updateLayerOrder()
@cache() @cache()
@ -181,11 +184,11 @@ module.exports = class SpriteBoss extends CocoClass
else else
sprite = @addThangToSprites(thang) sprite = @addThangToSprites(thang)
Backbone.Mediator.publish 'surface:new-thang-added', thang:thang, sprite:sprite Backbone.Mediator.publish 'surface:new-thang-added', thang:thang, sprite:sprite
updateCache = updateCache or sprite.displayObject.parent is @spriteLayers["Obstacle"] updateCache = updateCache or sprite.imageObject.parent is @spriteLayers["Obstacle"]
sprite.playSounds() sprite.playSounds()
for thangID, sprite of @sprites for thangID, sprite of @sprites
missing = not (sprite.notOfThisWorld or @world.thangMap[thangID]?.exists) missing = not (sprite.notOfThisWorld or @world.thangMap[thangID]?.exists)
isObstacle = sprite.displayObject.parent is @spriteLayers["Obstacle"] isObstacle = sprite.imageObject.parent is @spriteLayers["Obstacle"]
updateCache = updateCache or (isObstacle and (missing or sprite.hasMoved)) updateCache = updateCache or (isObstacle and (missing or sprite.hasMoved))
sprite.hasMoved = false sprite.hasMoved = false
@removeSprite sprite if missing @removeSprite sprite if missing
@ -197,7 +200,8 @@ module.exports = class SpriteBoss extends CocoClass
cache: (update=false) -> cache: (update=false) ->
return if @cached and not update return if @cached and not update
wallSprites = (sprite for thangID, sprite of @sprites when sprite.thangType?.get('name').search(/(dungeon|indoor).wall/i) isnt -1) wallSprites = (sprite for sprite in @spriteArray when sprite.thangType?.get('name').search(/(dungeon|indoor).wall/i) isnt -1)
return if _.any (s.stillLoading for s in wallSprites)
walls = (sprite.thang for sprite in wallSprites) walls = (sprite.thang for sprite in wallSprites)
@world.calculateBounds() @world.calculateBounds()
wallGrid = new Grid walls, @world.size()... wallGrid = new Grid walls, @world.size()...
@ -209,25 +213,23 @@ module.exports = class SpriteBoss extends CocoClass
@spriteLayers["Obstacle"].uncache() if @spriteLayers["Obstacle"].cacheID # might have changed sizes @spriteLayers["Obstacle"].uncache() if @spriteLayers["Obstacle"].cacheID # might have changed sizes
@spriteLayers["Obstacle"].cache() @spriteLayers["Obstacle"].cache()
# test performance of doing land layer, too, to see if it's faster # test performance of doing land layer, too, to see if it's faster
#@spriteLayers["Land"].uncache() if @spriteLayers["Land"].cacheID # might have changed sizes # @spriteLayers["Land"].uncache() if @spriteLayers["Land"].cacheID # might have changed sizes
#@spriteLayers["Land"].cache() # @spriteLayers["Land"].cache()
# I don't notice much difference - Scott
@cached = true @cached = true
spriteFor: (thangID) -> @sprites[thangID] spriteFor: (thangID) -> @sprites[thangID]
onNewWorld: (e) -> onNewWorld: (e) ->
@world = @options.world = e.world @world = @options.world = e.world
@play()
onCastSpells: -> @stop()
play: -> play: ->
sprite.imageObject.play() for thangID, sprite of @sprites sprite.play() for sprite in @spriteArray
@selectionMark?.play() @selectionMark?.play()
@targetMark?.play() @targetMark?.play()
stop: -> stop: ->
sprite.imageObject.stop() for thangID, sprite of @sprites sprite.stop() for sprite in @spriteArray
@selectionMark?.stop() @selectionMark?.stop()
@targetMark?.stop() @targetMark?.stop()
@ -263,15 +265,15 @@ module.exports = class SpriteBoss extends CocoClass
selectSprite: (e, sprite=null, spellName=null, treemaThangSelected = null) -> selectSprite: (e, sprite=null, spellName=null, treemaThangSelected = null) ->
return if e and (@disabled or @selectLocked) # Ignore clicks for selection/panning/wizard movement while disabled or select is locked return if e and (@disabled or @selectLocked) # Ignore clicks for selection/panning/wizard movement while disabled or select is locked
worldPos = sprite?.thang?.pos worldPos = sprite?.thang?.pos
worldPos ?= @camera.canvasToWorld {x: e.originalEvent.rawX, y: e.originalEvent.rawY} if e worldPos ?= @camera.screenToWorld {x: e.originalEvent.rawX, y: e.originalEvent.rawY} if e
if worldPos and (@options.navigateToSelection or not sprite or treemaThangSelected) if worldPos and (@options.navigateToSelection or not sprite or treemaThangSelected)
@camera.zoomTo(sprite?.displayObject or @camera.worldToSurface(worldPos), @camera.zoom, 1000) @camera.zoomTo(sprite?.imageObject or @camera.worldToSurface(worldPos), @camera.zoom, 1000, true)
sprite = null if @options.choosing # Don't select sprites while choosing sprite = null if @options.choosing # Don't select sprites while choosing
if sprite isnt @selectedSprite if sprite isnt @selectedSprite
@selectedSprite?.selected = false @selectedSprite?.selected = false
sprite?.selected = true sprite?.selected = true
@selectedSprite = sprite @selectedSprite = sprite
alive = sprite?.thang.health > 0 alive = sprite and not (sprite.thang.health < 0)
Backbone.Mediator.publish 'surface:sprite-selected', Backbone.Mediator.publish 'surface:sprite-selected',
thang: if sprite then sprite.thang else null thang: if sprite then sprite.thang else null

View file

@ -48,7 +48,7 @@ module.exports = Surface = class Surface extends CocoClass
coords: true coords: true
playJingle: false playJingle: false
showInvisible: false showInvisible: false
frameRate: 60 # Best as a divisor of 60, like 15, 30, 60, with RAF_SYNCHED timing. frameRate: 30 # Best as a divisor of 60, like 15, 30, 60, with RAF_SYNCHED timing.
subscriptions: subscriptions:
'level-disable-controls': 'onDisableControls' 'level-disable-controls': 'onDisableControls'
@ -65,6 +65,8 @@ module.exports = Surface = class Surface extends CocoClass
'god:new-world-created': 'onNewWorld' 'god:new-world-created': 'onNewWorld'
'tome:cast-spells': 'onCastSpells' 'tome:cast-spells': 'onCastSpells'
'level-set-letterbox': 'onSetLetterbox' 'level-set-letterbox': 'onSetLetterbox'
'application:idle-changed': 'onIdleChanged'
'camera:zoom-updated': 'onZoomUpdated'
shortcuts: shortcuts:
'ctrl+\\, ⌘+\\': 'onToggleDebug' 'ctrl+\\, ⌘+\\': 'onToggleDebug'
@ -80,6 +82,10 @@ module.exports = Surface = class Surface extends CocoClass
@options = _.extend(@options, givenOptions) if givenOptions @options = _.extend(@options, givenOptions) if givenOptions
@initEasel() @initEasel()
@initAudio() @initAudio()
@onResize = _.debounce @onResize, 500
$(window).on 'resize', @onResize
if @world.ended
_.defer => @setWorld @world
destroy: -> destroy: ->
@dead = true @dead = true
@ -97,10 +103,14 @@ module.exports = Surface = class Surface extends CocoClass
@stage.removeAllChildren() @stage.removeAllChildren()
@stage.removeEventListener 'stagemousemove', @onMouseMove @stage.removeEventListener 'stagemousemove', @onMouseMove
@stage.removeEventListener 'stagemousedown', @onMouseDown @stage.removeEventListener 'stagemousedown', @onMouseDown
@stage.removeEventListener 'stagemouseup', @onMouseUp
@stage.removeAllEventListeners() @stage.removeAllEventListeners()
@stage.enableDOMEvents false @stage.enableDOMEvents false
@stage.enableMouseOver 0 @stage.enableMouseOver 0
@canvas.off 'mousewheel', @onMouseWheel @canvas.off 'mousewheel', @onMouseWheel
$(window).off 'resize', @onResize
clearTimeout @surfacePauseTimeout if @surfacePauseTimeout
clearTimeout @surfaceZoomPauseTimeout if @surfaceZoomPauseTimeout
super() super()
setWorld: (@world) -> setWorld: (@world) ->
@ -221,8 +231,8 @@ module.exports = Surface = class Surface extends CocoClass
@currentFrame = tempFrame @currentFrame = tempFrame
frame = @world.getFrame(@getCurrentFrame()) frame = @world.getFrame(@getCurrentFrame())
frame.restoreState() frame.restoreState()
for thangID, sprite of @spriteBoss.sprites volume = Math.max(0.05, Math.min(1, 1 / @scrubbingPlaybackSpeed))
sprite.playSounds false, Math.max(0.05, Math.min(1, 1 / @scrubbingPlaybackSpeed)) sprite.playSounds false, volume for sprite in @spriteBoss.spriteArray
tempFrame += if rising then 1 else -1 tempFrame += if rising then 1 else -1
@currentFrame = actualCurrentFrame @currentFrame = actualCurrentFrame
@ -240,7 +250,7 @@ module.exports = Surface = class Surface extends CocoClass
onSetCamera: (e) -> onSetCamera: (e) ->
if e.thangID if e.thangID
return unless target = @spriteBoss.spriteFor(e.thangID)?.displayObject return unless target = @spriteBoss.spriteFor(e.thangID)?.imageObject
else if e.pos else if e.pos
target = @camera.worldToSurface e.pos target = @camera.worldToSurface e.pos
else else
@ -249,6 +259,11 @@ module.exports = Surface = class Surface extends CocoClass
@cameraBorder.updateBounds @camera.bounds @cameraBorder.updateBounds @camera.bounds
@camera.zoomTo target, e.zoom, e.duration # TODO: SurfaceScriptModule perhaps shouldn't assign e.zoom if not set @camera.zoomTo target, e.zoom, e.duration # TODO: SurfaceScriptModule perhaps shouldn't assign e.zoom if not set
onZoomUpdated: (e) ->
if @ended
@setPaused false
@surfaceZoomPauseTimeout = _.delay (=> @setPaused true), 3000
setDisabled: (@disabled) -> setDisabled: (@disabled) ->
@spriteBoss.disabled = @disabled @spriteBoss.disabled = @disabled
@ -267,6 +282,7 @@ module.exports = Surface = class Surface extends CocoClass
onSetPlaying: (e) -> onSetPlaying: (e) ->
@playing = (e ? {}).playing ? true @playing = (e ? {}).playing ? true
@setPlayingCalled = true
if @playing and @currentFrame >= (@world.totalFrames - 5) if @playing and @currentFrame >= (@world.totalFrames - 5)
@currentFrame = 0 @currentFrame = 0
if @fastForwarding and not @playing if @fastForwarding and not @playing
@ -301,22 +317,44 @@ module.exports = Surface = class Surface extends CocoClass
) )
if @lastFrame < @world.totalFrames and @currentFrame >= @world.totalFrames - 1 if @lastFrame < @world.totalFrames and @currentFrame >= @world.totalFrames - 1
@spriteBoss.stop()
@playbackOverScreen.show()
@ended = true @ended = true
@setPaused true
Backbone.Mediator.publish 'surface:playback-ended' Backbone.Mediator.publish 'surface:playback-ended'
else if @currentFrame < @world.totalFrames and @ended else if @currentFrame < @world.totalFrames and @ended
@spriteBoss.play()
@playbackOverScreen.hide()
@ended = false @ended = false
@setPaused false
Backbone.Mediator.publish 'surface:playback-restarted' Backbone.Mediator.publish 'surface:playback-restarted'
@lastFrame = @currentFrame @lastFrame = @currentFrame
onCastSpells: -> onIdleChanged: (e) ->
@setPaused e.idle unless @ended
setPaused: (paused) ->
# We want to be able to essentially stop rendering the surface if it doesn't need to animate anything.
# If pausing, though, we want to give it enough time to finish any tweens.
performToggle = =>
createjs.Ticker.setFPS if paused then 1 else @options.frameRate
@surfacePauseTimeout = null
clearTimeout @surfacePauseTimeout if @surfacePauseTimeout
clearTimeout @surfaceZoomPauseTimeout if @surfaceZoomPauseTimeout
@surfacePauseTimeout = @surfaceZoomPauseTimeout = null
if paused
@surfacePauseTimeout = _.delay performToggle, 2000
@spriteBoss.stop()
@playbackOverScreen.show()
else
performToggle()
@spriteBoss.play()
@playbackOverScreen.hide()
onCastSpells: (e) ->
return if e.preload
@setPaused false if @ended
@casting = true @casting = true
@wasPlayingWhenCastingBegan = @playing @wasPlayingWhenCastingBegan = @playing
Backbone.Mediator.publish 'level-set-playing', { playing: false } Backbone.Mediator.publish 'level-set-playing', { playing: false }
@setPlayingCalled = false # don't overwrite playing settings if they changed by, say, scripts
if @coordinateDisplay? if @coordinateDisplay?
@surfaceTextLayer.removeChild @coordinateDisplay @surfaceTextLayer.removeChild @coordinateDisplay
@ -328,10 +366,14 @@ module.exports = Surface = class Surface extends CocoClass
onNewWorld: (event) -> onNewWorld: (event) ->
return unless event.world.name is @world.name return unless event.world.name is @world.name
@casting = false @casting = false
if @ended and not @wasPlayingWhenCastingBegan
@setPaused true
else
@spriteBoss.play()
# This has a tendency to break scripts that are waiting for playback to change when the level is loaded # This has a tendency to break scripts that are waiting for playback to change when the level is loaded
# so only run it after the first world is created. # so only run it after the first world is created.
Backbone.Mediator.publish 'level-set-playing', { playing: @wasPlayingWhenCastingBegan } unless event.firstWorld Backbone.Mediator.publish 'level-set-playing', { playing: @wasPlayingWhenCastingBegan } unless event.firstWorld or @setPlayingCalled
fastForwardTo = null fastForwardTo = null
if @playing if @playing
@ -358,10 +400,10 @@ module.exports = Surface = class Surface extends CocoClass
initEasel: -> initEasel: ->
# takes DOM objects, not jQuery objects # takes DOM objects, not jQuery objects
@stage = new createjs.Stage(@canvas[0]) @stage = new createjs.Stage(@canvas[0])
canvasWidth = parseInt(@canvas.attr('width'), 10) canvasWidth = parseInt @canvas.attr('width'), 10
canvasHeight = parseInt(@canvas.attr('height'), 10) canvasHeight = parseInt @canvas.attr('height'), 10
@camera?.destroy() @camera?.destroy()
@camera = new Camera canvasWidth, canvasHeight @camera = new Camera @canvas
AudioPlayer.camera = @camera AudioPlayer.camera = @camera
@layers.push @surfaceLayer = new Layer name: "Surface", layerPriority: 0, transform: Layer.TRANSFORM_SURFACE, camera: @camera @layers.push @surfaceLayer = new Layer name: "Surface", layerPriority: 0, transform: Layer.TRANSFORM_SURFACE, camera: @camera
@layers.push @surfaceTextLayer = new Layer name: "Surface Text", layerPriority: 1, transform: Layer.TRANSFORM_SURFACE_TEXT, camera: @camera @layers.push @surfaceTextLayer = new Layer name: "Surface Text", layerPriority: 1, transform: Layer.TRANSFORM_SURFACE_TEXT, camera: @camera
@ -375,10 +417,26 @@ module.exports = Surface = class Surface extends CocoClass
@stage.enableMouseOver(10) @stage.enableMouseOver(10)
@stage.addEventListener 'stagemousemove', @onMouseMove @stage.addEventListener 'stagemousemove', @onMouseMove
@stage.addEventListener 'stagemousedown', @onMouseDown @stage.addEventListener 'stagemousedown', @onMouseDown
@stage.addEventListener 'stagemouseup', @onMouseUp
@canvas.on 'mousewheel', @onMouseWheel @canvas.on 'mousewheel', @onMouseWheel
@hookUpChooseControls() if @options.choosing @hookUpChooseControls() if @options.choosing
createjs.Ticker.timingMode = createjs.Ticker.RAF_SYNCHED createjs.Ticker.timingMode = createjs.Ticker.RAF_SYNCHED
createjs.Ticker.setFPS @options.frameRate createjs.Ticker.setFPS @options.frameRate
@onResize()
onResize: (e) =>
oldWidth = parseInt @canvas.attr('width'), 10
oldHeight = parseInt @canvas.attr('height'), 10
newWidth = @canvas.width()
newHeight = @canvas.height()
return unless newWidth > 0 and newHeight > 0
#if InstallTrigger? # Firefox rendering performance goes down as canvas size goes up
# newWidth = Math.min 924, newWidth
# newHeight = Math.min 589, newHeight
@canvas.attr width: newWidth, height: newHeight
@stage.scaleX *= newWidth / oldWidth
@stage.scaleY *= newHeight / oldHeight
@camera.onResize newWidth, newHeight
showLevel: -> showLevel: ->
return if @dead return if @dead
@ -471,10 +529,10 @@ module.exports = Surface = class Surface extends CocoClass
if @debug and not @debugDisplay if @debug and not @debugDisplay
@screenLayer.addChild @debugDisplay = new DebugDisplay canvasWidth: @camera.canvasWidth, canvasHeight: @camera.canvasHeight @screenLayer.addChild @debugDisplay = new DebugDisplay canvasWidth: @camera.canvasWidth, canvasHeight: @camera.canvasHeight
# uh # Some mouse handling callbacks
onMouseMove: (e) => onMouseMove: (e) =>
@mouseSurfacePos = {x:e.stageX, y:e.stageY} @mouseScreenPos = {x: e.stageX, y: e.stageY}
return if @disabled return if @disabled
Backbone.Mediator.publish 'surface:mouse-moved', x: e.stageX, y: e.stageY Backbone.Mediator.publish 'surface:mouse-moved', x: e.stageX, y: e.stageY
@ -483,6 +541,11 @@ module.exports = Surface = class Surface extends CocoClass
onBackground = not @stage.hitTest e.stageX, e.stageY onBackground = not @stage.hitTest e.stageX, e.stageY
Backbone.Mediator.publish 'surface:stage-mouse-down', onBackground: onBackground, x: e.stageX, y: e.stageY, originalEvent: e Backbone.Mediator.publish 'surface:stage-mouse-down', onBackground: onBackground, x: e.stageX, y: e.stageY, originalEvent: e
onMouseUp: (e) =>
return if @disabled
onBackground = not @stage.hitTest e.stageX, e.stageY
Backbone.Mediator.publish 'surface:stage-mouse-up', onBackground: onBackground, x: e.stageX, y: e.stageY, originalEvent: e
onMouseWheel: (e) => onMouseWheel: (e) =>
# https://github.com/brandonaaron/jquery-mousewheel # https://github.com/brandonaaron/jquery-mousewheel
e.preventDefault() e.preventDefault()
@ -490,7 +553,8 @@ module.exports = Surface = class Surface extends CocoClass
event = event =
deltaX: e.deltaX deltaX: e.deltaX
deltaY: e.deltaY deltaY: e.deltaY
surfacePos: @mouseSurfacePos screenPos: @mouseScreenPos
canvas: @canvas
Backbone.Mediator.publish 'surface:mouse-scrolled', event unless @disabled Backbone.Mediator.publish 'surface:mouse-scrolled', event unless @disabled
hookUpChooseControls: -> hookUpChooseControls: ->
@ -536,12 +600,14 @@ module.exports = Surface = class Surface extends CocoClass
@mouseInBounds = mib @mouseInBounds = mib
restoreWorldState: -> restoreWorldState: ->
@world.getFrame(@getCurrentFrame()).restoreState() frame = @world.getFrame(@getCurrentFrame())
frame.restoreState()
current = Math.max(0, Math.min(@currentFrame, @world.totalFrames - 1)) current = Math.max(0, Math.min(@currentFrame, @world.totalFrames - 1))
if current - Math.floor(current) > 0.01 if current - Math.floor(current) > 0.01
next = Math.ceil current next = Math.ceil current
ratio = current % 1 ratio = current % 1
@world.frames[next].restorePartialState ratio if next > 1 @world.frames[next].restorePartialState ratio if next > 1
frame.clearEvents() if parseInt(@currentFrame) is parseInt(@lastFrame)
@spriteBoss.updateSounds() @spriteBoss.updateSounds()
updateState: (frameChanged) -> updateState: (frameChanged) ->
@ -575,8 +641,6 @@ module.exports = Surface = class Surface extends CocoClass
@paths.parent.removeChild @paths @paths.parent.removeChild @paths
@paths = null @paths = null
# Screenshot
screenshot: (scale=0.25, format='image/jpeg', quality=0.8, zoom=2) -> screenshot: (scale=0.25, format='image/jpeg', quality=0.8, zoom=2) ->
# Quality doesn't work with image/png, just image/jpeg and image/webp # Quality doesn't work with image/png, just image/jpeg and image/webp
[w, h] = [@camera.canvasWidth, @camera.canvasHeight] [w, h] = [@camera.canvasWidth, @camera.canvasHeight]
@ -586,6 +650,5 @@ module.exports = Surface = class Surface extends CocoClass
#console.log "Screenshot with scale", scale, "format", format, "quality", quality, "was", Math.floor(imageData.length / 1024), "kB" #console.log "Screenshot with scale", scale, "format", format, "quality", quality, "was", Math.floor(imageData.length / 1024), "kB"
screenshot = document.createElement("img") screenshot = document.createElement("img")
screenshot.src = imageData screenshot.src = imageData
#$('body').append(screenshot)
@stage.uncache() @stage.uncache()
imageData imageData

View file

@ -29,10 +29,9 @@ module.exports = class WizardSprite extends IndieSprite
'right': 'onMoveKey' 'right': 'onMoveKey'
constructor: (thangType, options) -> constructor: (thangType, options) ->
if options?.isSelf if @isSelf = options.isSelf
options.colorConfig = $.extend(true, {}, me.get('wizard')?.colorConfig) or {} options.colorConfig = $.extend(true, {}, me.get('wizard')?.colorConfig) or {}
super thangType, options super thangType, options
@isSelf = options.isSelf
@targetPos = @thang.pos @targetPos = @thang.pos
if @isSelf if @isSelf
@setNameLabel me.displayName() @setNameLabel me.displayName()
@ -48,6 +47,13 @@ module.exports = class WizardSprite extends IndieSprite
thang.pos.z += thang.bobHeight thang.pos.z += thang.bobHeight
thang thang
finishSetup: ->
@updateBaseScale()
@scaleFactor = @thang.scaleFactor if @thang?.scaleFactor
@updateScale()
@updateRotation()
# Don't call general update() because Thang isn't built yet
onPlayerStatesChanged: (e) -> onPlayerStatesChanged: (e) ->
for playerID, state of e.states for playerID, state of e.states
continue unless playerID is @thang.id continue unless playerID is @thang.id
@ -64,7 +70,7 @@ module.exports = class WizardSprite extends IndieSprite
onMeSynced: (e) -> onMeSynced: (e) ->
return unless @isSelf return unless @isSelf
@setNameLabel me.displayName() if @displayObject.visible # not if we hid the wiz @setNameLabel me.displayName() if @imageObject.visible # not if we hid the wiz
newColorConfig = me.get('wizard')?.colorConfig or {} newColorConfig = me.get('wizard')?.colorConfig or {}
shouldUpdate = not _.isEqual(newColorConfig, @options.colorConfig) shouldUpdate = not _.isEqual(newColorConfig, @options.colorConfig)
@options.colorConfig = $.extend(true, {}, newColorConfig) @options.colorConfig = $.extend(true, {}, newColorConfig)
@ -77,12 +83,12 @@ module.exports = class WizardSprite extends IndieSprite
@setTarget e.sprite or e.worldPos @setTarget e.sprite or e.worldPos
animateIn: -> animateIn: ->
@displayObject.scaleX = @displayObject.scaleY = @displayObject.alpha = 0 @imageObject.scaleX = @imageObject.scaleY = @imageObject.alpha = 0
createjs.Tween.get(@displayObject) createjs.Tween.get(@imageObject)
.to({scaleX: 1, scaleY: 1, alpha: 1}, 1000, createjs.Ease.getPowInOut(2.2)) .to({scaleX: 1, scaleY: 1, alpha: 1}, 1000, createjs.Ease.getPowInOut(2.2))
animateOut: (callback) -> animateOut: (callback) ->
tween = createjs.Tween.get(@displayObject) tween = createjs.Tween.get(@imageObject)
.to({scaleX: 0, scaleY: 0, alpha: 0}, 1000, createjs.Ease.getPowInOut(2.2)) .to({scaleX: 0, scaleY: 0, alpha: 0}, 1000, createjs.Ease.getPowInOut(2.2))
tween.call(callback) if callback tween.call(callback) if callback
@ -202,8 +208,8 @@ module.exports = class WizardSprite extends IndieSprite
@thang.pos = @getCurrentPosition() @thang.pos = @getCurrentPosition()
@faceTarget() @faceTarget()
sup = @options.camera.worldToSurface x: @thang.pos.x, y: @thang.pos.y, z: @thang.pos.z - @thang.depth / 2 sup = @options.camera.worldToSurface x: @thang.pos.x, y: @thang.pos.y, z: @thang.pos.z - @thang.depth / 2
@displayObject.x = sup.x @imageObject.x = sup.x
@displayObject.y = sup.y @imageObject.y = sup.y
getCurrentPosition: -> getCurrentPosition: ->
""" """
@ -244,7 +250,7 @@ module.exports = class WizardSprite extends IndieSprite
@pointToward(@targetSprite.thang.pos) @pointToward(@targetSprite.thang.pos)
updateMarks: -> updateMarks: ->
super() if @displayObject.visible # not if we hid the wiz super() if @imageObject.visible # not if we hid the wiz
onMoveKey: (e) -> onMoveKey: (e) ->
return unless @isSelf return unless @isSelf

View file

@ -144,7 +144,7 @@ module.exports.Trailmaster = class Trailmaster
sprites = [] sprites = []
sprite = @sprites[thang.id] sprite = @sprites[thang.id]
return sprites unless sprite? return sprites unless sprite?
lastPos = @camera.surfaceToWorld x: sprite.displayObject.x, y: sprite.displayObject.y lastPos = @camera.surfaceToWorld x: sprite.imageObject.x, y: sprite.imageObject.y
minDistance = Math.pow(CLONE_INTERVAL * Camera.MPP, 2) minDistance = Math.pow(CLONE_INTERVAL * Camera.MPP, 2)
actions = @world.actionsForThang(thang.id) actions = @world.actionsForThang(thang.id)
lastAction = null lastAction = null

View file

@ -3,7 +3,7 @@ PROG_BAR_HEIGHT = 2
PROG_BAR_SCALE = 2.5 PROG_BAR_SCALE = 2.5
EDGE_SIZE = 0.3 EDGE_SIZE = 0.3
module.exports.createProgressBar = createProgressBar = (color, y, width=PROG_BAR_WIDTH, height=PROG_BAR_HEIGHT) -> module.exports.createProgressBar = createProgressBar = (color, offset, width=PROG_BAR_WIDTH, height=PROG_BAR_HEIGHT) ->
g = new createjs.Graphics() g = new createjs.Graphics()
g.setStrokeStyle(1) g.setStrokeStyle(1)
@ -17,12 +17,12 @@ module.exports.createProgressBar = createProgressBar = (color, y, width=PROG_BAR
g.drawRoundRect(sEdge, sEdge - sHeight/2, sWidth-sEdge*2, sHeight-sEdge*2, sHeight-sEdge*2) g.drawRoundRect(sEdge, sEdge - sHeight/2, sWidth-sEdge*2, sHeight-sEdge*2, sHeight-sEdge*2)
s = new createjs.Shape(g) s = new createjs.Shape(g)
s.x = -width / 2
s.y = y
s.z = 100 s.z = 100
s.baseScale = PROG_BAR_SCALE s.baseScale = PROG_BAR_SCALE
s.scaleX = 1 / PROG_BAR_SCALE s.scaleX = 1 / PROG_BAR_SCALE
s.scaleY = 1 / PROG_BAR_SCALE s.scaleY = 1 / PROG_BAR_SCALE
s.width = width s.width = width
s.height = height s.height = height
s.regX = (-offset.x + width / 2) * PROG_BAR_SCALE
s.regY = (-offset.y) * PROG_BAR_SCALE
return s return s

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