From da9567f85f7e36a201b27181bf738e6606c67699 Mon Sep 17 00:00:00 2001 From: Nick Winter Date: Fri, 30 Oct 2015 09:45:07 -0700 Subject: [PATCH] Add Wakka Maul to simulation rotation --- server/queues/scoring/getTwoGames.coffee | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/server/queues/scoring/getTwoGames.coffee b/server/queues/scoring/getTwoGames.coffee index a55c3e4f2..ab1664145 100644 --- a/server/queues/scoring/getTwoGames.coffee +++ b/server/queues/scoring/getTwoGames.coffee @@ -66,7 +66,7 @@ getRandomSessions = (user, callback) -> # Sampling by level: we pick a level, then find a human and ogre session for that level, one at random, one biased towards recent submissions. #ladderLevelIDs = ['greed', 'criss-cross', 'brawlwood', 'dungeon-arena', 'gold-rush', 'sky-span'] # Let's not give any extra simulations to old ladders. -ladderLevelIDs = ['dueling-grounds', 'cavern-survival', 'multiplayer-treasure-grove', 'harrowland', 'zero-sum', 'ace-of-coders'] +ladderLevelIDs = ['dueling-grounds', 'cavern-survival', 'multiplayer-treasure-grove', 'harrowland', 'zero-sum', 'ace-of-coders', 'wakka-maul'] sampleByLevel = (callback) -> levelID = _.sample ladderLevelIDs favorRecentHumans = Math.random() < 0.5 # We pick one session favoring recent submissions, then find another one uniformly to play against